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feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
_language_name: "Français"
feat: sort languages in selection menu (#1071) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
2026-02-25 17:44:17 +01:00
_language_code: "FR"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
_order: "2"
STR_CROSSPOINT: "CrossPoint"
STR_BOOTING: "DÉMARRAGE EN COURS"
STR_SLEEPING: "VEILLE"
feat: Tweak Lyra popup UI (#768) ## Summary I want to preface this PR by stating that the proposed changes are subjective to people's opinions. The following is just my suggestion, but I'm of course open to changes. The popups in the currently implemented version of the Lyra theme feel a bit out of place. This PR suggests an updated version which looks a bit more polished and in line with the rest of the theme. I've also taken the liberty to remove the ellipsis behind the text of the popups, as they made the popup feel a bit off balance (example below). With the applied changes, popups will look like this. ![IMG_0012](https://github.com/user-attachments/assets/a954de12-97b8-4102-be17-a702c0fe7d1e) The vertical position is (more or less) aligned to be in line with the sleep button. I'm aware the popup is used for other purposes aside from the sleep message, but this still felt like a good place. It's also a place where your eyes naturally 'rest'. The popup has a small 2px white outline, neatly separating it from whatever is behind it. ### Alternatives considered and rationale behind proposal Initially I started out worked off the Figma design for the Lyra theme, which [moves the popups](https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2011-19296&t=Ppj6B2MrFRfUo9YX-1) to the bottom of the screen. To me, this results in popups that are much too easy to miss: ![IMG_0006](https://github.com/user-attachments/assets/b8ce3632-94a9-494e-8256-d87a6ee60cdf) After this, I tried moving the popup back up (to the position of the sleep button), but to me it still kinda disappeared into the text of the book: ![IMG_0008](https://github.com/user-attachments/assets/4b05df7c-932e-432b-9c10-130da3109050) Inverting the colors of the popup made things stand out the perfect amount in my opinion. The white outline separates the popup from what is behind it. ![IMG_0011](https://github.com/user-attachments/assets/77b1e8cc-0a57-4f4b-9abb-a9d10988d919) This looked much better to me. The only thing that felt a bit off to me, was the balance due to the ellipsis at the end of the popup text. Also, "Entering Sleep..." felt a bit.. engineer-y. I felt something a bit more 'conversational' makes at all feel a bit more human-centric. But I'm no copywriter, and English is not even my native language. So feel free to chip in! After tweaking that, I ended up with the final result: _(Same picture as the first one shown in this PR)_ ![IMG_0012](https://github.com/user-attachments/assets/a954de12-97b8-4102-be17-a702c0fe7d1e) ## Additional Context * Figma design: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2011-19296&t=Ppj6B2MrFRfUo9YX-1 --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**NO**_
2026-02-19 10:23:34 +01:00
STR_ENTERING_SLEEP: "Mise en veille"
STR_BROWSE_FILES: "Parcourir les fichiers"
STR_FILE_TRANSFER: "Transfert de fichiers"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_SETTINGS_TITLE: "Réglages"
STR_CALIBRE_LIBRARY: "Bibliothèque Calibre"
STR_CONTINUE_READING: "Reprendre la lecture"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_NO_OPEN_BOOK: "Aucun livre ouvert"
STR_START_READING: "Commencer la lecture"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_BOOKS: "Livres"
STR_NO_BOOKS_FOUND: "Dossier vide"
STR_SELECT_CHAPTER: "Choix du chapitre"
STR_NO_CHAPTERS: "Aucun chapitre"
STR_END_OF_BOOK: "Fin du livre"
STR_EMPTY_CHAPTER: "Chapitre vide"
feat: Tweak Lyra popup UI (#768) ## Summary I want to preface this PR by stating that the proposed changes are subjective to people's opinions. The following is just my suggestion, but I'm of course open to changes. The popups in the currently implemented version of the Lyra theme feel a bit out of place. This PR suggests an updated version which looks a bit more polished and in line with the rest of the theme. I've also taken the liberty to remove the ellipsis behind the text of the popups, as they made the popup feel a bit off balance (example below). With the applied changes, popups will look like this. ![IMG_0012](https://github.com/user-attachments/assets/a954de12-97b8-4102-be17-a702c0fe7d1e) The vertical position is (more or less) aligned to be in line with the sleep button. I'm aware the popup is used for other purposes aside from the sleep message, but this still felt like a good place. It's also a place where your eyes naturally 'rest'. The popup has a small 2px white outline, neatly separating it from whatever is behind it. ### Alternatives considered and rationale behind proposal Initially I started out worked off the Figma design for the Lyra theme, which [moves the