cassette-player/index.html
2026-01-17 10:17:24 -05:00

1944 lines
71 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>16-Bit Cassette Player</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background: linear-gradient(180deg, #0a0a0a 0%, #1a1a1a 100%);
font-family: 'Courier New', monospace;
image-rendering: pixelated;
}
.player {
width: 600px;
background: linear-gradient(145deg, #2a2a2a 0%, #1a1a1a 50%, #0f0f0f 100%);
border: 8px solid #0a0a0a;
box-shadow:
inset 0 0 0 2px #3a3a3a,
inset 0 0 50px rgba(0,0,0,0.9),
0 30px 60px rgba(0,0,0,0.8),
5px 5px 0 rgba(0,0,0,0.3);
/* Extra top padding to accommodate eject/lightning buttons */
padding: 60px 30px 30px 30px;
position: relative;
transform: perspective(1000px) rotateX(1deg);
}
/* Heavy damage and scratches */
.player::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-image:
linear-gradient(45deg, transparent 48%, rgba(255,255,255,0.03) 49%, rgba(255,255,255,0.03) 51%, transparent 52%),
linear-gradient(-45deg, transparent 48%, rgba(0,0,0,0.4) 49%, rgba(0,0,0,0.4) 51%, transparent 52%),
repeating-linear-gradient(90deg, transparent, transparent 3px, rgba(0,0,0,0.5) 3px, rgba(0,0,0,0.5) 4px),
url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" width="200" height="200"><filter id="noise"><feTurbulence type="fractalNoise" baseFrequency="2.5" numOctaves="6" /></filter><rect width="200" height="200" filter="url(%23noise)" opacity="0.4"/></svg>');
pointer-events: none;
opacity: 0.8;
mix-blend-mode: overlay;
}
/* Rust and corrosion patches */
.player::after {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-image:
radial-gradient(ellipse at 20% 30%, rgba(139, 69, 19, 0.3) 0%, transparent 40%),
radial-gradient(ellipse at 80% 70%, rgba(101, 67, 33, 0.2) 0%, transparent 35%),
radial-gradient(ellipse at 60% 10%, rgba(120, 81, 45, 0.25) 0%, transparent 30%),
radial-gradient(ellipse at 10% 90%, rgba(139, 90, 43, 0.2) 0%, transparent 40%);
pointer-events: none;
}
/* Eject button - positioned top-left of player */
.eject-btn {
position: absolute;
top: 15px;
left: 30px;
width: 50px;
height: 35px;
background: linear-gradient(180deg, #3a3a3a 0%, #1a1a1a 100%);
border: 4px solid #0a0a0a;
cursor: pointer;
box-shadow:
inset 0 -3px 0 rgba(0,0,0,0.5),
inset 2px 0 0 rgba(80, 50, 20, 0.3),
0 3px 6px rgba(0,0,0,0.6);
transition: all 0.1s;
display: flex;
align-items: center;
justify-content: center;
}
/* Lightning button - positioned top-right of player */
.lightning-btn {
position: absolute;
top: 15px;
right: 30px;
width: 50px;
height: 35px;
background: linear-gradient(180deg, #3a3a3a 0%, #1a1a1a 100%);
border: 4px solid #0a0a0a;
cursor: pointer;
box-shadow:
inset 0 -3px 0 rgba(0,0,0,0.5),
inset 2px 0 0 rgba(80, 50, 20, 0.3),
0 3px 6px rgba(0,0,0,0.6);
transition: all 0.1s;
display: flex;
align-items: center;
justify-content: center;
font-size: 18px;
color: #cc8800;
text-shadow: 0 0 3px rgba(255, 170, 0, 0.3);
}
.lightning-btn::before,
.lightning-btn::after {
content: none;
}
.lightning-btn:active,
.eject-btn:active {
transform: translateY(2px);
box-shadow:
inset 0 -1px 0 rgba(0,0,0,0.5),
0 1px 3px rgba(0,0,0,0.6);
}
/* Eject icon: triangle pointing up */
.eject-btn::before {
content: '';
width: 0;
height: 0;
border-left: 8px solid transparent;
border-right: 8px solid transparent;
border-bottom: 10px solid #666;
position: absolute;
top: 6px;
filter: drop-shadow(0 0 2px rgba(255, 0, 255, 0.3));
}
/* Eject icon: bar underneath triangle */
.eject-btn::after {
content: '';
position: absolute;
bottom: 6px;
width: 18px;
height: 3px;
background: #666;
}
.eject-btn:active {
transform: translateY(2px);
box-shadow:
inset 0 -1px 0 rgba(0,0,0,0.5),
0 1px 3px rgba(0,0,0,0.6);
}
.display {
background: linear-gradient(180deg, #0a1a0a 0%, #050f05 100%);
border: 4px solid #000;
padding: 15px;
/* Spacing: top margin matches bottom margin for symmetry with buttons above */
margin-top: 15px;
margin-bottom: 25px;
box-shadow:
inset 0 0 30px rgba(0,0,0,0.9),
inset 0 0 5px rgba(0,255,0,0.1);
position: relative;
overflow: hidden;
}
/* Cracked display effect */
.display::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-image:
linear-gradient(120deg, transparent 0%, transparent 48%, rgba(255,255,255,0.05) 48.5%, transparent 49%),
linear-gradient(60deg, transparent 0%, transparent 68%, rgba(255,255,255,0.03) 68.5%, transparent 69%),
repeating-linear-gradient(0deg, transparent, transparent 2px, rgba(0,0,0,0.6) 2px, rgba(0,0,0,0.6) 3px);
pointer-events: none;
}
/* Flickering scanlines */
.display::after {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: repeating-linear-gradient(0deg, transparent, transparent 1px, rgba(0,0,0,0.5) 1px, rgba(0,0,0,0.5) 2px);
pointer-events: none;
animation: flicker 4s infinite;
}
@keyframes flicker {
0%, 100% { opacity: 0.8; }
50% { opacity: 0.6; }
51% { opacity: 1; }
52% { opacity: 0.7; }
}
/* Track name text - scrolls when playing (JS controlled) */
.display-text {
color: #00ff00;
font-size: 18px;
text-shadow:
0 0 10px #00ff00,
0 0 20px #00ff00,
0 0 30px #00ff00;
letter-spacing: 2px;
margin-bottom: 10px;
position: relative;
z-index: 1;
white-space: nowrap;
overflow: hidden;
}
/* Inner span - position controlled by JavaScript for bounce effect */
.display-text-inner {
display: inline-block;
position: relative;
left: 0;
}
.time-display {
color: #00ff00;
font-size: 24px;
font-weight: bold;
text-shadow:
0 0 10px #00ff00,
0 0 20px #00ff00;
letter-spacing: 3px;
position: relative;
z-index: 1;
}
.cassette {
background: linear-gradient(180deg, #2a2a2a 0%, #1a1a1a 50%, #0f0f0f 100%);
border: 6px solid #000;
border-radius: 4px;
padding: 20px;
margin-bottom: 30px;
position: relative;
box-shadow:
inset 0 0 40px rgba(0,0,0,0.9),
inset 5px 5px 20px rgba(0,0,0,0.8);
transform: perspective(800px) rotateX(2deg);
/* Prevent text selection during reel drag */
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
/* Damage on cassette housing */
.cassette::before {
content: '';
position: absolute;
top: 10px;
right: 20px;
width: 40px;
height: 30px;
background: radial-gradient(ellipse, rgba(255, 0, 255, 0.2) 0%, transparent 70%);
border: 2px solid rgba(255, 0, 255, 0.3);
border-radius: 3px;
pointer-events: none;
}
