This commit is contained in:
cottongin
2025-11-03 17:56:15 -05:00
parent 140988d01d
commit f52754ac87
8 changed files with 1194 additions and 45 deletions

View File

@@ -2,7 +2,7 @@ export const branding = {
app: {
name: 'HSO Jackbox Game Picker',
shortName: 'Jackbox Game Picker',
version: '0.4.2 - Safari Walkabout Edition',
version: '0.5.0 - Safari Walkabout Edition',
description: 'Spicing up Hyper Spaceout game nights!',
},
meta: {

View File

@@ -14,6 +14,7 @@ function Picker() {
const [activeSession, setActiveSession] = useState(null);
const [allGames, setAllGames] = useState([]);
const [selectedGame, setSelectedGame] = useState(null);
const [playingGame, setPlayingGame] = useState(null); // Currently playing game
const [loading, setLoading] = useState(true);
const [picking, setPicking] = useState(false);
const [error, setError] = useState('');
@@ -29,6 +30,9 @@ function Picker() {
// Manual game selection
const [showManualSelect, setShowManualSelect] = useState(false);
const [manualGameId, setManualGameId] = useState('');
const [manualSearchQuery, setManualSearchQuery] = useState('');
const [showManualDropdown, setShowManualDropdown] = useState(false);
const [filteredManualGames, setFilteredManualGames] = useState([]);
// Game pool viewer
const [showGamePool, setShowGamePool] = useState(false);
@@ -87,6 +91,21 @@ function Picker() {
// Load all games for manual selection
const gamesResponse = await api.get('/games');
setAllGames(gamesResponse.data);
// Load currently playing game if session exists
if (session && session.id) {
try {
const sessionGamesResponse = await api.get(`/sessions/${session.id}/games`);
const playingGameEntry = sessionGamesResponse.data.find(g => g.status === 'playing');
if (playingGameEntry) {
setPlayingGame(playingGameEntry);
} else {
setPlayingGame(null);
}
} catch (err) {
console.error('Failed to load playing game', err);
}
}
} catch (err) {
setError('Failed to load session data');
} finally {
@@ -116,6 +135,18 @@ function Picker() {
return () => clearInterval(interval);
}, [isAuthenticated, authLoading, checkActiveSession]);
// Close manual game dropdown when clicking outside
useEffect(() => {
const handleClickOutside = (event) => {
if (showManualDropdown && !event.target.closest('.manual-search-container')) {
setShowManualDropdown(false);
}
};
document.addEventListener('mousedown', handleClickOutside);
return () => document.removeEventListener('mousedown', handleClickOutside);
}, [showManualDropdown]);
const handleCreateSession = async () => {
try {
const newSession = await api.post('/sessions', {});
@@ -214,22 +245,29 @@ function Picker() {
const { type, game, gameId } = pendingGameAction;
if (type === 'accept' || type === 'version') {
await api.post(`/sessions/${activeSession.id}/games`, {
const response = await api.post(`/sessions/${activeSession.id}/games`, {
game_id: gameId || game.id,
manually_added: false,
room_code: roomCode
});
setSelectedGame(null);
// Set the newly added game as playing
setPlayingGame(response.data);
} else if (type === 'manual') {
await api.post(`/sessions/${activeSession.id}/games`, {
const response = await api.post(`/sessions/${activeSession.id}/games`, {
game_id: gameId,
manually_added: true,
room_code: roomCode
});
setManualGameId('');
setShowManualSelect(false);
// Set the newly added game as playing
setPlayingGame(response.data);
}
// Close all modals and clear selected game after adding to session
setSelectedGame(null);
setShowGamePool(false);
// Trigger games list refresh
setGamesUpdateTrigger(prev => prev + 1);
setError('');
@@ -257,8 +295,43 @@ function Picker() {
game: game
});
setShowRoomCodeModal(true);
// Reset search
setManualSearchQuery('');
setShowManualDropdown(false);
setManualGameId('');
};
// Handle manual search input with filtering
const handleManualSearchChange = useCallback((e) => {
const query = e.target.value;
setManualSearchQuery(query);
if (query.trim().length === 0) {
setFilteredManualGames([]);
setShowManualDropdown(false);
setManualGameId('');
return;
}
// Filter games by query (non-blocking)
const lowerQuery = query.toLowerCase();
const filtered = allGames.filter(game =>
game.title.toLowerCase().includes(lowerQuery) ||
game.pack_name.toLowerCase().includes(lowerQuery)
