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crosspoint-reader-mod/src/activities/boot_sleep/SleepActivity.cpp

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#include "SleepActivity.h"
2025-12-06 04:20:03 +11:00
#include <Epub.h>
#include <GfxRenderer.h>
#include <HalStorage.h>
#include <Serialization.h>
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
#include <Txt.h>
#include <Xtc.h>
2025-12-06 04:20:03 +11:00
#include <algorithm>
#include <cmath>
2025-12-15 23:17:23 +11:00
#include "CrossPointSettings.h"
#include "CrossPointState.h"
feat: UI themes, Lyra (#528) ## Summary ### What is the goal of this PR? - Visual UI overhaul - UI theme selection ### What changes are included? - Added a setting "UI Theme": Classic, Lyra - The classic theme is the current Crosspoint theme - The Lyra theme implements these mockups: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0 by Discord users yagofarias, ruby and gan_shu - New functions in GFXRenderer to render rounded rectangles, greyscale fills (using dithering) and thick lines - Basic UI components are factored into BaseTheme methods which can be overridden by each additional theme. Methods that are not overridden will fallback to BaseTheme behavior. This means any new features/components in CrossPoint only need to be developed for the "Classic" BaseTheme. - Additional themes can easily be developed by the community using this foundation ![IMG_7649 Medium](https://github.com/user-attachments/assets/b516f5a9-2636-4565-acff-91a25b93b39b) ![IMG_7746 Medium](https://github.com/user-attachments/assets/def41810-ab6e-4952-b40f-b9ce7d62bea8) ![IMG_7651 Medium](https://github.com/user-attachments/assets/518a9a6d-107a-4be3-9533-43a2b64b944b) ## Additional Context - Only the Home, Library and main Settings screens have been implemented so far, this will be extended to the transfer screens and chapter selection screen later on, but we need to get the ball rolling somehow :) - Loading extra covers on the home screen in the Lyra theme takes a little more time (about 2 seconds), I added a loading bar popup (reusing the Indexing progress bar from the reader view, factored into a neat UI component) but the popup adds ~400ms to the loading time. - ~~Home screen thumbnails will need to be generated separately for each theme, because they are displayed in different sizes. Because we're using dithering, displaying a thumb with the wrong size causes the picture to look janky or dark as it does on the screenshots above. No worries this will be fixed in a future PR.~~ Thumbs are now generated with a size parameter - UI Icons will need to be implemented in a future PR. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_ This is not a vibe coded PR. Copilot was used for autocompletion to save time but I reviewed, understood and edited all generated code. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
#include "components/UITheme.h"
Aleo, Noto Sans, Open Dyslexic fonts (#163) ## Summary * Swap out Bookerly font due to licensing issues, replace default font with Aleo * I did a bunch of searching around for a nice replacement font, and this trumped several other like Literata, Merriwether, Vollkorn, etc * Add Noto Sans, and Open Dyslexic as font options * They can be selected in the settings screen * Add font size options (Small, Medium, Large, Extra Large) * Adjustable in settings * Swap out uses of reader font in headings and replaced with slightly larger Ubuntu font * Replaced PixelArial14 font as it was difficult to track down, replace with Space Grotesk * Remove auto formatting on generated font files * Massively speeds up formatting step now that there is a lot more CPP font source * Include fonts with their licenses in the repo ## Additional Context Line compression setting will follow | Font | Small | Medium | Large | X Large | | --- | --- | --- | --- | --- | | Aleo | ![IMG_5704](https://github.com/user-attachments/assets/7acb054f-ddef-4080-b3c8-590cfaf13115) | ![IMG_5705](https://github.com/user-attachments/assets/d4819036-5c89-486e-92c3-86094fa4d89a) | ![IMG_5706](https://github.com/user-attachments/assets/35caf622-d126-4396-9c3e-f927eba1e1f4) | ![IMG_5707](https://github.com/user-attachments/assets/af32370a-6244-400f-bea9-5c27db040b5b) | | Noto Sans | ![IMG_5708](https://github.com/user-attachments/assets/1f9264a5-c069-4e22-9099-a082bfcaabc5) | ![IMG_5709](https://github.com/user-attachments/assets/ef6b07fe-8d87-403a-b152-05f50b69b78e) | ![IMG_5710](https://github.com/user-attachments/assets/112a5d20-262c-4dc0-b67d-980b237e4607) | ![IMG_5711](https://github.com/user-attachments/assets/d25e0e1d-2ace-450d-96dd-618e4efd4805) | | Open Dyslexic | ![IMG_5712](https://github.com/user-attachments/assets/ead64690-f261-4fae-a4a2-0becd1162e2d) | ![IMG_5713](https://github.com/user-attachments/assets/59d60f7d-5142-4591-96b0-c04e0a4c6436) | ![IMG_5714](https://github.com/user-attachments/assets/bb6652cd-1790-46a3-93ea-2b8f70d0d36d) | ![IMG_5715](https://github.com/user-attachments/assets/496e7eb4-c81a-4232-83e9-9ba9148fdea4) |
2025-12-30 18:21:47 +10:00
#include "fontIds.h"
#include "images/Logo120.h"
#include "util/StringUtils.h"
namespace {
// Number of source pixels along the image edge to average for the dominant color
constexpr int EDGE_SAMPLE_DEPTH = 20;
// Map a 2-bit quantized pixel value to an 8-bit grayscale value
constexpr uint8_t val2bitToGray(uint8_t val2bit) { return val2bit * 85; }
// Letterbox fill data: one average gray value per edge (top/bottom or left/right).
