2026-02-01 08:34:30 +01:00
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#include "EpubReaderMenuActivity.h"
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#include <GfxRenderer.h>
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feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
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#include <I18n.h>
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2026-02-01 08:34:30 +01:00
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2026-03-07 15:38:53 -05:00
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#include "CrossPointSettings.h"
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feat: Move Sync feature to menu (#680)
## Summary
* **What is the goal of this PR?**
Move the "Sync Progress" option from TOC (Chapter Selection) screen to
the Reader Menu, and fix use-after-free crashes related to callback
handling in activity lifecycle.
* **What changes are included?**
- Added "Sync Progress" as a menu item in `EpubReaderMenuActivity` (now
4 items: Go to Chapter, Sync Progress, Go Home, Delete Book Cache)
- Removed sync-related logic from `EpubReaderChapterSelectionActivity` -
TOC now only displays chapters
- Implemented `pendingGoHome` and `pendingSubactivityExit` flags in
`EpubReaderActivity` to safely handle activity destruction
- Fixed GO_HOME, DELETE_CACHE, and SYNC menu actions to use deferred
callbacks avoiding use-after-free
## Additional Context
* Root cause of crashes: callbacks like `onGoHome()` or `onCancel()`
invoked from activity handlers could destroy the current activity while
code was still executing, causing use-after-free and race conditions
with FreeRTOS display task.
* Solution: Deferred execution pattern - set flags and process them in
`loop()` after all nested activity loops have safely returned.
* Files changed: `EpubReaderMenuActivity.h`,
`EpubReaderActivity.h/.cpp`, `EpubReaderChapterSelectionActivity.h/.cpp`
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**YES**_
Co-authored-by: danoooob <danoooob@example.com>
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 22:04:38 +07:00
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#include "MappedInputManager.h"
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feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
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#include "components/UITheme.h"
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2026-02-01 08:34:30 +01:00
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#include "fontIds.h"
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feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
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EpubReaderMenuActivity::EpubReaderMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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const std::string& title, const int currentPage, const int totalPages,
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const int bookProgressPercent, const uint8_t currentOrientation,
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2026-03-07 15:38:53 -05:00
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const bool hasFootnotes, bool isBookmarked, uint8_t currentFontSize)
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refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
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: Activity("EpubReaderMenu", renderer, mappedInput),
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2026-03-07 15:38:53 -05:00
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menuItems(buildMenuItems(hasFootnotes, isBookmarked)),
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feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
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title(title),
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pendingOrientation(currentOrientation),
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2026-03-07 15:38:53 -05:00
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pendingFontSize(currentFontSize < CrossPointSettings::FONT_SIZE_COUNT ? currentFontSize : 0),
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feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
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currentPage(currentPage),
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totalPages(totalPages),
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
bookProgressPercent(bookProgressPercent) {}
|
feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
|
|
|
2026-03-07 15:38:53 -05:00
|
|
|
std::vector<EpubReaderMenuActivity::MenuItem> EpubReaderMenuActivity::buildMenuItems(bool hasFootnotes,
|
|
|
|
|
bool isBookmarked) {
|
feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
|
|
std::vector<MenuItem> items;
|
2026-03-07 15:38:53 -05:00
|
|
|
items.reserve(13);
|
|
|
|
|
// Mod menu order
|
|
|
|
|
if (isBookmarked) {
|
|
|
|
|
items.push_back({MenuAction::REMOVE_BOOKMARK, StrId::STR_REMOVE_BOOKMARK});
|
|
|
|
|
} else {
|
|
|
|
|
items.push_back({MenuAction::ADD_BOOKMARK, StrId::STR_ADD_BOOKMARK});
|
feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
|
|
}
|
2026-03-07 15:38:53 -05:00
|
|
|
items.push_back({MenuAction::LOOKUP_WORD, StrId::STR_LOOKUP_WORD});
|
|
|
|
|
items.push_back({MenuAction::GO_TO_BOOKMARK, StrId::STR_GO_TO_BOOKMARK});
|
|
|
|
|
items.push_back({MenuAction::LOOKUP_HISTORY, StrId::STR_LOOKUP_HISTORY});
|
|
|
|
|
items.push_back({MenuAction::TABLE_OF_CONTENTS, StrId::STR_TABLE_OF_CONTENTS});
|
feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
|
|
items.push_back({MenuAction::GO_TO_PERCENT, StrId::STR_GO_TO_PERCENT});
|
2026-03-07 15:38:53 -05:00
|
|
|
items.push_back({MenuAction::TOGGLE_ORIENTATION, StrId::STR_TOGGLE_ORIENTATION});
|
|
|
|
|
items.push_back({MenuAction::TOGGLE_FONT_SIZE, StrId::STR_TOGGLE_FONT_SIZE});
|
feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
|
|
items.push_back({MenuAction::SYNC, StrId::STR_SYNC_PROGRESS});
|
2026-03-07 15:38:53 -05:00
|
|
|
items.push_back({MenuAction::CLOSE_BOOK, StrId::STR_CLOSE_BOOK});
|
feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
|
|
items.push_back({MenuAction::DELETE_CACHE, StrId::STR_DELETE_CACHE});
|
2026-03-07 15:38:53 -05:00
|
|
|
items.push_back({MenuAction::DELETE_DICT_CACHE, StrId::STR_DELETE_DICT_CACHE});
|
feat: slim footnotes support (#1031)
## Summary
**What is the goal of this PR?** Implement support for footnotes in epub
files.
It is based on #553, but simplified — removed the parts which
complicated the code and burden the CPU/RAM. This version supports basic
footnotes and lets the user jump from location to location inside the
epub.
**What changes are included?**
- `FootnoteEntry` struct — A small POD struct (number[24], href[64])
shared between parser, page storage, and UI.
- Parser: `<a href>` detection (`ChapterHtmlSlimParser`) — During a
single parsing pass, internal epub links are detected and collected as
footnotes. The link text is underlined to hint navigability.
Bracket/whitespace normalization is applied to the display label (e.g.
[1] → 1).
- Footnote-to-page assignment (`ChapterHtmlSlimParser`, `Page`) —
Footnotes are attached to the exact page where their anchor word
appears, tracked via a cumulative word counter during layout, surviving
paragraph splits and the 750-word mid-paragraph safety flush.
- Page serialization (`Page`, `Section`) — Footnotes are
serialized/deserialized per page (max 16 per page). Section cache
version bumped to 14 to force a clean rebuild.
- Href → spine resolution (`Epub`) — `resolveHrefToSpineIndex()` maps an
href (e.g. `chapter2.xhtml#note1`) to its spine index by filename
matching.
- Footnotes menu + activity (`EpubReaderMenuActivity`,
`EpubReaderFootnotesActivity`) — A new "Footnotes" entry in the reader
menu lists all footnote links found on the current page. The user
scrolls and selects to navigate.
- Navigate & restore (`EpubReaderActivity`) — `navigateToHref()` saves
the current spine index and page number, then jumps to the target. The
Back button restores the saved position when the user is done reading
the footnote.
**Additional Context**
**What was removed vs #553:** virtual spine items
(`addVirtualSpineItem`, `isVirtualSpineItem`), two-pass parsing,
`<aside>` content extraction to temp HTML files, `<p class="note">`
paragraph note extraction, `replaceHtmlEntities` (master already has
`lookupHtmlEntity`), `footnotePages` / `buildFilteredChapterList`,
`noterefCallback` / `Noteref` struct, and the stack size increase from 8
KB to 24 KB (not needed without two-pass parsing and virtual file I/O on
the render task).
**Performance:** Single-pass parsing. No new heap allocations in the hot
path — footnote text is collected into fixed stack buffers (char[24],
char[64]). Active runtime memory is ~2.8 KB worst-case (one page × 16
footnotes × 88 bytes, mirrored in `currentPageFootnotes`). Flash usage
is unchanged at 97.4%; RAM stays at 31%.
**Known limitations:** When clicking a footnote, it jumps to the start
of the HTML file instead of the specific anchor. This could be
problematic for books that don't have separate files for each footnote.
(no element-id-to-page mapping yet - will be another PR soon).
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
Claude Opus 4.6 was used to do most of the migration, I checked manually
its work, and fixed some stuff, but I haven't review all the changes
yet, so feedback is welcomed.
