Files
crosspoint-reader-mod/docs/i18n.md

242 lines
5.7 KiB
Markdown
Raw Normal View History

feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
# Internationalization (I18N)
This guide explains the multi-language support system in CrossPoint Reader.
## Supported Languages
- English
- French
- German
- Portuguese
- Spanish
- Swedish
- Czech
- Russian
- Ukrainian
- Polish
- Danish
- Turkish
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
---
## For Developers
### Translation System Architecture
The I18N system uses **per-language YAML files** to maintain translations and a Python script to generate C++ code:
```
lib/I18n/
├── translations/ # One YAML file per language
│ ├── english.yaml
│ ├── spanish.yaml
│ ├── french.yaml
│ └── ...
├── I18n.h
├── I18n.cpp
├── I18nKeys.h # Enums (auto-generated)
├── I18nStrings.h # String array declarations (auto-generated)
└── I18nStrings.cpp # String array definitions (auto-generated)
scripts/
└── gen_i18n.py # Code generator script
```
**Key principle:** All translations are managed in the YAML files under `lib/I18n/translations/`. The Python script generates the necessary C++ code automatically.
---
### YAML File Format
Each language has its own file in `lib/I18n/translations/` (e.g. `spanish.yaml`).
A file looks like this:
```yaml
_language_name: "Español"
feat: sort languages in selection menu (#1071) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
2026-02-25 17:44:17 +01:00
_language_code: "ES"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
_order: "1"
STR_CROSSPOINT: "CrossPoint"
STR_BOOTING: "BOOTING"
STR_BROWSE_FILES: "Buscar archivos"
```
**Metadata keys** (prefixed with `_`):
- `_language_name` — Native display name shown to the user (e.g. "Français")
feat: sort languages in selection menu (#1071) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
2026-02-25 17:44:17 +01:00
- `_language_code` — C++ enum name (e.g. "FR"). Please use the [ISO Code](https://en.wikipedia.org/wiki/List_of_ISO_639_language_codes) of the language. Must be a valid C++ identifier.
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
- `_order` — Controls the position in the Language enum (English is always 0)
**Rules:**
- Use UTF-8 encoding
- Every line must follow the format: `KEY: "value"`
- Keys must be valid C++ identifiers (uppercase, starts with STR_)
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
- Keys must be unique within a file
- String values must be quoted
- Use `\n` for newlines, `\\` for literal backslashes, `\"` for literal quotes inside values
---
### Adding New Strings
To add a new translatable string:
#### 1. Edit the English YAML file
Add the key to `lib/I18n/translations/english.yaml`:
```yaml
STR_MY_NEW_STRING: "My New String"
```
Then add translations in each language file. If a key is missing from a
language file, the generator will automatically use the English text as a
fallback (and print a warning).
#### 2. Run the generator script
```bash
python3 scripts/gen_i18n.py lib/I18n/translations lib/I18n/
```
This automatically:
- Fills missing translations from English
- Updates the `StrId` enum in `I18nKeys.h`
- Regenerates all language arrays in `I18nStrings.cpp`
#### 3. Use in code
```cpp
#include <I18n.h>
// Using the tr() macro (recommended)
renderer.drawText(font, x, y, tr(STR_MY_NEW_STRING));
// Using I18N.get() directly
const char* text = I18N.get(StrId::STR_MY_NEW_STRING);
```
**That's it!** No manual array synchronization needed.
---
### Adding a New Language
To add support for a new language (e.g., Italian):
#### 1. Create a new YAML file
Create `lib/I18n/translations/italian.yaml`:
```yaml
_language_name: "Italiano"
feat: sort languages in selection menu (#1071) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
2026-02-25 17:44:17 +01:00
_language_code: "IT"
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
_order: "7"
STR_CROSSPOINT: "CrossPoint"
STR_BOOTING: "AVVIO"
```
You only need to include the strings you have translations for. Missing
keys will fall back to English automatically.
#### 2. Run the generator
```bash
python3 scripts/gen_i18n.py lib/I18n/translations lib/I18n/
```
This automatically updates all necessary code.