struct LetterboxFillData {
uint8_t avgA = 128; // average gray of edge A (top or left)
uint8_t avgB = 128; // average gray of edge B (bottom or right)
int letterboxA = 0; // pixel size of the first letterbox area (top or left)
int letterboxB = 0; // pixel size of the second letterbox area (bottom or right)
bool horizontal = false; // true = top/bottom letterbox, false = left/right
bool valid = false;
};
// Snap an 8-bit gray value to the nearest of the 4 e-ink levels: 0, 85, 170, 255.
uint8_t snapToEinkLevel(uint8_t gray) {
// Thresholds at midpoints: 42, 127, 212
if (gray < 43) return 0;
if (gray < 128) return 85;
if (gray < 213) return 170;
return 255;
}
// 4x4 Bayer ordered dithering matrix, values 0-255.
// Produces a structured halftone pattern for 4-level quantization.
// clang-format off
constexpr uint8_t BAYER_4X4[4][4] = {
{ 0, 128, 32, 160},
{192, 64, 224, 96},
{ 48, 176, 16, 144},
{240, 112, 208, 80}
};
// clang-format on
// Ordered (Bayer) dithering for 4-level e-ink display.
// Maps an 8-bit gray value to a 2-bit level (0-3) using the Bayer matrix
// to produce a structured, repeating halftone pattern.
uint8_t quantizeBayerDither(int gray, int x, int y) {
const int threshold = BAYER_4X4[y & 3][x & 3];
const int scaled = gray * 3;
if (scaled < 255) {
return (scaled + threshold >= 255) ? 1 : 0;
} else if (scaled < 510) {
return ((scaled - 255) + threshold >= 255) ? 2 : 1;
} else {
return ((scaled - 510) + threshold >= 255) ? 3 : 2;
}
}
// Check whether a gray value would produce a dithered mix that crosses the
// level-2 / level-3 boundary. This is the ONLY boundary where some dithered
// pixels are BLACK (level ≤ 2) and others are WHITE (level 3) in the BW pass,
// creating a high-frequency checkerboard that causes e-ink display crosstalk
// and washes out adjacent content during HALF_REFRESH.
// Gray values 171-254 produce a level-2/level-3 mix via Bayer dithering.
bool bayerCrossesBwBoundary(uint8_t gray) {
return gray > 170 && gray < 255;
}
// Hash-based block dithering for BW-boundary gray values (171-254).
// Each blockSize×blockSize pixel block gets a single uniform level (2 or 3),
// determined by a deterministic spatial hash. The proportion of level-3 blocks
// approximates the target gray. Unlike Bayer, the pattern is irregular
// (noise-like), making it much less visually obvious at the same block size.
// The hash is purely spatial (depends only on x, y, blockSize) so it produces
// identical levels across BW, LSB, and MSB render passes.
static constexpr int BW_DITHER_BLOCK = 2;
uint8_t hashBlockDither(uint8_t avg, int x, int y) {
const int bx = x / BW_DITHER_BLOCK;
const int by = y / BW_DITHER_BLOCK;
// Fast mixing hash (splitmix32-inspired)
uint32_t h = (uint32_t)bx * 2654435761u ^ (uint32_t)by * 2246822519u;
h ^= h >> 16;
h *= 0x45d9f3bu;
h ^= h >> 16;
// Proportion of level-3 blocks needed to approximate the target gray
const float ratio = (avg - 170.0f) / 85.0f;
const uint32_t threshold = (uint32_t)(ratio * 4294967295.0f);
return (h < threshold) ? 3 : 2;
}
// --- Edge average cache ---
// Caches the computed edge averages alongside the cover BMP so we don't rescan on every sleep.