).slice(0, 50); // Limit to 50 results for performance
setFilteredManualGames(filtered);
setShowManualDropdown(filtered.length > 0);
}, [allGames]);
// Handle selecting a game from the dropdown
const handleSelectManualGame = useCallback((game) => {
setManualGameId(game.id.toString());
setManualSearchQuery(`${game.title} (${game.pack_name})`);
setShowManualDropdown(false);
}, []);
const handleSelectVersion = async (gameId) => {
if (!activeSession) return;
@@ -614,9 +687,75 @@ function Picker() {
</div>
)}
{selectedGame && (
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-8 mb-6">
{/* Currently Playing Game Card */}
{playingGame && (
<div className="bg-green-50 dark:bg-green-900/20 border-2 border-green-500 dark:border-green-700 rounded-lg shadow-lg p-4 sm:p-8 mb-6">
<div className="flex items-center gap-2 mb-4">
<span className="inline-flex items-center gap-1 text-sm bg-green-600 dark:bg-green-700 text-white px-3 py-1 rounded-full font-semibold">
🎮 Playing Now
</span>
</div>
<h2 className="text-2xl sm:text-3xl font-bold mb-4 text-gray-800 dark:text-gray-100">
{playingGame.title}
</h2>
<p className="text-lg sm:text-xl text-gray-600 dark:text-gray-400 mb-4">{playingGame.pack_name}</p>
<div className="grid grid-cols-2 gap-3 sm:gap-4 mb-6 text-sm sm:text-base">
<div>
<span className="font-semibold text-gray-700 dark:text-gray-300">Players:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{playingGame.min_players}-{playingGame.max_players}
</span>
</div>
<div>
<span className="font-semibold text-gray-700 dark:text-gray-300">Length:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{playingGame.length_minutes ? `${playingGame.length_minutes} min` : 'Unknown'}
</span>
</div>
<div>
<span className="font-semibold text-gray-700 dark:text-gray-300">Type:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{playingGame.game_type || 'N/A'}
</span>
</div>
<div>
<span className="font-semibold text-gray-700 dark:text-gray-300">Room Code:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400 font-mono font-bold">
{playingGame.room_code || 'N/A'}
</span>
</div>
</div>
<div className="flex gap-4">
<button
disabled
className="flex-1 bg-green-600 dark:bg-green-700 text-white py-3 rounded-lg opacity-70 cursor-not-allowed font-semibold"
>
✓ Playing
</button>
<button
onClick={handlePickGame}
className="flex-1 bg-yellow-600 dark:bg-yellow-700 text-white py-3 rounded-lg hover:bg-yellow-700 dark:hover:bg-yellow-800 transition font-semibold"
>
🎲 Pick New Game
</button>
</div>
</div>
)}
{/* Selected Game Card (from dice roll) */}
{selectedGame && (
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-8 mb-6 relative">
{/* Close/Dismiss Button */}
<button
onClick={() => setSelectedGame(null)}
className="absolute top-2 right-2 sm:top-4 sm:right-4 w-8 h-8 flex items-center justify-center text-gray-400 hover:text-gray-600 dark:text-gray-500 dark:hover:text-gray-300 hover:bg-gray-100 dark:hover:bg-gray-700 rounded-full transition"
title="Dismiss"
>
</button>
<h2 className="text-2xl sm:text-3xl font-bold mb-4 text-gray-800 dark:text-gray-100 pr-8">
{selectedGame.title}
</h2>
<p className="text-lg sm:text-xl text-gray-600 dark:text-gray-400 mb-4">{selectedGame.pack_name}</p>
@@ -682,6 +821,13 @@ function Picker() {
>
🎲 Re-roll
</button>
<button
onClick={() => setSelectedGame(null)}
className="bg-gray-500 dark:bg-gray-600 text-white px-4 py-3 rounded-lg hover:bg-gray-600 dark:hover:bg-gray-700 transition font-semibold"
title="Cancel"
>
Cancel
</button>
</div>
{/* Other Versions Suggestion */}
@@ -727,18 +873,47 @@ function Picker() {
Manual Game Selection
</h3>
<div className="flex flex-col sm:flex-row gap-3 sm:gap-4">
<select
value={manualGameId}
onChange={(e) => setManualGameId(e.target.value)}
className="flex-1 px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100"
>
<option value="">Select a game...</option>
{allGames.map((game) => (
<option key={game.id} value={game.id}>
{game.title} ({game.pack_name})
</option>
))}
</select>
<div className="flex-1 relative manual-search-container">
<input
type="text"
value={manualSearchQuery}
onChange={handleManualSearchChange}
onFocus={() => {
if (filteredManualGames.length > 0) {
setShowManualDropdown(true);
}
}}
placeholder="Type to search games..."
