performance tweaks
This commit is contained in:
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373fe8b835
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7ef59a57ab
@ -167,6 +167,7 @@ body {
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pointer-events: none;
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animation: flicker 4s infinite;
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z-index: 3;
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will-change: opacity; /* Performance: GPU-accelerated opacity animation */
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}
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@keyframes flicker {
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@ -277,11 +278,13 @@ body {
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.vhs-tracking.active.vertical {
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opacity: 1;
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animation: vhsScrollVertical 0.4s linear;
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will-change: transform, opacity; /* Performance: GPU-accelerated animation */
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}
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.vhs-tracking.active.horizontal {
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opacity: 1;
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animation: vhsScrollHorizontal 0.4s linear;
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will-change: transform, opacity; /* Performance: GPU-accelerated animation */
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}
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@keyframes vhsScrollVertical {
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@ -304,6 +307,7 @@ body {
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pointer-events: none;
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z-index: 20;
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overflow: hidden;
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contain: strict; /* Performance: isolates paint scope for animated children */
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}
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.dim-spot {
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@ -340,24 +344,6 @@ body {
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animation: dimSpotDrift3 50s ease-in-out infinite;
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}
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.dim-spot-4 {
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bottom: 0%;
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right: 0%;
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width: 45%;
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height: 55%;
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background: radial-gradient(ellipse 80% 90% at center, rgba(0, 0, 0, 0.5) 0%, transparent 65%);
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animation: dimSpotDrift4 60s ease-in-out infinite;
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}
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.dim-spot-5 {
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top: 35%;
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left: 55%;
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width: 30%;
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height: 35%;
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background: radial-gradient(circle at center, rgba(0, 0, 0, 0.35) 0%, transparent 60%);
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animation: dimSpotDrift5 40s ease-in-out infinite;
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}
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/* Slow drifting animations - each spot moves in a different pattern */
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@keyframes dimSpotDrift1 {
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0%, 100% { transform: translate(0%, 0%); }
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@ -380,20 +366,6 @@ body {
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75% { transform: translate(-4%, -10%); }
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}
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@keyframes dimSpotDrift4 {
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0%, 100% { transform: translate(0%, 0%); }
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25% { transform: translate(-8%, -6%); }
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50% { transform: translate(-12%, 4%); }
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75% { transform: translate(4%, -8%); }
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}
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@keyframes dimSpotDrift5 {
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0%, 100% { transform: translate(0%, 0%); }
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25% { transform: translate(-15%, 10%); }
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50% { transform: translate(10%, 15%); }
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75% { transform: translate(15%, -10%); }
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}
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/* ========================================
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DISPLAY GLITCH EFFECTS - END
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======================================== */
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@ -11,6 +11,8 @@
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<meta name="apple-mobile-web-app-title" content="ECHO REALITY" />
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<link rel="manifest" href="/assets/site.webmanifest" />
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<link rel="stylesheet" href="assets/styles.css">
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<!-- Preconnect to esm.sh for faster simple-boost loading -->
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<link rel="preconnect" href="https://esm.sh">
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</head>
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<body>
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<div class="player">
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@ -18,13 +20,11 @@
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<button class="lightning-btn" id="lightningBtn" title="Menu">⚡</button>
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<div class="display" id="display">
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<!-- Dim spots - worn phosphor effect (slowly drifting) -->
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<!-- Dim spots - worn phosphor effect (slowly drifting) - reduced to 3 for performance -->
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<div class="dim-spots-container">
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<div class="dim-spot dim-spot-1"></div>
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<div class="dim-spot dim-spot-2"></div>
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<div class="dim-spot dim-spot-3"></div>
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<div class="dim-spot dim-spot-4"></div>
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<div class="dim-spot dim-spot-5"></div>
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</div>
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<!-- VHS tracking lines overlay (controlled by DisplayGlitch module) -->
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<div class="vhs-tracking" id="vhsTracking"></div>
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238
src/app.js
238
src/app.js
@ -63,41 +63,56 @@ let durationsLoaded = false; // Flag indicating when all durations are known
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/**
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* Load metadata for all tracks to get their durations
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* Uses a temporary audio element to fetch duration without full download
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* Uses parallel loading for better performance
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* Falls back to 240 seconds (4 min) if metadata can't be loaded
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*/
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async function loadAllDurations() {
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console.log('Loading track durations...');
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trackDurations = [];
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trackDurations = new Array(playlist.length);
