Files
jackboxpartypack-gamepicker/backend/routes/sessions.js
2025-10-30 04:27:43 -04:00

341 lines
9.0 KiB
JavaScript

const express = require('express');
const { authenticateToken } = require('../middleware/auth');
const db = require('../database');
const router = express.Router();
// Get all sessions
router.get('/', (req, res) => {
try {
const sessions = db.prepare(`
SELECT
s.*,
COUNT(sg.id) as games_played
FROM sessions s
LEFT JOIN session_games sg ON s.id = sg.session_id
GROUP BY s.id
ORDER BY s.created_at DESC
`).all();
res.json(sessions);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Get active session
router.get('/active', (req, res) => {
try {
const session = db.prepare(`
SELECT
s.*,
COUNT(sg.id) as games_played
FROM sessions s
LEFT JOIN session_games sg ON s.id = sg.session_id
WHERE s.is_active = 1
GROUP BY s.id
LIMIT 1
`).get();
if (!session) {
return res.status(404).json({ error: 'No active session found' });
}
res.json(session);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Get single session by ID
router.get('/:id', (req, res) => {
try {
const session = db.prepare(`
SELECT
s.*,
COUNT(sg.id) as games_played
FROM sessions s
LEFT JOIN session_games sg ON s.id = sg.session_id
WHERE s.id = ?
GROUP BY s.id
`).get(req.params.id);
if (!session) {
return res.status(404).json({ error: 'Session not found' });
}
res.json(session);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Create new session (admin only)
router.post('/', authenticateToken, (req, res) => {
try {
const { notes } = req.body;
// Check if there's already an active session
const activeSession = db.prepare('SELECT id FROM sessions WHERE is_active = 1').get();
if (activeSession) {
return res.status(400).json({
error: 'An active session already exists. Please close it before creating a new one.',
activeSessionId: activeSession.id
});
}
const stmt = db.prepare(`
INSERT INTO sessions (notes, is_active)
VALUES (?, 1)
`);
const result = stmt.run(notes || null);
const newSession = db.prepare('SELECT * FROM sessions WHERE id = ?').get(result.lastInsertRowid);
res.status(201).json(newSession);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Close/finalize session (admin only)
router.post('/:id/close', authenticateToken, (req, res) => {
try {
const { notes } = req.body;
const session = db.prepare('SELECT * FROM sessions WHERE id = ?').get(req.params.id);
if (!session) {
return res.status(404).json({ error: 'Session not found' });
}
if (session.is_active === 0) {
return res.status(400).json({ error: 'Session is already closed' });
}
const stmt = db.prepare(`
UPDATE sessions
SET is_active = 0, closed_at = CURRENT_TIMESTAMP, notes = COALESCE(?, notes)
WHERE id = ?
`);
stmt.run(notes || null, req.params.id);
const closedSession = db.prepare('SELECT * FROM sessions WHERE id = ?').get(req.params.id);
res.json(closedSession);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Get games played in a session
router.get('/:id/games', (req, res) => {
try {
const games = db.prepare(`
SELECT
sg.*,
g.pack_name,
g.title,
g.game_type,
g.min_players,
g.max_players,
g.popularity_score
FROM session_games sg
JOIN games g ON sg.game_id = g.id
WHERE sg.session_id = ?
ORDER BY sg.played_at ASC
`).all(req.params.id);
res.json(games);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Add game to session (admin only)
router.post('/:id/games', authenticateToken, (req, res) => {
try {
const { game_id, manually_added } = req.body;
if (!game_id) {
return res.status(400).json({ error: 'game_id is required' });
}
// Verify session exists and is active
const session = db.prepare('SELECT * FROM sessions WHERE id = ?').get(req.params.id);
if (!session) {
return res.status(404).json({ error: 'Session not found' });
}
if (session.is_active === 0) {
return res.status(400).json({ error: 'Cannot add games to a closed session' });
}
// Verify game exists
const game = db.prepare('SELECT * FROM games WHERE id = ?').get(game_id);
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
// Add game to session
const stmt = db.prepare(`
INSERT INTO session_games (session_id, game_id, manually_added)
VALUES (?, ?, ?)
