feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
#include "RecentBooksActivity.h"
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#include <GfxRenderer.h>
|
2026-02-08 21:29:14 +01:00
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#include <HalStorage.h>
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
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#include <I18n.h>
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
|
2026-02-09 00:58:46 +07:00
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#include <algorithm>
|
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|
port: upstream PR #1342 - Book Info screen, richer metadata, safer controls
Ports upstream PR #1342 (feat: Add Book Info screen, richer metadata,
and safer file-browser controls) with mod-specific adaptations:
- Parse and cache series, seriesIndex, description from EPUB OPF
- Bump book.bin cache version to 6 for new metadata fields
- Add BookInfoActivity (new screen) accessible via Right button in FileBrowser
- Add ManageBook menu via Left button in FileBrowser (replaces upstream hidden delete)
- Guard all delete/archive actions with ConfirmationActivity (10 call sites)
- Add inputArmed gating to ConfirmationActivity to prevent accidental confirmation
- Safe deserialization: readString now returns bool with MAX_STRING_LENGTH guard
- Add series field to RecentBooksStore with JSON and binary serialization
- Add i18n keys: STR_BOOK_INFO, STR_AUTHOR, STR_SERIES, STR_FILE_SIZE, etc.
Made-with: Cursor
2026-03-09 00:39:32 -04:00
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#include "../util/ConfirmationActivity.h"
|
feat: BookInfo button mapping, ManageBook integration, cover regen fix
- Fix BookInfo buttons: Left/Right front = scroll down/up, Confirm = no-op,
side buttons retained. Separate Up/Down hints on btn3/btn4.
- Fallback load: try epub.load(true, true) when cache-only load fails,
so Book Info works for unopened books.
- Add "Book Info" to ManageBook menu (BOOK_INFO action) with handlers in
all 4 result sites (Home, Recent, FileBrowser, Reader).
- Fix HomeActivity cover regen: call generateCoverBmp(false) + validate
with isValidThumbnailBmp before falling to placeholder, matching the
reader's multi-tier fallback pipeline. Same for XTC branch.
Made-with: Cursor
2026-03-09 02:06:25 -04:00
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#include "BookInfoActivity.h"
|
2026-03-07 15:52:46 -05:00
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#include "BookManageMenuActivity.h"
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
#include "MappedInputManager.h"
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#include "RecentBooksStore.h"
|
2026-03-07 15:52:46 -05:00
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#include "activities/ActivityResult.h"
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
#include "components/UITheme.h"
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#include "fontIds.h"
|
2026-03-07 15:52:46 -05:00
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#include "util/BookManager.h"
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
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|
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namespace {
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constexpr unsigned long GO_HOME_MS = 1000;
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} // namespace
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void RecentBooksActivity::loadRecentBooks() {
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recentBooks.clear();
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const auto& books = RECENT_BOOKS.getBooks();
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recentBooks.reserve(books.size());
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for (const auto& book : books) {
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// Skip if file no longer exists
|
2026-02-08 21:29:14 +01:00
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if (!Storage.exists(book.path.c_str())) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
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|
continue;
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}
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recentBooks.push_back(book);
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}
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}
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void RecentBooksActivity::onEnter() {
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Activity::onEnter();
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// Load data
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loadRecentBooks();
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selectorIndex = 0;
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refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RecentBooksActivity::onExit() {
|
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|
Activity::onExit();
|
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|
|
recentBooks.clear();
|
|
|
|
|
}
|
|
|
|
|
|
port: upstream PR #1342 - Book Info screen, richer metadata, safer controls
Ports upstream PR #1342 (feat: Add Book Info screen, richer metadata,
and safer file-browser controls) with mod-specific adaptations:
- Parse and cache series, seriesIndex, description from EPUB OPF
- Bump book.bin cache version to 6 for new metadata fields
- Add BookInfoActivity (new screen) accessible via Right button in FileBrowser
- Add ManageBook menu via Left button in FileBrowser (replaces upstream hidden delete)
- Guard all delete/archive actions with ConfirmationActivity (10 call sites)
- Add inputArmed gating to ConfirmationActivity to prevent accidental confirmation
- Safe deserialization: readString now returns bool with MAX_STRING_LENGTH guard
- Add series field to RecentBooksStore with JSON and binary serialization
- Add i18n keys: STR_BOOK_INFO, STR_AUTHOR, STR_SERIES, STR_FILE_SIZE, etc.
Made-with: Cursor
2026-03-09 00:39:32 -04:00
|
|
|
void RecentBooksActivity::executeManageAction(BookManageMenuActivity::Action action, const std::string& capturedPath) {
|
|
|
|
|
bool success = false;
|
|
|
|
|
switch (action) {
|
feat: BookInfo button mapping, ManageBook integration, cover regen fix
- Fix BookInfo buttons: Left/Right front = scroll down/up, Confirm = no-op,
side buttons retained. Separate Up/Down hints on btn3/btn4.