.cassette::after {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-image:
url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100"><filter id="grime"><feTurbulence type="fractalNoise" baseFrequency="3" numOctaves="4" /></filter><rect width="100" height="100" filter="url(%23grime)" opacity="0.15"/></svg>');
pointer-events: none;
border-radius: 4px;
mix-blend-mode: multiply;
}
.cassette-label {
background: linear-gradient(180deg, #d0d0d0 0%, #a0a0a0 100%);
border: 3px solid #000;
padding: 15px;
text-align: center;
margin-bottom: 20px;
font-size: 14px;
color: #1a1a1a;
font-weight: bold;
box-shadow:
inset 0 0 30px rgba(0,0,0,0.3),
inset 3px 3px 10px rgba(0,0,0,0.4);
position: relative;
overflow: hidden;
/* Prevent text selection during reel drag */
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
/* Faded neon cyan showing through wear */
.cassette-label::before {
content: '';
position: absolute;
top: 5px;
left: 10px;
width: 50px;
height: 20px;
background: linear-gradient(90deg, transparent, rgba(0, 255, 255, 0.4), transparent);
pointer-events: none;
filter: blur(2px);
}
/* Faded magenta showing through wear */
.cassette-label::after {
content: '';
position: absolute;
bottom: 8px;
right: 15px;
width: 40px;
height: 15px;
background: linear-gradient(90deg, transparent, rgba(255, 0, 255, 0.3), transparent);
pointer-events: none;
filter: blur(2px);
}
.reel {
width: 80px;
height: 80px;
border: 1px solid #000;
border-radius: 50%;
background: #0a0a0a;
position: absolute;
top: 50%;
transform: translateY(-50%);
box-shadow:
inset 0 0 20px rgba(0,0,0,0.9),
inset 0 0 5px rgba(139, 69, 19, 0.3);
/* Prevent text selection during drag */
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
cursor: ns-resize;
}
.reel-left {
left: 30px;
}
.reel-right {
right: 30px;
}
.tape-wound {
position: absolute;
/* Center using top/left 50% with transform */
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
border-radius: 50%;
/* Darker tape color */
background: linear-gradient(135deg, #1a1815 0%, #0f0d0a 50%, #050403 100%);
box-shadow:
inset 0 0 10px rgba(0,0,0,0.9),
0 0 3px rgba(0,0,0,0.7);
z-index: 1;
/* Size controlled by JavaScript via CSS custom property */
width: var(--tape-size, 72px);
height: var(--tape-size, 72px);
/* Prevent text selection during drag */
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
cursor: ns-resize;
}
.tape-wound.spinning {
animation: spinTape 2s linear infinite;
}
@keyframes spinTape {
from { transform: translate(-50%, -50%) rotate(0deg); }
to { transform: translate(-50%, -50%) rotate(360deg); }
}
.reel-inner {
width: 60px;
height: 60px;
border-radius: 50%;
background: conic-gradient(
from 0deg,
#2a2a2a 0deg 45deg,
#1a1a1a 45deg 90deg,
#2a2a2a 90deg 135deg,
#1a1a1a 135deg 180deg,
#2a2a2a 180deg 225deg,
#1a1a1a 225deg 270deg,
#2a2a2a 270deg 315deg,
#1a1a1a 315deg 360deg
);
box-shadow: inset 0 0 10px rgba(0,0,0,0.8);
z-index: 2;
/* Center the spool within the reel container */
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
.reel-inner.spinning {
animation: spinSpool 2s linear infinite;
}
@keyframes spinSpool {
from { transform: translate(-50%, -50%) rotate(0deg); }
to { transform: translate(-50%, -50%) rotate(360deg); }
}
.reel-inner.spinning {
animation: spinSpool 2s linear infinite;
}
.tape-window {
position: relative;
width: 380px;
height: 80px;
margin: 0 auto;
background: rgba(60, 30, 10, 0.4);
border: 3px solid #000;
box-shadow: inset 0 0 15px rgba(0,0,0,0.9);
overflow: hidden;
}
.controls {
display: flex;
justify-content: center;
gap: 15px;
margin-bottom: 20px;
}
.btn {
width: 70px;
height: 70px;
border: 5px solid #000;
background: linear-gradient(180deg, #2a2a2a 0%, #1a1a1a 100%);
cursor: pointer;
position: relative;
box-shadow:
inset 0 -4px 0 rgba(0,0,0,0.5),
inset 0 0 10px rgba(0,0,0,0.6),
0 4px 8px rgba(0,0,0,0.6);
transition: all 0.1s;
}
.btn:active {
transform: translateY(2px);
box-shadow:
inset 0 -2px 0 rgba(0,0,0,0.5),
0 2px 4px rgba(0,0,0,0.6);
}
.btn::before {
content: '';
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
/* Worn colored icons on buttons */
.btn-prev::before {
width: 0;
height: 0;
border-right: 12px solid #00a0a0;
border-top: 8px solid transparent;
border-bottom: 8px solid transparent;
margin-right: 8px;
filter: drop-shadow(0 0 3px rgba(0, 255, 255, 0.4));
opacity: 0.7;
}
.btn-prev::after {
content: '';
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 3px;
height: 16px;
background: #00a0a0;
margin-left: -12px;
opacity: 0.7;
}
.btn-play::before {
width: 0;
height: 0;
border-left: 20px solid #00aa00;
border-top: 12px solid transparent;
border-bottom: 12px solid transparent;
margin-left: 3px;
filter: drop-shadow(0 0 3px rgba(0, 255, 0, 0.3));
opacity: 0.8;
}
.btn-pause::before {
width: 20px;
height: 24px;
border-left: 7px solid #cc8800;
border-right: 7px solid #cc8800;
filter: drop-shadow(0 0 3px rgba(255, 170, 0, 0.3));
opacity: 0.7;
}
.btn-stop::before {
width: 20px;
height: 20px;
background: #aa0000;
filter: drop-shadow(0 0 3px rgba(255, 0, 0, 0.3));
opacity: 0.7;
}
.btn-next::before {
width: 0;
height: 0;
border-left: 12px solid #00a0a0;
border-top: 8px solid transparent;
border-bottom: 8px solid transparent;
margin-left: -8px;
filter: drop-shadow(0 0 3px rgba(0, 255, 255, 0.4));
opacity: 0.7;
}
.btn-next::after {
content: '';
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 3px;
height: 16px;
background: #00a0a0;
margin-left: 12px;
opacity: 0.7;
}
.volume-control {
display: flex;
align-items: center;
justify-content: center;
gap: 15px;
}
.volume-label {
color: #00ff00;
font-size: 16px;
text-shadow:
0 0 5px #00ff00,
0 0 10px #00ff00;
opacity: 0.9;
}
input[type="range"] {
-webkit-appearance: none;
appearance: none;
width: 200px;
height: 12px;
background: linear-gradient(180deg, #1a1a1a 0%, #0a0a0a 100%);
border: 3px solid #000;
box-shadow:
inset 0 0 10px rgba(0,0,0,0.8),
inset 0 0 5px rgba(139, 69, 19, 0.2);
}
input[type="range"]::-webkit-slider-thumb {
-webkit-appearance: none;
width: 24px;
height: 24px;
background: linear-gradient(145deg, #00ff00 0%, #00aa00 100%);
border: 3px solid #000;
cursor: pointer;
box-shadow:
0 0 10px rgba(0, 255, 0, 0.5),
inset 0 -2px 5px rgba(0,0,0,0.4);
}
input[type="range"]::-moz-range-thumb {
width: 24px;