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for (let i = 0; i < playlist.length; i++) {
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try {
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// For track 0, use the main audio element since loadTrack(0) already loads it
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if (i === 0 && currentTrack === 0) {
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// Wait for main audio to load metadata if not already
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if (audio.duration && !isNaN(audio.duration)) {
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trackDurations[i] = audio.duration;
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} else {
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// Wait for main audio metadata
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trackDurations[i] = await new Promise((resolve) => {
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if (audio.duration && !isNaN(audio.duration)) {
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resolve(audio.duration);
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} else {
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audio.addEventListener('loadedmetadata', function onMeta() {
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audio.removeEventListener('loadedmetadata', onMeta);
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resolve(audio.duration);
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});
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}
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});
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}
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// Load track 0 from main audio element first
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try {
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if (currentTrack === 0) {
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if (audio.duration && !isNaN(audio.duration)) {
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trackDurations[0] = audio.duration;
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} else {
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// For other tracks, use temp audio element
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trackDurations[i] = await getTrackDuration(playlist[i].url);
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trackDurations[0] = await new Promise((resolve) => {
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if (audio.duration && !isNaN(audio.duration)) {
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resolve(audio.duration);
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} else {
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audio.addEventListener('loadedmetadata', function onMeta() {
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audio.removeEventListener('loadedmetadata', onMeta);
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resolve(audio.duration);
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});
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}
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});
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}
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console.log(`Track ${i + 1} duration: ${formatTime(trackDurations[i])}`);
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} catch (e) {
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console.warn(`Failed to get duration for track ${i + 1}, using fallback`);
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trackDurations[i] = 240; // 4 minute fallback
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} else {
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trackDurations[0] = await getTrackDuration(playlist[0].url);
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}
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console.log(`Track 1 duration: ${formatTime(trackDurations[0])}`);
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} catch (e) {
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console.warn('Failed to get duration for track 1, using fallback');
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trackDurations[0] = 240;
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}
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// Load remaining tracks in parallel for faster loading
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if (playlist.length > 1) {
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const otherTrackPromises = playlist.slice(1).map(async (track, index) => {
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const trackIndex = index + 1;
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try {
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const duration = await getTrackDuration(track.url);
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console.log(`Track ${trackIndex + 1} duration: ${formatTime(duration)}`);
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return duration;
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} catch (e) {
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console.warn(`Failed to get duration for track ${trackIndex + 1}, using fallback`);
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return 240; // 4 minute fallback
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}
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});
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const otherDurations = await Promise.all(otherTrackPromises);
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for (let i = 0; i < otherDurations.length; i++) {
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trackDurations[i + 1] = otherDurations[i];
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}
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}
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@ -227,14 +242,20 @@ function getTrackStartPosition(trackIndex) {
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// ========================================
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// SOUND EFFECTS MODULE - START
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// Web Audio API synthesized sounds for tactile feedback
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// Pre-generated noise buffers for better performance
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// ========================================
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const SoundEffects = {
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ctx: null,
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// Cached noise buffers - generated once, reused for all sounds
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clickNoiseBuffer: null,
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tapeWindNoiseBuffer: null,
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// Initialize AudioContext (must be called after user gesture)
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// Initialize AudioContext and pre-generate noise buffers (must be called after user gesture)
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init() {
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if (!this.ctx) {
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this.ctx = new (window.AudioContext || window.webkitAudioContext)();
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// Pre-generate noise buffers on first init
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this.generateNoiseBuffers();
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}
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// Resume if suspended (browser autoplay policy)
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if (this.ctx.state === 'suspended') {
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@ -242,6 +263,29 @@ const SoundEffects = {
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}
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},
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// Pre-generate all noise buffers once for reuse
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generateNoiseBuffers() {
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const sampleRate = this.ctx.sampleRate;
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// Generate click noise buffer (20ms)
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const clickBufferSize = Math.floor(sampleRate * 0.02);
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this.clickNoiseBuffer = this.ctx.createBuffer(1, clickBufferSize, sampleRate);
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const clickOutput = this.clickNoiseBuffer.getChannelData(0);
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for (let i = 0; i < clickBufferSize; i++) {
