Decouple room monitoring from player count, fix Jackbox API fetch

Extracts checkRoomStatus into shared jackbox-api.js with proper
User-Agent header (bare fetch was silently rejected by Jackbox API)
and always-on error logging (previously gated behind DEBUG flag).

Splits room-start detection (room-monitor.js) from audience-based
player counting (player-count-checker.js) to eliminate circular
dependency and allow immediate game.started detection. Room monitor
now polls immediately instead of waiting 10 seconds for first check.

Made-with: Cursor
This commit is contained in:
cottongin
2026-03-08 18:25:52 -04:00
parent 4747aa9632
commit 505c335d20
5 changed files with 221 additions and 210 deletions

View File

@@ -0,0 +1,42 @@
const JACKBOX_API_BASE = 'https://ecast.jackboxgames.com/api/v2';
const DEFAULT_HEADERS = {
'User-Agent': 'Mozilla/5.0 (compatible; GamePicker/1.0)'
};
/**
* Check room status via the Jackbox ecast REST API.
* Shared by room-monitor (polling for lock) and player-count-checker (room existence).
*/
async function checkRoomStatus(roomCode) {
try {
const response = await fetch(`${JACKBOX_API_BASE}/rooms/${roomCode}`, {
headers: DEFAULT_HEADERS
});
if (!response.ok) {
console.log(`[Jackbox API] Room ${roomCode}: HTTP ${response.status}`);
return { exists: false };
}
const data = await response.json();
const roomData = data.body || data;
if (process.env.DEBUG === 'true') {
console.log('[Jackbox API] Room data:', JSON.stringify(roomData, null, 2));
}
return {
exists: true,
locked: roomData.locked || false,
full: roomData.full || false,
maxPlayers: roomData.maxPlayers || 8,
minPlayers: roomData.minPlayers || 0
};
} catch (e) {
console.error(`[Jackbox API] Error checking room ${roomCode}:`, e.message);
return { exists: false };
}
}
module.exports = { checkRoomStatus };