- Fallback load: try epub.load(true, true) when cache-only load fails,
so Book Info works for unopened books.
- Add "Book Info" to ManageBook menu (BOOK_INFO action) with handlers in
all 4 result sites (Home, Recent, FileBrowser, Reader).
- Fix HomeActivity cover regen: call generateCoverBmp(false) + validate
with isValidThumbnailBmp before falling to placeholder, matching the
reader's multi-tier fallback pipeline. Same for XTC branch.
Made-with: Cursor
2026-03-09 02:06:25 -04:00
|
|
|
case BookManageMenuActivity::Action::BOOK_INFO:
|
|
|
|
|
return;
|
port: upstream PR #1342 - Book Info screen, richer metadata, safer controls
Ports upstream PR #1342 (feat: Add Book Info screen, richer metadata,
and safer file-browser controls) with mod-specific adaptations:
- Parse and cache series, seriesIndex, description from EPUB OPF
- Bump book.bin cache version to 6 for new metadata fields
- Add BookInfoActivity (new screen) accessible via Right button in FileBrowser
- Add ManageBook menu via Left button in FileBrowser (replaces upstream hidden delete)
- Guard all delete/archive actions with ConfirmationActivity (10 call sites)
- Add inputArmed gating to ConfirmationActivity to prevent accidental confirmation
- Safe deserialization: readString now returns bool with MAX_STRING_LENGTH guard
- Add series field to RecentBooksStore with JSON and binary serialization
- Add i18n keys: STR_BOOK_INFO, STR_AUTHOR, STR_SERIES, STR_FILE_SIZE, etc.
Made-with: Cursor
2026-03-09 00:39:32 -04:00
|
|
|
case BookManageMenuActivity::Action::ARCHIVE:
|
|
|
|
|
success = BookManager::archiveBook(capturedPath);
|
|
|
|
|
break;
|
|
|
|
|
case BookManageMenuActivity::Action::UNARCHIVE:
|
|
|
|
|
success = BookManager::unarchiveBook(capturedPath);
|
|
|
|
|
break;
|
|
|
|
|
case BookManageMenuActivity::Action::DELETE:
|
|
|
|
|
success = BookManager::deleteBook(capturedPath);
|
|
|
|
|
break;
|
|
|
|
|
case BookManageMenuActivity::Action::DELETE_CACHE:
|
|
|
|
|
success = BookManager::deleteBookCache(capturedPath);
|
|
|
|
|
break;
|
|
|
|
|
case BookManageMenuActivity::Action::REINDEX:
|
|
|
|
|
success = BookManager::reindexBook(capturedPath, false);
|
|
|
|
|
break;
|
|
|
|
|
case BookManageMenuActivity::Action::REINDEX_FULL:
|
|
|
|
|
success = BookManager::reindexBook(capturedPath, true);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
RenderLock lock(*this);
|
|
|
|
|
GUI.drawPopup(renderer, success ? tr(STR_DONE) : tr(STR_ACTION_FAILED));
|
|
|
|
|
}
|
|
|
|
|
loadRecentBooks();
|
|
|
|
|
selectorIndex = 0;
|
|
|
|
|
requestUpdate();
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-07 15:52:46 -05:00
|
|
|
void RecentBooksActivity::openManageMenu(const std::string& bookPath) {
|
|
|
|
|
const bool isArchived = BookManager::isArchived(bookPath);
|
|
|
|
|
const std::string capturedPath = bookPath;
|
|
|
|
|
startActivityForResult(
|
|
|
|
|
std::make_unique<BookManageMenuActivity>(renderer, mappedInput, capturedPath, isArchived, false),
|
|
|
|
|
[this, capturedPath](const ActivityResult& result) {
|
|
|
|
|
if (result.isCancelled) {
|
|
|
|
|
requestUpdate();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
const auto& menuResult = std::get<MenuResult>(result.data);
|
|
|
|
|
auto action = static_cast<BookManageMenuActivity::Action>(menuResult.action);
|
port: upstream PR #1342 - Book Info screen, richer metadata, safer controls
Ports upstream PR #1342 (feat: Add Book Info screen, richer metadata,
and safer file-browser controls) with mod-specific adaptations:
- Parse and cache series, seriesIndex, description from EPUB OPF
- Bump book.bin cache version to 6 for new metadata fields
- Add BookInfoActivity (new screen) accessible via Right button in FileBrowser
- Add ManageBook menu via Left button in FileBrowser (replaces upstream hidden delete)
- Guard all delete/archive actions with ConfirmationActivity (10 call sites)
- Add inputArmed gating to ConfirmationActivity to prevent accidental confirmation
- Safe deserialization: readString now returns bool with MAX_STRING_LENGTH guard
- Add series field to RecentBooksStore with JSON and binary serialization
- Add i18n keys: STR_BOOK_INFO, STR_AUTHOR, STR_SERIES, STR_FILE_SIZE, etc.
