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avif-maker/README.md

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# AVIF Maker
A native GUI application to convert images and videos to AVIF format.
## Features
- **Drag and drop** files or use the file picker
- **Batch conversion** - queue multiple files
- **Animated AVIF** - convert GIFs and videos to animated AVIF
- **Alpha channel support** - preserves transparency from GIF, PNG, and video sources
- **Configurable quality** - separate quality controls for color and alpha
- **Speed/quality tradeoff** - encoder speed setting from 0 (best) to 10 (fastest)
- **Lossless mode** - perfect quality output
## Supported Input Formats
| Format | Decoder | Alpha Support | Notes |
| ------------ | ------------------- | ------------- | -------------------------- |
| GIF | `gif` crate | 1-bit | Animated, frame delays |
| PNG/APNG | `image` crate | Full | Static images |
| JPEG | `image` crate | N/A | No alpha |
| WebP | `image` crate | Full | Static only |
| MP4/MOV/WebM | `ffmpeg-sidecar` | Codec-dependent | FFmpeg auto-downloaded on first run |
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## Build Requirements
### macOS
```bash
# Install build dependencies (libavif is built from source)
brew install cmake nasm
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# Build and run
cargo build --release
./target/release/avif-maker
```
FFmpeg is automatically downloaded on first run if not found in PATH.
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### Linux (Ubuntu/Debian)
```bash
# Install build dependencies (libavif is built from source)
sudo apt install build-essential cmake nasm
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# Build and run
cargo build --release
./target/release/avif-maker
```
FFmpeg is automatically downloaded on first run if not found in PATH.
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### Windows
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The application automatically downloads FFmpeg on first run if not found. No manual setup required for end users.
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To build from source, install:
- [Visual Studio Build Tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/) (with C++ workload)
- [CMake](https://cmake.org/download/)
- [NASM](https://www.nasm.us/) (add to PATH)
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```powershell
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# Build
cargo build --release
# Run
.\target\release\avif-maker.exe
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```
## Usage
1. **Add files** - Drag and drop files onto the window, or click to browse
2. **Configure settings** - Adjust quality, speed, and output options in the left panel
3. **Convert** - Click "Convert All" to process the queue
4. **Access outputs** - Click "Open" or "Show in Finder" on completed files
## Settings
- **Quality (0-100)**: Higher = better quality, larger file. Default: 75
- **Alpha Quality (0-100)**: Separate quality for transparency. Default: 90
- **Speed (0-10)**: 0 = slowest/best quality, 10 = fastest. Default: 6
- **Lossless**: Perfect quality at the cost of file size
- **FPS Override**: Override detected framerate for video inputs
- **Output Directory**: Save to same folder as source, or a custom folder
## Test Files
Three test files are included:
- `Highlander-IMustFlip.mp4` - Video (tests ffmpeg decoder)
- `Highlander-IMustFlipSmaller-OG.gif` - Animated GIF without transparency
- `BTS-240-art.gif` - Animated GIF with transparency (1-bit alpha)
## Building Distributable Packages
Build distributable packages for multiple platforms from a single macOS machine.
### Prerequisites
```bash
# Install build tools
cargo install cargo-bundle
# Ensure Docker Desktop is installed and running (for Linux/Windows builds)
docker info
```
### Docker Configuration (Apple Silicon Mac)
Before cross-compiling Linux/Windows targets, configure Docker Desktop to share the Homebrew path:
1. Open Docker Desktop
2. Go to **Settings****Resources****File Sharing**
3. Add `/opt/homebrew` to the shared paths
4. Click **Apply & Restart**
### Building
```bash
# First-time setup: Build Docker images (for Linux/Windows targets)
./scripts/build-all.sh --setup-docker
# Build all targets (macOS, Linux, Windows)
./scripts/build-all.sh
```
### Output
After building, packages are in `dist/<version>/`:
| Platform | Files | Notes |
|----------|-------|-------|
| macOS | `.dmg`, `.app.zip` | Native build |
| Linux x86_64 | `.deb`, `.rpm`, `.tar.gz` | Cross-compiled via Docker |
| Linux ARM64 | — | Build natively on ARM64 Linux |
| Windows x86_64 | `.zip` | Cross-compiled via Docker |
**Note:** Linux ARM64 cross-compilation is disabled due to an upstream `zune-jpeg` NEON bug. Build ARM64 natively on a Linux ARM64 system.
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## Architecture
```
avif-maker/
├── src/
│ ├── main.rs # Application entry point
│ ├── app.rs # Main application state
│ ├── decoder/
│ │ ├── mod.rs # Decoder trait and dispatch
│ │ ├── gif.rs # GIF decoder (pure Rust)
│ │ ├── image.rs # PNG/JPEG/WebP decoder
│ │ └── video.rs # FFmpeg-based video decoder
│ ├── encoder/
│ │ ├── mod.rs
│ │ └── avif.rs # libavif encoder wrapper
│ └── ui/
│ ├── mod.rs
│ ├── drop_zone.rs # Drag-and-drop area
│ ├── settings.rs # Settings panel
│ └── queue.rs # Job queue display
├── resources/
│ └── AppIcon.icns # macOS app icon
├── docker/ # Cross-compilation Dockerfiles
├── scripts/
│ └── build-all.sh # Build script for all platforms
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└── Cargo.toml
```
## License
MIT