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
2026-02-26 16:47:34 +02:00
|
|
|
return items;
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-01 08:34:30 +01:00
|
|
|
void EpubReaderMenuActivity::onEnter() {
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
Activity::onEnter();
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-01 08:34:30 +01:00
|
|
|
}
|
|
|
|
|
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
void EpubReaderMenuActivity::onExit() { Activity::onExit(); }
|
2026-02-01 08:34:30 +01:00
|
|
|
|
|
|
|
|
void EpubReaderMenuActivity::loop() {
|
2026-02-09 15:19:34 +06:00
|
|
|
// Handle navigation
|
|
|
|
|
buttonNavigator.onNext([this] {
|
|
|
|
|
selectedIndex = ButtonNavigator::nextIndex(selectedIndex, static_cast<int>(menuItems.size()));
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-09 15:19:34 +06:00
|
|
|
});
|
|
|
|
|
|
|
|
|
|
buttonNavigator.onPrevious([this] {
|
|
|
|
|
selectedIndex = ButtonNavigator::previousIndex(selectedIndex, static_cast<int>(menuItems.size()));
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-09 15:19:34 +06:00
|
|
|
});
|
|
|
|
|
|
|
|
|
|
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
|
2026-02-05 14:53:35 +03:00
|
|
|
const auto selectedAction = menuItems[selectedIndex].action;
|
2026-03-07 15:38:53 -05:00
|
|
|
if (selectedAction == MenuAction::TOGGLE_ORIENTATION) {
|
|
|
|
|
// Toggle between preferred portrait and preferred landscape.
|
|
|
|
|
const bool isCurrentlyPortrait =
|
|
|
|
|
(pendingOrientation == CrossPointSettings::PORTRAIT || pendingOrientation == CrossPointSettings::INVERTED);
|
|
|
|
|
pendingOrientation = isCurrentlyPortrait ? SETTINGS.preferredLandscape : SETTINGS.preferredPortrait;
|
refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
|
|
|
requestUpdate();
|
2026-02-05 14:53:35 +03:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-07 15:38:53 -05:00
|
|
|
if (selectedAction == MenuAction::TOGGLE_FONT_SIZE) {
|
|
|
|
|
pendingFontSize = (pendingFontSize + 1) % CrossPointSettings::FONT_SIZE_COUNT;
|
feat: Auto Page Turn for Epub Reader (#1219)
## Summary
* **What is the goal of this PR?** (e.g., Implements the new feature for
file uploading.)
- Implements auto page turn feature for epub reader in the reader
submenu
* **What changes are included?**
- added auto page turn feature in epub reader in the submenu
- currently there are 5 settings, `OFF, 1, 3, 6, 12` pages per minute
## Additional Context
* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks,
specific areas to focus on).
- Replacement PR for #723
- when auto turn is enabled, space reserved for chapter title will be
used to indicate auto page turn being active
- Back and Confirm button is used to disable it
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**Partially (mainly code
reviews)**_
2026-02-28 03:42:41 +08:00
|
|
|
requestUpdate();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-07 15:38:53 -05:00
|
|
|
setResult(MenuResult{static_cast<int>(selectedAction), pendingOrientation, selectedPageTurnOption, pendingFontSize});
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
finish();
|
2026-02-01 08:34:30 +01:00
|
|
|
return;
|
|
|
|
|
} else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
ActivityResult result;
|
|
|
|
|
result.isCancelled = true;
|
2026-03-07 15:38:53 -05:00
|
|
|
result.data = MenuResult{-1, pendingOrientation, selectedPageTurnOption, pendingFontSize};
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
setResult(std::move(result));
|
|
|
|
|
finish();
|
|
|
|
|
return;
|
2026-02-01 08:34:30 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
refactor: implement ActivityManager (#1016)
## Summary
Ref comment:
https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640
This PR introduces `ActivityManager`, which mirrors the same concept of
Activity in Android, where an activity represents a single screen of the
UI. The manager is responsible for launching activities, and ensuring
that only one activity is active at a time.