height: 24px;
background: linear-gradient(145deg, #00ff00 0%, #00aa00 100%);
border: 3px solid #000;
cursor: pointer;
box-shadow:
0 0 10px rgba(0, 255, 0, 0.5),
inset 0 -2px 5px rgba(0,0,0,0.4);
}
.video-overlay {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: #000;
z-index: 1000;
justify-content: center;
align-items: center;
}
.video-overlay.active {
display: flex;
}
.video-overlay video {
width: 100%;
height: 100%;
object-fit: contain;
}
.close-video {
position: absolute;
top: 20px;
right: 20px;
width: 40px;
height: 40px;
background: rgba(0,0,0,0.8);
border: 2px solid #fff;
color: #fff;
font-size: 24px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
z-index: 1003;
text-shadow: none;
}
.close-video:hover {
background: rgba(0,0,0,0.9);
border-color: #fff;
box-shadow: 0 0 20px rgba(255, 255, 255, 0.5);
}
/* ========================================
ALBY LIGHTNING PANEL STYLES - START
Panel overlay and slide-in panel for Lightning payments
Styled to match the cassette player's retro 16-bit aesthetic
======================================== */
/* Semi-transparent backdrop overlay - click to close panel */
.alby-overlay {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: rgba(0, 0, 0, 0.7);
z-index: 1000;
}
.alby-overlay.active {
display: block;
}
/* Main floating modal container */
.alby-panel {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%) scale(0.9);
opacity: 0;
width: 380px;
max-height: 90vh;
background: linear-gradient(145deg, #2a2a2a 0%, #1a1a1a 50%, #0f0f0f 100%);
border: 6px solid #0a0a0a;
border-radius: 8px;
box-shadow:
inset 0 0 0 2px #3a3a3a,
inset 0 0 50px rgba(0,0,0,0.9),
0 20px 60px rgba(0,0,0,0.8);
z-index: 1001;
transition: transform 0.2s ease-out, opacity 0.2s ease-out;
overflow-y: auto;
font-family: 'Courier New', monospace;
pointer-events: none;
}
.alby-panel.active {
transform: translate(-50%, -50%) scale(1);
opacity: 1;
pointer-events: auto;
}
/* Noise texture overlay for worn appearance */
.alby-panel::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-image:
url('data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" width="200" height="200"><filter id="noise"><feTurbulence type="fractalNoise" baseFrequency="2.5" numOctaves="6" /></filter><rect width="200" height="200" filter="url(%23noise)" opacity="0.4"/></svg>');
pointer-events: none;
opacity: 0.5;
mix-blend-mode: overlay;
}
/* Panel header with amber Lightning accent */
.alby-panel-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 20px;
background: linear-gradient(180deg, #1a1a1a 0%, #0f0f0f 100%);
border-bottom: 4px solid #000;
border-radius: 4px 4px 0 0;
position: relative;
}
.alby-panel-title {
color: #cc8800;
font-size: 18px;
font-weight: bold;
text-shadow:
0 0 10px rgba(255, 170, 0, 0.5),
0 0 20px rgba(255, 170, 0, 0.3);
letter-spacing: 2px;
display: flex;
align-items: center;
gap: 10px;
}
.alby-panel-title .lightning-icon {
font-size: 20px;
}
/* Close button styled like cassette buttons */
.alby-close-btn {
width: 36px;
height: 36px;
background: linear-gradient(180deg, #3a3a3a 0%, #1a1a1a 100%);
border: 3px solid #000;
color: #666;
font-size: 18px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
box-shadow:
inset 0 -2px 0 rgba(0,0,0,0.5),
0 2px 4px rgba(0,0,0,0.6);
transition: all 0.1s;
}
.alby-close-btn:hover {
color: #aa0000;
}
.alby-close-btn:active {
transform: translateY(2px);
box-shadow:
inset 0 -1px 0 rgba(0,0,0,0.5),
0 1px 2px rgba(0,0,0,0.6);
}
/* Panel body content area */
.alby-panel-body {
padding: 20px;
position: relative;
}
/* Section labels with green CRT glow */
.alby-label {
color: #00ff00;
font-size: 14px;
text-shadow:
0 0 5px #00ff00,
0 0 10px #00ff00;
letter-spacing: 2px;
margin-bottom: 8px;
opacity: 0.9;
}
/* Lightning address display - styled like cassette display */
.alby-address-box {
background: linear-gradient(180deg, #0a1a0a 0%, #050f05 100%);
border: 3px solid #000;
padding: 12px;
margin-bottom: 15px;
box-shadow:
inset 0 0 20px rgba(0,0,0,0.9),
inset 0 0 5px rgba(255, 170, 0, 0.1);
position: relative;
}
/* Scanlines effect on address box */
.alby-address-box::after {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: repeating-linear-gradient(0deg, transparent, transparent 1px, rgba(0,0,0,0.4) 1px, rgba(0,0,0,0.4) 2px);
pointer-events: none;
}
.alby-address {
color: #cc8800;
font-size: 15px;
text-shadow: 0 0 8px rgba(255, 170, 0, 0.5);
word-break: break-all;
position: relative;
z-index: 1;
}
/* Node ID styled as terminal text */
.alby-node-id {
color: #00ff00;
font-size: 9px;
text-shadow: 0 0 5px rgba(0, 255, 0, 0.3);
word-break: break-all;
margin-top: 10px;
opacity: 0.7;
position: relative;
z-index: 1;
}
/* Divider line */
.alby-divider {
height: 2px;
background: linear-gradient(90deg, transparent, #333, transparent);
margin: 20px 0;
}
/* Amount controls container */
.alby-amount-controls {
display: flex;
align-items: center;
gap: 10px;
margin-bottom: 15px;
}
/* Increment/decrement buttons styled like cassette buttons */
.alby-btn {
width: 40px;
height: 40px;
background: linear-gradient(180deg, #2a2a2a 0%, #1a1a1a 100%);
border: 3px solid #000;
color: #00ff00;
font-size: 20px;
font-weight: bold;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
box-shadow:
inset 0 -3px 0 rgba(0,0,0,0.5),
0 3px 6px rgba(0,0,0,0.6);
transition: all 0.1s;
text-shadow: 0 0 5px rgba(0, 255, 0, 0.5);
}
.alby-btn:hover {
text-shadow: 0 0 10px rgba(0, 255, 0, 0.8);
}
.alby-btn:active {
transform: translateY(2px);
box-shadow:
inset 0 -1px 0 rgba(0,0,0,0.5),
0 1px 3px rgba(0,0,0,0.6);
}
/* Amount input styled like CRT display */
.alby-input {
flex: 1;
background: linear-gradient(180deg, #0a1a0a 0%, #050f05 100%);
border: 3px solid #000;
padding: 10px;
color: #00ff00;
font-family: 'Courier New', monospace;
font-size: 20px;
text-align: center;
text-shadow: 0 0 10px #00ff00;
box-shadow: inset 0 0 15px rgba(0,0,0,0.9);
outline: none;
}
.alby-input:focus {
box-shadow:
inset 0 0 15px rgba(0,0,0,0.9),
0 0 5px rgba(0, 255, 0, 0.3);
}
/* Remove spinner arrows from number input */
.alby-input::-webkit-outer-spin-button,
.alby-input::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
.alby-input[type=number] {
-moz-appearance: textfield;
appearance: textfield;
}
