initial actual player count implementation
This commit is contained in:
468
scripts/get-player-count.html
Normal file
468
scripts/get-player-count.html
Normal file
@@ -0,0 +1,468 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Jackbox Player Count Fetcher</title>
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<style>
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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max-width: 800px;
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margin: 50px auto;
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padding: 20px;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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min-height: 100vh;
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}
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.container {
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background: white;
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border-radius: 12px;
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padding: 30px;
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box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
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}
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h1 {
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color: #333;
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text-align: center;
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margin-bottom: 10px;
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}
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.subtitle {
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text-align: center;
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color: #666;
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margin-bottom: 30px;
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}
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.input-group {
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display: flex;
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gap: 10px;
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margin-bottom: 20px;
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}
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input {
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flex: 1;
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padding: 12px 16px;
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font-size: 16px;
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border: 2px solid #ddd;
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border-radius: 6px;
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text-transform: uppercase;
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font-weight: bold;
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letter-spacing: 2px;
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}
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input:focus {
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outline: none;
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border-color: #667eea;
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}
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button {
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padding: 12px 24px;
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font-size: 16px;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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color: white;
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border: none;
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border-radius: 6px;
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cursor: pointer;
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font-weight: bold;
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transition: transform 0.2s, box-shadow 0.2s;
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}
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button:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(102, 126, 234, 0.4);
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}
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button:active {
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transform: translateY(0);
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}
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button:disabled {
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opacity: 0.6;
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cursor: not-allowed;
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transform: none;
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}
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.status {
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padding: 12px;
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border-radius: 6px;
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margin-bottom: 20px;
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display: none;
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}
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.status.loading {
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background: #e3f2fd;
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color: #1976d2;
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display: block;
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}
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.status.error {
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background: #ffebee;
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color: #c62828;
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display: block;
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}
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.status.success {
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background: #e8f5e9;
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color: #2e7d32;
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display: block;
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}
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.results {
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display: none;
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}
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.results.visible {
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display: block;
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}
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.result-card {
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background: #f8f9fa;
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border-radius: 8px;
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padding: 20px;
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margin-bottom: 20px;
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}
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.stat-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
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gap: 15px;
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margin-bottom: 20px;
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}
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.stat {
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text-align: center;
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padding: 15px;
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background: white;
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border-radius: 6px;
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
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}
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.stat-label {
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font-size: 12px;
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color: #666;
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text-transform: uppercase;
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letter-spacing: 1px;
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margin-bottom: 5px;
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}
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.stat-value {
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font-size: 24px;
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font-weight: bold;
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color: #333;
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}
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.stat-value.highlight {
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color: #667eea;
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}
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.players-list {
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background: white;
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border-radius: 6px;
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padding: 15px;
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}
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.players-list h3 {
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margin-top: 0;
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color: #333;
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}
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.player-item {
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padding: 10px;
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margin: 5px 0;
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background: #f8f9fa;
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border-radius: 4px;
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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.player-name {
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font-weight: 500;
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}
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.player-role {
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font-size: 12px;
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padding: 4px 8px;
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border-radius: 4px;
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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.player-role.host {
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background: #fff3e0;
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color: #e65100;
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}
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.player-role.player {
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background: #e8f5e9;
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color: #2e7d32;
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}
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.info-row {
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display: flex;
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justify-content: space-between;
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padding: 8px 0;
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border-bottom: 1px solid #eee;
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}
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.info-row:last-child {
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border-bottom: none;
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}
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.info-label {
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color: #666;
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font-weight: 500;
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}
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.info-value {
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color: #333;
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}
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.badge {
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display: inline-block;
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padding: 4px 8px;
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border-radius: 4px;
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font-size: 12px;
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font-weight: bold;
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}
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.badge.success {
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background: #e8f5e9;
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color: #2e7d32;
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}
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.badge.error {
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background: #ffebee;
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color: #c62828;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<h1>🎮 Jackbox Player Count Fetcher</h1>
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<p class="subtitle">Enter a room code to get real-time player information</p>
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<div class="input-group">
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<input type="text" id="roomCode" placeholder="Enter room code (e.g., JYET)" maxlength="4">
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<button id="fetchBtn" onclick="fetchPlayerCount()">Get Player Count</button>
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</div>
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<div id="status" class="status"></div>
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<div id="results" class="results">
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<div class="result-card">
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<div class="stat-grid">
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<div class="stat">
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<div class="stat-label">Players</div>
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<div class="stat-value highlight" id="playerCount">-</div>
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</div>
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<div class="stat">
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<div class="stat-label">Max Players</div>
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<div class="stat-value" id="maxPlayers">-</div>
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</div>
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<div class="stat">
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<div class="stat-label">Audience</div>
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<div class="stat-value" id="audienceCount">-</div>
