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crosspoint-reader-mod/src/activities/reader/EpubReaderMenuActivity.cpp

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#include "EpubReaderMenuActivity.h"
#include <GfxRenderer.h>
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
#include <I18n.h>
#include "CrossPointSettings.h"
feat: Move Sync feature to menu (#680) ## Summary * **What is the goal of this PR?** Move the "Sync Progress" option from TOC (Chapter Selection) screen to the Reader Menu, and fix use-after-free crashes related to callback handling in activity lifecycle. * **What changes are included?** - Added "Sync Progress" as a menu item in `EpubReaderMenuActivity` (now 4 items: Go to Chapter, Sync Progress, Go Home, Delete Book Cache) - Removed sync-related logic from `EpubReaderChapterSelectionActivity` - TOC now only displays chapters - Implemented `pendingGoHome` and `pendingSubactivityExit` flags in `EpubReaderActivity` to safely handle activity destruction - Fixed GO_HOME, DELETE_CACHE, and SYNC menu actions to use deferred callbacks avoiding use-after-free ## Additional Context * Root cause of crashes: callbacks like `onGoHome()` or `onCancel()` invoked from activity handlers could destroy the current activity while code was still executing, causing use-after-free and race conditions with FreeRTOS display task. * Solution: Deferred execution pattern - set flags and process them in `loop()` after all nested activity loops have safely returned. * Files changed: `EpubReaderMenuActivity.h`, `EpubReaderActivity.h/.cpp`, `EpubReaderChapterSelectionActivity.h/.cpp` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**YES**_ Co-authored-by: danoooob <danoooob@example.com> Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 22:04:38 +07:00
#include "MappedInputManager.h"
feat: UI themes, Lyra (#528) ## Summary ### What is the goal of this PR? - Visual UI overhaul - UI theme selection ### What changes are included? - Added a setting "UI Theme": Classic, Lyra - The classic theme is the current Crosspoint theme - The Lyra theme implements these mockups: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0 by Discord users yagofarias, ruby and gan_shu - New functions in GFXRenderer to render rounded rectangles, greyscale fills (using dithering) and thick lines - Basic UI components are factored into BaseTheme methods which can be overridden by each additional theme. Methods that are not overridden will fallback to BaseTheme behavior. This means any new features/components in CrossPoint only need to be developed for the "Classic" BaseTheme. - Additional themes can easily be developed by the community using this foundation ![IMG_7649 Medium](https://github.com/user-attachments/assets/b516f5a9-2636-4565-acff-91a25b93b39b) ![IMG_7746 Medium](https://github.com/user-attachments/assets/def41810-ab6e-4952-b40f-b9ce7d62bea8) ![IMG_7651 Medium](https://github.com/user-attachments/assets/518a9a6d-107a-4be3-9533-43a2b64b944b) ## Additional Context - Only the Home, Library and main Settings screens have been implemented so far, this will be extended to the transfer screens and chapter selection screen later on, but we need to get the ball rolling somehow :) - Loading extra covers on the home screen in the Lyra theme takes a little more time (about 2 seconds), I added a loading bar popup (reusing the Indexing progress bar from the reader view, factored into a neat UI component) but the popup adds ~400ms to the loading time. - ~~Home screen thumbnails will need to be generated separately for each theme, because they are displayed in different sizes. Because we're using dithering, displaying a thumb with the wrong size causes the picture to look janky or dark as it does on the screenshots above. No worries this will be fixed in a future PR.~~ Thumbs are now generated with a size parameter - UI Icons will need to be implemented in a future PR. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_ This is not a vibe coded PR. Copilot was used for autocompletion to save time but I reviewed, understood and edited all generated code. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
#include "components/UITheme.h"
#include "fontIds.h"
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
EpubReaderMenuActivity::EpubReaderMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
const std::string& title, const int currentPage, const int totalPages,
const int bookProgressPercent, const uint8_t currentOrientation,
const bool hasFootnotes, bool isBookmarked, uint8_t currentFontSize)
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
: Activity("EpubReaderMenu", renderer, mappedInput),
menuItems(buildMenuItems(hasFootnotes, isBookmarked)),
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
title(title),
pendingOrientation(currentOrientation),
pendingFontSize(currentFontSize < CrossPointSettings::FONT_SIZE_COUNT ? currentFontSize : 0),
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
currentPage(currentPage),
totalPages(totalPages),
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
bookProgressPercent(bookProgressPercent) {}
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
std::vector<EpubReaderMenuActivity::MenuItem> EpubReaderMenuActivity::buildMenuItems(bool hasFootnotes,
bool isBookmarked) {
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
std::vector<MenuItem> items;
items.reserve(13);
// Mod menu order
if (isBookmarked) {
items.push_back({MenuAction::REMOVE_BOOKMARK, StrId::STR_REMOVE_BOOKMARK});
} else {
items.push_back({MenuAction::ADD_BOOKMARK, StrId::STR_ADD_BOOKMARK});
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
}
items.push_back({MenuAction::LOOKUP_WORD, StrId::STR_LOOKUP_WORD});
items.push_back({MenuAction::GO_TO_BOOKMARK, StrId::STR_GO_TO_BOOKMARK});
items.push_back({MenuAction::LOOKUP_HISTORY, StrId::STR_LOOKUP_HISTORY});
items.push_back({MenuAction::TABLE_OF_CONTENTS, StrId::STR_TABLE_OF_CONTENTS});
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
items.push_back({MenuAction::GO_TO_PERCENT, StrId::STR_GO_TO_PERCENT});
items.push_back({MenuAction::TOGGLE_ORIENTATION, StrId::STR_TOGGLE_ORIENTATION});