/* Memo textarea styled like CRT */
.alby-textarea {
width: 100%;
background: linear-gradient(180deg, #0a1a0a 0%, #050f05 100%);
border: 3px solid #000;
padding: 12px;
color: #00ff00;
font-family: 'Courier New', monospace;
font-size: 16px;
text-shadow: 0 0 5px rgba(0, 255, 0, 0.5);
box-shadow: inset 0 0 15px rgba(0,0,0,0.9);
resize: none;
outline: none;
min-height: 80px;
}
.alby-textarea:focus {
box-shadow:
inset 0 0 15px rgba(0,0,0,0.9),
0 0 5px rgba(0, 255, 0, 0.3);
}
/* Character count display */
.alby-char-count {
color: #00ff00;
font-size: 10px;
text-shadow: 0 0 3px rgba(0, 255, 0, 0.3);
text-align: right;
margin-top: 5px;
opacity: 0.7;
}
/* Main boost button - amber Lightning theme */
.alby-boost-btn {
width: 100%;
padding: 15px 20px;
margin-top: 20px;
background: linear-gradient(180deg, #cc8800 0%, #996600 100%);
border: 4px solid #000;
color: #000;
font-family: 'Courier New', monospace;
font-size: 18px;
font-weight: bold;
letter-spacing: 2px;
cursor: pointer;
box-shadow:
inset 0 -4px 0 rgba(0,0,0,0.3),
0 0 15px rgba(255, 170, 0, 0.3),
0 4px 8px rgba(0,0,0,0.6);
transition: all 0.1s;
display: flex;
align-items: center;
justify-content: center;
gap: 10px;
}
.alby-boost-btn:hover {
box-shadow:
inset 0 -4px 0 rgba(0,0,0,0.3),
0 0 25px rgba(255, 170, 0, 0.5),
0 4px 8px rgba(0,0,0,0.6);
}
.alby-boost-btn:active {
transform: translateY(2px);
box-shadow:
inset 0 -2px 0 rgba(0,0,0,0.3),
0 0 15px rgba(255, 170, 0, 0.3),
0 2px 4px rgba(0,0,0,0.6);
}
/* Hide the simple-boost default styling, we use our own button */
simple-boost {
position: absolute !important;
width: 1px !important;
height: 1px !important;
opacity: 0 !important;
overflow: hidden !important;
pointer-events: none !important;
}
/* ========================================
ALBY LIGHTNING PANEL STYLES - END
======================================== */
</style>
</head>
<body>
<div class="player">
<button class="eject-btn" id="ejectBtn" title="Eject"></button>
<button class="lightning-btn" id="lightningBtn" title="Menu">&#9889;</button>
<div class="display">
<!-- Track name with inner span for marquee scrolling -->
<div class="display-text" id="trackName"><span class="display-text-inner" id="trackNameInner">TRACK 1</span></div>
<div class="time-display" id="timeDisplay">00:00 / 00:00</div>
</div>
<div class="cassette">
<div class="cassette-label">ECHO REALITY</div>
<div class="tape-window">
<div class="reel reel-left" id="reelContainerLeft">
<div class="tape-wound" id="tapeLeft"></div>
<div class="reel-inner" id="reelLeft"></div>
</div>
<div class="reel reel-right" id="reelContainerRight">
<div class="tape-wound" id="tapeRight"></div>
<div class="reel-inner" id="reelRight"></div>
</div>
</div>
</div>
<div class="controls">
<button class="btn btn-prev" id="prevBtn"></button>
<button class="btn btn-play" id="playBtn"></button>
<button class="btn btn-pause" id="pauseBtn"></button>
<button class="btn btn-stop" id="stopBtn"></button>
<button class="btn btn-next" id="nextBtn"></button>
</div>
<div class="volume-control">
<span class="volume-label">VOL</span>
<input type="range" id="volumeSlider" min="0" max="100" value="70">
</div>
</div>
<div class="video-overlay" id="videoOverlay">
<button class="close-video" id="closeVideo">&times;</button>
<video id="videoPlayer" autoplay></video>
</div>
<!-- ========================================
ALBY LIGHTNING PANEL - START
Slide-out panel for Lightning payments/boosts
Triggered by the lightning button (&#9889;) on the player
======================================== -->
<!-- Backdrop overlay - clicking closes the panel -->
<div class="alby-overlay" id="albyOverlay"></div>
<!-- Main panel container -->
<div class="alby-panel" id="albyPanel">
<!-- Panel header with title and close button -->
<div class="alby-panel-header">
<div class="alby-panel-title">
<span class="lightning-icon">&#9889;</span>
<span>LIGHTNING BOOST</span>
</div>
<button class="alby-close-btn" id="albyCloseBtn" title="Close">&times;</button>
</div>
<!-- Panel body content -->
<div class="alby-panel-body">
<!-- Lightning address display section -->
<div class="alby-label">LIGHTNING ADDRESS</div>
<div class="alby-address-box">
<div class="alby-address">hyperspaceout@getalby.com</div>
<div class="alby-node-id">NODE: 0325ab94e785e40877fe7421ec9a523bbb6021663dfb5c18987f40e17d5d507921</div>
</div>
<div class="alby-divider"></div>
<!-- Amount input with increment/decrement controls -->
<div class="alby-label">AMOUNT (USD)</div>
<div class="alby-amount-controls">
<button class="alby-btn" id="albyDecrementBtn" title="Decrease">-</button>
<input type="number" class="alby-input" id="albyAmount" value="1.0" min="0.1" step="0.1">
<button class="alby-btn" id="albyIncrementBtn" title="Increase">+</button>
</div>
<!-- Memo textarea -->
<div class="alby-label">MEMO</div>
<textarea class="alby-textarea" id="albyMemo" maxlength="400" placeholder="Your message..."></textarea>
<div class="alby-char-count"><span id="albyCharCount">0</span>/400</div>
<!-- Boost button - triggers simple-boost payment -->
<button class="alby-boost-btn" id="albyBoostBtn">
<span>&#9889;</span>
<span>BOOST $<span id="albyDisplayAmount">1.00</span></span>
</button>
<!-- Hidden simple-boost component - handles actual Lightning payment -->
<simple-boost
id="albySimpleBoost"
noconfetti
memo=""
currency="usd"
amount="1.0"
address="hyperspaceout@getalby.com">
</simple-boost>
</div>
</div>
<!-- Load simple-boost web component for Lightning payments -->
<script type="module" src="https://esm.sh/simple-boost@latest" defer></script>
<!-- ALBY LIGHTNING PANEL - END -->
<audio id="audio"></audio>
<script>
const playlist = [
{ url: 'https://feed.falsefinish.club/Echo%20Reality/PINK%20FLIGHT/MP3%20BOUNCE/01.%20PINK%20FLIGHT%20ATTENDANT.mp3', name: 'TRACK 1 - PINK FLIGHT ATTENDANT' },
{ url: 'https://feed.falsefinish.club/Echo%20Reality/PINK%20FLIGHT/MP3%20BOUNCE/02.%20NOW.mp3', name: 'TRACK 2 - NOW' },
{ url: 'https://feed.falsefinish.club/Echo%20Reality/PINK%20FLIGHT/MP3%20BOUNCE/03.%20MAZES.mp3', name: 'TRACK 3 - MAZES' },
{ url: 'https://feed.falsefinish.club/Echo%20Reality/PINK%20FLIGHT/MP3%20BOUNCE/04.%20FAMILY%20MAN.mp3', name: 'TRACK 4 - FAMILY MAN' },