Made-with: Cursor
2026-03-09 00:39:32 -04:00
|
|
|
|
feat: BookInfo button mapping, ManageBook integration, cover regen fix
- Fix BookInfo buttons: Left/Right front = scroll down/up, Confirm = no-op,
side buttons retained. Separate Up/Down hints on btn3/btn4.
- Fallback load: try epub.load(true, true) when cache-only load fails,
so Book Info works for unopened books.
- Add "Book Info" to ManageBook menu (BOOK_INFO action) with handlers in
all 4 result sites (Home, Recent, FileBrowser, Reader).
- Fix HomeActivity cover regen: call generateCoverBmp(false) + validate
with isValidThumbnailBmp before falling to placeholder, matching the
reader's multi-tier fallback pipeline. Same for XTC branch.
Made-with: Cursor
2026-03-09 02:06:25 -04:00
|
|
|
if (action == BookManageMenuActivity::Action::BOOK_INFO) {
|
|
|
|
|
startActivityForResult(std::make_unique<BookInfoActivity>(renderer, mappedInput, capturedPath),
|
|
|
|
|
[this](const ActivityResult&) { requestUpdate(); });
|
|
|
|
|
} else if (action == BookManageMenuActivity::Action::DELETE ||
|
|
|
|
|
action == BookManageMenuActivity::Action::ARCHIVE) {
|
port: upstream PR #1342 - Book Info screen, richer metadata, safer controls
Ports upstream PR #1342 (feat: Add Book Info screen, richer metadata,
and safer file-browser controls) with mod-specific adaptations:
- Parse and cache series, seriesIndex, description from EPUB OPF
- Bump book.bin cache version to 6 for new metadata fields
- Add BookInfoActivity (new screen) accessible via Right button in FileBrowser
- Add ManageBook menu via Left button in FileBrowser (replaces upstream hidden delete)
- Guard all delete/archive actions with ConfirmationActivity (10 call sites)
- Add inputArmed gating to ConfirmationActivity to prevent accidental confirmation
- Safe deserialization: readString now returns bool with MAX_STRING_LENGTH guard
- Add series field to RecentBooksStore with JSON and binary serialization
- Add i18n keys: STR_BOOK_INFO, STR_AUTHOR, STR_SERIES, STR_FILE_SIZE, etc.
Made-with: Cursor
2026-03-09 00:39:32 -04:00
|
|
|
const char* promptKey =
|
|
|
|
|
(action == BookManageMenuActivity::Action::DELETE) ? tr(STR_DELETE_BOOK) : tr(STR_ARCHIVE_BOOK);
|
|
|
|
|
std::string heading = std::string(promptKey) + "?";
|
|
|
|
|
std::string fileName = capturedPath;
|
|
|
|
|
const auto slash = capturedPath.rfind('/');
|
|
|
|
|
if (slash != std::string::npos) fileName = capturedPath.substr(slash + 1);
|
|
|
|
|
|
|
|
|
|
startActivityForResult(std::make_unique<ConfirmationActivity>(renderer, mappedInput, heading, fileName),
|
|
|
|
|
[this, action, capturedPath](const ActivityResult& confirmResult) {
|
|
|
|
|
if (!confirmResult.isCancelled) {
|
|
|
|
|
executeManageAction(action, capturedPath);
|
|
|
|
|
} else {
|
|
|
|
|
requestUpdate();
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
executeManageAction(action, capturedPath);
|
2026-03-07 15:52:46 -05:00
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
void RecentBooksActivity::loop() {
|
|
|
|
|
const int pageItems = UITheme::getInstance().getNumberOfItemsPerPage(renderer, true, false, true, true);
|
|
|
|
|
|
2026-03-07 15:52:46 -05:00
|
|
|
if (mappedInput.isPressed(MappedInputManager::Button::Confirm) && mappedInput.getHeldTime() >= LONG_PRESS_MS) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
if (!recentBooks.empty() && selectorIndex < static_cast<int>(recentBooks.size())) {
|
2026-03-07 15:52:46 -05:00
|
|
|
ignoreNextConfirmRelease = true;
|
|
|
|
|
openManageMenu(recentBooks[selectorIndex].path);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
|
|
|
|
|
if (ignoreNextConfirmRelease) {
|
|
|
|
|
ignoreNextConfirmRelease = false;
|
|
|
|
|
} else if (!recentBooks.empty() && selectorIndex < static_cast<int>(recentBooks.size())) {
|
2026-02-13 12:16:39 +01:00
|
|
|
LOG_DBG("RBA", "Selected recent book: %s", recentBooks[selectorIndex].path.c_str());
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
onSelectBook(recentBooks[selectorIndex].path);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
|
|
|
|
|
onGoHome();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int listSize = static_cast<int>(recentBooks.size());
|
2026-02-09 15:19:34 +06:00
|
|
|
|
|
|
|
|
buttonNavigator.onNextRelease([this, listSize] {
|
|
|
|
|
selectorIndex = ButtonNavigator::nextIndex(static_cast<int>(selectorIndex), listSize);
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-09 15:19:34 +06:00
|
|
|
});
|
|
|
|
|
|
|
|
|
|
buttonNavigator.onPreviousRelease([this, listSize] {
|
|
|
|
|
