My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
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#include "MyLibraryActivity.h"
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#include <GfxRenderer.h>
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#include <SDCardManager.h>
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#include "MappedInputManager.h"
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feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
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#include "components/UITheme.h"
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My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
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#include "fontIds.h"
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#include "util/StringUtils.h"
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namespace {
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constexpr int SKIP_PAGE_MS = 700;
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constexpr unsigned long GO_HOME_MS = 1000;
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feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
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} // namespace
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
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void sortFileList(std::vector<std::string>& strs) {
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std::sort(begin(strs), end(strs), [](const std::string& str1, const std::string& str2) {
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if (str1.back() == '/' && str2.back() != '/') return true;
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if (str1.back() != '/' && str2.back() == '/') return false;
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return lexicographical_compare(
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begin(str1), end(str1), begin(str2), end(str2),
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[](const char& char1, const char& char2) { return tolower(char1) < tolower(char2); });
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});
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}
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feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
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void MyLibraryActivity::taskTrampoline(void* param) {
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auto* self = static_cast<MyLibraryActivity*>(param);
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self->displayTaskLoop();
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My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
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}
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void MyLibraryActivity::loadFiles() {
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files.clear();
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auto root = SdMan.open(basepath.c_str());
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if (!root || !root.isDirectory()) {
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if (root) root.close();
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return;
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}
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root.rewindDirectory();
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char name[500];
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for (auto file = root.openNextFile(); file; file = root.openNextFile()) {
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file.getName(name, sizeof(name));
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if (name[0] == '.' || strcmp(name, "System Volume Information") == 0) {
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file.close();
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continue;
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}
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if (file.isDirectory()) {
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files.emplace_back(std::string(name) + "/");
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} else {
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auto filename = std::string(name);
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if (StringUtils::checkFileExtension(filename, ".epub") || StringUtils::checkFileExtension(filename, ".xtch") ||
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2026-01-27 15:25:48 +05:00
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StringUtils::checkFileExtension(filename, ".xtc") || StringUtils::checkFileExtension(filename, ".txt") ||
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StringUtils::checkFileExtension(filename, ".md")) {
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My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
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files.emplace_back(filename);
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}
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}
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file.close();
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}
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root.close();
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sortFileList(files);
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}
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void MyLibraryActivity::onEnter() {
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Activity::onEnter();
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renderingMutex = xSemaphoreCreateMutex();
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loadFiles();
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selectorIndex = 0;
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updateRequired = true;
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|
|
xTaskCreate(&MyLibraryActivity::taskTrampoline, "MyLibraryActivityTask",
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
4096, // Stack size
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
this, // Parameters
|
|
|
|
|
1, // Priority
|
|
|
|
|
&displayTaskHandle // Task handle
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MyLibraryActivity::onExit() {
|
|
|
|
|
Activity::onExit();
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
// Wait until not rendering to delete task to avoid killing mid-instruction to EPD
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
xSemaphoreTake(renderingMutex, portMAX_DELAY);
|
|
|
|
|
if (displayTaskHandle) {
|
|
|
|
|
vTaskDelete(displayTaskHandle);
|
|
|
|
|
displayTaskHandle = nullptr;
|
|
|
|
|
}
|
|
|
|
|
vSemaphoreDelete(renderingMutex);
|
|
|
|
|
renderingMutex = nullptr;
|
|
|
|
|
|
|
|
|
|
files.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MyLibraryActivity::loop() {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
// Long press BACK (1s+) goes to root folder
|
|
|
|
|
if (mappedInput.isPressed(MappedInputManager::Button::Back) && mappedInput.getHeldTime() >= GO_HOME_MS &&
|
|
|
|
|
basepath != "/") {
|
|
|
|
|
basepath = "/";
|
|
|
|
|
loadFiles();
|
|
|
|
|
selectorIndex = 0;
|
|
|
|
|
updateRequired = true;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
const bool upReleased = mappedInput.wasReleased(MappedInputManager::Button::Left) ||
|
|
|
|
|
mappedInput.wasReleased(MappedInputManager::Button::Up);
|
|
|
|
|
;
|
|
|
|
|
const bool downReleased = mappedInput.wasReleased(MappedInputManager::Button::Right) ||
|
|
|
|
|
mappedInput.wasReleased(MappedInputManager::Button::Down);
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