{ url: 'https://feed.falsefinish.club/Echo%20Reality/PINK%20FLIGHT/MP3%20BOUNCE/05.%20TOLLBOOTH%20SAINTS.mp3', name: 'TRACK 5 - TOLLBOOTH SAINTS' }
];
let currentTrack = 0;
const videoUrl = 'https://feed.falsefinish.club/Echo%20Reality/PINK%20FLIGHT/MAZES%20HB.mp4';
const audio = document.getElementById('audio');
const playBtn = document.getElementById('playBtn');
const pauseBtn = document.getElementById('pauseBtn');
const stopBtn = document.getElementById('stopBtn');
const prevBtn = document.getElementById('prevBtn');
const nextBtn = document.getElementById('nextBtn');
const volumeSlider = document.getElementById('volumeSlider');
const timeDisplay = document.getElementById('timeDisplay');
const trackName = document.getElementById('trackName');
const trackNameInner = document.getElementById('trackNameInner');
const reelLeft = document.getElementById('reelLeft');
const reelRight = document.getElementById('reelRight');
const tapeLeft = document.getElementById('tapeLeft');
const tapeRight = document.getElementById('tapeRight');
const reelContainerLeft = document.getElementById('reelContainerLeft');
const reelContainerRight = document.getElementById('reelContainerRight');
// Tape size constants (in pixels)
const TAPE_MIN_SIZE = 62; // Minimum tape size (just larger than reel-inner)
const TAPE_MAX_SIZE = 166; // Maximum tape size (fills most of reel)
const ejectBtn = document.getElementById('ejectBtn');
const lightningBtn = document.getElementById('lightningBtn');
const videoOverlay = document.getElementById('videoOverlay');
const videoPlayer = document.getElementById('videoPlayer');
const closeVideo = document.getElementById('closeVideo');
// ========================================
// SOUND EFFECTS MODULE - START
// Web Audio API synthesized sounds for tactile feedback
// ========================================
const SoundEffects = {
ctx: null,
scrubOscillator: null,
scrubGain: null,
// Initialize AudioContext (must be called after user gesture)
init() {
if (!this.ctx) {
this.ctx = new (window.AudioContext || window.webkitAudioContext)();
}
// Resume if suspended (browser autoplay policy)
if (this.ctx.state === 'suspended') {
this.ctx.resume();
}
},
// Play a mechanical button click sound
playButtonClick() {
this.init();
const now = this.ctx.currentTime;
// Create nodes for the click sound
const clickOsc = this.ctx.createOscillator();
const clickGain = this.ctx.createGain();
const noiseGain = this.ctx.createGain();
// Low frequency "thunk" component (80-150Hz)
clickOsc.type = 'sine';
clickOsc.frequency.setValueAtTime(150, now);
clickOsc.frequency.exponentialRampToValueAtTime(80, now + 0.05);
// Gain envelope for the thunk - fast attack, quick decay
clickGain.gain.setValueAtTime(0.6, now);
clickGain.gain.exponentialRampToValueAtTime(0.01, now + 0.08);
clickOsc.connect(clickGain);
clickGain.connect(this.ctx.destination);
// High frequency "click" transient using noise
const bufferSize = this.ctx.sampleRate * 0.02; // 20ms of noise
const noiseBuffer = this.ctx.createBuffer(1, bufferSize, this.ctx.sampleRate);
const output = noiseBuffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
output[i] = Math.random() * 2 - 1;
}
const noise = this.ctx.createBufferSource();
noise.buffer = noiseBuffer;
// Bandpass filter to shape the noise into a click
const filter = this.ctx.createBiquadFilter();
filter.type = 'bandpass';
filter.frequency.value = 2000;
filter.Q.value = 1;
noiseGain.gain.setValueAtTime(0.35, now);
noiseGain.gain.exponentialRampToValueAtTime(0.01, now + 0.03);
noise.connect(filter);
filter.connect(noiseGain);
noiseGain.connect(this.ctx.destination);
// Start and stop
clickOsc.start(now);
clickOsc.stop(now + 0.1);
noise.start(now);
noise.stop(now + 0.03);
},
// Play tape wind/fast-forward sound for a specified duration
// Uses filtered noise to simulate tape rushing past heads
playTapeWind(direction = 'forward', duration = 0.5) {
this.init();
const now = this.ctx.currentTime;
// Create noise buffer for tape wind sound
const sampleRate = this.ctx.sampleRate;
const bufferSize = sampleRate * duration;
const noiseBuffer = this.ctx.createBuffer(1, bufferSize, sampleRate);
const output = noiseBuffer.getChannelData(0);
// Generate noise with slight amplitude modulation for realism
for (let i = 0; i < bufferSize; i++) {
// Base noise
const noise = Math.random() * 2 - 1;
// Subtle amplitude wobble to simulate motor variation
const wobble = 1 + 0.1 * Math.sin(i / sampleRate * 20 * Math.PI * 2);
output[i] = noise * wobble;
}
const noiseSource = this.ctx.createBufferSource();
noiseSource.buffer = noiseBuffer;
// Bandpass filter to shape noise into tape wind character
const filter = this.ctx.createBiquadFilter();
filter.type = 'bandpass';
filter.frequency.value = 1200; // Center frequency for tape hiss
filter.Q.value = 0.5; // Wide band for natural sound
// High shelf to add some brightness
const highShelf = this.ctx.createBiquadFilter();
highShelf.type = 'highshelf';
highShelf.frequency.value = 3000;
highShelf.gain.value = -6; // Reduce harshness
// Gain with envelope
const gainNode = this.ctx.createGain();
gainNode.gain.setValueAtTime(0, now);
gainNode.gain.linearRampToValueAtTime(0.07, now + 0.03); // Quick attack
gainNode.gain.setValueAtTime(0.07, now + duration - 0.05);
gainNode.gain.linearRampToValueAtTime(0, now + duration); // Fade out
// Connect chain
noiseSource.connect(filter);
filter.connect(highShelf);
highShelf.connect(gainNode);
gainNode.connect(this.ctx.destination);
// Start and stop
noiseSource.start(now);
noiseSource.stop(now + duration);
},
// Start continuous tape wind sound (for reel dragging)
// Uses looping noise buffer for seamless continuous playback
startTapeWindLoop() {
this.init();
// Stop any existing loop
this.stopTapeWindLoop();
const now = this.ctx.currentTime;
const sampleRate = this.ctx.sampleRate;
// Create 1 second of loopable noise
const bufferSize = sampleRate * 1;
const noiseBuffer = this.ctx.createBuffer(1, bufferSize, sampleRate);
const output = noiseBuffer.getChannelData(0);
// Generate noise with amplitude modulation
for (let i = 0; i < bufferSize; i++) {
const noise = Math.random() * 2 - 1;
const wobble = 1 + 0.1 * Math.sin(i / sampleRate * 20 * Math.PI * 2);
output[i] = noise * wobble;