popups](https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2011-19296&t=Ppj6B2MrFRfUo9YX-1) to the bottom of the screen. To me, this results in popups that are much too easy to miss: ![IMG_0006](https://github.com/user-attachments/assets/b8ce3632-94a9-494e-8256-d87a6ee60cdf) After this, I tried moving the popup back up (to the position of the sleep button), but to me it still kinda disappeared into the text of the book: ![IMG_0008](https://github.com/user-attachments/assets/4b05df7c-932e-432b-9c10-130da3109050) Inverting the colors of the popup made things stand out the perfect amount in my opinion. The white outline separates the popup from what is behind it. ![IMG_0011](https://github.com/user-attachments/assets/77b1e8cc-0a57-4f4b-9abb-a9d10988d919) This looked much better to me. The only thing that felt a bit off to me, was the balance due to the ellipsis at the end of the popup text. Also, "Entering Sleep..." felt a bit.. engineer-y. I felt something a bit more 'conversational' makes at all feel a bit more human-centric. But I'm no copywriter, and English is not even my native language. So feel free to chip in! After tweaking that, I ended up with the final result: _(Same picture as the first one shown in this PR)_ ![IMG_0012](https://github.com/user-attachments/assets/a954de12-97b8-4102-be17-a702c0fe7d1e) ## Additional Context * Figma design: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2011-19296&t=Ppj6B2MrFRfUo9YX-1 --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**NO**_
2026-02-19 10:23:34 +01:00
STR_INDEXING: "Indexation en cours"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_MEMORY_ERROR: "Erreur de mémoire"
STR_PAGE_LOAD_ERROR: "Erreur de chargement"
STR_EMPTY_FILE: "Fichier vide"
STR_OUT_OF_BOUNDS: "Dépassement de mémoire"
STR_LOADING: "Chargement…"
feat: Tweak Lyra popup UI (#768) ## Summary I want to preface this PR by stating that the proposed changes are subjective to people's opinions. The following is just my suggestion, but I'm of course open to changes. The popups in the currently implemented version of the Lyra theme feel a bit out of place. This PR suggests an updated version which looks a bit more polished and in line with the rest of the theme. I've also taken the liberty to remove the ellipsis behind the text of the popups, as they made the popup feel a bit off balance (example below). With the applied changes, popups will look like this. ![IMG_0012](https://github.com/user-attachments/assets/a954de12-97b8-4102-be17-a702c0fe7d1e) The vertical position is (more or less) aligned to be in line with the sleep button. I'm aware the popup is used for other purposes aside from the sleep message, but this still felt like a good place. It's also a place where your eyes naturally 'rest'. The popup has a small 2px white outline, neatly separating it from whatever is behind it. ### Alternatives considered and rationale behind proposal Initially I started out worked off the Figma design for the Lyra theme, which [moves the popups](https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2011-19296&t=Ppj6B2MrFRfUo9YX-1) to the bottom of the screen. To me, this results in popups that are much too easy to miss: ![IMG_0006](https://github.com/user-attachments/assets/b8ce3632-94a9-494e-8256-d87a6ee60cdf) After this, I tried moving the popup back up (to the position of the sleep button), but to me it still kinda disappeared into the text of the book: ![IMG_0008](https://github.com/user-attachments/assets/4b05df7c-932e-432b-9c10-130da3109050) Inverting the colors of the popup made things stand out the perfect amount in my opinion. The white outline separates the popup from what is behind it. ![IMG_0011](https://github.com/user-attachments/assets/77b1e8cc-0a57-4f4b-9abb-a9d10988d919) This looked much better to me. The only thing that felt a bit off to me, was the balance due to the ellipsis at the end of the popup text. Also, "Entering Sleep..." felt a bit.. engineer-y. I felt something a bit more 'conversational' makes at all feel a bit more human-centric. But I'm no copywriter, and English is not even my native language. So feel free to chip in! After tweaking that, I ended up with the final result: _(Same picture as the first one shown in this PR)_ ![IMG_0012](https://github.com/user-attachments/assets/a954de12-97b8-4102-be17-a702c0fe7d1e) ## Additional Context * Figma design: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2011-19296&t=Ppj6B2MrFRfUo9YX-1 --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**NO**_
2026-02-19 10:23:34 +01:00
STR_LOADING_POPUP: "Chargement"
STR_LOAD_XTC_FAILED: "Erreur de chargement XTC"
STR_LOAD_TXT_FAILED: "Erreur de chargement TXT"
STR_LOAD_EPUB_FAILED: "Erreur de chargement EPUB"
STR_SD_CARD_ERROR: "Carte SD absente"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_WIFI_NETWORKS: "Réseaux WiFi"
STR_NO_NETWORKS: "Aucun réseau"
STR_NETWORKS_FOUND: "%zu réseaux"
STR_SCANNING: "Recherche en cours…"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CONNECTING: "Connexion en cours…"
STR_CONNECTED: "Connecté !"
