docs: update remaining docs with vote tracking API changes
Update README.md, docs/api/README.md, session-lifecycle guide, webhooks-and-events guide, and archive docs (BOT_INTEGRATION, API_QUICK_REFERENCE) with new endpoints and vote.received event. Made-with: Cursor
This commit is contained in:
@@ -270,7 +270,7 @@ curl -X DELETE "http://localhost:5000/api/sessions/5" \
|
||||
|
||||
## 9. Real-time Updates via WebSocket
|
||||
|
||||
The API provides real-time updates over WebSocket for session events: `session.started`, `game.added`, `session.ended`, and `player-count.updated`. Connect to `/api/sessions/live`, authenticate with your JWT, and subscribe to session IDs to receive these events without polling.
|
||||
The API provides real-time updates over WebSocket for session events: `session.started`, `game.added`, `session.ended`, `player-count.updated`, and `vote.received`. Connect to `/api/sessions/live`, authenticate with your JWT, and subscribe to session IDs to receive these events without polling.
|
||||
|
||||
For connection setup, message types, and event payloads, see [WebSocket Protocol](../websocket.md).
|
||||
|
||||
|
||||
@@ -132,6 +132,7 @@ The WebSocket server runs at `/api/sessions/live` on the same host and port as t
|
||||
| `game.added` | Session subscribers | `POST /api/sessions/{id}/games` |
|
||||
| `session.ended` | Session subscribers | `POST /api/sessions/{id}/close` |
|
||||
| `player-count.updated` | Session subscribers | `PATCH /api/sessions/{sessionId}/games/{sessionGameId}/player-count` |
|
||||
| `vote.received` | Session subscribers | `POST /api/votes/live` (live votes only, not chat-import) |
|
||||
|
||||
`session.started` goes to every authenticated client. The others go only to clients that have subscribed to the relevant session via `{ "type": "subscribe", "sessionId": 3 }`.
|
||||
|
||||
@@ -157,7 +158,7 @@ All events use this envelope:
|
||||
|---------|----------|-----------|
|
||||
| **Connection** | Stateless HTTP | Persistent |
|
||||
| **Auth** | Secret in config | JWT per connection |
|
||||
| **Events** | `game.added` | `session.started`, `game.added`, `session.ended`, `player-count.updated` |
|
||||
| **Events** | `game.added` | `session.started`, `game.added`, `session.ended`, `player-count.updated`, `vote.received` |
|
||||
| **Latency** | Higher (HTTP round trip) | Lower (push) |
|
||||
| **Reliability** | Logged, auditable | Best-effort |
|
||||
|
||||
|
||||
Reference in New Issue
Block a user