selectorIndex = ButtonNavigator::previousIndex(static_cast<int>(selectorIndex), listSize);
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-09 15:19:34 +06:00
|
|
|
});
|
|
|
|
|
|
|
|
|
|
buttonNavigator.onNextContinuous([this, listSize, pageItems] {
|
|
|
|
|
selectorIndex = ButtonNavigator::nextPageIndex(static_cast<int>(selectorIndex), listSize, pageItems);
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-09 15:19:34 +06:00
|
|
|
});
|
|
|
|
|
|
|
|
|
|
buttonNavigator.onPreviousContinuous([this, listSize, pageItems] {
|
|
|
|
|
selectorIndex = ButtonNavigator::previousPageIndex(static_cast<int>(selectorIndex), listSize, pageItems);
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-09 15:19:34 +06:00
|
|
|
});
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
}
|
|
|
|
|
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
void RecentBooksActivity::render(RenderLock&&) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
renderer.clearScreen();
|
|
|
|
|
|
|
|
|
|
const auto pageWidth = renderer.getScreenWidth();
|
|
|
|
|
const auto pageHeight = renderer.getScreenHeight();
|
2026-02-23 06:29:18 -06:00
|
|
|
const auto& metrics = UITheme::getInstance().getMetrics();
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
GUI.drawHeader(renderer, Rect{0, metrics.topPadding, pageWidth, metrics.headerHeight}, tr(STR_MENU_RECENT_BOOKS));
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
|
|
|
|
|
const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
|
2026-02-09 00:58:46 +07:00
|
|
|
const int contentHeight = pageHeight - contentTop - metrics.buttonHintsHeight - metrics.verticalSpacing;
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
|
|
|
|
|
// Recent tab
|
|
|
|
|
if (recentBooks.empty()) {
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
renderer.drawText(UI_10_FONT_ID, metrics.contentSidePadding, contentTop + 20, tr(STR_NO_RECENT_BOOKS));
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
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} else {
|
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GUI.drawList(
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renderer, Rect{0, contentTop, pageWidth, contentHeight}, recentBooks.size(), selectorIndex,
|
port: upstream PR #1342 - Book Info screen, richer metadata, safer controls
Ports upstream PR #1342 (feat: Add Book Info screen, richer metadata,
and safer file-browser controls) with mod-specific adaptations:
- Parse and cache series, seriesIndex, description from EPUB OPF
- Bump book.bin cache version to 6 for new metadata fields
- Add BookInfoActivity (new screen) accessible via Right button in FileBrowser
- Add ManageBook menu via Left button in FileBrowser (replaces upstream hidden delete)
- Guard all delete/archive actions with ConfirmationActivity (10 call sites)
- Add inputArmed gating to ConfirmationActivity to prevent accidental confirmation
- Safe deserialization: readString now returns bool with MAX_STRING_LENGTH guard
- Add series field to RecentBooksStore with JSON and binary serialization
- Add i18n keys: STR_BOOK_INFO, STR_AUTHOR, STR_SERIES, STR_FILE_SIZE, etc.
Made-with: Cursor
2026-03-09 00:39:32 -04:00
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[this](int index) { return recentBooks[index].title; },
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[this](int index) {
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const auto& book = recentBooks[index];
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if (!book.series.empty() && !book.author.empty()) {
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|
return book.author + " \xE2\x80\xA2 " + book.series;
|
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}
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if (!book.series.empty()) return book.series;
|
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return book.author;
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},
|
2026-02-19 17:38:09 +07:00
|
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[this](int index) { return UITheme::getFileIcon(recentBooks[index].path); });
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
}
|
|
|
|
|
|
|
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|
// Help text
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
const auto labels = mappedInput.mapLabels(tr(STR_HOME), tr(STR_OPEN), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
|
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|
|
|
|
|
|
|
|
renderer.displayBuffer();
|
|
|
|
|
}
|