Main differences from Android's ActivityManager:
- No concept of Bundle or Intent extras
- No onPause/onResume, since we don't have a concept of background
activities
- onActivityResult is implemented via a callback instead of a separate
method, for simplicity
## Key changes
- Single `renderTask` shared across all activities
- No more sub-activity, we manage them using a stack; Results can be
passed via `startActivityForResult` and `setResult`
- Activity can call `finish()` to destroy themself, but the actual
deletion will be handled by `ActivityManager` to avoid `delete this`
pattern
As a bonus: the manager will automatically call `requestUpdate()` when
returning from another activity
## Example usage
**BEFORE**:
```cpp
// caller
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
[this](const bool connected) { onWifiSelectionComplete(connected); }));
// subactivity
onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior)
```
**AFTER**: (mirrors the `startActivityForResult` and `setResult` from
android)
```cpp
// caller
startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput),
[this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); });
// subactivity
ActivityResult result;
result.isCancelled = false;
result.selectedNetworkMode = mode;
setResult(result);
finish(); // signals to ActivityManager to go back to last activity AFTER this function returns
```
TODO:
- [x] Reconsider if the `Intent` is really necessary or it should be
removed (note: it's inspired by
[Intent](https://developer.android.com/guide/components/intents-common)
from Android API) ==> I decided to keep this pattern fr clarity
- [x] Verify if behavior is still correct (i.e. back from sub-activity)
- [x] Refactor the `ActivityWithSubactivity` to just simple `Activity`
--> We are using a stack for keeping track of sub-activity now
- [x] Use single task for rendering --> avoid allocating 8KB stack per
activity
- [x] Implement the idea of [Activity
result](https://developer.android.com/training/basics/intents/result)
--> Allow sub-activity like Wifi to report back the status (connected,
failed, etc)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **PARTIALLY**, some
repetitive migrations are done by Claude, but I'm the one how ultimately
approve it
---------
Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
|
|
|
void EpubReaderMenuActivity::render(RenderLock&&) {
|
2026-02-01 08:34:30 +01:00
|
|
|
renderer.clearScreen();
|
|
|
|
|
const auto pageWidth = renderer.getScreenWidth();
|
2026-02-05 14:53:35 +03:00
|
|
|
const auto orientation = renderer.getOrientation();
|
|
|
|
|
// Landscape orientation: button hints are drawn along a vertical edge, so we
|
|
|
|
|
// reserve a horizontal gutter to prevent overlap with menu content.
|
|
|
|
|
const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
|
|
|
|
|
const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
|
|
|
|
|
// Inverted portrait: button hints appear near the logical top, so we reserve
|
|
|
|
|
// vertical space to keep the header and list clear.
|
|
|
|
|
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
|
|
|
|
|
const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
|
|
|
|
|
// Landscape CW places hints on the left edge; CCW keeps them on the right.
|
|
|
|
|
const int contentX = isLandscapeCw ? hintGutterWidth : 0;
|
|
|
|
|
const int contentWidth = pageWidth - hintGutterWidth;
|
|
|
|
|
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
|
|
|
|
|
const int contentY = hintGutterHeight;
|
2026-02-01 08:34:30 +01:00
|
|
|
|
|
|
|
|
// Title
|
|
|
|
|
const std::string truncTitle =
|
2026-02-05 14:53:35 +03:00
|
|
|
renderer.truncatedText(UI_12_FONT_ID, title.c_str(), contentWidth - 40, EpdFontFamily::BOLD);
|
|
|
|
|
// Manual centering so we can respect the content gutter.