className="w-full px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 placeholder-gray-500 dark:placeholder-gray-400"
/>
{/* Autocomplete dropdown - above on mobile, below on desktop */}
{showManualDropdown && filteredManualGames.length > 0 && (
<div className="absolute z-50 w-full bottom-full mb-1 sm:bottom-auto sm:top-full sm:mt-1 bg-white dark:bg-gray-700 border border-gray-300 dark:border-gray-600 rounded-lg shadow-lg max-h-60 overflow-y-auto">
{filteredManualGames.map((game) => (
<button
key={game.id}
onClick={() => handleSelectManualGame(game)}
className="w-full px-4 py-2 text-left hover:bg-gray-100 dark:hover:bg-gray-600 transition-colors border-b border-gray-200 dark:border-gray-600 last:border-b-0"
>
<div className="font-semibold text-gray-800 dark:text-gray-100">
{game.title}
</div>
<div className="text-sm text-gray-600 dark:text-gray-400 mt-0.5">
{game.pack_name} • {game.min_players}-{game.max_players} players
</div>
</button>
))}
</div>
)}
{/* No results message - above on mobile, below on desktop */}
{manualSearchQuery.trim() && filteredManualGames.length === 0 && !showManualDropdown && (
<div className="absolute z-50 w-full bottom-full mb-1 sm:bottom-auto sm:top-full sm:mt-1 bg-white dark:bg-gray-700 border border-gray-300 dark:border-gray-600 rounded-lg shadow-lg px-4 py-3 text-gray-600 dark:text-gray-400 text-sm">
No games found matching "{manualSearchQuery}"
</div>
)}
</div>
<button
onClick={handleAddManualGame}
disabled={!manualGameId}
@@ -751,14 +926,19 @@ function Picker() {
)}
{/* Session info and games */}
<SessionInfo sessionId={activeSession.id} onGamesUpdate={gamesUpdateTrigger} />
<SessionInfo
sessionId={activeSession.id}
onGamesUpdate={gamesUpdateTrigger}
playingGame={playingGame}
setPlayingGame={setPlayingGame}
/>
</div>
</div>
</div>
);
}
function SessionInfo({ sessionId, onGamesUpdate }) {
function SessionInfo({ sessionId, onGamesUpdate, playingGame, setPlayingGame }) {
const { isAuthenticated } = useAuth();
const [games, setGames] = useState([]);
const [loading, setLoading] = useState(true);
@@ -766,6 +946,11 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
const [showPopularity, setShowPopularity] = useState(true);
const [editingRoomCode, setEditingRoomCode] = useState(null);
const [newRoomCode, setNewRoomCode] = useState('');
const [showRepeatRoomCodeModal, setShowRepeatRoomCodeModal] = useState(false);
const [repeatGameData, setRepeatGameData] = useState(null);
const [wsConnection, setWsConnection] = useState(null);
const [editingPlayerCount, setEditingPlayerCount] = useState(null);
const [newPlayerCount, setNewPlayerCount] = useState('');
const loadGames = useCallback(async () => {
try {
@@ -792,9 +977,65 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
return () => clearInterval(interval);
}, [loadGames]);
// Setup WebSocket connection for real-time player count updates
useEffect(() => {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const wsUrl = `${protocol}//${window.location.hostname}:${window.location.port || (window.location.protocol === 'https:' ? 443 : 80)}/api/sessions/live`;
try {
const ws = new WebSocket(wsUrl);
ws.onopen = () => {
console.log('[WebSocket] Connected for player count updates');
// Subscribe to session events
ws.send(JSON.stringify({
type: 'subscribe',
sessionId: parseInt(sessionId)
}));
};
ws.onmessage = (event) => {
try {