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clickOutput[i] = Math.random() * 2 - 1;
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}
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// Generate tape wind noise buffer (1 second with wobble)
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const windBufferSize = sampleRate * 1;
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this.tapeWindNoiseBuffer = this.ctx.createBuffer(1, windBufferSize, sampleRate);
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const windOutput = this.tapeWindNoiseBuffer.getChannelData(0);
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for (let i = 0; i < windBufferSize; i++) {
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const noise = Math.random() * 2 - 1;
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const wobble = 1 + 0.1 * Math.sin(i / sampleRate * 20 * Math.PI * 2);
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windOutput[i] = noise * wobble;
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}
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},
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// Play a mechanical button click sound
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playButtonClick() {
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this.init();
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@ -264,16 +308,9 @@ const SoundEffects = {
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clickOsc.connect(clickGain);
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clickGain.connect(this.ctx.destination);
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// High frequency "click" transient using noise
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const bufferSize = this.ctx.sampleRate * 0.02; // 20ms of noise
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const noiseBuffer = this.ctx.createBuffer(1, bufferSize, this.ctx.sampleRate);
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const output = noiseBuffer.getChannelData(0);
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for (let i = 0; i < bufferSize; i++) {
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output[i] = Math.random() * 2 - 1;
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}
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// High frequency "click" transient using cached noise buffer
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const noise = this.ctx.createBufferSource();
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noise.buffer = noiseBuffer;
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noise.buffer = this.clickNoiseBuffer;
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// Bandpass filter to shape the noise into a click
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const filter = this.ctx.createBiquadFilter();
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@ -296,7 +333,7 @@ const SoundEffects = {
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},
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// Start continuous tape wind sound (for reel dragging)
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// Uses looping noise buffer for seamless continuous playback
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// Uses cached looping noise buffer for seamless continuous playback
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startTapeWindLoop() {
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this.init();
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@ -304,22 +341,10 @@ const SoundEffects = {
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this.stopTapeWindLoop();
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const now = this.ctx.currentTime;
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const sampleRate = this.ctx.sampleRate;
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// Create 1 second of loopable noise
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const bufferSize = sampleRate * 1;
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const noiseBuffer = this.ctx.createBuffer(1, bufferSize, sampleRate);
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const output = noiseBuffer.getChannelData(0);
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// Generate noise with amplitude modulation
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for (let i = 0; i < bufferSize; i++) {
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const noise = Math.random() * 2 - 1;
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const wobble = 1 + 0.1 * Math.sin(i / sampleRate * 20 * Math.PI * 2);
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output[i] = noise * wobble;
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}
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// Use cached tape wind noise buffer
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this.tapeWindSource = this.ctx.createBufferSource();
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this.tapeWindSource.buffer = noiseBuffer;
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this.tapeWindSource.buffer = this.tapeWindNoiseBuffer;
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this.tapeWindSource.loop = true;
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// Bandpass filter for tape character
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@ -611,22 +636,49 @@ lightningBtn.addEventListener('click', () => {
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// ========================================
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// TITLE SCROLL ANIMATION (JavaScript controlled bounce)
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// Uses requestAnimationFrame for better performance
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// Moves 1px at a time, bounces at edges, pauses with player
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// ========================================
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let titleScrollPosition = 0;
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let titleScrollDirection = 1; // 1 = moving left (text shifts left), -1 = moving right
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let titleScrollInterval = null;
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let titleScrollRAF = null;
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let titleScrollLastTime = 0;
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const SCROLL_SPEED = 333; // milliseconds between 1px moves (1 second per ~3 pixels)
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// Cached dimensions - updated only when track changes or on resize
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let cachedContainerWidth = 0;
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let cachedTextWidth = 0;
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let cachedMaxScroll = 0;
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let cachedTextLonger = false;
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/**
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* Cache the container and text dimensions for title scroll
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* Call this when track changes or window resizes
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*/
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function cacheTitleDimensions() {
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cachedContainerWidth = trackName.offsetWidth;
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cachedTextWidth = trackNameInner.offsetWidth;
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cachedTextLonger = cachedTextWidth > cachedContainerWidth;
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// Calculate max scroll
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if (cachedTextLonger) {
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cachedMaxScroll = cachedTextWidth - cachedContainerWidth;
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} else {
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cachedMaxScroll = cachedContainerWidth - cachedTextWidth;
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}
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}
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function startTitleScroll() {
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if (titleScrollInterval) return; // Already scrolling
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titleScrollInterval = setInterval(updateTitleScroll, SCROLL_SPEED);
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if (titleScrollRAF) return; // Already scrolling
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cacheTitleDimensions();
