From 1e0cb63b1c7f608764334c349b035b7aae5f3f02 Mon Sep 17 00:00:00 2001 From: cottongin Date: Sat, 7 Feb 2026 00:06:20 -0500 Subject: [PATCH] tweaks to websocket --- bridge/jackbox/websocket_client.go | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/bridge/jackbox/websocket_client.go b/bridge/jackbox/websocket_client.go index d365e87..db150c9 100644 --- a/bridge/jackbox/websocket_client.go +++ b/bridge/jackbox/websocket_client.go @@ -306,7 +306,7 @@ func (c *WebSocketClient) handleGameAdded(data json.RawMessage) { if gameData.Game.RoomCode != "" { if c.enableRoomCodeImage { // Try to upload room code image (for Kosmi) - image contains all info - c.broadcastWithRoomCodeImage(gameData.Game.Title, gameData.Game.RoomCode) + c.broadcastWithRoomCodeImage(message, gameData.Game.Title, gameData.Game.RoomCode) } else { // Use IRC text formatting (fallback) roomCodeText := fmt.Sprintf(" - Room Code \x02\x11%s\x0F", gameData.Game.RoomCode) @@ -324,7 +324,8 @@ func (c *WebSocketClient) handleGameAdded(data json.RawMessage) { // broadcastWithRoomCodeImage generates, uploads, and broadcasts a room code image // The image contains all the information (game title, room code, etc.) -func (c *WebSocketClient) broadcastWithRoomCodeImage(gameTitle, roomCode string) { +// The message parameter should contain the full game announcement including any vote results +func (c *WebSocketClient) broadcastWithRoomCodeImage(message, gameTitle, roomCode string) { c.log.Infof("🎨 Starting room code image generation and upload for: %s - %s", gameTitle, roomCode) // Generate room code image (animated GIF) with game title embedded @@ -333,7 +334,7 @@ func (c *WebSocketClient) broadcastWithRoomCodeImage(gameTitle, roomCode string) if err != nil { c.log.Errorf("❌ Failed to generate room code image: %v", err) // Fallback to plain text (no IRC formatting codes for Kosmi) - fallbackMessage := fmt.Sprintf("🎮 Coming up next: %s - Room Code %s", gameTitle, roomCode) + fallbackMessage := fmt.Sprintf("%s - Room Code %s", message, roomCode) if c.messageCallback != nil { c.messageCallback(fallbackMessage) } @@ -349,7 +350,7 @@ func (c *WebSocketClient) broadcastWithRoomCodeImage(gameTitle, roomCode string) if err != nil { c.log.Errorf("❌ Failed to upload room code image: %v", err) // Fallback to plain text (no IRC formatting codes for Kosmi) - fallbackMessage := fmt.Sprintf("🎮 Coming up next: %s - Room Code %s", gameTitle, roomCode) + fallbackMessage := fmt.Sprintf("%s - Room Code %s", message, roomCode) if c.messageCallback != nil { c.messageCallback(fallbackMessage) } @@ -358,9 +359,9 @@ func (c *WebSocketClient) broadcastWithRoomCodeImage(gameTitle, roomCode string) c.log.Infof("✅ Step 2 complete: Uploaded to %s", imageURL) - // Now that upload succeeded, send the full announcement with game title and URL + // Now that upload succeeded, send the full announcement with the message and URL c.log.Infof("📢 Step 3: Broadcasting game announcement with URL...") - fullMessage := fmt.Sprintf("🎮 Coming up next: %s %s", gameTitle, imageURL) + fullMessage := fmt.Sprintf("%s %s", message, imageURL) if c.messageCallback != nil { c.messageCallback(fullMessage) c.log.Infof("✅ Step 3 complete: Game announcement sent with URL")