|
|
|
|
|
const bool skipPage = mappedInput.getHeldTime() > SKIP_PAGE_MS;
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
const int pageItems = UITheme::getInstance().getNumberOfItemsPerPage(renderer, true, false, true, true);
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
|
|
|
|
|
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
if (files.empty()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (basepath.back() != '/') basepath += "/";
|
|
|
|
|
if (files[selectorIndex].back() == '/') {
|
|
|
|
|
basepath += files[selectorIndex].substr(0, files[selectorIndex].length() - 1);
|
|
|
|
|
loadFiles();
|
|
|
|
|
selectorIndex = 0;
|
|
|
|
|
updateRequired = true;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
} else {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
onSelectBook(basepath + files[selectorIndex]);
|
|
|
|
|
return;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
// Short press: go up one directory, or go home if at root
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
if (mappedInput.getHeldTime() < GO_HOME_MS) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
if (basepath != "/") {
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
const std::string oldPath = basepath;
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
basepath.replace(basepath.find_last_of('/'), std::string::npos, "");
|
|
|
|
|
if (basepath.empty()) basepath = "/";
|
|
|
|
|
loadFiles();
|
|
|
|
|
|
|
|
|
|
const auto pos = oldPath.find_last_of('/');
|
|
|
|
|
const std::string dirName = oldPath.substr(pos + 1) + "/";
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
selectorIndex = findEntry(dirName);
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
|
|
|
|
|
updateRequired = true;
|
|
|
|
|
} else {
|
|
|
|
|
onGoHome();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
int listSize = static_cast<int>(files.size());
|
|
|
|
|
if (upReleased) {
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
if (skipPage) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
selectorIndex = ((selectorIndex / pageItems - 1) * pageItems + listSize) % listSize;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
} else {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
selectorIndex = (selectorIndex + listSize - 1) % listSize;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
}
|
|
|
|
|
updateRequired = true;
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
} else if (downReleased) {
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
if (skipPage) {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
selectorIndex = ((selectorIndex / pageItems + 1) * pageItems) % listSize;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
} else {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
selectorIndex = (selectorIndex + 1) % listSize;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
}
|
|
|
|
|
updateRequired = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MyLibraryActivity::displayTaskLoop() {
|
|
|
|
|
while (true) {
|
|
|
|
|
if (updateRequired) {
|
|
|
|
|
updateRequired = false;
|
|
|
|
|
xSemaphoreTake(renderingMutex, portMAX_DELAY);
|
|
|
|
|
render();
|
|
|
|
|
xSemaphoreGive(renderingMutex);
|
|
|
|
|
}
|
|
|
|
|
vTaskDelay(10 / portTICK_PERIOD_MS);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MyLibraryActivity::render() const {
|
|
|
|
|
renderer.clearScreen();
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
const auto pageWidth = renderer.getScreenWidth();
|
|
|
|
|
const auto pageHeight = renderer.getScreenHeight();
|
|
|
|
|
auto metrics = UITheme::getInstance().getMetrics();
|
|
|
|
|
|
|
|
|
|
auto folderName = basepath == "/" ? "SD card" : basepath.substr(basepath.rfind('/') + 1).c_str();
|
|
|
|
|
GUI.drawHeader(renderer, Rect{0, metrics.topPadding, pageWidth, metrics.headerHeight}, folderName);
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
|
|
|
|
|
const int contentHeight = pageHeight - contentTop - metrics.buttonHintsHeight - metrics.verticalSpacing * 2;
|
|
|
|
|
if (files.empty()) {
|
|
|
|
|
renderer.drawText(UI_10_FONT_ID, metrics.contentSidePadding, contentTop + 20, "No books found");
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
} else {
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
GUI.drawList(
|
|
|
|
|
renderer, Rect{0, contentTop, pageWidth, contentHeight}, files.size(), selectorIndex,
|
|
|
|
|
[this](int index) { return files[index]; }, nullptr, nullptr, nullptr);
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
}
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
// Help text
|
|
|
|
|
const auto labels = mappedInput.mapLabels("« Home", "Open", "Up", "Down");
|
|
|
|
|
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
|
|
|
|
|
renderer.displayBuffer();
|
|
|
|
|
}
|
|
|
|
|
|
feat: UI themes, Lyra (#528)
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
|
|
|
size_t MyLibraryActivity::findEntry(const std::string& name) const {
|
|
|
|
|
for (size_t i = 0; i < files.size(); i++)
|
|
|
|
|
if (files[i] == name) return i;
|
|
|
|
|
return 0;
|
My Library: Tab bar w/ Recent Books + File Browser (#250)
# Summary
This PR introduces a reusable Tab Bar component and combines the Recent
Books and File Browser into a unified tabbed page called "My Library"
accessible from the Home screen.
## Features
### New Tab Bar Component
A flexible, reusable tab bar component added to `ScreenComponents` that
can be used throughout the application.
### New Scroll Indicator Component
A page position indicator for lists that span multiple pages.
**Features:**
- Up/down arrow indicators
- Current page fraction display (e.g., "1/3")
- Only renders when content spans multiple pages
### My Library Activity
A new unified view combining Recent Books and File Browser into a single
tabbed page.
**Tabs:**
- **Recent** - Shows recently opened books
- **Files** - Browse SD card directory structure
**Navigation:**
- Up/Down or Left/Right: Navigate through list items
- Left/Right (when first item selected): Switch between tabs
- Confirm: Open selected book or enter directory
- Back: Go up directory (Files tab) or return home
- Long press Back: Jump to root directory (Files tab)
**UI Elements:**
- Tab bar with selection indicator
- Scroll/page indicator on right side
- Side button hints (up/down arrows)
- Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at
root)
## Tab Bar Usage
The tab bar component is designed to be reusable across different
activities. Here's how to use it:
### Basic Example
```cpp
#include "ScreenComponents.h"
void MyActivity::render() const {
renderer.clearScreen();
// Define tabs with labels and selection state
std::vector<TabInfo> tabs = {
{"Tab One", currentTab == 0}, // Selected when currentTab is 0
{"Tab Two", currentTab == 1}, // Selected when currentTab is 1
{"Tab Three", currentTab == 2} // Selected when currentTab is 2
};
// Draw tab bar at Y position 15, returns height of the tab bar
int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs);
// Position your content below the tab bar
int contentStartY = 15 + tabBarHeight + 10; // Add some padding
// Draw content based on selected tab
if (currentTab == 0) {
renderTabOneContent(contentStartY);
} else if (currentTab == 1) {
renderTabTwoContent(contentStartY);
} else {
renderTabThreeContent(contentStartY);
}
renderer.displayBuffer();
}
```
Video Demo: https://share.cleanshot.com/P6NBncFS
<img width="250"
src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832"
/>
<img width="250"
src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a"
/>
<img width="250"
src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05"
/>
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
|
|
|
}
|