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titleScrollLastTime = performance.now();
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titleScrollRAF = requestAnimationFrame(titleScrollLoop);
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}
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function stopTitleScroll() {
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if (titleScrollInterval) {
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clearInterval(titleScrollInterval);
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titleScrollInterval = null;
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if (titleScrollRAF) {
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cancelAnimationFrame(titleScrollRAF);
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titleScrollRAF = null;
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}
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}
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@ -635,46 +687,52 @@ function resetTitleScroll() {
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titleScrollPosition = 0;
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titleScrollDirection = 1;
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trackNameInner.style.left = '0px';
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cacheTitleDimensions();
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}
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/**
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* RAF-based scroll loop - tracks elapsed time to maintain consistent speed
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*/
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function titleScrollLoop(currentTime) {
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const elapsed = currentTime - titleScrollLastTime;
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// Only update position when enough time has passed (maintains same speed as before)
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if (elapsed >= SCROLL_SPEED) {
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titleScrollLastTime = currentTime - (elapsed % SCROLL_SPEED);
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updateTitleScroll();
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}
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titleScrollRAF = requestAnimationFrame(titleScrollLoop);
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}
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function updateTitleScroll() {
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const containerWidth = trackName.offsetWidth;
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const textWidth = trackNameInner.offsetWidth;
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// Calculate max scroll - text scrolls until its right edge hits container's right edge
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// If text is shorter than container, scroll until text's left edge hits container's right edge
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let maxScroll;
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if (textWidth > containerWidth) {
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// Text is longer - scroll until right edge of text reaches right edge of container
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maxScroll = textWidth - containerWidth;
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} else {
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// Text is shorter - scroll across the container width but keep text visible
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// Text starts at left (0), scrolls right until left edge is at (containerWidth - textWidth)
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maxScroll = containerWidth - textWidth;
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}
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// Move 1px in current direction
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titleScrollPosition += titleScrollDirection;
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// Bounce at edges
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if (titleScrollPosition >= maxScroll) {
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titleScrollPosition = maxScroll;
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if (titleScrollPosition >= cachedMaxScroll) {
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titleScrollPosition = cachedMaxScroll;
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titleScrollDirection = -1; // Start moving back
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} else if (titleScrollPosition <= 0) {
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titleScrollPosition = 0;
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titleScrollDirection = 1; // Start moving forward
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}
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// Apply position
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// If text is longer: shift text LEFT (negative value) so we see the end
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// If text is shorter: shift text RIGHT (positive value) to scroll across display
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if (textWidth > containerWidth) {
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// Apply position using cached text length comparison
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if (cachedTextLonger) {
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trackNameInner.style.left = -titleScrollPosition + 'px';
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} else {
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trackNameInner.style.left = titleScrollPosition + 'px';
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}
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}
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// Recache dimensions on window resize
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window.addEventListener('resize', () => {
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if (titleScrollRAF) {
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cacheTitleDimensions();
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}
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});
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// ========================================
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// AUDIO LOADING HELPERS - START
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// Unified helpers for loading tracks and waiting for audio ready
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@ -1138,11 +1196,27 @@ function setTapeSizesAtProgress(progress) {
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resetTapeSizes();
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// Update time display and tape sizes
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// Throttle timeupdate for better performance
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let lastTimeUpdateTime = 0;
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let lastFormattedTime = '';
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const TIME_UPDATE_THROTTLE = 200; // Update at most 5 times per second
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// Update time display and tape sizes (throttled)
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audio.addEventListener('timeupdate', () => {
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const now = performance.now();
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if (now - lastTimeUpdateTime < TIME_UPDATE_THROTTLE) return;
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lastTimeUpdateTime = now;
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const current = formatTime(audio.currentTime);
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const duration = formatTime(audio.duration);
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timeDisplay.textContent = `${current} / ${duration}`;
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const formatted = `${current} / ${duration}`;
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// Skip DOM update if time display hasn't changed
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if (formatted !== lastFormattedTime) {
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lastFormattedTime = formatted;
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timeDisplay.textContent = formatted;
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}
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updateTapeSizes();
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});
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