feat: add alarm sounds and sound controls to countdown timer widget

- Add four synthesized alarm sounds (Digital Beep, Gentle Chime, Urgent
  Alarm, Bell) using Web Audio API oscillators
- Add sound enable/mute toggle button and sound selector dropdown
- Add preview button to test selected alarm before countdown
- Play selected alarm sound when countdown expires (if enabled)
- Default widget mode to 'timer' instead of 'stopwatch'
- Extract shared inputClass constant for timer input styling
- Hide native number input spinners via Tailwind utility classes

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
cottongin
2026-05-10 14:37:00 -04:00
parent 4bbc1856f5
commit a1078e0cc7

View File

@@ -29,11 +29,90 @@ const COUNTDOWN_PRESETS = [
{ label: '5:00', ms: 300000 },
];
const ALARM_SOUNDS = [
{
id: 'digital',
label: 'Digital Beep',
play: () => {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
const beep = (startTime) => {
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.connect(gain);
gain.connect(ctx.destination);
osc.frequency.value = 830;
osc.type = 'square';
gain.gain.value = 0.3;
osc.start(startTime);
osc.stop(startTime + 0.15);
};
beep(ctx.currentTime);
beep(ctx.currentTime + 0.25);
beep(ctx.currentTime + 0.5);
},
},
{
id: 'chime',
label: 'Gentle Chime',
play: () => {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
[523, 659, 784].forEach((freq, i) => {
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.connect(gain);
gain.connect(ctx.destination);
osc.frequency.value = freq;
osc.type = 'sine';
gain.gain.setValueAtTime(0.25, ctx.currentTime + i * 0.3);
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + i * 0.3 + 0.4);
osc.start(ctx.currentTime + i * 0.3);
osc.stop(ctx.currentTime + i * 0.3 + 0.4);
});
},
},
{
id: 'urgent',
label: 'Urgent Alarm',
play: () => {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
for (let i = 0; i < 5; i++) {
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.connect(gain);
gain.connect(ctx.destination);
osc.frequency.value = 1000;
osc.type = 'sawtooth';
gain.gain.value = 0.2;
osc.start(ctx.currentTime + i * 0.12);
osc.stop(ctx.currentTime + i * 0.12 + 0.08);
}
},
},
{
id: 'bell',
label: 'Bell',
play: () => {
const ctx = new (window.AudioContext || window.webkitAudioContext)();
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.connect(gain);
gain.connect(ctx.destination);
osc.frequency.value = 660;
osc.type = 'sine';
gain.gain.setValueAtTime(0.4, ctx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 1.5);
osc.start(ctx.currentTime);
osc.stop(ctx.currentTime + 1.5);
},
},
];
const inputClass = 'w-10 bg-gray-800 border border-gray-600 rounded px-1 py-0.5 text-center text-white text-xs focus:outline-none focus:ring-1 focus:ring-indigo-500 [appearance:textfield] [&::-webkit-inner-spin-button]:appearance-none [&::-webkit-outer-spin-button]:appearance-none';
export default function StopwatchWidget({ visible, onHide }) {
const isDesktop = useMediaQuery('(min-width: 640px)');
// Mode: 'stopwatch' | 'timer'
const [mode, setMode] = useState('stopwatch');
const [mode, setMode] = useState('timer');
// Stopwatch state
const [swRunning, setSwRunning] = useState(false);
@@ -53,6 +132,10 @@ export default function StopwatchWidget({ visible, onHide }) {
const cdStartRef = useRef(0);
const cdRemainingAtStartRef = useRef(0);
// Sound state
const [soundEnabled, setSoundEnabled] = useState(true);
const [selectedSound, setSelectedSound] = useState('digital');
// Drag state (desktop only)
const [position, setPosition] = useState({ x: window.innerWidth - 300, y: 80 });
const [isDragging, setIsDragging] = useState(false);
@@ -134,13 +217,22 @@ export default function StopwatchWidget({ visible, onHide }) {
}
};