STR_CONNECTION_FAILED: "Échec de la connexion"
STR_CONNECTION_TIMEOUT: "Délai dépassé"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_FORGET_NETWORK: "Oublier ce réseau ?"
STR_SAVE_PASSWORD: "Enregistrer le mot de passe ?"
STR_REMOVE_PASSWORD: "Supprimer le mot de passe ?"
STR_PRESS_OK_SCAN: "Appuyez sur OK pour scanner"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_PRESS_ANY_CONTINUE: "Appuyez sur une touche pour continuer"
STR_SELECT_HINT: "GAUCHE/DROITE : Sélection | OK : Valider"
STR_HOW_CONNECT: "Mode de connexion ?"
STR_JOIN_NETWORK: "Rejoindre un réseau"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CREATE_HOTSPOT: "Créer un point daccès"
STR_JOIN_DESC: "Se connecter à un WiFi existant"
STR_HOTSPOT_DESC: "Créer un WiFi pour d'autres appareils"
STR_STARTING_HOTSPOT: "Création du point daccès…"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_HOTSPOT_MODE: "Mode point daccès"
STR_CONNECT_WIFI_HINT: "Connectez un appareil à ce WiFi"
STR_OPEN_URL_HINT: "Ouvrez cette URL dans un navigateur"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_OR_HTTP_PREFIX: "ou http://"
STR_SCAN_QR_HINT: "ou scannez le QR code :"
STR_CALIBRE_WIRELESS: "Connexion Calibre sans fil"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_WEB_URL: "URL Web Calibre"
STR_CONNECT_WIRELESS: "Connexion appareil sans fil"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_NETWORK_LEGEND: "* = Sécurisé | + = Sauvegardé"
STR_MAC_ADDRESS: "Adresse MAC :"
STR_CHECKING_WIFI: "Vérification du WiFi…"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_ENTER_WIFI_PASSWORD: "Entrez le mot de passe WiFi"
STR_ENTER_TEXT: "Entrez le texte"
STR_TO_PREFIX: "vers "
STR_CALIBRE_DISCOVERING: "Recherche de Calibre…"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_CONNECTING_TO: "Connexion à "
STR_CALIBRE_CONNECTED_TO: "Connecté à "
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_WAITING_COMMANDS: "En attente de commandes…"
STR_CONNECTION_FAILED_RETRYING: "(Échec connexion, nouvel essai)"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_DISCONNECTED: "Calibre déconnecté"
STR_CALIBRE_WAITING_TRANSFER: "En attente de transfert…"
STR_CALIBRE_TRANSFER_HINT: "Si échec, cochez\\n'Ignorer lespace libre' dans les\\nréglages du plugin Calibre SmartDevice."
