22 KiB
Jackbox Party Pack Game Picker
A full-stack web application that helps groups pick games to play from various Jackbox Party Packs. Features include random game selection with weighted filters, session tracking, game management, popularity scoring through chat log imports and live voting, and Jackbox lobby integration.
Features
Progressive Web App (PWA)
- Installable: Add to home screen on mobile and desktop devices
- Offline Support: Service worker provides offline functionality
- Native Experience: Runs like a native app when installed
- Auto-updates: Seamlessly updates to new versions
Admin Features
-
Game Picker: Randomly select games with intelligent filters
- Filter by player count, drawing games, game length, and family-friendly status
- Weighted random selection using game and pack favor bias
- Automatic repeat avoidance (prevents same game or alternating pattern)
- Manual game selection option
- Real-time session tracking
-
Game Manager: Complete CRUD operations for games and packs
- Enable/disable individual games or entire packs
- Set favor bias on games and packs to influence pick weighting
- Import/export games via CSV
- View statistics (play counts, upvotes, downvotes, popularity scores)
- Add, edit, and delete games
-
Session Management: Track gaming sessions over time
- Create and close sessions
- View session history with pagination and filters
- Archive/unarchive sessions
- Add, edit, and delete session notes (hidden from unauthenticated users)
- Export session data
- Bulk session creation
- Per-session game management (add, remove, reorder, set status)
-
Room Code & Player Count: Live Jackbox lobby integration
- Set room codes on session games
- Automatic player count fetching via Jackbox ecast shard API
- Start/stop player count monitoring
- Live status updates via WebSocket
-
Chat Log Import: Process chat messages to assess game popularity
- Supports "thisgame++" and "thisgame--" voting
- Automatically matches votes to games based on timestamps
- Updates upvote/downvote counts across sessions
-
Live Voting API: Real-time vote processing from external bots
- Accept live votes via REST API
- Real-time
vote.receivedWebSocket event for stream overlays - Per-session vote breakdown and paginated global vote history
- Automatic deduplication (1-second window)
- Timestamp-based game matching
- JWT authentication for security
-
Webhook System: Notify external services of events
- Send notifications when games are added to sessions
- HMAC-SHA256 signature verification
- Webhook management (CRUD operations)
- Delivery logging and testing
Public Features
- View active session and games currently being played
- Browse session history (with archived sessions hidden by default)
- Detailed session view with game list and vote breakdowns
- See game statistics and popularity
Tech Stack
- Frontend: React 18 with Vite, Tailwind CSS, React Router 6
- Backend: Node.js with Express 4
- Database: SQLite with better-sqlite3
- Real-time: WebSocket server (
ws) for presence, subscriptions, and live events - Authentication: JWT-based admin authentication
- Deployment: Docker with docker-compose (Node 22 Alpine + nginx Alpine)
Prerequisites
- Docker and Docker Compose (recommended)
- OR Node.js 18+ and npm (for local development)
Quick Start with Docker
-
Clone the repository
git clone <repository-url> cd jackboxpartypack-gamepicker -
Create environment file
Create a
.envfile in the root directory:JWT_SECRET=your-secret-jwt-key-change-this ADMIN_KEY=your-admin-key-hereJWT_SECRETis required. Provide eitherADMIN_KEY(single admin) or configure named admins (see Named Admins below). -
Build and start the containers
docker-compose up -d -
Access the application
- Frontend: http://localhost:3000
- Backend API: http://localhost:5000
-
Login as admin
- Navigate to the login page
- Enter your
ADMIN_KEY(or a named admin key) from your configuration
The database will be automatically initialized and populated with games from games-list.csv on first run.
Local Development Setup
Backend Setup
-
Navigate to backend directory
cd backend -
Install dependencies
npm install -
Create environment file
Create
backend/.env:PORT=5000 DB_PATH=./data/jackbox.db JWT_SECRET=your-secret-jwt-key ADMIN_KEY=admin123 -
Start the backend server
npm run dev
The backend will run on http://localhost:5000
Frontend Setup
-
Navigate to frontend directory
cd frontend -
Install dependencies
npm install -
Start the development server
npm run dev
The frontend will run on http://localhost:3000. Note: the Vite dev proxy is configured to forward /api requests to http://backend:5000 (the Docker Compose service name). For bare-metal local development without Docker, you may need to update the proxy target in vite.config.js to http://localhost:5000.
Configuration
Named Admins
The app supports multiple named admin accounts. Create backend/config/admins.json (see admins.example.json for the format):
[
{ "name": "Alice", "key": "change-me-alice-key" },
{ "name": "Bob", "key": "change-me-bob-key" }
]
Each admin logs in with their unique key. Their name is embedded in the JWT and displayed in the presence bar.
If admins.json is not found, the app falls back to the ADMIN_KEY environment variable as a single admin named "Admin".