}
this.tapeWindSource = this.ctx.createBufferSource();
this.tapeWindSource.buffer = noiseBuffer;
this.tapeWindSource.loop = true;
// Bandpass filter for tape character
const filter = this.ctx.createBiquadFilter();
filter.type = 'bandpass';
filter.frequency.value = 1200;
filter.Q.value = 0.5;
// High shelf to reduce harshness
const highShelf = this.ctx.createBiquadFilter();
highShelf.type = 'highshelf';
highShelf.frequency.value = 3000;
highShelf.gain.value = -6;
// Gain with fade in
this.tapeWindGain = this.ctx.createGain();
this.tapeWindGain.gain.setValueAtTime(0, now);
this.tapeWindGain.gain.linearRampToValueAtTime(0.07, now + 0.05);
// Connect chain
this.tapeWindSource.connect(filter);
filter.connect(highShelf);
highShelf.connect(this.tapeWindGain);
this.tapeWindGain.connect(this.ctx.destination);
this.tapeWindSource.start(now);
},
// Stop the continuous tape wind sound
stopTapeWindLoop() {
if (this.tapeWindGain && this.ctx) {
const now = this.ctx.currentTime;
this.tapeWindGain.gain.linearRampToValueAtTime(0, now + 0.1);
// Clean up after fade
const sourceToStop = this.tapeWindSource;
setTimeout(() => {
if (sourceToStop) {
try {
sourceToStop.stop();
} catch(e) {}
}
}, 150);
this.tapeWindSource = null;
this.tapeWindGain = null;
}
}
};
// ========================================
// SOUND EFFECTS MODULE - END
// ========================================
// ========================================
// BUTTON CLICK SOUNDS - Add to all buttons
// Uses mousedown for immediate tactile feedback
// ========================================
[playBtn, pauseBtn, stopBtn, prevBtn, nextBtn, ejectBtn, lightningBtn].forEach(btn => {
btn.addEventListener('mousedown', () => {
SoundEffects.playButtonClick();
});
});
// Lightning button - opens Alby Lightning panel
// (toggleAlbyPanel function defined in ALBY PANEL FUNCTIONALITY section below)
lightningBtn.addEventListener('click', () => {
toggleAlbyPanel();
});
// ========================================
// TITLE SCROLL ANIMATION (JavaScript controlled bounce)
// Moves 1px at a time, bounces at edges, pauses with player
// ========================================
let titleScrollPosition = 0;
let titleScrollDirection = 1; // 1 = moving left (text shifts left), -1 = moving right
let titleScrollInterval = null;
const SCROLL_SPEED = 333; // milliseconds between 1px moves (1 second per ~3 pixels)
function startTitleScroll() {
if (titleScrollInterval) return; // Already scrolling
titleScrollInterval = setInterval(updateTitleScroll, SCROLL_SPEED);
}
function stopTitleScroll() {
if (titleScrollInterval) {
clearInterval(titleScrollInterval);
titleScrollInterval = null;
}
}
function resetTitleScroll() {
stopTitleScroll();
titleScrollPosition = 0;
titleScrollDirection = 1;
trackNameInner.style.left = '0px';
}
function updateTitleScroll() {
const containerWidth = trackName.offsetWidth;
const textWidth = trackNameInner.offsetWidth;
// Calculate max scroll - text scrolls until its right edge hits container's right edge
// If text is shorter than container, scroll until text's left edge hits container's right edge
let maxScroll;
if (textWidth > containerWidth) {
// Text is longer - scroll until right edge of text reaches right edge of container
maxScroll = textWidth - containerWidth;
} else {
// Text is shorter - scroll across the container width but keep text visible
// Text starts at left (0), scrolls right until left edge is at (containerWidth - textWidth)
maxScroll = containerWidth - textWidth;
}
// Move 1px in current direction
titleScrollPosition += titleScrollDirection;
// Bounce at edges
if (titleScrollPosition >= maxScroll) {
titleScrollPosition = maxScroll;
titleScrollDirection = -1; // Start moving back
} else if (titleScrollPosition <= 0) {
titleScrollPosition = 0;
titleScrollDirection = 1; // Start moving forward
}
// Apply position
// If text is longer: shift text LEFT (negative value) so we see the end
// If text is shorter: shift text RIGHT (positive value) to scroll across display
if (textWidth > containerWidth) {
trackNameInner.style.left = -titleScrollPosition + 'px';
} else {
trackNameInner.style.left = titleScrollPosition + 'px';
}
}
// Load initial track
function loadTrack(index) {
currentTrack = index;
audio.src = playlist[index].url;
// Update the inner span for marquee scrolling
trackNameInner.textContent = playlist[index].name;
// Reset scroll position for new track
resetTitleScroll();
}
loadTrack(0);
// Set initial volume
audio.volume = 0.7;
// Play button
playBtn.addEventListener('click', () => {
audio.play();
reelLeft.classList.add('spinning');
reelRight.classList.add('spinning');
tapeLeft.classList.add('spinning');
tapeRight.classList.add('spinning');
startTitleScroll();
});
// Pause button - keeps title at current position
pauseBtn.addEventListener('click', () => {
audio.pause();
reelLeft.classList.remove('spinning');
reelRight.classList.remove('spinning');
tapeLeft.classList.remove('spinning');
tapeRight.classList.remove('spinning');
stopTitleScroll();
});
// Stop button - resets title to start position
stopBtn.addEventListener('click', () => {
audio.pause();
audio.currentTime = 0;
reelLeft.classList.remove('spinning');
reelRight.classList.remove('spinning');
tapeLeft.classList.remove('spinning');
tapeRight.classList.remove('spinning');
resetTitleScroll();
resetTapeSizes();
});
// Previous track (prev button with bar)
prevBtn.addEventListener('click', () => {
console.log('Prev button clicked');
const wasPlaying = !audio.paused;
// Play tape wind sound
SoundEffects.playTapeWind('forward', 0.5);
// Speed up audio to 4x during transition (if playing)
if (wasPlaying) {
audio.playbackRate = 4;
}
// Speed up reel animation during transition
reelLeft.style.animationDuration = '0.3s';
reelRight.style.animationDuration = '0.3s';
tapeLeft.style.animationDuration = '0.3s';
tapeRight.style.animationDuration = '0.3s';
reelLeft.classList.add('spinning');
reelRight.classList.add('spinning');
tapeLeft.classList.add('spinning');
tapeRight.classList.add('spinning');
// Delay before loading new track
setTimeout(() => {
// Reset animation speed and playback rate
reelLeft.style.animationDuration = '';
reelRight.style.animationDuration = '';
