IDK, it's working and we're moving on

This commit is contained in:
cottongin
2025-11-02 16:06:31 -05:00
parent 6308d99d33
commit 2a75237e90
26 changed files with 5231 additions and 45 deletions

View File

@@ -144,6 +144,11 @@ function Home() {
Skipped
</span>
)}
{game.room_code && (
<span className="inline-flex items-center gap-1 text-xs bg-indigo-600 dark:bg-indigo-700 text-white px-2 py-1 rounded font-mono font-bold">
🎮 {game.room_code}
</span>
)}
<PopularityBadge
upvotes={game.upvotes || 0}
downvotes={game.downvotes || 0}

View File

@@ -3,6 +3,7 @@ import { useNavigate } from 'react-router-dom';
import { useAuth } from '../context/AuthContext';
import api from '../api/axios';
import GamePoolModal from '../components/GamePoolModal';
import RoomCodeModal from '../components/RoomCodeModal';
import { formatLocalTime } from '../utils/dateUtils';
import PopularityBadge from '../components/PopularityBadge';
@@ -41,6 +42,10 @@ function Picker() {
// Exclude previously played games
const [excludePlayedGames, setExcludePlayedGames] = useState(false);
// Room code modal
const [showRoomCodeModal, setShowRoomCodeModal] = useState(false);
const [pendingGameAction, setPendingGameAction] = useState(null);
const checkActiveSession = useCallback(async () => {
try {
@@ -194,56 +199,77 @@ function Picker() {
const handleAcceptGame = async () => {
if (!selectedGame || !activeSession) return;
// Show room code modal
setPendingGameAction({
type: 'accept',
game: selectedGame
});
setShowRoomCodeModal(true);
};
const handleRoomCodeConfirm = async (roomCode) => {
if (!pendingGameAction || !activeSession) return;
try {
await api.post(`/sessions/${activeSession.id}/games`, {
game_id: selectedGame.id,
manually_added: false
});
const { type, game, gameId } = pendingGameAction;
if (type === 'accept' || type === 'version') {
await api.post(`/sessions/${activeSession.id}/games`, {
game_id: gameId || game.id,
manually_added: false,
room_code: roomCode
});
setSelectedGame(null);
} else if (type === 'manual') {
await api.post(`/sessions/${activeSession.id}/games`, {
game_id: gameId,
manually_added: true,
room_code: roomCode
});
setManualGameId('');
setShowManualSelect(false);
}
// Trigger games list refresh
setGamesUpdateTrigger(prev => prev + 1);
setSelectedGame(null);
setError('');
} catch (err) {
setError('Failed to add game to session');
} finally {
setShowRoomCodeModal(false);
setPendingGameAction(null);
}
};
const handleRoomCodeCancel = () => {
setShowRoomCodeModal(false);
setPendingGameAction(null);
};
const handleAddManualGame = async () => {
if (!manualGameId || !activeSession) return;
try {
await api.post(`/sessions/${activeSession.id}/games`, {
game_id: parseInt(manualGameId),
manually_added: true
});
// Trigger games list refresh
setGamesUpdateTrigger(prev => prev + 1);
setManualGameId('');
setShowManualSelect(false);
setError('');
} catch (err) {
setError('Failed to add game to session');
}
// Show room code modal
const game = allGames.find(g => g.id === parseInt(manualGameId));
setPendingGameAction({
type: 'manual',
gameId: parseInt(manualGameId),
game: game
});
setShowRoomCodeModal(true);
};
const handleSelectVersion = async (gameId) => {
if (!activeSession) return;
try {
await api.post(`/sessions/${activeSession.id}/games`, {
game_id: gameId,
manually_added: false
});
// Trigger games list refresh
setGamesUpdateTrigger(prev => prev + 1);
setSelectedGame(null);
setError('');
} catch (err) {
setError('Failed to add game to session');
}
// Show room code modal
const game = allGames.find(g => g.id === gameId);
setPendingGameAction({
type: 'version',
gameId: gameId,
game: game
});
setShowRoomCodeModal(true);
};
// Find similar versions of a game based on title patterns
@@ -572,6 +598,14 @@ function Picker() {
/>
)}
{/* Room Code Modal */}
<RoomCodeModal
isOpen={showRoomCodeModal}
onConfirm={handleRoomCodeConfirm}
onCancel={handleRoomCodeCancel}
gameName={pendingGameAction?.game?.title}
/>
{/* Results Panel */}
<div className="md:col-span-2">
{error && (
@@ -730,6 +764,8 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
const [loading, setLoading] = useState(true);
const [confirmingRemove, setConfirmingRemove] = useState(null);
const [showPopularity, setShowPopularity] = useState(true);
const [editingRoomCode, setEditingRoomCode] = useState(null);
const [newRoomCode, setNewRoomCode] = useState('');
const loadGames = useCallback(async () => {
try {
@@ -788,6 +824,39 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
}
};
const handleEditRoomCode = (gameId, currentCode) => {
setEditingRoomCode(gameId);
setNewRoomCode(currentCode || '');
};
const handleRoomCodeChange = (e) => {
const value = e.target.value.toUpperCase();
const filtered = value.replace(/[^A-Z0-9]/g, '').slice(0, 4);
setNewRoomCode(filtered);
};
const handleSaveRoomCode = async (gameId) => {
if (newRoomCode.length !== 4) {
return;
}
try {
await api.patch(`/sessions/${sessionId}/games/${gameId}/room-code`, {
room_code: newRoomCode
});
setEditingRoomCode(null);
setNewRoomCode('');
loadGames(); // Reload to show updated code
} catch (err) {
console.error('Failed to update room code', err);
}
};
const handleCancelEditRoomCode = () => {
setEditingRoomCode(null);
setNewRoomCode('');
};
const getStatusBadge = (status) => {
if (status === 'playing') {
return (
@@ -857,6 +926,50 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
Manual
</span>
)}
{game.room_code && (
<div className="flex items-center gap-1">
{editingRoomCode === game.id ? (
<div className="flex items-center gap-1">
<input
type="text"
value={newRoomCode}
onChange={handleRoomCodeChange}
className="w-16 px-2 py-1 text-xs font-mono font-bold text-center border border-indigo-400 dark:border-indigo-600 rounded bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 uppercase focus:outline-none focus:ring-1 focus:ring-indigo-500"
maxLength={4}
autoFocus
/>
<button
onClick={() => handleSaveRoomCode(game.id)}
disabled={newRoomCode.length !== 4}
className="text-xs px-2 py-1 bg-green-600 text-white rounded hover:bg-green-700 disabled:opacity-50 disabled:cursor-not-allowed"
>
</button>
<button
onClick={handleCancelEditRoomCode}
className="text-xs px-2 py-1 bg-gray-500 text-white rounded hover:bg-gray-600"
>
</button>
</div>
) : (
<>
<span className="inline-flex items-center gap-1 text-xs bg-indigo-600 dark:bg-indigo-700 text-white px-2 py-1 rounded font-mono font-bold">
🎮 {game.room_code}
</span>
{isAuthenticated && (
<button
onClick={() => handleEditRoomCode(game.id, game.room_code)}
className="text-xs text-gray-500 dark:text-gray-400 hover:text-indigo-600 dark:hover:text-indigo-400"
title="Edit room code"
>
✏️
</button>
)}
</>
)}
</div>
)}
{showPopularity && (
<PopularityBadge
upvotes={game.upvotes || 0}