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_RECEIVING: "Réception : "
STR_CALIBRE_RECEIVED: "Reçu : "
STR_CALIBRE_WAITING_MORE: "En attente de la suite…"
STR_CALIBRE_FAILED_CREATE_FILE: "Échec création fichier"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_PASSWORD_REQUIRED: "Mot de passe requis"
STR_CALIBRE_TRANSFER_INTERRUPTED: "Transfert interrompu"
STR_CALIBRE_INSTRUCTION_1: "1) Installer plugin CrossPoint Reader"
STR_CALIBRE_INSTRUCTION_2: "2) Être sur le même réseau WiFi"
STR_CALIBRE_INSTRUCTION_3: "3) Calibre : Envoyer vers lappareil"
STR_CALIBRE_INSTRUCTION_4: "4) Gardez cet écran ouvert"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CAT_DISPLAY: "Affichage"
STR_CAT_READER: "Lecteur"
STR_CAT_CONTROLS: "Commandes"
STR_CAT_SYSTEM: "Système"
STR_SLEEP_SCREEN: "Écran de veille"
STR_SLEEP_COVER_MODE: "Mode écran de veille"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_STATUS_BAR: "Barre détat"
STR_HIDE_BATTERY: "Masquer % batterie"
STR_EXTRA_SPACING: "Espacement paragraphes"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_TEXT_AA: "Lissage du texte"
STR_SHORT_PWR_BTN: "Appui court alim."
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_ORIENTATION: "Orientation de lecture"
STR_FRONT_BTN_LAYOUT: "Boutons de façade"
STR_SIDE_BTN_LAYOUT: "Boutons latéraux"
STR_LONG_PRESS_SKIP: "Appui long saut de chapitre"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_FONT_FAMILY: "Police de caractères du lecteur"
STR_EXT_READER_FONT: "Police externe"
STR_EXT_CHINESE_FONT: "Police du lecteur"
STR_EXT_UI_FONT: "Police de linterface"
STR_FONT_SIZE: "Taille texte interface"
STR_LINE_SPACING: "Interligne"
STR_ASCII_LETTER_SPACING: "Espacement lettres ASCII"
STR_ASCII_DIGIT_SPACING: "Espacement chiffres ASCII"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CJK_SPACING: "Espacement CJK"
STR_COLOR_MODE: "Mode couleur"
STR_SCREEN_MARGIN: "Marges du lecteur"
STR_PARA_ALIGNMENT: "Alignement du texte"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_HYPHENATION: "Césure"
STR_TIME_TO_SLEEP: "Mise en veille auto"
STR_REFRESH_FREQ: "Fréquence rafraîchissement"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_SETTINGS: "Réglages Calibre"
STR_KOREADER_SYNC: "Synchro KOReader"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CHECK_UPDATES: "Mise à jour"
STR_LANGUAGE: "Langue"
STR_SELECT_WALLPAPER: "Fond décran"
STR_CLEAR_READING_CACHE: "Vider le cache de lecture"
STR_CALIBRE: "Calibre"
STR_USERNAME: "Nom dutilisateur"
STR_PASSWORD: "Mot de passe"
STR_SYNC_SERVER_URL: "URL du serveur"
STR_DOCUMENT_MATCHING: "Correspondance"
STR_AUTHENTICATE: "Connexion"
STR_KOREADER_USERNAME: "Utilisateur"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_KOREADER_PASSWORD: "Mot de passe"
STR_FILENAME: "Nom de fichier"
STR_BINARY: "Binaire"
STR_SET_CREDENTIALS_FIRST: "Identifiants manquants"
STR_WIFI_CONN_FAILED: "Échec connexion WiFi"
STR_AUTHENTICATING: "Authentification…"
STR_AUTH_SUCCESS: "Authentifié !"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_KOREADER_AUTH: "Auth KOReader"
STR_SYNC_READY: "Synchro KOReader prête"
STR_AUTH_FAILED: "Échec authentification"
STR_DONE: "Fait"
STR_CLEAR_CACHE_WARNING_1: "Le cache de la bibliothèque sera vidé."
STR_CLEAR_CACHE_WARNING_2: "Votre progression sera perdue !"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CLEAR_CACHE_WARNING_3: "Les livres devront être réindexés"
STR_CLEAR_CACHE_WARNING_4: "à la prochaine ouverture."