constexpr uint8_t EDGE_CACHE_VERSION = 2;
bool loadEdgeCache(const std::string& path, int screenWidth, int screenHeight, LetterboxFillData& data) {
FsFile file;
if (!Storage.openFileForRead("SLP", path, file)) return false;
uint8_t version;
serialization::readPod(file, version);
if (version != EDGE_CACHE_VERSION) {
file.close();
return false;
}
uint16_t cachedW, cachedH;
serialization::readPod(file, cachedW);
serialization::readPod(file, cachedH);
if (cachedW != static_cast<uint16_t>(screenWidth) || cachedH != static_cast<uint16_t>(screenHeight)) {
file.close();
return false;
}
uint8_t horizontal;
serialization::readPod(file, horizontal);
data.horizontal = (horizontal != 0);
serialization::readPod(file, data.avgA);
serialization::readPod(file, data.avgB);
int16_t lbA, lbB;
serialization::readPod(file, lbA);
serialization::readPod(file, lbB);
data.letterboxA = lbA;
data.letterboxB = lbB;
file.close();
data.valid = true;
Serial.printf("[%lu] [SLP] Loaded edge cache from %s (avgA=%d, avgB=%d)\n", millis(), path.c_str(), data.avgA,
data.avgB);
return true;
}
bool saveEdgeCache(const std::string& path, int screenWidth, int screenHeight, const LetterboxFillData& data) {
if (!data.valid) return false;
FsFile file;
if (!Storage.openFileForWrite("SLP", path, file)) return false;
serialization::writePod(file, EDGE_CACHE_VERSION);
serialization::writePod(file, static_cast<uint16_t>(screenWidth));
serialization::writePod(file, static_cast<uint16_t>(screenHeight));
serialization::writePod(file, static_cast<uint8_t>(data.horizontal ? 1 : 0));
serialization::writePod(file, data.avgA);
serialization::writePod(file, data.avgB);
serialization::writePod(file, static_cast<int16_t>(data.letterboxA));
serialization::writePod(file, static_cast<int16_t>(data.letterboxB));
file.close();
Serial.printf("[%lu] [SLP] Saved edge cache to %s\n", millis(), path.c_str());
return true;
}
// Read the bitmap once to compute a single average gray value for the top/bottom or left/right edges.
// Only computes running sums -- no per-pixel arrays, no malloc beyond row buffers.
// After sampling the bitmap is rewound via rewindToData().
LetterboxFillData computeEdgeAverages(const Bitmap& bitmap, int imgX, int imgY, int pageWidth, int pageHeight,
float scale, float cropX, float cropY) {
LetterboxFillData data;
const int cropPixX = static_cast<int>(std::floor(bitmap.getWidth() * cropX / 2.0f));
const int cropPixY = static_cast<int>(std::floor(bitmap.getHeight() * cropY / 2.0f));
const int visibleWidth = bitmap.getWidth() - 2 * cropPixX;
const int visibleHeight = bitmap.getHeight() - 2 * cropPixY;
if (visibleWidth <= 0 || visibleHeight <= 0) return data;
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
free(outputRow);
free(rowBytes);
return data;
}
if (imgY > 0) {
// Top/bottom letterboxing -- compute overall average of first/last EDGE_SAMPLE_DEPTH rows
data.horizontal = true;
const int scaledHeight = static_cast<int>(std::round(static_cast<float>(visibleHeight) * scale));
data.letterboxA = imgY;
data.letterboxB = pageHeight - imgY - scaledHeight;
if (data.letterboxB < 0) data.letterboxB = 0;
const int sampleRows = std::min(EDGE_SAMPLE_DEPTH, visibleHeight);
uint64_t sumTop = 0, sumBot = 0;
int countTop = 0, countBot = 0;
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) break;
const int logicalY = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
if (logicalY < cropPixY || logicalY >= bitmap.getHeight() - cropPixY) continue;
const int outY = logicalY - cropPixY;
const bool inTop = (outY < sampleRows);
const bool inBot = (outY >= visibleHeight - sampleRows);
if (!inTop && !inBot) continue;
for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
const uint8_t val = (outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8))) & 0x3;
const uint8_t gray = val2bitToGray(val);
if (inTop) {
sumTop += gray;
countTop++;
}
if (inBot) {
sumBot += gray;
countBot++;
}
}
}
data.avgA = countTop > 0 ? static_cast<uint8_t>(sumTop / countTop) : 128;
data.avgB = countBot > 0 ? static_cast<uint8_t>(sumBot / countBot) : 128;
data.valid = true;
} else if (imgX > 0) {
// Left/right letterboxing -- compute overall average of first/last EDGE_SAMPLE_DEPTH columns
data.horizontal = false;
const int scaledWidth = static_cast<int>(std::round(static_cast<float>(visibleWidth) * scale));
data.letterboxA = imgX;
data.letterboxB = pageWidth - imgX - scaledWidth;
if (data.letterboxB < 0) data.letterboxB = 0;
const int sampleCols = std::min(EDGE_SAMPLE_DEPTH, visibleWidth);
uint64_t sumLeft = 0, sumRight = 0;
int countLeft = 0, countRight = 0;
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) break;
const int logicalY = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
if (logicalY < cropPixY || logicalY >= bitmap.getHeight() - cropPixY) continue;
for (int bmpX = cropPixX; bmpX < cropPixX + sampleCols; bmpX++) {
const uint8_t val = (outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8))) & 0x3;
sumLeft += val2bitToGray(val);
countLeft++;
}
for (int bmpX = bitmap.getWidth() - cropPixX - sampleCols; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
const uint8_t val = (outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8))) & 0x3;
sumRight += val2bitToGray(val);
countRight++;
}
}
data.avgA = countLeft > 0 ? static_cast<uint8_t>(sumLeft / countLeft) : 128;
data.avgB = countRight > 0 ? static_cast<uint8_t>(sumRight / countRight) : 128;
data.valid = true;
}
bitmap.rewindToData();
free(outputRow);
free(rowBytes);
return data;
}
// Draw letterbox fill in the areas around the cover image.
