Input Manager

This commit is contained in:
CaptainFrito
2025-12-04 19:34:29 +07:00
parent be0cb2bb34
commit ed787691d9
3 changed files with 189 additions and 0 deletions

View File

@@ -0,0 +1,116 @@
#include "InputManager.h"
const int InputManager::ADC_THRESHOLDS_1[] = {3470, 2655, 1470, 3};
const int InputManager::ADC_THRESHOLDS_2[] = {2205, 3};
const char* InputManager::BUTTON_NAMES[] = {"Back", "Confirm", "Left", "Right", "Up", "Down", "Power"};
InputManager::InputManager()
: currentState(0),
lastState(0),
pressedEvents(0),
releasedEvents(0),
lastDebounceTime(0),
powerButtonPressStart(0),
powerButtonWasPressed(false) {}
void InputManager::begin() {
pinMode(BUTTON_ADC_PIN_1, INPUT);
pinMode(BUTTON_ADC_PIN_2, INPUT);
pinMode(POWER_BUTTON_PIN, INPUT_PULLUP);
analogSetAttenuation(ADC_11db);
}
int InputManager::getButtonFromADC(int adcValue, const int thresholds[], int numButtons) {
if (adcValue > ADC_NO_BUTTON) {
return -1;
}
for (int i = 0; i < numButtons; i++) {
if (abs(adcValue - thresholds[i]) < ADC_TOLERANCE) {
return i;
}
}
return -1;
}
uint8_t InputManager::getState() {
uint8_t state = 0;
// Read GPIO1 buttons
int adcValue1 = analogRead(BUTTON_ADC_PIN_1);
int button1 = getButtonFromADC(adcValue1, ADC_THRESHOLDS_1, NUM_BUTTONS_1);
if (button1 >= 0) {
state |= (1 << button1);
}
// Read GPIO2 buttons
int adcValue2 = analogRead(BUTTON_ADC_PIN_2);
int button2 = getButtonFromADC(adcValue2, ADC_THRESHOLDS_2, NUM_BUTTONS_2);
if (button2 >= 0) {
state |= (1 << (button2 + 4));
}
// Read power button (digital, active LOW)
if (digitalRead(POWER_BUTTON_PIN) == LOW) {
state |= (1 << BTN_POWER);
}
return state;
}
void InputManager::update() {
unsigned long currentTime = millis();
uint8_t state = getState();
// Always clear events first
pressedEvents = 0;
releasedEvents = 0;
// Debounce
if (state != lastState) {
lastDebounceTime = currentTime;
lastState = state;
}
if ((currentTime - lastDebounceTime) > DEBOUNCE_DELAY) {
if (state != currentState) {
// Calculate pressed and released events
pressedEvents = state & ~currentState;
releasedEvents = currentState & ~state;
currentState = state;
// Track power button press timing
if (pressedEvents & (1 << BTN_POWER)) {
powerButtonPressStart = currentTime;
powerButtonWasPressed = true;
}
if (releasedEvents & (1 << BTN_POWER)) {
powerButtonWasPressed = false;
}
}
}
}
bool InputManager::isPressed(uint8_t buttonIndex) {
return currentState & (1 << buttonIndex);
}
bool InputManager::wasPressed(uint8_t buttonIndex) {
return pressedEvents & (1 << buttonIndex);
}
bool InputManager::wasReleased(uint8_t buttonIndex) {
return releasedEvents & (1 << buttonIndex);
}
const char* InputManager::getButtonName(uint8_t buttonIndex) {
if (buttonIndex <= BTN_POWER) {
return BUTTON_NAMES[buttonIndex];
}
return "Unknown";
}
bool InputManager::isPowerButtonPressed() {
return isPressed(BTN_POWER);
}