items.push_back({MenuAction::TOGGLE_FONT_SIZE, StrId::STR_TOGGLE_FONT_SIZE});
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
items.push_back({MenuAction::SYNC, StrId::STR_SYNC_PROGRESS});
items.push_back({MenuAction::CLOSE_BOOK, StrId::STR_CLOSE_BOOK});
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
items.push_back({MenuAction::DELETE_CACHE, StrId::STR_DELETE_CACHE});
items.push_back({MenuAction::DELETE_DICT_CACHE, StrId::STR_DELETE_DICT_CACHE});
feat: slim footnotes support (#1031) ## Summary **What is the goal of this PR?** Implement support for footnotes in epub files. It is based on #553, but simplified — removed the parts which complicated the code and burden the CPU/RAM. This version supports basic footnotes and lets the user jump from location to location inside the epub. **What changes are included?** - `FootnoteEntry` struct — A small POD struct (number[24], href[64]) shared between parser, page storage, and UI. - Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a single parsing pass, internal epub links are detected and collected as footnotes. The link text is underlined to hint navigability. Bracket/whitespace normalization is applied to the display label (e.g. [1] → 1). - Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) — Footnotes are attached to the exact page where their anchor word appears, tracked via a cumulative word counter during layout, surviving paragraph splits and the 750-word mid-paragraph safety flush. - Page serialization (`Page`, `Section`) — Footnotes are serialized/deserialized per page (max 16 per page). Section cache version bumped to 14 to force a clean rebuild. - Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an href (e.g. `chapter2.xhtml#note1`) to its spine index by filename matching. - Footnotes menu + activity (`EpubReaderMenuActivity`, `EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader menu lists all footnote links found on the current page. The user scrolls and selects to navigate. - Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves the current spine index and page number, then jumps to the target. The Back button restores the saved position when the user is done reading the footnote. **Additional Context** **What was removed vs #553:** virtual spine items (`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing, `<aside>` content extraction to temp HTML files, `<p class="note">` paragraph note extraction, `replaceHtmlEntities` (master already has `lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`, `noterefCallback` / `Noteref` struct, and the stack size increase from 8 KB to 24 KB (not needed without two-pass parsing and virtual file I/O on the render task). **Performance:** Single-pass parsing. No new heap allocations in the hot path — footnote text is collected into fixed stack buffers (char[24], char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16 footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage is unchanged at 97.4%; RAM stays at 31%. **Known limitations:** When clicking a footnote, it jumps to the start of the HTML file instead of the specific anchor. This could be problematic for books that don't have separate files for each footnote. (no element-id-to-page mapping yet - will be another PR soon). --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY>**_ Claude Opus 4.6 was used to do most of the migration, I checked manually its work, and fixed some stuff, but I haven't review all the changes yet, so feedback is welcomed. --------- Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
return items;
}
void EpubReaderMenuActivity::onEnter() {
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
Activity::onEnter();
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
requestUpdate();
}
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
void EpubReaderMenuActivity::onExit() { Activity::onExit(); }
void EpubReaderMenuActivity::loop() {
// Handle navigation
buttonNavigator.onNext([this] {
selectedIndex = ButtonNavigator::nextIndex(selectedIndex, static_cast<int>(menuItems.size()));
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
requestUpdate();
});
buttonNavigator.onPrevious([this] {
selectedIndex = ButtonNavigator::previousIndex(selectedIndex, static_cast<int>(menuItems.size()));
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
requestUpdate();
});
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
const auto selectedAction = menuItems[selectedIndex].action;
if (selectedAction == MenuAction::TOGGLE_ORIENTATION) {
// Toggle between preferred portrait and preferred landscape.
const bool isCurrentlyPortrait =
(pendingOrientation == CrossPointSettings::PORTRAIT || pendingOrientation == CrossPointSettings::INVERTED);
pendingOrientation = isCurrentlyPortrait ? SETTINGS.preferredLandscape : SETTINGS.preferredPortrait;
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
requestUpdate();
return;
}
if (selectedAction == MenuAction::TOGGLE_FONT_SIZE) {
pendingFontSize = (pendingFontSize + 1) % CrossPointSettings::FONT_SIZE_COUNT;
requestUpdate();
return;
}
setResult(MenuResult{static_cast<int>(selectedAction), pendingOrientation, selectedPageTurnOption, pendingFontSize});
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
finish();
return;
} else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
ActivityResult result;
result.isCancelled = true;
result.data = MenuResult{-1, pendingOrientation, selectedPageTurnOption, pendingFontSize};
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
setResult(std::move(result));
finish();
return;
}
}
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
void EpubReaderMenuActivity::render(RenderLock&&) {
renderer.clearScreen();
const auto pageWidth = renderer.getScreenWidth();
const auto orientation = renderer.getOrientation();
// Landscape orientation: button hints are drawn along a vertical edge, so we
// reserve a horizontal gutter to prevent overlap with menu content.
const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
// Inverted portrait: button hints appear near the logical top, so we reserve
// vertical space to keep the header and list clear.