const message = JSON.parse(event.data);
// Handle player count updates
if (message.event === 'player-count.updated') {
console.log('[WebSocket] Player count updated:', message.data);
// Reload games to get updated player counts
loadGames();
}
} catch (error) {
console.error('[WebSocket] Error parsing message:', error);
}
};
ws.onerror = (error) => {
console.error('[WebSocket] Error:', error);
};
ws.onclose = () => {
console.log('[WebSocket] Disconnected');
};
setWsConnection(ws);
return () => {
if (ws.readyState === WebSocket.OPEN) {
ws.close();
}
};
} catch (error) {
console.error('[WebSocket] Failed to connect:', error);
}
}, [sessionId, loadGames]);
const handleUpdateStatus = async (gameId, newStatus) => {
try {
await api.patch(`/sessions/${sessionId}/games/${gameId}/status`, { status: newStatus });
// If we're changing the playing game's status, clear it from the playing card
if (playingGame && playingGame.id === gameId && newStatus !== 'playing') {
setPlayingGame(null);
}
loadGames(); // Reload to get updated statuses
} catch (err) {
console.error('Failed to update game status', err);
@@ -816,6 +1057,10 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
const handleRemoveGame = async (gameId) => {
try {
await api.delete(`/sessions/${sessionId}/games/${gameId}`);
// If we're removing the playing game, clear it from the playing card
if (playingGame && playingGame.id === gameId) {
setPlayingGame(null);
}
setConfirmingRemove(null);
loadGames(); // Reload after deletion
} catch (err) {
@@ -857,6 +1102,84 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
setNewRoomCode('');
};
const handleRepeatGame = (game) => {
// Store the game data and open the room code modal
setRepeatGameData(game);
setShowRepeatRoomCodeModal(true);
};
const handleRepeatRoomCodeConfirm = async (roomCode) => {
if (!repeatGameData) return;
try {
const response = await api.post(`/sessions/${sessionId}/games`, {
game_id: repeatGameData.game_id,
manually_added: false,
room_code: roomCode
});
// Set the newly added game as playing
setPlayingGame(response.data);
setShowRepeatRoomCodeModal(false);
setRepeatGameData(null);
loadGames(); // Reload to show the new game
} catch (err) {
console.error('Failed to repeat game', err);
}
};
const handleRepeatRoomCodeCancel = () => {
setShowRepeatRoomCodeModal(false);
setRepeatGameData(null);
};
const handleStopPlayerCountCheck = async (gameId) => {
try {
await api.post(`/sessions/${sessionId}/games/${gameId}/stop-player-check`);
loadGames(); // Reload to show updated status
} catch (err) {
console.error('Failed to stop player count check', err);
}
};
const handleRetryPlayerCount = async (gameId, roomCode) => {
if (!roomCode) return;
try {
await api.post(`/sessions/${sessionId}/games/${gameId}/start-player-check`);
loadGames(); // Reload to show checking status
} catch (err) {
console.error('Failed to start player count check', err);
}
};
const handleEditPlayerCount = (gameId, currentCount) => {
setEditingPlayerCount(gameId);
setNewPlayerCount(currentCount?.toString() || '');
};
const handleSavePlayerCount = async (gameId) => {
const count = parseInt(newPlayerCount);
if (isNaN(count) || count < 0) {
return;
}
try {
await api.patch(`/sessions/${sessionId}/games/${gameId}/player-count`, {
player_count: count
});
setEditingPlayerCount(null);
setNewPlayerCount('');
loadGames(); // Reload to show updated count
} catch (err) {