tapeLeft.style.animationDuration = '';
tapeRight.style.animationDuration = '';
audio.playbackRate = 1;
currentTrack = (currentTrack - 1 + playlist.length) % playlist.length;
audio.src = playlist[currentTrack].url;
trackNameInner.textContent = playlist[currentTrack].name;
resetTitleScroll(); // Reset title for new track
resetTapeSizes(); // Reset tape for new track
audio.load();
audio.oncanplay = function() {
if (wasPlaying) {
const playPromise = audio.play();
if (playPromise !== undefined) {
playPromise.then(() => {
reelLeft.classList.add('spinning');
reelRight.classList.add('spinning');
tapeLeft.classList.add('spinning');
tapeRight.classList.add('spinning');
startTitleScroll();
}).catch(e => console.log('Play failed:', e));
}
} else {
reelLeft.classList.remove('spinning');
reelRight.classList.remove('spinning');
tapeLeft.classList.remove('spinning');
tapeRight.classList.remove('spinning');
}
audio.oncanplay = null;
};
}, 500);
});
// Next track (next button with bar)
nextBtn.addEventListener('click', () => {
console.log('Next button clicked');
const wasPlaying = !audio.paused;
// Play tape wind sound
SoundEffects.playTapeWind('forward', 0.5);
// Speed up audio to 4x during transition (if playing)
if (wasPlaying) {
audio.playbackRate = 4;
}
// Speed up reel animation during transition
reelLeft.style.animationDuration = '0.3s';
reelRight.style.animationDuration = '0.3s';
tapeLeft.style.animationDuration = '0.3s';
tapeRight.style.animationDuration = '0.3s';
reelLeft.classList.add('spinning');
reelRight.classList.add('spinning');
tapeLeft.classList.add('spinning');
tapeRight.classList.add('spinning');
// Delay before loading new track
setTimeout(() => {
// Reset animation speed and playback rate
reelLeft.style.animationDuration = '';
reelRight.style.animationDuration = '';
tapeLeft.style.animationDuration = '';
tapeRight.style.animationDuration = '';
audio.playbackRate = 1;
currentTrack = (currentTrack + 1) % playlist.length;
audio.src = playlist[currentTrack].url;
trackNameInner.textContent = playlist[currentTrack].name;
resetTitleScroll(); // Reset title for new track
resetTapeSizes(); // Reset tape for new track
audio.load();
audio.oncanplay = function() {
if (wasPlaying) {
const playPromise = audio.play();
if (playPromise !== undefined) {
playPromise.then(() => {
reelLeft.classList.add('spinning');
reelRight.classList.add('spinning');
tapeLeft.classList.add('spinning');
tapeRight.classList.add('spinning');
startTitleScroll();
}).catch(e => console.log('Play failed:', e));
}
} else {
reelLeft.classList.remove('spinning');
reelRight.classList.remove('spinning');
tapeLeft.classList.remove('spinning');
tapeRight.classList.remove('spinning');
}
audio.oncanplay = null;
};
}, 500);
});
// Drag on reels to scrub audio
let isDragging = false;
let startY = 0;
let startTime = 0;
let wasPlayingBeforeDrag = false;
let lastDragY = 0;
let tapeWindPlaying = false;
function startDrag(e) {
if (audio.duration) {
e.preventDefault(); // Prevent text selection during drag
isDragging = true;
startY = e.clientY || e.touches[0].clientY;
lastDragY = startY;
startTime = audio.currentTime;
wasPlayingBeforeDrag = !audio.paused;
tapeWindPlaying = false;
// Don't pause - let audio continue playing while scrubbing
}
}
function drag(e) {
if (isDragging && audio.duration) {
const currentY = e.clientY || e.touches[0].clientY;
const deltaY = startY - currentY;
const instantDeltaY = lastDragY - currentY;
lastDragY = currentY;
const scrubAmount = (deltaY / 100) * audio.duration * 0.1;
const newTime = Math.max(0, Math.min(audio.duration, startTime + scrubAmount));
audio.currentTime = newTime;
// Calculate scrub speed for audio effects
// Positive deltaY = dragging up = fast forward
// Negative deltaY = dragging down = rewind
const scrubSpeed = Math.min(Math.abs(instantDeltaY) / 20, 1); // Normalize to 0-1
// Start tape wind sound only when actually moving
if (scrubSpeed > 0.1 && !tapeWindPlaying) {
SoundEffects.startTapeWindLoop();
tapeWindPlaying = true;
} else if (scrubSpeed <= 0.1 && tapeWindPlaying) {
SoundEffects.stopTapeWindLoop();
tapeWindPlaying = false;
}
// Bonus: Adjust playback rate for sped-up audio effect (both directions)
// Speed up to 4x when scrubbing in either direction
if (wasPlayingBeforeDrag && scrubSpeed > 0.1) {
audio.playbackRate = 1 + (scrubSpeed * 3); // 1x to 4x
} else if (wasPlayingBeforeDrag) {
audio.playbackRate = 1;
}
// Keep playing during scrub
if (audio.paused && wasPlayingBeforeDrag) {
audio.play();
}
}
}
function endDrag() {
if (isDragging) {
isDragging = false;
// Stop tape wind sound and reset playback rate
if (tapeWindPlaying) {
SoundEffects.stopTapeWindLoop();
tapeWindPlaying = false;
}
audio.playbackRate = 1;
// Continue playing if it was playing before
if (wasPlayingBeforeDrag && audio.paused) {
audio.play();
reelLeft.classList.add('spinning');
reelRight.classList.add('spinning');
tapeLeft.classList.add('spinning');
tapeRight.classList.add('spinning');
}
}
}
// Add drag listeners to all reel elements (containers, tape, and inner spools)
[reelLeft, reelRight, tapeLeft, tapeRight, reelContainerLeft, reelContainerRight].forEach(el => {
el.addEventListener('mousedown', startDrag);
el.addEventListener('touchstart', startDrag, { passive: false });
});
document.addEventListener('mousemove', drag);
document.addEventListener('touchmove', drag);
document.addEventListener('mouseup', endDrag);
document.addEventListener('touchend', endDrag);
// Auto-play next track when current ends
audio.addEventListener('ended', () => {
currentTrack = (currentTrack + 1) % playlist.length;
loadTrack(currentTrack);
resetTapeSizes();
audio.play();
reelLeft.classList.add('spinning');
reelRight.classList.add('spinning');
tapeLeft.classList.add('spinning');
tapeRight.classList.add('spinning');
startTitleScroll();
});
// Volume control
volumeSlider.addEventListener('input', (e) => {
audio.volume = e.target.value / 100;
});
// Update tape wound sizes based on playback progress
function updateTapeSizes() {
if (!audio.duration) return;
const progress = audio.currentTime / audio.duration;
const tapeRange = TAPE_MAX_SIZE - TAPE_MIN_SIZE;
// Left spool: starts full, decreases as track plays
const leftSize = TAPE_MAX_SIZE - (progress * tapeRange);