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
// Landscape CW places hints on the left edge; CCW keeps them on the right.
const int contentX = isLandscapeCw ? hintGutterWidth : 0;
const int contentWidth = pageWidth - hintGutterWidth;
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
const int contentY = hintGutterHeight;
// Title
const std::string truncTitle =
renderer.truncatedText(UI_12_FONT_ID, title.c_str(), contentWidth - 40, EpdFontFamily::BOLD);
// Manual centering so we can respect the content gutter.
const int titleX =
contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, truncTitle.c_str(), EpdFontFamily::BOLD)) / 2;
renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, truncTitle.c_str(), true, EpdFontFamily::BOLD);
// Progress summary
std::string progressLine;
if (totalPages > 0) {
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
progressLine = std::string(tr(STR_CHAPTER_PREFIX)) + std::to_string(currentPage) + "/" +
std::to_string(totalPages) + std::string(tr(STR_PAGES_SEPARATOR));
}
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
progressLine += std::string(tr(STR_BOOK_PREFIX)) + std::to_string(bookProgressPercent) + "%";
renderer.drawCenteredText(UI_10_FONT_ID, 45, progressLine.c_str());
// Menu Items
const int startY = 75 + contentY;
constexpr int lineHeight = 30;
for (size_t i = 0; i < menuItems.size(); ++i) {
const int displayY = startY + (i * lineHeight);
const bool isSelected = (static_cast<int>(i) == selectedIndex);
if (isSelected) {
// Highlight only the content area so we don't paint over hint gutters.
renderer.fillRect(contentX, displayY, contentWidth - 1, lineHeight, true);
}
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
renderer.drawText(UI_10_FONT_ID, contentX + 20, displayY, I18N.get(menuItems[i].labelId), !isSelected);
if (menuItems[i].action == MenuAction::TOGGLE_ORIENTATION) {
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
const char* value = I18N.get(orientationLabels[pendingOrientation]);
const auto width = renderer.getTextWidth(UI_10_FONT_ID, value);
renderer.drawText(UI_10_FONT_ID, contentX + contentWidth - 20 - width, displayY, value, !isSelected);
}
if (menuItems[i].action == MenuAction::TOGGLE_FONT_SIZE) {
const char* value = I18N.get(fontSizeLabels[pendingFontSize]);
const auto width = renderer.getTextWidth(UI_10_FONT_ID, value);
renderer.drawText(UI_10_FONT_ID, contentX + contentWidth - 20 - width, displayY, value, !isSelected);
}
}
// Footer / Hints
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
feat: UI themes, Lyra (#528) ## Summary ### What is the goal of this PR? - Visual UI overhaul - UI theme selection ### What changes are included? - Added a setting "UI Theme": Classic, Lyra - The classic theme is the current Crosspoint theme - The Lyra theme implements these mockups: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0 by Discord users yagofarias, ruby and gan_shu - New functions in GFXRenderer to render rounded rectangles, greyscale fills (using dithering) and thick lines - Basic UI components are factored into BaseTheme methods which can be overridden by each additional theme. Methods that are not overridden will fallback to BaseTheme behavior. This means any new features/components in CrossPoint only need to be developed for the "Classic" BaseTheme. - Additional themes can easily be developed by the community using this foundation ![IMG_7649 Medium](https://github.com/user-attachments/assets/b516f5a9-2636-4565-acff-91a25b93b39b) ![IMG_7746 Medium](https://github.com/user-attachments/assets/def41810-ab6e-4952-b40f-b9ce7d62bea8) ![IMG_7651 Medium](https://github.com/user-attachments/assets/518a9a6d-107a-4be3-9533-43a2b64b944b) ## Additional Context - Only the Home, Library and main Settings screens have been implemented so far, this will be extended to the transfer screens and chapter selection screen later on, but we need to get the ball rolling somehow :) - Loading extra covers on the home screen in the Lyra theme takes a little more time (about 2 seconds), I added a loading bar popup (reusing the Indexing progress bar from the reader view, factored into a neat UI component) but the popup adds ~400ms to the loading time. - ~~Home screen thumbnails will need to be generated separately for each theme, because they are displayed in different sizes. Because we're using dithering, displaying a thumb with the wrong size causes the picture to look janky or dark as it does on the screenshots above. No worries this will be fixed in a future PR.~~ Thumbs are now generated with a size parameter - UI Icons will need to be implemented in a future PR. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_ This is not a vibe coded PR. Copilot was used for autocompletion to save time but I reviewed, understood and edited all generated code. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
}