To use a custom path for the admins file, set ADMIN_CONFIG_PATH in your environment.
For Docker, uncomment the volume mount in docker-compose.yml:
- ./backend/config/admins.json:/app/config/admins.json:ro
Branding and Metadata
All app branding, metadata, and PWA configuration is centralized in frontend/src/config/branding.js. Edit this file to customize:
- App Name and Short Name - Displayed in UI and when installed as PWA
- Description - Shown in search engines and app stores
- Version - Current app version
- Theme Color - Primary color for browser chrome and PWA theme
- Keywords - SEO metadata
- Author - Creator/maintainer information
- Links - GitHub repo, support contact, etc.
When you update branding.js, the following are automatically synchronized:
- PWA Manifest (
manifest.json) - Generated at build time viagenerate-manifest.js - HTML Meta Tags - Updated via Vite HTML transformation plugin
- App UI - Components import branding directly
To regenerate the manifest manually:
cd frontend
npm run generate-manifest
Environment Variables
| Variable | Required | Default | Description |
|---|---|---|---|
JWT_SECRET |
Yes | — | Secret key for signing JWT tokens |
ADMIN_KEY |
No | — | Single admin authentication key (fallback when admins.json is absent) |
ADMIN_CONFIG_PATH |
No | backend/config/admins.json |
Path to named admins JSON file |
PORT |
No | 5000 |
Backend server port |
NODE_ENV |
No | development |
Environment (production/development) |
DB_PATH |
No | ./data/jackbox.db |
Path to SQLite database file |
DEBUG |
No | false |
Enable debug logging |
Testing
The project uses Jest for API and integration tests. Tests live in the tests/ directory at the repository root.
# Install backend dependencies first
cd backend && npm install && cd ..
# Run tests
npx jest
# Run tests in watch mode
npx jest --watch
Project Structure
/
├── backend/
│ ├── routes/ # API route handlers
│ │ ├── auth.js # Authentication endpoints
│ │ ├── games.js # Game CRUD, packs, favor bias
│ │ ├── sessions.js # Sessions, archives, notes, room codes, export
│ │ ├── picker.js # Game picker algorithm
│ │ ├── stats.js # Statistics endpoints
│ │ ├── votes.js # Live voting endpoint
│ │ └── webhooks.js # Webhook management
│ ├── middleware/ # Express middleware
│ │ ├── auth.js # JWT authentication (required)
│ │ └── optional-auth.js # JWT authentication (optional, for public routes)
│ ├── config/ # Configuration files
│ │ ├── admins.example.json # Example named admins config
│ │ ├── admins.json # Named admins (gitignored)
│ │ └── load-admins.js # Admin config loader
│ ├── utils/ # Utility modules
│ │ ├── websocket-manager.js # WebSocket server (presence, events)
│ │ ├── ecast-shard-client.js # Jackbox ecast shard integration
│ │ ├── jackbox-api.js # Jackbox API helpers
│ │ ├── notes-preview.js # Session notes preview generation
│ │ └── webhooks.js # Webhook trigger and HMAC signatures
│ ├── database.js # SQLite database setup and migrations
│ ├── bootstrap.js # Database initialization from CSV
│ ├── server.js # Express + WebSocket entry point
│ ├── package.json
│ └── Dockerfile
├── frontend/
│ ├── src/
│ │ ├── pages/ # React page components
│ │ │ ├── Home.jsx
│ │ │ ├── Login.jsx
│ │ │ ├── Picker.jsx
│ │ │ ├── Manager.jsx
│ │ │ ├── History.jsx
│ │ │ └── SessionDetail.jsx
│ │ ├── components/ # Reusable UI components
│ │ │ ├── PresenceBar.jsx
│ │ │ ├── Toast.jsx
│ │ │ ├── ThemeToggle.jsx
│ │ │ ├── Logo.jsx
│ │ │ ├── RoomCodeModal.jsx
│ │ │ ├── GamePoolModal.jsx
│ │ │ ├── PopularityBadge.jsx
│ │ │ ├── InstallPrompt.jsx
│ │ │ └── SafariInstallPrompt.jsx
│ │ ├── context/ # React context providers
│ │ │ ├── AuthContext.jsx
│ │ │ └── ThemeContext.jsx
│ │ ├── hooks/ # Custom React hooks
│ │ │ └── usePresence.js
│ │ ├── config/ # Frontend configuration
│ │ │ └── branding.js
│ │ ├── api/ # API client
│ │ │ └── axios.js
│ │ ├── App.jsx
│ │ ├── main.jsx
│ │ └── index.css
│ ├── index.html
│ ├── vite.config.js
│ ├── tailwind.config.js
│ ├── package.json
│ ├── nginx.conf # Nginx config for Docker (proxy + SPA)
│ └── Dockerfile
├── tests/ # Jest API and integration tests
│ ├── api/ # Route-level tests
│ ├── helpers/ # Test utilities
│ └── jest.setup.js
├── scripts/ # Jackbox lobby inspection utilities
├── docs/ # API documentation, design specs, plans
│ ├── api/ # OpenAPI spec, endpoint docs, guides
│ ├── plans/ # Implementation plans
│ └── archive/ # Archived docs
├── docker-compose.yml
├── jest.config.js
├── games-list.csv # Initial game seed data
└── README.md
API Endpoints
Health
GET /health- Health check (returns{ status: "ok" })
