Files
jackboxpartypack-gamepicker/backend
cottongin 4747aa9632 Fix game.started not firing when Jackbox room is full
The waitForGameStart() function checked roomStatus.full before
roomStatus.locked, causing it to short-circuit when a room was full
but the game hadn't started yet. This meant game.started was never
broadcast and watchGameAsAudience() was never called for full games.

Now only locked=true triggers game start detection. When full=true
but locked=false, the poller continues until the game actually starts.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-15 22:46:16 -05:00
..
2025-10-30 04:27:43 -04:00
2025-10-30 04:27:43 -04:00
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2025-11-03 17:56:15 -05:00
2025-11-03 17:56:15 -05:00