`);
const result = stmt.run(req.params.id, game_id, manually_added ? 1 : 0);
// Increment play count for the game
db.prepare('UPDATE games SET play_count = play_count + 1 WHERE id = ?').run(game_id);
const sessionGame = db.prepare(`
SELECT
sg.*,
g.pack_name,
g.title,
g.game_type
FROM session_games sg
JOIN games g ON sg.game_id = g.id
WHERE sg.id = ?
`).get(result.lastInsertRowid);
res.status(201).json(sessionGame);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Import chat log and process popularity (admin only)
router.post('/:id/chat-import', authenticateToken, (req, res) => {
try {
const { chatData } = req.body;
if (!chatData || !Array.isArray(chatData)) {
return res.status(400).json({ error: 'chatData must be an array' });
}
const session = db.prepare('SELECT * FROM sessions WHERE id = ?').get(req.params.id);
if (!session) {
return res.status(404).json({ error: 'Session not found' });
}
// Get all games played in this session with timestamps
const sessionGames = db.prepare(`
SELECT sg.game_id, sg.played_at, g.title
FROM session_games sg
JOIN games g ON sg.game_id = g.id
WHERE sg.session_id = ?
ORDER BY sg.played_at ASC
`).all(req.params.id);
if (sessionGames.length === 0) {
return res.status(400).json({ error: 'No games played in this session to match votes against' });
}
let votesProcessed = 0;
const votesByGame = {};
const insertChatLog = db.prepare(`
INSERT INTO chat_logs (session_id, chatter_name, message, timestamp, parsed_vote)
VALUES (?, ?, ?, ?, ?)
`);
const updatePopularity = db.prepare(`
UPDATE games SET popularity_score = popularity_score + ? WHERE id = ?
`);
const processVotes = db.transaction((messages) => {
for (const msg of messages) {
const { username, message, timestamp } = msg;
if (!username || !message || !timestamp) {
continue;
}
// Check for vote patterns
let vote = null;
if (message.includes('thisgame++')) {
vote = 'thisgame++';
} else if (message.includes('thisgame--')) {
vote = 'thisgame--';
}
// Insert into chat logs
insertChatLog.run(
req.params.id,
username,
message,
timestamp,
vote
);
if (vote) {
// Find which game was being played at this timestamp
const messageTime = new Date(timestamp).getTime();
let matchedGame = null;
for (let i = 0; i < sessionGames.length; i++) {
const currentGame = sessionGames[i];
const nextGame = sessionGames[i + 1];
const currentGameTime = new Date(currentGame.played_at).getTime();
if (nextGame) {
const nextGameTime = new Date(nextGame.played_at).getTime();
if (messageTime >= currentGameTime && messageTime < nextGameTime) {
matchedGame = currentGame;
break;
}
} else {
// Last game in session
if (messageTime >= currentGameTime) {
matchedGame = currentGame;
break;
}
}
}
if (matchedGame) {
const points = vote === 'thisgame++' ? 1 : -1;
updatePopularity.run(points, matchedGame.game_id);
if (!votesByGame[matchedGame.game_id]) {
votesByGame[matchedGame.game_id] = {
title: matchedGame.title,
upvotes: 0,
downvotes: 0
};
}
if (points > 0) {
votesByGame[matchedGame.game_id].upvotes++;
} else {
votesByGame[matchedGame.game_id].downvotes++;
}
votesProcessed++;
}
}
}
});
processVotes(chatData);
res.json({
message: 'Chat log imported and processed successfully',
messagesImported: chatData.length,
votesProcessed,
votesByGame
});
} catch (error) {
res.status(500).json({ error: error.message });
}
});
module.exports = router;