---
### Modifying Existing Translations
Simply edit the relevant YAML file and regenerate:
```bash
python3 scripts/gen_i18n.py lib/I18n/translations lib/I18n/
```
---
### UTF-8 Encoding
The YAML files use UTF-8 encoding. Special characters are automatically converted to C++ UTF-8 hex sequences by the generator.
---
### I18N API Reference
```cpp
// === Convenience Macros (Recommended) ===
// tr(id) - Get translated string without StrId:: prefix
const char* text = tr(STR_SETTINGS_TITLE);
renderer.drawText(font, x, y, tr(STR_BROWSE_FILES));
Serial.printf("Status: %s\n", tr(STR_CONNECTED));
// I18N - Shorthand for I18n::getInstance()
feat: sort languages in selection menu (#1071) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
2026-02-25 17:44:17 +01:00
I18N.setLanguage(Language::ES);
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
Language lang = I18N.getLanguage();
// === Full API ===
// Get the singleton instance
I18n& instance = I18n::getInstance();
// Get translated string (three equivalent ways)
const char* text = tr(STR_SETTINGS_TITLE); // Macro (recommended)
const char* text = I18N.get(StrId::STR_SETTINGS_TITLE); // Direct call
const char* text = I18N[StrId::STR_SETTINGS_TITLE]; // Operator overload
// Set language
feat: sort languages in selection menu (#1071) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
2026-02-25 17:44:17 +01:00
I18N.setLanguage(Language::ES);
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
// Get current language
Language lang = I18N.getLanguage();
// Save language setting to file
I18N.saveSettings();
// Load language setting from file
I18N.loadSettings();
// Get character set for font subsetting (static method)
feat: sort languages in selection menu (#1071) ## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
2026-02-25 17:44:17 +01:00
const char* chars = I18n::getCharacterSet(Language::FR);
feat: User-Interface I18n System (#728) ## Summary **What is the goal of this PR?** This PR introduces Internationalization (i18n) support, enabling users to switch the UI language dynamically. **What changes are included?** - Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage language state and string retrieval. - Data Structures: - `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported language. - `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access. - `lib/I18n/translations.csv`: single source of truth. - Documentation: Added `docs/i18n.md` detailing the workflow for developers and translators. - New Settings activity: `src/activities/settings/LanguageSelectActivity.h/cpp` ## Additional Context This implementation (building on concepts from #505) prioritizes performance and memory efficiency. The core approach is to store all localized strings for each language in dedicated arrays and access them via enums. This provides O(1) access with zero runtime overhead, and avoids the heap allocations, hashing, and collision handling required by `std::map` or `std::unordered_map`. The main trade-off is that enums and string arrays must remain perfectly synchronized—any mismatch would result in incorrect strings being displayed in the UI. To eliminate this risk, I added a Python script that automatically generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which will serve as the single source of truth for all translations. The full design and workflow are documented in `docs/i18n.md`. ### Next Steps - [x] Python script `generate_i18n.py` to auto-generate C++ files from CSV - [x] Populate translations.csv with initial translations. Currently available translations: English, Español, Français, Deutsch, Čeština, Português (Brasil), Русский, Svenska. Thanks, community! **Status:** EDIT: ready to be merged. As a proof of concept, the SPANISH strings currently mirror the English ones, but are fully uppercased. --- ### AI Usage Did you use AI tools to help write this code? _**< PARTIALLY >**_ I used AI for the black work of replacing strings with I18n references across the project, and for generating the documentation. EDIT: also some help with merging changes from master. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
2026-02-16 15:28:42 +02:00
```
---
## File Storage
Language settings are stored in:
```
/.crosspoint/language.bin
```
This file contains:
- Version byte
- Current language selection (1 byte)
---
## Translation Workflow
### For Developers (Adding Features)
1. Add new strings to `lib/I18n/translations/english.yaml`
2. Run `python3 scripts/gen_i18n.py lib/I18n/translations lib/I18n/`
3. Use the new `StrId` in your code
4. Request translations from translators
### For Translators
1. Open the YAML file for your language in `lib/I18n/translations/`
2. Add or update translations using the format `STR_KEY: "translated text"`
3. Keep translations concise (E-ink space constraints)
4. Make sure the file is in UTF-8 encoding
5. Run `python3 scripts/gen_i18n.py lib/I18n/translations lib/I18n/` to verify
6. Test on device or submit for review