STR_CLEARING_CACHE: "Nettoyage du cache…"
STR_CACHE_CLEARED: "Cache vidé"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_ITEMS_REMOVED: "éléments supprimés"
STR_FAILED_LOWER: "ont échoué"
STR_CLEAR_CACHE_FAILED: "Échec nettoyage cache"
STR_CHECK_SERIAL_OUTPUT: "Voir console pour détails"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_DARK: "Sombre"
STR_LIGHT: "Clair"
STR_CUSTOM: "Personnalisé"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_COVER: "Couverture"
STR_NONE_OPT: "Aucun"
STR_FIT: "Ajusté"
STR_CROP: "Rogné"
STR_NO_PROGRESS: "Sans progression"
STR_FULL_OPT: "Plein écran"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_NEVER: "Jamais"
STR_IN_READER: "Dans le lecteur"
STR_ALWAYS: "Toujours"
STR_IGNORE: "Ignorer"
STR_SLEEP: "Mise en veille"
STR_PAGE_TURN: "Page suivante"
STR_PORTRAIT: "Portrait"
STR_LANDSCAPE_CW: "Paysage"
STR_INVERTED: "Inversé"
STR_LANDSCAPE_CCW: "Paysage inversé"
STR_FRONT_LAYOUT_BCLR: "Ret, OK, Gauche, Droite"
STR_FRONT_LAYOUT_LRBC: "Gauche, Droite, Ret, OK"
STR_FRONT_LAYOUT_LBCR: "Gauche, Ret, OK, Droite"
STR_PREV_NEXT: "Préc/Suiv"
STR_NEXT_PREV: "Suiv/Préc"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_BOOKERLY: "Bookerly"
STR_NOTO_SANS: "Noto Sans"
STR_OPEN_DYSLEXIC: "Open Dyslexic"
STR_SMALL: "Petit"
STR_MEDIUM: "Moyen"
STR_LARGE: "Grand"
STR_X_LARGE: "Très grand"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_TIGHT: "Serré"
STR_NORMAL: "Normal"
STR_WIDE: "Large"
STR_JUSTIFY: "Justifié"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_ALIGN_LEFT: "Gauche"
STR_CENTER: "Centré"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
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feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
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feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_UPDATE_FAILED: "Échec de la mise à jour"
STR_UPDATE_COMPLETE: "Mise à jour effectuée"
STR_POWER_ON_HINT: "Maintenir Power pour redémarrer"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
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feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_DOWNLOAD_FAILED: "Échec du téléchargement"
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STR_FETCH_FEED_FAILED: "Échec récupération flux"
STR_PARSE_FEED_FAILED: "Échec analyse flux"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_NETWORK_PREFIX: "Réseau : "
STR_IP_ADDRESS_PREFIX: "IP : "
STR_SCAN_QR_WIFI_HINT: "ou scannez le QR code pour le WiFi."
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_ERROR_GENERAL_FAILURE: "Erreur : Échec général"
STR_ERROR_NETWORK_NOT_FOUND: "Erreur : Réseau introuvable"
STR_ERROR_CONNECTION_TIMEOUT: "Erreur : Délai dépassé"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_SD_CARD: "Carte SD"
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STR_EXIT: "« Quitter"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_HOME: "« Accueil"
STR_SAVE: "« Enregistrer"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
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STR_CANCEL: "Annuler"
STR_CONNECT: "Connecter"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_OPEN: "Ouvrir"
STR_DOWNLOAD: "Télécharger"
STR_RETRY: "Réessayer"
STR_YES: "Oui"
STR_NO: "Non"
STR_STATE_ON: "ON"
STR_STATE_OFF: "OFF"
STR_SET: "Défini"
STR_NOT_SET: "Non défini"
STR_DIR_LEFT: "Gauche"
STR_DIR_RIGHT: "Droite"
STR_DIR_UP: "Haut"
STR_DIR_DOWN: "Bas"
STR_CAPS_ON: "MAJ"
STR_CAPS_OFF: "min"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_OK_BUTTON: "OK"
STR_ON_MARKER: "[ON]"
STR_SLEEP_COVER_FILTER: "Filtre écran de veille"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_FILTER_CONTRAST: "Contraste"
STR_UI_THEME: "Thème interface"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_THEME_CLASSIC: "Classique"
STR_THEME_LYRA: "Lyra"
STR_THEME_LYRA_EXTENDED: "Lyra Extended"
STR_SUNLIGHT_FADING_FIX: "Correction lisibilité au soleil"
STR_REMAP_FRONT_BUTTONS: "Configurer boutons façade"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_OPDS_BROWSER: "Navigateur OPDS"
STR_COVER_CUSTOM: "Couverture + Perso"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_RECENTS: "Récents"
STR_MENU_RECENT_BOOKS: "Livres récents"
STR_NO_RECENT_BOOKS: "Aucun livre récent"
STR_CALIBRE_DESC: "Utiliser transfert sans fil Calibre"
STR_FORGET_AND_REMOVE: "Oublier le réseau et le mot de passe ?"