Authentication
POST /api/auth/login- Login with admin key (returns JWT with admin name)POST /api/auth/verify- Verify JWT token
Games
GET /api/games- List all games (with filters)GET /api/games/packs- List unique pack namesGET /api/games/meta/packs- Get pack list with stats and favor biasGET /api/games/:id- Get single gamePOST /api/games- Create game (admin)PUT /api/games/:id- Update game (admin)DELETE /api/games/:id- Delete game (admin)PATCH /api/games/:id/toggle- Toggle game enabled status (admin)PATCH /api/games/:id/favor- Set game favor bias (admin)PATCH /api/games/packs/:name/toggle- Toggle entire pack (admin)PATCH /api/games/packs/:name/favor- Set pack favor bias (admin)GET /api/games/export/csv- Export games to CSV (admin)POST /api/games/import/csv- Import games from CSV (admin)
Sessions
GET /api/sessions- List sessions (paginated, filterable,X-Total-Countheader)GET /api/sessions/active- Get active sessionGET /api/sessions/:id- Get single session (notes hidden from unauthenticated users)POST /api/sessions- Create new session (admin)POST /api/sessions/bulk- Bulk create sessions (admin)POST /api/sessions/:id/close- Close session (admin)DELETE /api/sessions/:id- Delete session (admin)PUT /api/sessions/:id/notes- Update session notes (admin)DELETE /api/sessions/:id/notes- Delete session notes (admin)POST /api/sessions/:id/archive- Archive session (admin)POST /api/sessions/:id/unarchive- Unarchive session (admin)GET /api/sessions/:id/games- Get games in sessionPOST /api/sessions/:id/games- Add game to session (admin)PATCH /api/sessions/:sessionId/games/:gameId/status- Update game status (admin)DELETE /api/sessions/:sessionId/games/:gameId- Remove game from session (admin)PATCH /api/sessions/:sessionId/games/:gameId/room-code- Set room code (admin)PATCH /api/sessions/:sessionId/games/:gameId/player-count- Update player count (admin)GET /api/sessions/:sessionId/games/:gameId/status-live- Get live ecast statusPOST /api/sessions/:sessionId/games/:gameId/start-player-check- Start player count monitoring (admin)POST /api/sessions/:sessionId/games/:gameId/stop-player-check- Stop player count monitoring (admin)GET /api/sessions/:id/votes- Get per-game vote breakdown for a sessionPOST /api/sessions/:id/chat-import- Import chat log (admin)GET /api/sessions/:id/export- Export session data (admin)
Game Picker
POST /api/pick- Pick random game with filters and favor bias weighting
Statistics
GET /api/stats- Get overall statistics
Votes
GET /api/votes- Paginated vote history with filteringPOST /api/votes/live- Submit real-time vote (admin)
Webhooks
GET /api/webhooks- List all webhooks (admin)GET /api/webhooks/:id- Get single webhook (admin)POST /api/webhooks- Create webhook (admin)PATCH /api/webhooks/:id- Update webhook (admin)DELETE /api/webhooks/:id- Delete webhook (admin)POST /api/webhooks/test/:id- Test webhook (admin)GET /api/webhooks/:id/logs- Get webhook logs (admin)
WebSocket
ws://host/api/sessions/live- Real-time connection for presence, session subscriptions, and live events
Usage Guide
Starting a Game Session
- Login as admin
- Navigate to the Picker page
- A new session will be created automatically if none exists
- Set filters (player count, drawing preference, length, family-friendly)
- Click "Roll the Dice" to get a random game
- Review the suggested game and either:
- Click "Play This Game" to accept
- Click "Re-roll" to get a different game
- The game is added to the session and play count is incremented
Managing Games
- Login as admin
- Navigate to the Manager page
- View statistics and pack information
- Toggle individual games or entire packs on/off
- Adjust favor bias to weight certain games or packs in the picker
- Add new games with the "+ Add Game" button
- Edit or delete existing games
- Import/Export games via CSV
Closing a Session and Importing Chat Logs
- Navigate to the History page
- Select the active session
- Click "Import Chat Log"
- Paste JSON array of chat messages with format:
[ { "username": "Alice", "message": "thisgame++", "timestamp": "2024-10-30T20:15:00Z" }, { "username": "Bob", "message": "This is fun! thisgame++", "timestamp": "2024-10-30T20:16:30Z" } ] - The system will match votes to games based on timestamps
- Click "Close Session" to finalize
- Add optional notes about the session
Archiving Sessions
Closed sessions can be archived to keep the history page clean. Archived sessions are hidden by default but can be viewed by toggling the archive filter. Archiving and unarchiving are available from the session detail page or via bulk actions in the history list.