// DITHERED: fills with the edge average using Bayer ordered dithering to approximate the color.
// SOLID: snaps edge average to nearest e-ink level (0/85/170/255) for a clean uniform fill.
// Must be called once per render pass (BW, GRAYSCALE_LSB, GRAYSCALE_MSB).
void drawLetterboxFill(GfxRenderer& renderer, const LetterboxFillData& data, uint8_t fillMode) {
if (!data.valid) return;
const bool isSolid = (fillMode == CrossPointSettings::SLEEP_SCREEN_LETTERBOX_FILL::LETTERBOX_SOLID);
// For DITHERED mode with gray values in 171-254 (the level-2/level-3 BW boundary):
// Pixel-level Bayer dithering creates a regular high-frequency checkerboard in
// the BW pass that causes e-ink display crosstalk during HALF_REFRESH.
//
// Solution: HASH-BASED BLOCK DITHERING. Each 2x2 pixel block gets a single
// level (2 or 3) determined by a spatial hash, with the proportion of level-3
// blocks tuned to approximate the target gray. The 2px minimum run avoids BW
// crosstalk, and the irregular hash pattern is much less visible than a regular
// Bayer grid at the same block size.
const bool hashA = !isSolid && bayerCrossesBwBoundary(data.avgA);
const bool hashB = !isSolid && bayerCrossesBwBoundary(data.avgB);
// For solid mode: snap to nearest e-ink level
const uint8_t levelA = isSolid ? snapToEinkLevel(data.avgA) / 85 : 0;
const uint8_t levelB = isSolid ? snapToEinkLevel(data.avgB) / 85 : 0;
if (data.horizontal) {
if (data.letterboxA > 0) {
for (int y = 0; y < data.letterboxA; y++)
for (int x = 0; x < renderer.getScreenWidth(); x++) {
uint8_t lv;
if (isSolid) lv = levelA;
else if (hashA) lv = hashBlockDither(data.avgA, x, y);
else lv = quantizeBayerDither(data.avgA, x, y);
renderer.drawPixelGray(x, y, lv);
}
}
if (data.letterboxB > 0) {
const int start = renderer.getScreenHeight() - data.letterboxB;
for (int y = start; y < renderer.getScreenHeight(); y++)
for (int x = 0; x < renderer.getScreenWidth(); x++) {
uint8_t lv;
if (isSolid) lv = levelB;
else if (hashB) lv = hashBlockDither(data.avgB, x, y);
else lv = quantizeBayerDither(data.avgB, x, y);
renderer.drawPixelGray(x, y, lv);
}
}
} else {
if (data.letterboxA > 0) {
for (int x = 0; x < data.letterboxA; x++)
for (int y = 0; y < renderer.getScreenHeight(); y++) {
uint8_t lv;
if (isSolid) lv = levelA;
else if (hashA) lv = hashBlockDither(data.avgA, x, y);
else lv = quantizeBayerDither(data.avgA, x, y);
renderer.drawPixelGray(x, y, lv);
}
}
if (data.letterboxB > 0) {
const int start = renderer.getScreenWidth() - data.letterboxB;
for (int x = start; x < renderer.getScreenWidth(); x++)
for (int y = 0; y < renderer.getScreenHeight(); y++) {
uint8_t lv;
if (isSolid) lv = levelB;
else if (hashB) lv = hashBlockDither(data.avgB, x, y);
else lv = quantizeBayerDither(data.avgB, x, y);
renderer.drawPixelGray(x, y, lv);
}
}
}
}
} // namespace
void SleepActivity::onEnter() {
Activity::onEnter();
feat: UI themes, Lyra (#528) ## Summary ### What is the goal of this PR? - Visual UI overhaul - UI theme selection ### What changes are included? - Added a setting "UI Theme": Classic, Lyra - The classic theme is the current Crosspoint theme - The Lyra theme implements these mockups: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0 by Discord users yagofarias, ruby and gan_shu - New functions in GFXRenderer to render rounded rectangles, greyscale fills (using dithering) and thick lines - Basic UI components are factored into BaseTheme methods which can be overridden by each additional theme. Methods that are not overridden will fallback to BaseTheme behavior. This means any new features/components in CrossPoint only need to be developed for the "Classic" BaseTheme. - Additional themes can easily be developed by the community