// Expired flash effect
// Expired flash + sound
useEffect(() => {
if (cdExpired) {
if (soundEnabled) {
const sound = ALARM_SOUNDS.find(s => s.id === selectedSound);
if (sound) sound.play();
}
const timeout = setTimeout(() => setCdExpired(false), 3000);
return () => clearTimeout(timeout);
}
}, [cdExpired]);
}, [cdExpired, soundEnabled, selectedSound]);
const handlePreviewSound = () => {
const sound = ALARM_SOUNDS.find(s => s.id === selectedSound);
if (sound) sound.play();
};
// Drag handlers (desktop)
const handleDragStart = useCallback((e) => {
@@ -223,7 +315,7 @@ export default function StopwatchWidget({ visible, onHide }) {
</div>
{/* Display */}
<div className="px-3 pb-2">
<div className="px-3 pb-3">
<div className="bg-black/40 rounded-lg px-4 py-3 sm:py-2 text-center mb-3">
<span
className={`font-mono tracking-wider ${isDesktop ? 'text-2xl' : 'text-3xl'} ${mode === 'timer' && cdRemaining < 10000 && cdRunning ? 'text-red-400' : 'text-green-400'}`}
@@ -297,7 +389,7 @@ export default function StopwatchWidget({ visible, onHide }) {
max="99"
value={cdInputMin}
onChange={(e) => setCdInputMin(e.target.value)}
className="w-10 bg-gray-800 border border-gray-600 rounded px-1 py-0.5 text-center text-white"
className={inputClass}
/>
<span className="text-gray-400">m</span>
<input
@@ -306,7 +398,7 @@ export default function StopwatchWidget({ visible, onHide }) {
max="59"
value={cdInputSec}
onChange={(e) => setCdInputSec(e.target.value)}
className="w-10 bg-gray-800 border border-gray-600 rounded px-1 py-0.5 text-center text-white"
className={inputClass}
/>
<span className="text-gray-400">s</span>
<button
@@ -318,6 +410,51 @@ export default function StopwatchWidget({ visible, onHide }) {
</div>
</>
)}
{/* Sound controls */}
<div className="flex items-center gap-2 mt-3 pt-2 border-t border-gray-700/50">
<button
onClick={() => setSoundEnabled(s => !s)}
className={`p-1 rounded transition ${soundEnabled ? 'text-indigo-400 hover:text-indigo-300' : 'text-gray-500 hover:text-gray-400'}`}
title={soundEnabled ? 'Mute alarm' : 'Enable alarm sound'}
>
{soundEnabled ? (
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24" strokeWidth={2}>
<path strokeLinecap="round" strokeLinejoin="round" d="M15.536 8.464a5 5 0 010 7.072M17.95 6.05a8 8 0 010 11.9M6.5 8H4a1 1 0 00-1 1v6a1 1 0 001 1h2.5l4.5 4V4l-4.5 4z" />
</svg>
) : (
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24" strokeWidth={2}>
<path strokeLinecap="round" strokeLinejoin="round" d="M5.586 15H4a1 1 0 01-1-1v-4a1 1 0 011-1h1.586l4.707-4.707A1 1 0 0112 5v14a1 1 0 01-1.707.707L5.586 15z" />
<path strokeLinecap="round" strokeLinejoin="round" d="M17 14l2-2m0 0l2-2m-2 2l-2-2m2 2l2 2" />
</svg>
)}
</button>
<div className="relative flex-1">
<select
value={selectedSound}
onChange={(e) => setSelectedSound(e.target.value)}
disabled={!soundEnabled}
className="w-full appearance-none bg-gray-800 border border-gray-600 rounded px-2 py-1 pr-6 text-xs text-white focus:outline-none focus:ring-1 focus:ring-indigo-500 disabled:opacity-40 disabled:cursor-not-allowed transition"
>
{ALARM_SOUNDS.map(s => (
<option key={s.id} value={s.id}>{s.label}</option>
))}
</select>
<svg className="absolute right-1.5 top-1/2 -translate-y-1/2 w-3 h-3 text-gray-400 pointer-events-none" fill="none" stroke="currentColor" viewBox="0 0 24 24" strokeWidth={2}>
<path strokeLinecap="round" strokeLinejoin="round" d="M19 9l-7 7-7-7" />
</svg>
</div>
<button
onClick={handlePreviewSound}
disabled={!soundEnabled}
className="p-1 rounded text-gray-400 hover:text-white transition disabled:opacity-40 disabled:cursor-not-allowed"
title="Preview sound"
>
<svg className="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
<path d="M8 5v14l11-7z" />
</svg>
</button>
</div>
</>
)}