Chat Log Format
The chat import feature expects a JSON array where each message has:
username: String - Name of the chattermessage: String - The chat message (may contain "thisgame++" or "thisgame--")timestamp: String - ISO 8601 timestamp
The system will:
- Parse each message for vote patterns
- Match the timestamp to the game being played at that time
- Update the game's upvote/downvote counts (+1 for ++, -1 for --)
- Store the chat log in the database
Bot Integration
For integrating external bots (e.g., for live voting and game notifications), see BOT_INTEGRATION.md for detailed documentation including:
- Live voting API usage
- WebSocket integration (recommended) for real-time game notifications
- Webhook setup and verification (alternative to WebSocket)
- Example implementations in Node.js and Go
- Security best practices
Jackbox Player Count Fetcher
The scripts/ directory contains utilities for inspecting Jackbox game lobbies:
- get-player-count.go - Go + chromedp script (recommended, most reliable)
- get-player-count.html - Browser-based tool (no installation required!)
- get-jackbox-player-count.js - Node.js script (limited, may not work)
See scripts/README.md for detailed usage instructions.
Quick Start
Go version (recommended for automation):
cd scripts
go run get-player-count.go JYET
Browser version (easiest for manual testing):
- Open
scripts/get-player-count.htmlin any browser - Enter a 4-letter room code
- View real-time player count and lobby status
How it works:
- Automates joining jackbox.tv through Chrome/Chromium
- Captures WebSocket messages containing player data
- Extracts actual player count from lobby state
These tools retrieve:
- Actual player count (not just max capacity)
- List of current players and their roles (host/player)
- Game state and lobby status
- Audience count
Note: Direct WebSocket connection is not possible without authentication, so the tools join through jackbox.tv to capture the data.
Database Schema
games
- id, pack_name, title, min_players, max_players, length_minutes
- has_audience, family_friendly, game_type, secondary_type
- play_count, popularity_score, upvotes, downvotes, favor_bias, enabled, created_at
packs
- id, name (unique), favor_bias, created_at
sessions
- id, created_at, closed_at, is_active, notes, archived
session_games
- id, session_id, game_id, played_at, manually_added, status
- room_code, player_count, player_count_check_status
chat_logs
- id, session_id, chatter_name, message, timestamp, parsed_vote, message_hash
live_votes
- id, session_id, game_id, username, vote_type, timestamp, created_at
webhooks
- id, name, url, secret, events, enabled, created_at
webhook_logs
- id, webhook_id, event_type, payload, response_status, error_message, created_at
Game Selection Algorithm
The picker uses the following logic:
-
Filter eligible games:
- Only enabled games
- Match player count range (if specified)
- Filter by drawing type (if specified)
- Filter by length range (if specified)
- Filter by family-friendly status (if specified)
-
Apply repeat avoidance:
- Get last 2 games from current session
- Exclude those games from selection pool
- This prevents immediate repeats and alternating patterns
-
Weighted random selection:
- Games and packs can have a
favor_bias(+/- integer) - Positive bias increases pick probability; negative bias decreases it
- Pick a random game from remaining eligible games, weighted by bias
- Return game details and pool size
- Games and packs can have a
Docker Deployment
Using Docker Compose
The provided docker-compose.yml sets up both frontend and backend services:
# Build and start
docker-compose up -d
# View logs
docker-compose logs -f
# Stop services
docker-compose down
# Rebuild after changes
docker-compose up -d --build
Data Persistence
The SQLite database is stored in a named Docker volume (jackbox-data) mapped to /app/data in the backend container. To backup your data, use docker cp or bind-mount a host directory.
Troubleshooting
Database not initializing
- Ensure
games-list.csvis in the root directory - Check backend logs:
docker-compose logs backend - Manually delete the database to force re-initialization
Can't login as admin
- Verify your
ADMIN_KEYoradmins.jsonis configured correctly - Check that the
.envfile is loaded correctly - If using named admins, ensure
admins.jsonhas valid JSON with unique names and keys - Try restarting the backend service
Frontend can't reach backend
- Verify both containers are running:
docker-compose ps - Check network connectivity:
docker-compose logs frontend - Ensure nginx.conf proxy settings are correct
- For local dev, confirm the Vite proxy target matches your backend URL
Games not showing up
- Check if games are enabled in the Manager
- Verify filters aren't excluding all games
- Check database has games: View in Manager page
License
MIT
Contributing
Feel free to submit issues and pull requests!