using this foundation ![IMG_7649 Medium](https://github.com/user-attachments/assets/b516f5a9-2636-4565-acff-91a25b93b39b) ![IMG_7746 Medium](https://github.com/user-attachments/assets/def41810-ab6e-4952-b40f-b9ce7d62bea8) ![IMG_7651 Medium](https://github.com/user-attachments/assets/518a9a6d-107a-4be3-9533-43a2b64b944b) ## Additional Context - Only the Home, Library and main Settings screens have been implemented so far, this will be extended to the transfer screens and chapter selection screen later on, but we need to get the ball rolling somehow :) - Loading extra covers on the home screen in the Lyra theme takes a little more time (about 2 seconds), I added a loading bar popup (reusing the Indexing progress bar from the reader view, factored into a neat UI component) but the popup adds ~400ms to the loading time. - ~~Home screen thumbnails will need to be generated separately for each theme, because they are displayed in different sizes. Because we're using dithering, displaying a thumb with the wrong size causes the picture to look janky or dark as it does on the screenshots above. No worries this will be fixed in a future PR.~~ Thumbs are now generated with a size parameter - UI Icons will need to be implemented in a future PR. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_ This is not a vibe coded PR. Copilot was used for autocompletion to save time but I reviewed, understood and edited all generated code. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
GUI.drawPopup(renderer, "Entering Sleep...");
switch (SETTINGS.sleepScreen) {
case (CrossPointSettings::SLEEP_SCREEN_MODE::BLANK):
return renderBlankSleepScreen();
case (CrossPointSettings::SLEEP_SCREEN_MODE::CUSTOM):
return renderCustomSleepScreen();
case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER):
case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER_CUSTOM):
return renderCoverSleepScreen();
default:
return renderDefaultSleepScreen();
}
}
void SleepActivity::renderCustomSleepScreen() const {
// Check if we have a /sleep directory
auto dir = Storage.open("/sleep");
if (dir && dir.isDirectory()) {
std::vector<std::string> files;
char name[500];
// collect all valid BMP files
for (auto file = dir.openNextFile(); file; file = dir.openNextFile()) {
if (file.isDirectory()) {
file.close();
continue;
}
file.getName(name, sizeof(name));
auto filename = std::string(name);
if (filename[0] == '.') {
file.close();
continue;
}
if (filename.substr(filename.length() - 4) != ".bmp") {
Serial.printf("[%lu] [SLP] Skipping non-.bmp file name: %s\n", millis(), name);
file.close();
continue;
}
Bitmap bitmap(file);
if (bitmap.parseHeaders() != BmpReaderError::Ok) {
Serial.printf("[%lu] [SLP] Skipping invalid BMP file: %s\n", millis(), name);
file.close();
continue;
}
files.emplace_back(filename);
file.close();
}
const auto numFiles = files.size();
if (numFiles > 0) {
// Generate a random number between 1 and numFiles
auto randomFileIndex = random(numFiles);
// If we picked the same image as last time, reroll
while (numFiles > 1 && randomFileIndex == APP_STATE.lastSleepImage) {
randomFileIndex = random(numFiles);
}
APP_STATE.lastSleepImage = randomFileIndex;
APP_STATE.saveToFile();
const auto filename = "/sleep/" + files[randomFileIndex];
FsFile file;
if (Storage.openFileForRead("SLP", filename, file)) {
Serial.printf("[%lu] [SLP] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
delay(100);
Bitmap bitmap(file, true);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
renderBitmapSleepScreen(bitmap);
dir.close();
return;
}
}
}
}
if (dir) dir.close();
// Look for sleep.bmp on the root of the sd card to determine if we should
// render a custom sleep screen instead of the default.