|
|
|
|
|
const int titleX =
|
|
|
|
|
contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, truncTitle.c_str(), EpdFontFamily::BOLD)) / 2;
|
|
|
|
|
renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, truncTitle.c_str(), true, EpdFontFamily::BOLD);
|
2026-02-01 08:34:30 +01:00
|
|
|
|
2026-02-05 15:17:51 +03:00
|
|
|
// Progress summary
|
|
|
|
|
std::string progressLine;
|
|
|
|
|
if (totalPages > 0) {
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
progressLine = std::string(tr(STR_CHAPTER_PREFIX)) + std::to_string(currentPage) + "/" +
|
|
|
|
|
std::to_string(totalPages) + std::string(tr(STR_PAGES_SEPARATOR));
|
2026-02-05 15:17:51 +03:00
|
|
|
}
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
progressLine += std::string(tr(STR_BOOK_PREFIX)) + std::to_string(bookProgressPercent) + "%";
|
2026-02-05 15:17:51 +03:00
|
|
|
renderer.drawCenteredText(UI_10_FONT_ID, 45, progressLine.c_str());
|
|
|
|
|
|
2026-02-01 08:34:30 +01:00
|
|
|
// Menu Items
|
2026-02-05 15:17:51 +03:00
|
|
|
const int startY = 75 + contentY;
|
2026-02-01 08:34:30 +01:00
|
|
|
constexpr int lineHeight = 30;
|
|
|
|
|
|
|
|
|
|
for (size_t i = 0; i < menuItems.size(); ++i) {
|
|
|
|
|
const int displayY = startY + (i * lineHeight);
|
|
|
|
|
const bool isSelected = (static_cast<int>(i) == selectedIndex);
|
|
|
|
|
|
|
|
|
|
if (isSelected) {
|
2026-02-05 14:53:35 +03:00
|
|
|
// Highlight only the content area so we don't paint over hint gutters.
|
|
|
|
|
renderer.fillRect(contentX, displayY, contentWidth - 1, lineHeight, true);
|
2026-02-01 08:34:30 +01:00
|
|
|
}
|
|
|
|
|
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
renderer.drawText(UI_10_FONT_ID, contentX + 20, displayY, I18N.get(menuItems[i].labelId), !isSelected);
|
2026-02-05 14:53:35 +03:00
|
|
|
|
2026-03-07 15:38:53 -05:00
|
|
|
if (menuItems[i].action == MenuAction::TOGGLE_ORIENTATION) {
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
const char* value = I18N.get(orientationLabels[pendingOrientation]);
|
2026-02-05 14:53:35 +03:00
|
|
|
const auto width = renderer.getTextWidth(UI_10_FONT_ID, value);
|
|
|
|
|
renderer.drawText(UI_10_FONT_ID, contentX + contentWidth - 20 - width, displayY, value, !isSelected);
|
|
|
|
|
}
|
feat: Auto Page Turn for Epub Reader (#1219)
## Summary
* **What is the goal of this PR?** (e.g., Implements the new feature for
file uploading.)
- Implements auto page turn feature for epub reader in the reader
submenu
* **What changes are included?**
- added auto page turn feature in epub reader in the submenu
- currently there are 5 settings, `OFF, 1, 3, 6, 12` pages per minute
## Additional Context
* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks,
specific areas to focus on).
- Replacement PR for #723
- when auto turn is enabled, space reserved for chapter title will be
used to indicate auto page turn being active
- Back and Confirm button is used to disable it
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**Partially (mainly code
reviews)**_
2026-02-28 03:42:41 +08:00
|
|
|
|
2026-03-07 15:38:53 -05:00
|
|
|
if (menuItems[i].action == MenuAction::TOGGLE_FONT_SIZE) {
|
|
|
|
|
const char* value = I18N.get(fontSizeLabels[pendingFontSize]);
|
feat: Auto Page Turn for Epub Reader (#1219)
## Summary
* **What is the goal of this PR?** (e.g., Implements the new feature for
file uploading.)
- Implements auto page turn feature for epub reader in the reader
submenu
* **What changes are included?**
- added auto page turn feature in epub reader in the submenu
- currently there are 5 settings, `OFF, 1, 3, 6, 12` pages per minute
## Additional Context
* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks,
specific areas to focus on).
- Replacement PR for #723
- when auto turn is enabled, space reserved for chapter title will be
used to indicate auto page turn being active
- Back and Confirm button is used to disable it
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**Partially (mainly code
reviews)**_
2026-02-28 03:42:41 +08:00
|
|
|
const auto width = renderer.getTextWidth(UI_10_FONT_ID, value);
|
|
|
|
|
renderer.drawText(UI_10_FONT_ID, contentX + contentWidth - 20 - width, displayY, value, !isSelected);
|
|
|
|
|
}
|
2026-02-01 08:34:30 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Footer / Hints
|
feat: User-Interface I18n System (#728)
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
|
|
|
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
|
2026-02-01 08:34:30 +01:00
|
|
|
|
|
|
|
|
renderer.displayBuffer();
|
|
|
|
|
}
|