# Session Lifecycle Guide This guide walks through the full lifecycle of a Jackbox gaming session—from creation through closing and deletion—with narrative explanations, behavior notes, and curl examples. **Base URL:** `http://localhost:5000` **Authentication:** All write operations require a Bearer token. Set `TOKEN` in your shell and use `-H "Authorization: Bearer $TOKEN"` in curl examples. --- ## 1. Creating a Session Only **one active session** can exist at a time. If an active session already exists, you must close it before creating a new one. Notes are optional; they help you remember what a session was for (e.g., "Friday game night", "Birthday party"). Creating a session triggers a **`session.started`** WebSocket event broadcast to all authenticated clients. See [Real-time updates via WebSocket](#9-real-time-updates-via-websocket) for details. **Endpoint:** [POST /api/sessions](../endpoints/sessions.md#post-apisessions) ```bash # Create a session with notes curl -X POST "http://localhost:5000/api/sessions" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"notes": "Friday game night"}' # Create a session without notes (body can be empty) curl -X POST "http://localhost:5000/api/sessions" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{}' ``` **Response (201 Created):** ```json { "id": 5, "notes": "Friday game night", "is_active": 1, "created_at": "2026-03-15T19:00:00.000Z", "closed_at": null } ``` If an active session already exists, you receive `400` with a message like `"An active session already exists. Please close it before creating a new one."` and an `activeSessionId` in the response. --- ## 2. Adding Games You can add games in two ways: via the **picker** (weighted random selection) or **manually** by specifying a game ID. ### Via the Picker First, use [POST /api/pick](../endpoints/picker.md#post-apipick) to select a game with filters and repeat avoidance. Then add that game to the session. ```bash # 1. Pick a game (optionally filter by player count, session for repeat avoidance) GAME=$(curl -s -X POST "http://localhost:5000/api/pick" \ -H "Content-Type: application/json" \ -d '{"playerCount": 6, "sessionId": 5}' | jq -r '.game.id') # 2. Add the picked game to the session curl -X POST "http://localhost:5000/api/sessions/5/games" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d "{\"game_id\": $GAME, \"manually_added\": false}" ``` ### Manual Addition Add a game directly by its `game_id` (from the games catalog): ```bash curl -X POST "http://localhost:5000/api/sessions/5/games" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"game_id": 42, "manually_added": true, "room_code": "ABCD"}' ``` **Endpoint:** [POST /api/sessions/{id}/games](../endpoints/sessions.md#post-apisessionsidgames) ### Side Effects of Adding a Game When you add a game to an active session, several things happen automatically: 1. **Previous `playing` games** are auto-transitioned to **`played`**. At most one game is `playing` at a time. 2. The game's **`play_count`** is incremented in the catalog. 3. The **`game.added`** webhook is fired (if you have webhooks configured) and a **`game.added`** WebSocket event is broadcast to session subscribers. 4. If you provide a **`room_code`**, the room monitor is **auto-started** for player count tracking. Newly added games start with status **`playing`**. --- ## 3. Tracking Game Status Each game in a session has a status: **`playing`**, **`played`**, or **`skipped`**. | Status | Meaning | |----------|-------------------------------------------| | `playing`| Currently being played (at most one at a time) | | `played` | Finished playing | | `skipped`| Skipped (e.g., technical issues); stays skipped | **Behavior:** When you change a game's status to **`playing`**, any other games with status `playing` are automatically set to **`played`**. Skipped games are never auto-transitioned; they remain `skipped`. **Endpoint:** [PATCH /api/sessions/{sessionId}/games/{sessionGameId}/status](../endpoints/sessions.md#patch-apisessionssessionidgamessessiongameidstatus) **Important:** In session game sub-routes, `sessionGameId` refers to **`session_games.id`** (the row in the `session_games` table), **not** `games.id`. When listing session games with `GET /api/sessions/{id}/games`, the `id` field in each object is the `session_games.id`. ```bash # Mark a game as played (sessionGameId 14, not game_id) curl -X PATCH "http://localhost:5000/api/sessions/5/games/14/status" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"status": "played"}' # Mark a game as playing (others playing → played) curl -X PATCH "http://localhost:5000/api/sessions/5/games/14/status" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"status": "playing"}' # Mark a game as skipped curl -X PATCH "http://localhost:5000/api/sessions/5/games/14/status" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"status": "skipped"}' ``` --- ## 4. Room Codes Room codes are 4-character strings used by Jackbox games for lobby entry. Valid format: exactly 4 characters, uppercase