feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <cstddef>
|
|
|
|
|
#include <cstdint>
|
|
|
|
|
#include <functional>
|
2026-02-22 11:31:33 +02:00
|
|
|
#include <string>
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
|
|
class GfxRenderer;
|
|
|
|
|
struct RecentBook;
|
|
|
|
|
|
|
|
|
|
struct Rect {
|
|
|
|
|
int x;
|
|
|
|
|
int y;
|
|
|
|
|
int width;
|
|
|
|
|
int height;
|
|
|
|
|
|
|
|
|
|
explicit Rect(int x = 0, int y = 0, int width = 0, int height = 0) : x(x), y(y), width(width), height(height) {}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct TabInfo {
|
|
|
|
|
const char* label;
|
|
|
|
|
bool selected;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct ThemeMetrics {
|
|
|
|
|
int batteryWidth;
|
|
|
|
|
int batteryHeight;
|
|
|
|
|
|
|
|
|
|
int topPadding;
|
|
|
|
|
int batteryBarHeight;
|
|
|
|
|
int headerHeight;
|
|
|
|
|
int verticalSpacing;
|
|
|
|
|
|
|
|
|
|
int contentSidePadding;
|
|
|
|
|
int listRowHeight;
|
|
|
|
|
int listWithSubtitleRowHeight;
|
|
|
|
|
int menuRowHeight;
|
|
|
|
|
int menuSpacing;
|
|
|
|
|
|
|
|
|
|
int tabSpacing;
|
|
|
|
|
int tabBarHeight;
|
|
|
|
|
|
|
|
|
|
int scrollBarWidth;
|
|
|
|
|
int scrollBarRightOffset;
|
|
|
|
|
|
|
|
|
|
int homeTopPadding;
|
|
|
|
|
int homeCoverHeight;
|
|
|
|
|
int homeCoverTileHeight;
|
|
|
|
|
int homeRecentBooksCount;
|
|
|
|
|
|
|
|
|
|
int buttonHintsHeight;
|
|
|
|
|
int sideButtonHintsWidth;
|
|
|
|
|
|
2026-02-19 17:16:55 +07:00
|
|
|
int progressBarHeight;
|
2026-02-25 10:06:38 +00:00
|
|
|
int progressBarMarginTop;
|
|
|
|
|
int statusBarHorizontalMargin;
|
|
|
|
|
int statusBarVerticalMargin;
|
2026-02-19 17:16:55 +07:00
|
|
|
|
|
|
|
|
int keyboardKeyWidth;
|
|
|
|
|
int keyboardKeyHeight;
|
|
|
|
|
int keyboardKeySpacing;
|
|
|
|
|
bool keyboardBottomAligned;
|
|
|
|
|
bool keyboardCenteredText;
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
};
|
|
|
|
|
|
2026-02-19 17:38:09 +07:00
|
|
|
enum UIIcon { Folder, Text, Image, Book, File, Recent, Settings, Transfer, Library, Wifi, Hotspot };
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
// Default theme implementation (Classic Theme)
|
|
|
|
|
// Additional themes can inherit from this and override methods as needed
|
|
|
|
|
|
|
|
|
|
namespace BaseMetrics {
|
|
|
|
|
constexpr ThemeMetrics values = {.batteryWidth = 15,
|
|
|
|
|
.batteryHeight = 12,
|
|
|
|
|
.topPadding = 5,
|
|
|
|
|
.batteryBarHeight = 20,
|
|
|
|
|
.headerHeight = 45,
|
|
|
|
|
.verticalSpacing = 10,
|
|
|
|
|
.contentSidePadding = 20,
|
|
|
|
|
.listRowHeight = 30,
|
|
|
|
|
.listWithSubtitleRowHeight = 65,
|
|
|
|
|
.menuRowHeight = 45,
|
|
|
|
|
.menuSpacing = 8,
|
|
|
|
|
.tabSpacing = 10,
|
|
|
|
|
.tabBarHeight = 50,
|
|
|
|
|
.scrollBarWidth = 4,
|
|
|
|
|
.scrollBarRightOffset = 5,
|
2026-02-20 06:35:58 +01:00
|
|
|
.homeTopPadding = 40,
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
.homeCoverHeight = 400,
|
|
|
|
|
.homeCoverTileHeight = 400,
|
|
|
|
|
.homeRecentBooksCount = 1,
|
|
|
|
|
.buttonHintsHeight = 40,
|
|
|
|
|
.sideButtonHintsWidth = 30,
|
2026-02-19 17:16:55 +07:00
|
|
|
.progressBarHeight = 16,
|
2026-02-25 10:06:38 +00:00
|
|
|
.progressBarMarginTop = 1,
|
|
|
|
|
.statusBarHorizontalMargin = 5,
|
|
|
|
|
.statusBarVerticalMargin = 19,
|
2026-02-19 13:51:33 +01:00
|
|
|
.keyboardKeyWidth = 22,
|
|
|
|
|
.keyboardKeyHeight = 30,
|
|
|
|
|
.keyboardKeySpacing = 10,
|
2026-02-19 17:16:55 +07:00