console.error('Failed to update player count', err);
}
};
const handleCancelEditPlayerCount = () => {
setEditingPlayerCount(null);
setNewPlayerCount('');
};
const getStatusBadge = (status) => {
if (status === 'playing') {
return (
@@ -876,21 +1199,30 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
};
return (
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-6">
<div className="flex justify-between items-center mb-4">
<h3 className="text-lg sm:text-xl font-semibold text-gray-800 dark:text-gray-100">
Games Played This Session ({games.length})
</h3>
<label className="flex items-center gap-2 text-sm text-gray-600 dark:text-gray-400 cursor-pointer">
<input
type="checkbox"
checked={showPopularity}
onChange={(e) => setShowPopularity(e.target.checked)}
className="w-4 h-4 rounded border-gray-300 dark:border-gray-600 text-indigo-600 focus:ring-indigo-500 dark:bg-gray-700 cursor-pointer"
/>
<span className="whitespace-nowrap">Show Popularity</span>
</label>
</div>
<>
{/* Room Code Modal for Repeat Game */}
<RoomCodeModal
isOpen={showRepeatRoomCodeModal}
onConfirm={handleRepeatRoomCodeConfirm}
onCancel={handleRepeatRoomCodeCancel}
gameName={repeatGameData?.title}
/>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-6">
<div className="flex justify-between items-center mb-4">
<h3 className="text-lg sm:text-xl font-semibold text-gray-800 dark:text-gray-100">
Games Played This Session ({games.length})
</h3>
<label className="flex items-center gap-2 text-sm text-gray-600 dark:text-gray-400 cursor-pointer">
<input
type="checkbox"
checked={showPopularity}
onChange={(e) => setShowPopularity(e.target.checked)}
className="w-4 h-4 rounded border-gray-300 dark:border-gray-600 text-indigo-600 focus:ring-indigo-500 dark:bg-gray-700 cursor-pointer"
/>
<span className="whitespace-nowrap">Show Popularity</span>
</label>
</div>
{loading ? (
<p className="text-gray-500 dark:text-gray-400">Loading...</p>
) : games.length === 0 ? (
@@ -919,15 +1251,15 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
: 'text-gray-700 dark:text-gray-200'
}`}>
{displayNumber}. {game.title}
</span>
</span>
{getStatusBadge(game.status)}
{game.manually_added === 1 && (
<span className="text-xs bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200 px-2 py-1 rounded">
Manual
</span>
</span>
)}
{game.room_code && (
<div className="flex items-center gap-1">
<div className="flex items-center gap-1 flex-wrap">
{editingRoomCode === game.id ? (
<div className="flex items-center gap-1">
<input
@@ -944,13 +1276,13 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
className="text-xs px-2 py-1 bg-green-600 text-white rounded hover:bg-green-700 disabled:opacity-50 disabled:cursor-not-allowed"
>
</button>
</button>
<button
onClick={handleCancelEditRoomCode}
className="text-xs px-2 py-1 bg-gray-500 text-white rounded hover:bg-gray-600"
>
</button>
</button>
</div>
) : (
<>
@@ -964,10 +1296,127 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
title="Edit room code"
>
</button>
</button>
)}
</>
)}
{/* Player Count Display */}
{game.player_count_check_status && game.player_count_check_status !== 'not_started' && (
<div className="flex items-center gap-1">
{game.player_count_check_status === 'waiting' && (
<span className="inline-flex items-center gap-1 text-xs bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200 px-2 py-1 rounded">
Waiting...