letters (A–Z) and digits (0–9) only. Example: `ABCD`, `XY9Z`. A room code enables **room monitoring** for player count. You can set or update it when adding a game or via a dedicated PATCH endpoint. **Endpoint:** [PATCH /api/sessions/{sessionId}/games/{sessionGameId}/room-code](../endpoints/sessions.md#patch-apisessionssessionidgamessessiongameidroom-code) ```bash # Set room code when adding a game curl -X POST "http://localhost:5000/api/sessions/5/games" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"game_id": 42, "room_code": "ABCD"}' # Update room code later curl -X PATCH "http://localhost:5000/api/sessions/5/games/14/room-code" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"room_code": "XY9Z"}' ``` --- ## 5. Player Count Monitoring For games with a room code, you can track how many players join. The room monitor polls the Jackbox lobby to detect player count changes. - **Start monitoring:** [POST /api/sessions/{sessionId}/games/{sessionGameId}/start-player-check](../endpoints/sessions.md#post-apisessionssessionidgamessessiongameidstart-player-check) - **Stop monitoring:** [POST /api/sessions/{sessionId}/games/{sessionGameId}/stop-player-check](../endpoints/sessions.md#post-apisessionssessionidgamessessiongameidstop-player-check) - **Manual update:** [PATCH /api/sessions/{sessionId}/games/{sessionGameId}/player-count](../endpoints/sessions.md#patch-apisessionssessionidgamessessiongameidplayer-count) When the player count changes (via room monitor or manual update), a **`player-count.updated`** WebSocket event is broadcast to session subscribers. ```bash # Start room monitor (game must have a room code) curl -X POST "http://localhost:5000/api/sessions/5/games/14/start-player-check" \ -H "Authorization: Bearer $TOKEN" # Manually set player count curl -X PATCH "http://localhost:5000/api/sessions/5/games/14/player-count" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"player_count": 6}' # Stop monitoring curl -X POST "http://localhost:5000/api/sessions/5/games/14/stop-player-check" \ -H "Authorization: Bearer $TOKEN" ``` --- ## 6. Closing Sessions Closing a session marks it as inactive. The API: 1. Auto-finalizes all games with status **`playing`** to **`played`** 2. Sets `closed_at` and `is_active = 0` 3. Triggers a **`session.ended`** WebSocket broadcast to session subscribers You can add or update session notes in the close request body. **Endpoint:** [POST /api/sessions/{id}/close](../endpoints/sessions.md#post-apisessionsidclose) ```bash curl -X POST "http://localhost:5000/api/sessions/5/close" \ -H "Authorization: Bearer $TOKEN" \ -H "Content-Type: application/json" \ -d '{"notes": "Great session!"}' ``` **Response (200 OK):** ```json { "id": 5, "notes": "Great session!", "is_active": 0, "created_at": "2026-03-15T19:00:00.000Z", "closed_at": "2026-03-15T23:30:00.000Z", "games_played": 4 } ``` You cannot add games to a closed session. --- ## 7. Exporting Session Data Export a session in two formats: **JSON** (structured) or **TXT** (human-readable). **Endpoint:** [GET /api/sessions/{id}/export](../endpoints/sessions.md#get-apisessionsidexport) - **JSON** (`?format=json`): Includes `session`, `games`, and `chat_logs` as structured data. Useful for archival or integrations. - **TXT** (default): Human-readable plaintext with headers and sections. ```bash # Export as JSON curl -o session-5.json "http://localhost:5000/api/sessions/5/export?format=json" \ -H "Authorization: Bearer $TOKEN" # Export as TXT (default) curl -o session-5.txt "http://localhost:5000/api/sessions/5/export" \ -H "Authorization: Bearer $TOKEN" ``` --- ## 8. Deleting Sessions Sessions must be **closed** before deletion. Active sessions cannot be deleted. Deletion **cascades** to related data: - `session_games` rows are deleted - `chat_logs` rows are deleted **Endpoint:** [DELETE /api/sessions/{id}](../endpoints/sessions.md#delete-apisessionsid) ```bash curl -X DELETE "http://localhost:5000/api/sessions/5" \ -H "Authorization: Bearer $TOKEN" ``` **Response (200 OK):** ```json { "message": "Session deleted successfully", "sessionId": 5 } ``` --- ## 9. Real-time Updates via WebSocket The API provides real-time updates over WebSocket for session events: `session.started`, `game.added`, `session.ended`, `player-count.updated`, and `vote.received`. Connect to `/api/sessions/live`, authenticate with your JWT, and subscribe to session IDs to receive these events without polling. For connection setup, message types, and event payloads, see [WebSocket Protocol](../websocket.md). --- ## Quick Reference: sessionGameId vs game_id | Context | ID meaning | Example | |---------|------------|---------| | `POST /api/sessions/{id}/games` body | `game_id` = catalog `games.id` | `{"game_id": 42}` | | `GET /api/sessions/{id}/games` response `id` | `session_games.id` | Use `14` in sub-routes | | `PATCH .../games/{sessionGameId}/status` | `sessionGameId` = `session_games.id` | `/sessions/5/games/14/status` | When in doubt: session game sub-routes use **`session_games.id`**, not `games.id`.