|
|
|
.keyboardBottomAligned = false,
|
|
|
|
|
.keyboardCenteredText = false};
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class BaseTheme {
|
|
|
|
|
public:
|
|
|
|
|
virtual ~BaseTheme() = default;
|
|
|
|
|
|
|
|
|
|
// Component drawing methods
|
|
|
|
|
virtual void drawProgressBar(const GfxRenderer& renderer, Rect rect, size_t current, size_t total) const;
|
2026-02-16 14:36:36 +01:00
|
|
|
virtual void drawBatteryLeft(const GfxRenderer& renderer, Rect rect,
|
|
|
|
|
bool showPercentage = true) const; // Left aligned (reader mode)
|
|
|
|
|
virtual void drawBatteryRight(const GfxRenderer& renderer, Rect rect,
|
|
|
|
|
bool showPercentage = true) const; // Right aligned (UI headers)
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
virtual void drawButtonHints(GfxRenderer& renderer, const char* btn1, const char* btn2, const char* btn3,
|
|
|
|
|
const char* btn4) const;
|
|
|
|
|
virtual void drawSideButtonHints(const GfxRenderer& renderer, const char* topBtn, const char* bottomBtn) const;
|
|
|
|
|
virtual void drawList(const GfxRenderer& renderer, Rect rect, int itemCount, int selectedIndex,
|
|
|
|
|
const std::function<std::string(int index)>& rowTitle,
|
2026-02-19 17:16:55 +07:00
|
|
|
const std::function<std::string(int index)>& rowSubtitle = nullptr,
|
2026-02-19 17:38:09 +07:00
|
|
|
const std::function<UIIcon(int index)>& rowIcon = nullptr,
|
2026-02-19 17:16:55 +07:00
|
|
|
const std::function<std::string(int index)>& rowValue = nullptr,
|
|
|
|
|
bool highlightValue = false) const;
|
|
|
|
|
virtual void drawHeader(const GfxRenderer& renderer, Rect rect, const char* title,
|
|
|
|
|
const char* subtitle = nullptr) const;
|
|
|
|
|
virtual void drawSubHeader(const GfxRenderer& renderer, Rect rect, const char* label,
|
|
|
|
|
const char* rightLabel = nullptr) const;
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
virtual void drawTabBar(const GfxRenderer& renderer, Rect rect, const std::vector<TabInfo>& tabs,
|
|
|
|
|
bool selected) const;
|
|
|
|
|
virtual void drawRecentBookCover(GfxRenderer& renderer, Rect rect, const std::vector<RecentBook>& recentBooks,
|
|
|
|
|
const int selectorIndex, bool& coverRendered, bool& coverBufferStored,
|
|
|
|
|
bool& bufferRestored, std::function<bool()> storeCoverBuffer) const;
|
|
|
|
|
virtual void drawButtonMenu(GfxRenderer& renderer, Rect rect, int buttonCount, int selectedIndex,
|
|
|
|
|
const std::function<std::string(int index)>& buttonLabel,
|
2026-02-19 17:38:09 +07:00
|
|
|
const std::function<UIIcon(int index)>& rowIcon) const;
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
virtual Rect drawPopup(const GfxRenderer& renderer, const char* message) const;
|
|
|
|
|
virtual void fillPopupProgress(const GfxRenderer& renderer, const Rect& layout, const int progress) const;
|
2026-02-25 10:06:38 +00:00
|
|
|
virtual void drawStatusBar(GfxRenderer& renderer, const float bookProgress, const int currentPage,
|
|
|
|
|
const int pageCount, std::string title, const int paddingBottom = 0) const;
|
2026-02-19 17:16:55 +07:00
|
|
|
virtual void drawHelpText(const GfxRenderer& renderer, Rect rect, const char* label) const;
|
|
|
|
|
virtual void drawTextField(const GfxRenderer& renderer, Rect rect, const int textWidth) const;
|
|
|
|
|
virtual void drawKeyboardKey(const GfxRenderer& renderer, Rect rect, const char* label, const bool isSelected) const;
|
2026-02-19 17:38:09 +07:00
|
|
|
};
|