FsFile file;
if (Storage.openFileForRead("SLP", "/sleep.bmp", file)) {
Bitmap bitmap(file, true);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
Serial.printf("[%lu] [SLP] Loading: /sleep.bmp\n", millis());
renderBitmapSleepScreen(bitmap);
return;
}
}
renderDefaultSleepScreen();
}
void SleepActivity::renderDefaultSleepScreen() const {
const auto pageWidth = renderer.getScreenWidth();
const auto pageHeight = renderer.getScreenHeight();
renderer.clearScreen();
renderer.drawImage(Logo120, (pageWidth - 120) / 2, (pageHeight - 120) / 2, 120, 120);
renderer.drawCenteredText(UI_10_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, EpdFontFamily::BOLD);
2025-12-08 22:52:19 +11:00
renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
// Make sleep screen dark unless light is selected in settings
if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT) {
renderer.invertScreen();
}
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
}
void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap, const std::string& edgeCachePath) const {
int x, y;
const auto pageWidth = renderer.getScreenWidth();
const auto pageHeight = renderer.getScreenHeight();
float cropX = 0, cropY = 0;
Serial.printf("[%lu] [SLP] bitmap %d x %d, screen %d x %d\n", millis(), bitmap.getWidth(), bitmap.getHeight(),
pageWidth, pageHeight);
// Always compute aspect-ratio-preserving scale and position (supports both larger and smaller images)
float ratio = static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
const float screenRatio = static_cast<float>(pageWidth) / static_cast<float>(pageHeight);
Serial.printf("[%lu] [SLP] bitmap ratio: %f, screen ratio: %f\n", millis(), ratio, screenRatio);
if (ratio > screenRatio) {
// image wider than viewport ratio, needs to be centered vertically
if (SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP) {
cropX = 1.0f - (screenRatio / ratio);
Serial.printf("[%lu] [SLP] Cropping bitmap x: %f\n", millis(), cropX);
ratio = (1.0f - cropX) * static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
}
x = 0;
y = std::round((static_cast<float>(pageHeight) - static_cast<float>(pageWidth) / ratio) / 2);
Serial.printf("[%lu] [SLP] Centering with ratio %f to y=%d\n", millis(), ratio, y);
} else {
// image taller than or equal to viewport ratio, needs to be centered horizontally
if (SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP) {
cropY = 1.0f - (ratio / screenRatio);
Serial.printf("[%lu] [SLP] Cropping bitmap y: %f\n", millis(), cropY);
ratio = static_cast<float>(bitmap.getWidth()) / ((1.0f - cropY) * static_cast<float>(bitmap.getHeight()));
}
x = std::round((static_cast<float>(pageWidth) - static_cast<float>(pageHeight) * ratio) / 2);
y = 0;
Serial.printf("[%lu] [SLP] Centering with ratio %f to x=%d\n", millis(), ratio, x);
}
Serial.printf("[%lu] [SLP] drawing to %d x %d\n", millis(), x, y);
// Compute the scale factor (same formula as drawBitmap) so we can map screen coords to source coords
const float effectiveWidth = (1.0f - cropX) * bitmap.getWidth();
const float effectiveHeight = (1.0f - cropY) * bitmap.getHeight();
const float scale =
std::min(static_cast<float>(pageWidth) / effectiveWidth, static_cast<float>(pageHeight) / effectiveHeight);
// Determine letterbox fill settings
const uint8_t fillMode = SETTINGS.sleepScreenLetterboxFill;
const bool wantFill = (fillMode != CrossPointSettings::SLEEP_SCREEN_LETTERBOX_FILL::LETTERBOX_NONE);
static const char* fillModeNames[] = {"dithered", "solid", "none"};
const char* fillModeName = (fillMode < 3) ? fillModeNames[fillMode] : "unknown";
// Compute edge averages if letterbox fill is requested (try cache first)
LetterboxFillData fillData;
const bool hasLetterbox = (x > 0 || y > 0);
if (hasLetterbox && wantFill) {
bool cacheLoaded = false;
if (!edgeCachePath.empty()) {
cacheLoaded = loadEdgeCache(edgeCachePath, pageWidth, pageHeight, fillData);
}
if (!cacheLoaded) {
Serial.printf("[%lu] [SLP] Letterbox detected (x=%d, y=%d), computing edge averages for %s fill\n", millis(), x,
y, fillModeName);
fillData = computeEdgeAverages(bitmap, x, y, pageWidth, pageHeight, scale, cropX, cropY);
if (fillData.valid && !edgeCachePath.empty()) {
saveEdgeCache(edgeCachePath, pageWidth, pageHeight, fillData);
}
}
if (fillData.valid) {
Serial.printf("[%lu] [SLP] Letterbox fill: %s, horizontal=%d, avgA=%d, avgB=%d, letterboxA=%d, letterboxB=%d\n",
millis(), fillModeName, fillData.horizontal, fillData.avgA, fillData.avgB, fillData.letterboxA,
fillData.letterboxB);
}
}
renderer.clearScreen();