// Right spool: starts empty, increases as track plays
const rightSize = TAPE_MIN_SIZE + (progress * tapeRange);
tapeLeft.style.setProperty('--tape-size', leftSize + 'px');
tapeRight.style.setProperty('--tape-size', rightSize + 'px');
}
// Initialize tape sizes
function resetTapeSizes() {
tapeLeft.style.setProperty('--tape-size', TAPE_MAX_SIZE + 'px');
tapeRight.style.setProperty('--tape-size', TAPE_MIN_SIZE + 'px');
}
resetTapeSizes();
// Update time display and tape sizes
audio.addEventListener('timeupdate', () => {
const current = formatTime(audio.currentTime);
const duration = formatTime(audio.duration);
timeDisplay.textContent = `${current} / ${duration}`;
updateTapeSizes();
});
// Format time helper
function formatTime(seconds) {
if (isNaN(seconds)) return '00:00';
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
}
// Stop spinning when audio pauses
// Stop animations when audio pauses (title stays at current position)
audio.addEventListener('pause', () => {
reelLeft.classList.remove('spinning');
reelRight.classList.remove('spinning');
tapeLeft.classList.remove('spinning');
tapeRight.classList.remove('spinning');
stopTitleScroll();
});
// Eject button - opens fullscreen video
ejectBtn.addEventListener('click', () => {
audio.pause();
reelLeft.classList.remove('spinning');
reelRight.classList.remove('spinning');
tapeLeft.classList.remove('spinning');
tapeRight.classList.remove('spinning');
videoPlayer.src = videoUrl;
videoOverlay.classList.add('active');
videoPlayer.play();
});
// Close video
closeVideo.addEventListener('click', () => {
videoPlayer.pause();
videoPlayer.src = '';
videoOverlay.classList.remove('active');
});
// Close video on Escape key
document.addEventListener('keydown', (e) => {
if (e.key === 'Escape' && videoOverlay.classList.contains('active')) {
closeVideo.click();
}
});
// ========================================
// ALBY LIGHTNING PANEL FUNCTIONALITY - START
// Handles panel open/close, amount controls, and boost button
// ========================================
// DOM element references for Alby panel
const albyOverlay = document.getElementById('albyOverlay');
const albyPanel = document.getElementById('albyPanel');
const albyCloseBtn = document.getElementById('albyCloseBtn');
const albyAmount = document.getElementById('albyAmount');
const albyMemo = document.getElementById('albyMemo');
const albyIncrementBtn = document.getElementById('albyIncrementBtn');
const albyDecrementBtn = document.getElementById('albyDecrementBtn');
const albyBoostBtn = document.getElementById('albyBoostBtn');
const albyDisplayAmount = document.getElementById('albyDisplayAmount');
const albyCharCount = document.getElementById('albyCharCount');
const albySimpleBoost = document.getElementById('albySimpleBoost');
/**
* Toggle the Alby Lightning panel open/closed
* Also handles the backdrop overlay visibility
*/
function toggleAlbyPanel() {
const isActive = albyPanel.classList.contains('active');
if (isActive) {
// Close panel
albyPanel.classList.remove('active');
albyOverlay.classList.remove('active');
} else {
// Open panel
albyPanel.classList.add('active');
albyOverlay.classList.add('active');
}
}
/**
* Update the simple-boost component attributes and display amount
* Called whenever amount or memo values change
*/
function updateAlbyBoostButton() {
const amount = parseFloat(albyAmount.value).toFixed(1);
const memo = albyMemo.value;
// Update simple-boost component attributes
albySimpleBoost.setAttribute('amount', amount);
albySimpleBoost.setAttribute('memo', memo);
// Update displayed amount on our custom button
albyDisplayAmount.textContent = parseFloat(amount).toFixed(2);
}
/**
* Update the memo character count display
*/
function updateAlbyCharCount() {
albyCharCount.textContent = albyMemo.value.length;
}
// Close button click handler
albyCloseBtn.addEventListener('click', toggleAlbyPanel);
// Overlay click handler - close panel when clicking backdrop
albyOverlay.addEventListener('click', toggleAlbyPanel);
// Increment amount button (+$1.00)
albyIncrementBtn.addEventListener('click', () => {
const currentValue = parseFloat(albyAmount.value);
albyAmount.value = (currentValue + 1.0).toFixed(1);
updateAlbyBoostButton();
});
// Decrement amount button (-$1.00, minimum $0.10)
albyDecrementBtn.addEventListener('click', () => {
const currentValue = parseFloat(albyAmount.value);
const newValue = Math.max(0.1, currentValue - 1.0);
albyAmount.value = newValue.toFixed(1);
updateAlbyBoostButton();
});
// Amount input change handler
albyAmount.addEventListener('input', () => {
if (albyAmount.value && albyAmount.value >= 0.1) {
updateAlbyBoostButton();
}
});
// Amount input blur handler - validate minimum value
albyAmount.addEventListener('blur', () => {
if (!albyAmount.value || albyAmount.value < 0.1) {
albyAmount.value = '0.1';
}
updateAlbyBoostButton();
});
// Memo textarea input handler
albyMemo.addEventListener('input', () => {
updateAlbyCharCount();
updateAlbyBoostButton();
});
// Boost button click - trigger the simple-boost component
albyBoostBtn.addEventListener('click', () => {
// Ensure latest form values are synced to simple-boost before triggering
updateAlbyBoostButton();
// Click the inner button div inside the shadow DOM
const innerButton = albySimpleBoost.shadowRoot?.querySelector('.simple-boost-button');
if (innerButton) {
innerButton.click();
}
});
// Listen for successful payment, reset form fields, and close modal
albySimpleBoost.addEventListener('success', (e) => {
// Reset form to default values
albyAmount.value = '1.0';
albyMemo.value = '';
updateAlbyCharCount();
updateAlbyBoostButton();
// Close the modal after successful boost
toggleAlbyPanel();
});
// Escape key handler for Alby panel
// (Added to existing keydown listener scope)
document.addEventListener('keydown', (e) => {
if (e.key === 'Escape' && albyPanel.classList.contains('active')) {
toggleAlbyPanel();
}
});
// Initialize character count and sync simple-boost attributes on page load
updateAlbyCharCount();
updateAlbyBoostButton();
// ========================================
// ALBY LIGHTNING PANEL FUNCTIONALITY - END
// ========================================
</script>
</body>
</html>