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</div>
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</div>
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<div class="info-row">
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<span class="info-label">Room Code:</span>
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<span class="info-value" id="displayRoomCode">-</span>
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</div>
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<div class="info-row">
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<span class="info-label">Game:</span>
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<span class="info-value" id="gameTag">-</span>
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</div>
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<div class="info-row">
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<span class="info-label">Game State:</span>
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<span class="info-value" id="gameState">-</span>
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</div>
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<div class="info-row">
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<span class="info-label">Lobby State:</span>
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<span class="info-value" id="lobbyState">-</span>
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</div>
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<div class="info-row">
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<span class="info-label">Locked:</span>
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<span class="info-value" id="locked">-</span>
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</div>
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<div class="info-row">
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<span class="info-label">Full:</span>
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<span class="info-value" id="full">-</span>
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</div>
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</div>
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<div id="playersContainer" class="players-list" style="display: none;">
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<h3>Current Players</h3>
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<div id="playersList"></div>
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</div>
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</div>
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</div>
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<script>
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// Allow Enter key to trigger fetch
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document.getElementById('roomCode').addEventListener('keypress', (e) => {
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if (e.key === 'Enter') {
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fetchPlayerCount();
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}
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});
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async function fetchPlayerCount() {
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const roomCode = document.getElementById('roomCode').value.toUpperCase().trim();
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if (!roomCode || roomCode.length !== 4) {
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showStatus('Please enter a valid 4-letter room code', 'error');
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return;
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}
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showStatus('Fetching room information...', 'loading');
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document.getElementById('fetchBtn').disabled = true;
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document.getElementById('results').classList.remove('visible');
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try {
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// Step 1: Get room info
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const roomInfo = await getRoomInfo(roomCode);
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showStatus('Connecting to WebSocket...', 'loading');
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// Step 2: Connect to WebSocket and get player count
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const result = await getPlayerCount(roomCode, roomInfo);
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showStatus('✓ Successfully retrieved player information', 'success');
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displayResults(result);
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setTimeout(() => {
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document.getElementById('status').style.display = 'none';
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}, 3000);
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} catch (error) {
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showStatus(`Error: ${error.message}`, 'error');
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} finally {
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document.getElementById('fetchBtn').disabled = false;
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}
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}
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async function getRoomInfo(roomCode) {
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const response = await fetch(`https://ecast.jackboxgames.com/api/v2/rooms/${roomCode}`);
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const data = await response.json();
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if (!data.ok) {
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throw new Error('Room not found or invalid');
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}
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return data.body;
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}
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async function getPlayerCount(roomCode, roomInfo) {
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return new Promise((resolve, reject) => {
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const wsUrl = `wss://${roomInfo.host}/api/v2/rooms/${roomCode}`;
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const ws = new WebSocket(wsUrl);
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const timeout = setTimeout(() => {
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ws.close();
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reject(new Error('Connection timeout'));
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}, 10000);
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ws.onopen = () => {
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// Join as audience to get lobby state without affecting the game
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ws.send(JSON.stringify({
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opcode: 'client/connect',
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params: {
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name: 'WebObserver',
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role: 'audience',
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format: 'json'
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}
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}));
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};
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ws.onmessage = (event) => {
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try {
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const message = JSON.parse(event.data);
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if (message.opcode === 'client/welcome' && message.result) {
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clearTimeout(timeout);
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const here = message.result.here || {};
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const playerCount = Object.keys(here).length;
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const audienceCount = message.result.entities?.audience?.[1]?.count || 0;
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const lobbyState = message.result.entities?.['bc:room']?.[1]?.val?.lobbyState || 'Unknown';
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const gameState = message.result.entities?.['bc:room']?.[1]?.val?.state || 'Unknown';
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const players = [];
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for (const [id, playerData] of Object.entries(here)) {
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const roles = playerData.roles || {};
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if (roles.host) {
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players.push({ id, role: 'host', name: 'Host' });
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} else if (roles.player) {
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players.push({ id, role: 'player', name: roles.player.name || 'Unknown' });
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}
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}
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ws.close();
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resolve({
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roomCode,
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appTag: roomInfo.appTag,
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playerCount,
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audienceCount,
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maxPlayers: roomInfo.maxPlayers,
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gameState,
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lobbyState,
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locked: roomInfo.locked,
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full: roomInfo.full,
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players
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});
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}
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} catch (e) {
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// Ignore parse errors
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}
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};
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ws.onerror = (error) => {
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clearTimeout(timeout);
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reject(new Error('WebSocket connection failed'));
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};
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});
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}
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function showStatus(message, type) {
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const status = document.getElementById('status');
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status.textContent = message;
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status.className = `status ${type}`;
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}
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function displayResults(result) {
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document.getElementById('results').classList.add('visible');
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document.getElementById('playerCount').textContent = result.playerCount;
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document.getElementById('maxPlayers').textContent = result.maxPlayers;
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document.getElementById('audienceCount').textContent = result.audienceCount;
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document.getElementById('displayRoomCode').textContent = result.roomCode;
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document.getElementById('gameTag').textContent = result.appTag;
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document.getElementById('gameState').textContent = result.gameState;
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document.getElementById('lobbyState').textContent = result.lobbyState;
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document.getElementById('locked').innerHTML = result.locked
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? '<span class="badge error">Yes</span>'
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: '<span class="badge success">No</span>';
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document.getElementById('full').innerHTML = result.full
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? '<span class="badge error">Yes</span>'
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: '<span class="badge success">No</span>';
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if (result.players && result.players.length > 0) {
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const playersList = document.getElementById('playersList');
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playersList.innerHTML = result.players.map(player => `
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<div class="player-item">
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<span class="player-name">${player.name}</span>
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<span class="player-role ${player.role}">${player.role}</span>
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</div>
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`).join('');
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document.getElementById('playersContainer').style.display = 'block';
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} else {
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document.getElementById('playersContainer').style.display = 'none';
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}
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}
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</script>
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</body>
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</html>
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Reference in New Issue
Block a user