STR_FORGET_BUTTON: "Oublier"
STR_CALIBRE_STARTING: "Démarrage Calibre…"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CALIBRE_SETUP: "Configuration"
STR_CALIBRE_STATUS: "Statut"
STR_CLEAR_BUTTON: "Effacer"
STR_DEFAULT_VALUE: "Défaut"
STR_REMAP_PROMPT: "Appuyez sur un bouton façade"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_UNASSIGNED: "Non assigné"
STR_ALREADY_ASSIGNED: "Déjà assigné"
STR_REMAP_RESET_HINT: "Latéral haut : Réinitialiser"
STR_REMAP_CANCEL_HINT: "Latéral bas : Annuler"
STR_HW_BACK_LABEL: "Retour (Bouton 1)"
STR_HW_CONFIRM_LABEL: "OK (Bouton 2)"
STR_HW_LEFT_LABEL: "Gauche (Bouton 3)"
STR_HW_RIGHT_LABEL: "Droite (Bouton 4)"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_GO_TO_PERCENT: "Aller à %"
STR_GO_HOME_BUTTON: "Retour Accueil"
STR_SYNC_PROGRESS: "Synchro progression"
STR_DELETE_CACHE: "Supprimer cache livre"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_CHAPTER_PREFIX: "Chapitre : "
STR_PAGES_SEPARATOR: " pages | "
STR_BOOK_PREFIX: "Livre : "
STR_KBD_SHIFT: "maj"
STR_KBD_SHIFT_CAPS: "MAJ"
STR_KBD_LOCK: "VERR MAJ"
STR_CALIBRE_URL_HINT: "Pour Calibre, ajoutez /opds à lURL"
STR_PERCENT_STEP_HINT: "Gauche/Droite : 1% Haut/Bas : 10%"
STR_SYNCING_TIME: "Synchro de lheure…"
STR_CALC_HASH: "Calcul hash doc…"
STR_HASH_FAILED: "Échec calcul hash"
STR_FETCH_PROGRESS: "Téléchargement progression…"
STR_UPLOAD_PROGRESS: "Envoi progression…"
STR_NO_CREDENTIALS_MSG: "Aucun identifiant"
STR_KOREADER_SETUP_HINT: "Configurer compte KOReader dans réglages"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_PROGRESS_FOUND: "Progression trouvée !"
STR_REMOTE_LABEL: "En ligne :"
STR_LOCAL_LABEL: "Local :"
STR_PAGE_OVERALL_FORMAT: "Page %d, %.2f%% total"
STR_PAGE_TOTAL_OVERALL_FORMAT: "Page %d/%d, %.2f%% total"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_DEVICE_FROM_FORMAT: " De : %s"
STR_APPLY_REMOTE: "Appliquer progression en ligne"
STR_UPLOAD_LOCAL: "Envoyer progression locale"
STR_NO_REMOTE_MSG: "Aucune progression en ligne"
STR_UPLOAD_PROMPT: "Envoyer position actuelle ?"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_UPLOAD_SUCCESS: "Progression envoyée !"
STR_SYNC_FAILED_MSG: "Échec de la synchro"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_SECTION_PREFIX: "Section "
STR_UPLOAD: "Envoyer"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
STR_BOOK_S_STYLE: "Style du livre"
STR_EMBEDDED_STYLE: "Style intégré"
STR_OPDS_SERVER_URL: "URL serveur OPDS"
STR_SCREENSHOT_BUTTON: "Capture d'écran"