Was scrolling an extra container-width of invisible distance after the text had already left the screen, adding ~11s of dead time. Now scrolls to -textWidthPx (text just off-screen) instead of -(textWidthPx + containerWidthPx). Made-with: Cursor
Was scrolling an extra container-width of invisible distance after the text had already left the screen, adding ~11s of dead time. Now scrolls to -textWidthPx (text just off-screen) instead of -(textWidthPx + containerWidthPx). Made-with: Cursor