Input Manager

This commit is contained in:
CaptainFrito 2025-12-04 19:34:29 +07:00
parent be0cb2bb34
commit ed787691d9
3 changed files with 189 additions and 0 deletions

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#ifndef INPUT_MANAGER_H
#define INPUT_MANAGER_H
#include <Arduino.h>
class InputManager {
public:
InputManager();
void begin();
uint8_t getState();
void update();
bool isPressed(uint8_t buttonIndex);
bool wasPressed(uint8_t buttonIndex);
bool wasReleased(uint8_t buttonIndex);
// Button indices
static const uint8_t BTN_BACK = 0;
static const uint8_t BTN_CONFIRM = 1;
static const uint8_t BTN_LEFT = 2;
static const uint8_t BTN_RIGHT = 3;
static const uint8_t BTN_UP = 4;
static const uint8_t BTN_DOWN = 5;
static const uint8_t BTN_POWER = 6;
// Power button methods
bool isPowerButtonPressed();
// Button names
static const char* getButtonName(uint8_t buttonIndex);
private:
int getButtonFromADC(int adcValue, const int thresholds[], int numButtons);
uint8_t currentState;
uint8_t lastState;
uint8_t pressedEvents;
uint8_t releasedEvents;
unsigned long lastDebounceTime;
unsigned long powerButtonPressStart;
bool powerButtonWasPressed;
static const int BUTTON_ADC_PIN_1 = 1;
static const int NUM_BUTTONS_1 = 4;
static const int ADC_THRESHOLDS_1[];
static const int POWER_BUTTON_PIN = 3;
static const int BUTTON_ADC_PIN_2 = 2;
static const int NUM_BUTTONS_2 = 2;
static const int ADC_THRESHOLDS_2[];
static const int ADC_TOLERANCE = 200;
static const int ADC_NO_BUTTON = 3800;
static const unsigned long DEBOUNCE_DELAY = 5;
static const char* BUTTON_NAMES[];
};
#endif

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{
"name": "InputManager",
"version": "1.0.0",
"description": "Button inputs",
"authors": [
{
"name": "CidVonHighwind",
"url": "https://github.com/CidVonHighwind"
}
],
"dependencies": {},
"platforms": "espressif32",
"frameworks": ["arduino", "espidf"]
}

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#include "InputManager.h"
const int InputManager::ADC_THRESHOLDS_1[] = {3470, 2655, 1470, 3};
const int InputManager::ADC_THRESHOLDS_2[] = {2205, 3};
const char* InputManager::BUTTON_NAMES[] = {"Back", "Confirm", "Left", "Right", "Up", "Down", "Power"};
InputManager::InputManager()
: currentState(0),
lastState(0),
pressedEvents(0),
releasedEvents(0),
lastDebounceTime(0),
powerButtonPressStart(0),
powerButtonWasPressed(false) {}
void InputManager::begin() {
pinMode(BUTTON_ADC_PIN_1, INPUT);
pinMode(BUTTON_ADC_PIN_2, INPUT);
pinMode(POWER_BUTTON_PIN, INPUT_PULLUP);
analogSetAttenuation(ADC_11db);
}
int InputManager::getButtonFromADC(int adcValue, const int thresholds[], int numButtons) {
if (adcValue > ADC_NO_BUTTON) {
return -1;
}
for (int i = 0; i < numButtons; i++) {
if (abs(adcValue - thresholds[i]) < ADC_TOLERANCE) {
return i;
}
}
return -1;
}
uint8_t InputManager::getState() {
uint8_t state = 0;
// Read GPIO1 buttons
int adcValue1 = analogRead(BUTTON_ADC_PIN_1);
int button1 = getButtonFromADC(adcValue1, ADC_THRESHOLDS_1, NUM_BUTTONS_1);
if (button1 >= 0) {
state |= (1 << button1);
}
// Read GPIO2 buttons
int adcValue2 = analogRead(BUTTON_ADC_PIN_2);
int button2 = getButtonFromADC(adcValue2, ADC_THRESHOLDS_2, NUM_BUTTONS_2);
if (button2 >= 0) {
state |= (1 << (button2 + 4));
}
// Read power button (digital, active LOW)
if (digitalRead(POWER_BUTTON_PIN) == LOW) {
state |= (1 << BTN_POWER);
}
return state;
}
void InputManager::update() {
unsigned long currentTime = millis();
uint8_t state = getState();
// Always clear events first
pressedEvents = 0;
releasedEvents = 0;
// Debounce
if (state != lastState) {
lastDebounceTime = currentTime;
lastState = state;
}
if ((currentTime - lastDebounceTime) > DEBOUNCE_DELAY) {
if (state != currentState) {
// Calculate pressed and released events
pressedEvents = state & ~currentState;
releasedEvents = currentState & ~state;
currentState = state;
// Track power button press timing
if (pressedEvents & (1 << BTN_POWER)) {
powerButtonPressStart = currentTime;
powerButtonWasPressed = true;
}
if (releasedEvents & (1 << BTN_POWER)) {
powerButtonWasPressed = false;
}
}
}
}
bool InputManager::isPressed(uint8_t buttonIndex) {
return currentState & (1 << buttonIndex);
}
bool InputManager::wasPressed(uint8_t buttonIndex) {
return pressedEvents & (1 << buttonIndex);
}
bool InputManager::wasReleased(uint8_t buttonIndex) {
return releasedEvents & (1 << buttonIndex);
}
const char* InputManager::getButtonName(uint8_t buttonIndex) {
if (buttonIndex <= BTN_POWER) {
return BUTTON_NAMES[buttonIndex];
}
return "Unknown";
}
bool InputManager::isPowerButtonPressed() {
return isPressed(BTN_POWER);
}