</span>
)}
{game.player_count_check_status === 'checking' && (
<span className="inline-flex items-center gap-1 text-xs bg-blue-100 dark:bg-blue-900 text-blue-800 dark:text-blue-200 px-2 py-1 rounded">
🔍 {game.player_count ? `${game.player_count} players (checking...)` : 'Checking...'}
</span>
)}
{game.player_count_check_status === 'completed' && game.player_count && (
<>
{editingPlayerCount === game.id ? (
<div className="flex items-center gap-1">
<input
type="number"
value={newPlayerCount}
onChange={(e) => setNewPlayerCount(e.target.value)}
className="w-12 px-2 py-1 text-xs text-center border border-green-400 dark:border-green-600 rounded bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-1 focus:ring-green-500"
min="0"
autoFocus
/>
<button
onClick={() => handleSavePlayerCount(game.id)}
disabled={!newPlayerCount || parseInt(newPlayerCount) < 0}
className="text-xs px-2 py-1 bg-green-600 text-white rounded hover:bg-green-700 disabled:opacity-50 disabled:cursor-not-allowed"
>
</button>
<button
onClick={handleCancelEditPlayerCount}
className="text-xs px-2 py-1 bg-gray-500 text-white rounded hover:bg-gray-600"
>
</button>
</div>
) : (
<>
<span className="inline-flex items-center gap-1 text-xs bg-green-100 dark:bg-green-900 text-green-800 dark:text-green-200 px-2 py-1 rounded font-semibold">
{game.player_count} players
</span>
{isAuthenticated && (
<button
onClick={() => handleEditPlayerCount(game.id, game.player_count)}
className="text-xs text-gray-500 dark:text-gray-400 hover:text-green-600 dark:hover:text-green-400"
title="Edit player count"
>
</button>
)}
</>
)}
</>
)}
{game.player_count_check_status === 'failed' && (
<>
{editingPlayerCount === game.id ? (
<div className="flex items-center gap-1">
<input
type="number"
value={newPlayerCount}
onChange={(e) => setNewPlayerCount(e.target.value)}
className="w-12 px-2 py-1 text-xs text-center border border-orange-400 dark:border-orange-600 rounded bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-1 focus:ring-orange-500"
min="0"
autoFocus
/>
<button
onClick={() => handleSavePlayerCount(game.id)}
disabled={!newPlayerCount || parseInt(newPlayerCount) < 0}
className="text-xs px-2 py-1 bg-green-600 text-white rounded hover:bg-green-700 disabled:opacity-50 disabled:cursor-not-allowed"
>
</button>
<button
onClick={handleCancelEditPlayerCount}
className="text-xs px-2 py-1 bg-gray-500 text-white rounded hover:bg-gray-600"
>
</button>
</div>
) : (
<>
<button
onClick={() => handleRetryPlayerCount(game.id, game.room_code)}
className="inline-flex items-center gap-1 text-xs bg-orange-100 dark:bg-orange-900 text-orange-800 dark:text-orange-200 px-2 py-1 rounded hover:bg-orange-200 dark:hover:bg-orange-800 transition cursor-pointer"
title="Click to retry detection"
>
Unknown
</button>
{isAuthenticated && (
<button
onClick={() => handleEditPlayerCount(game.id, null)}
className="text-xs text-gray-500 dark:text-gray-400 hover:text-orange-600 dark:hover:text-orange-400"
title="Set player count manually"
>
</button>
)}
</>
)}
</>
)}
{/* Stop button for active checks */}
{isAuthenticated && (game.player_count_check_status === 'waiting' || game.player_count_check_status === 'checking') && (
<button
onClick={() => handleStopPlayerCountCheck(game.id)}
className="text-xs text-gray-500 dark:text-gray-400 hover:text-red-600 dark:hover:text-red-400"
title="Stop checking player count"
>
</button>
)}
</div>
)}
</div>
)}
{showPopularity && (
@@ -991,6 +1440,13 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
{/* Action buttons for admins */}
{isAuthenticated && (
<div className="flex flex-wrap gap-2">
<button
onClick={() => handleRepeatGame(game)}
className="text-xs px-3 py-1 bg-purple-600 dark:bg-purple-700 text-white rounded hover:bg-purple-700 dark:hover:bg-purple-800 transition"
title="Play this game again"
>
🔁 Repeat
</button>
{game.status !== 'playing' && (
<button
onClick={() => handleUpdateStatus(game.id, 'playing')}
@@ -1032,7 +1488,8 @@ function SessionInfo({ sessionId, onGamesUpdate }) {
})}
</div>
)}
</div>
</div>
</>
);
}