feat: Add support to B&W filters to image covers (#476) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Implementation of a new feature in Display options as Image Filter * **What changes are included?** Black & White and Inverted Black & White options are added. ## Additional Context Here are some examples: | None | Contrast | Inverted | | --- | --- | --- | | <img alt="image" src="https://github.com/user-attachments/assets/fe02dd9b-f647-41bd-8495-c262f73177c4" /> | <img alt="image" src="https://github.com/user-attachments/assets/2d17747d-3ff6-48a9-b9b9-eb17cccf19cf" /> | <img alt="image" src="https://github.com/user-attachments/assets/792dea50-f003-4634-83fe-77849ca49095" /> | | <img alt="image" src="https://github.com/user-attachments/assets/28395b63-14f8-41e2-886b-8ddf3faeafc4" /> | <img alt="image" src="https://github.com/user-attachments/assets/71a569c8-fc54-4647-ad4c-ec96e220cddb" /> | <img alt="image" src="https://github.com/user-attachments/assets/9139e32c-9175-433e-8372-45fa042d3dc9" /> | * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I have also tried adding Color inversion, but could not see much difference with that. It might be because my implementation was wrong. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _** PARTIALLY **_ --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-27 13:21:59 +00:00
const bool hasGreyscale = bitmap.hasGreyscale() &&
SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::NO_FILTER;
// Draw letterbox fill (BW pass)
if (fillData.valid) {
drawLetterboxFill(renderer, fillData, fillMode);
}
renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
feat: Add support to B&W filters to image covers (#476) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Implementation of a new feature in Display options as Image Filter * **What changes are included?** Black & White and Inverted Black & White options are added. ## Additional Context Here are some examples: | None | Contrast | Inverted | | --- | --- | --- | | <img alt="image" src="https://github.com/user-attachments/assets/fe02dd9b-f647-41bd-8495-c262f73177c4" /> | <img alt="image" src="https://github.com/user-attachments/assets/2d17747d-3ff6-48a9-b9b9-eb17cccf19cf" /> | <img alt="image" src="https://github.com/user-attachments/assets/792dea50-f003-4634-83fe-77849ca49095" /> | | <img alt="image" src="https://github.com/user-attachments/assets/28395b63-14f8-41e2-886b-8ddf3faeafc4" /> | <img alt="image" src="https://github.com/user-attachments/assets/71a569c8-fc54-4647-ad4c-ec96e220cddb" /> | <img alt="image" src="https://github.com/user-attachments/assets/9139e32c-9175-433e-8372-45fa042d3dc9" /> | * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I have also tried adding Color inversion, but could not see much difference with that. It might be because my implementation was wrong. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _** PARTIALLY **_ --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-27 13:21:59 +00:00
if (SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED_BLACK_AND_WHITE) {
renderer.invertScreen();
}
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
feat: Add support to B&W filters to image covers (#476) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Implementation of a new feature in Display options as Image Filter * **What changes are included?** Black & White and Inverted Black & White options are added. ## Additional Context Here are some examples: | None | Contrast | Inverted | | --- | --- | --- | | <img alt="image" src="https://github.com/user-attachments/assets/fe02dd9b-f647-41bd-8495-c262f73177c4" /> | <img alt="image" src="https://github.com/user-attachments/assets/2d17747d-3ff6-48a9-b9b9-eb17cccf19cf" /> | <img alt="image" src="https://github.com/user-attachments/assets/792dea50-f003-4634-83fe-77849ca49095" /> | | <img alt="image" src="https://github.com/user-attachments/assets/28395b63-14f8-41e2-886b-8ddf3faeafc4" /> | <img alt="image" src="https://github.com/user-attachments/assets/71a569c8-fc54-4647-ad4c-ec96e220cddb" /> | <img alt="image" src="https://github.com/user-attachments/assets/9139e32c-9175-433e-8372-45fa042d3dc9" /> | * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I have also tried adding Color inversion, but could not see much difference with that. It might be because my implementation was wrong. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _** PARTIALLY **_ --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-27 13:21:59 +00:00
if (hasGreyscale) {
bitmap.rewindToData();
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
if (fillData.valid) {
drawLetterboxFill(renderer, fillData, fillMode);
}
renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
renderer.copyGrayscaleLsbBuffers();
bitmap.rewindToData();
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
if (fillData.valid) {
drawLetterboxFill(renderer, fillData, fillMode);
}
renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
renderer.copyGrayscaleMsbBuffers();
renderer.displayGrayBuffer();
renderer.setRenderMode(GfxRenderer::BW);
}
}
void SleepActivity::renderCoverSleepScreen() const {
void (SleepActivity::*renderNoCoverSleepScreen)() const;
switch (SETTINGS.sleepScreen) {
case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER_CUSTOM):
renderNoCoverSleepScreen = &SleepActivity::renderCustomSleepScreen;
break;
default:
renderNoCoverSleepScreen = &SleepActivity::renderDefaultSleepScreen;
break;
}
if (APP_STATE.openEpubPath.empty()) {
return (this->*renderNoCoverSleepScreen)();
}
std::string coverBmpPath;
bool cropped = SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP;
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
// Check if the current book is XTC, TXT, or EPUB
if (StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".xtc") ||
StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".xtch")) {
// Handle XTC file
Xtc lastXtc(APP_STATE.openEpubPath, "/.crosspoint");
if (!lastXtc.load()) {
Serial.printf("[%lu] [SLP] Failed to load last XTC\n", millis());
return (this->*renderNoCoverSleepScreen)();
}
if (!lastXtc.generateCoverBmp()) {
Serial.printf("[%lu] [SLP] Failed to generate XTC cover bmp\n", millis());
return (this->*renderNoCoverSleepScreen)();
}
coverBmpPath = lastXtc.getCoverBmpPath();
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
} else if (StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".txt")) {
// Handle TXT file - looks for cover image in the same folder
Txt lastTxt(APP_STATE.openEpubPath, "/.crosspoint");
if (!lastTxt.load()) {
Serial.printf("[%lu] [SLP] Failed to load last TXT\n", millis());
return (this->*renderNoCoverSleepScreen)();
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
}
if (!lastTxt.generateCoverBmp()) {
Serial.printf("[%lu] [SLP] No cover image found for TXT file\n", millis());
return (this->*renderNoCoverSleepScreen)();
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
}
coverBmpPath = lastTxt.getCoverBmpPath();
} else if (StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".epub")) {
// Handle EPUB file
Epub lastEpub(APP_STATE.openEpubPath, "/.crosspoint");
feat: Add CSS parsing and CSS support in EPUBs (#411) ## Summary * **What is the goal of this PR?** - Adds basic CSS parsing to EPUBs and determine the CSS rules when rendering to the screen so that text is styled correctly. Currently supports bold, underline, italics, margin, padding, and text alignment ## Additional Context - My main reason for wanting this is that the book I'm currently reading, Carl's Doomsday Scenario (2nd in the Dungeon Crawler Carl series), relies _a lot_ on styled text for telling parts of the story. When text is bolded, it's supposed to be a message that's rendered "on-screen" in the story. When characters are "chatting" with each other, the text is bolded and their names are underlined. Plus, normal emphasis is provided with italicizing words here and there. So, this greatly improves my experience reading this book on the Xteink, and I figured it was useful enough for others too. - For transparency: I'm a software engineer, but I'm mostly frontend and TypeScript/JavaScript. It's been _years_ since I did any C/C++, so I would not be surprised if I'm doing something dumb along the way in this code. Please don't hesitate to ask for changes if something looks off. I heavily relied on Claude Code for help, and I had a lot of inspiration from how [microreader](https://github.com/CidVonHighwind/microreader) achieves their CSS parsing and styling. I did give this as good of a code review as I could and went through everything, and _it works on my machine_ 😄 ### Before ![IMG_6271](https://github.com/user-attachments/assets/dba7554d-efb6-4d13-88bc-8b83cd1fc615) ![IMG_6272](https://github.com/user-attachments/assets/61ba2de0-87c9-4f39-956f-013da4fe20a4) ### After ![IMG_6268](https://github.com/user-attachments/assets/ebe11796-cca9-4a46-b9c7-0709c7932818) ![IMG_6269](https://github.com/user-attachments/assets/e89c33dc-ff47-4bb7-855e-863fe44b3202) --- ### AI Usage Did you use AI tools to help write this code? **YES**, Claude Code
2026-02-05 05:28:10 -05:00
// Skip loading css since we only need metadata here
if (!lastEpub.load(true, true)) {
Serial.printf("[%lu] [SLP] Failed to load last epub\n", millis());
return (this->*renderNoCoverSleepScreen)();
}
if (!lastEpub.generateCoverBmp(cropped)) {
Serial.printf("[%lu] [SLP] Failed to generate cover bmp\n", millis());
return (this->*renderNoCoverSleepScreen)();
}
coverBmpPath = lastEpub.getCoverBmpPath(cropped);
} else {
return (this->*renderNoCoverSleepScreen)();
}
FsFile file;
if (Storage.openFileForRead("SLP", coverBmpPath, file)) {
Bitmap bitmap(file);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
Serial.printf("[%lu] [SLP] Rendering sleep cover: %s\n", millis(), coverBmpPath.c_str());
// Derive edge cache path from cover BMP path (e.g. cover.bmp -> cover_edges.bin)
std::string edgeCachePath;
const auto dotPos = coverBmpPath.rfind(".bmp");
if (dotPos != std::string::npos) {
edgeCachePath = coverBmpPath.substr(0, dotPos) + "_edges.bin";
}
renderBitmapSleepScreen(bitmap, edgeCachePath);
return;
}
}
return (this->*renderNoCoverSleepScreen)();
}
void SleepActivity::renderBlankSleepScreen() const {
renderer.clearScreen();
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
}