Files

138 lines
3.9 KiB
Markdown
Raw Permalink Normal View History

# Poll WebSocket Messages
## Overview
Poll messages manage the lifecycle of viewer polls over the upstream WebSocket connection. They are session-scoped — you must be subscribed to the relevant session to send or receive them.
All messages use the standard envelope:
```json
{
"type": "<message-type>",
"data": { ... }
}
```
---
## Message Flow
```
poll.start ──► (poll is open, viewers are voting)
poll.ending ──► (countdown active)
┌───────────┴───────────┐
│ │
voting.ended poll.ending.cancelled
(poll is closed) (countdown aborted,
poll stays open)
```
---
## Client → Server
### poll.start
Triggers poll generation for the active session.
```json
{
"type": "poll.start",
"sessionId": 3
}
```
| Field | Type | Required | Description |
|-------------|--------|----------|-----------------------------------------------------------------------------|
| `type` | string | yes | `"poll.start"` |
| `sessionId` | number | no | Included for protocol consistency. The server uses its internally tracked session ID. |
Any existing active poll is deactivated and replaced.
### poll.leading
Sent by the client to report the current leading option. Typically sent whenever the lead changes.
```json
{
"type": "poll.leading",
"sessionId": 3,
"gameId": 17,
"label": "Quiplash 3",
"votes": 12
}
```
| Field | Type | Required | Description |
|-------------|--------|----------|---------------------------------------|
| `type` | string | yes | `"poll.leading"` |
| `sessionId` | number | yes | Active session ID |
| `gameId` | number | yes | Game ID of the leading option (0 for "Other") |
| `label` | string | yes | Display label of the leading option |
| `votes` | number | yes | Current vote count for the leader |
---
## Server → Client
### poll.ending
Signals that voting will close after a countdown. Sent when the server initiates poll closure.
```json
{
"type": "poll.ending",
"data": {
"sessionId": 3,
"endsAt": "2026-05-13T02:20:30.123456789Z",
"delaySeconds": 30
}
}
```
| Field | Type | Description |
|----------------|--------|--------------------------------------------------|
| `sessionId` | number | Active session ID |
| `endsAt` | string | RFC 3339 timestamp when voting closes |
| `delaySeconds` | number | Seconds remaining until voting closes |
### poll.ending.cancelled
The previously announced countdown has been cancelled. Voting remains open.
```json
{
"type": "poll.ending.cancelled",
"data": {
"sessionId": 3
}
}
```
| Field | Type | Description |
|-------------|--------|-------------------|
| `sessionId` | number | Active session ID |
### voting.ended
Voting has closed. The active poll is finalized.
```json
{
"type": "voting.ended"
}
```
No `data` payload. The server does not include results — consumers should query their own tallies or rely on the preceding `poll.leading` updates for the final state.
---
## Lifecycle Notes
- A `poll.start` always replaces any existing active poll.
- `poll.ending` may be followed by either `voting.ended` (normal close) or `poll.ending.cancelled` (countdown aborted).
- After `voting.ended`, no further vote-related messages are sent until the next `poll.start`.
- `game.started` implicitly deactivates any active poll — no explicit poll message is sent.