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crosspoint-reader-mod/src/activities/Activity.h

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#pragma once
#include <Logging.h>
2025-12-22 00:31:25 +11:00
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
#include <cassert>
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
#include <memory>
2025-12-22 00:31:25 +11:00
#include <string>
#include <utility>
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
#include "ActivityManager.h" // for using the ActivityManager singleton
#include "ActivityResult.h"
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
#include "GfxRenderer.h"
#include "MappedInputManager.h"
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
#include "RenderLock.h"
class Activity {
protected:
std::string name;
GfxRenderer& renderer;
MappedInputManager& mappedInput;
public:
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
ActivityResultHandler resultHandler;
ActivityResult result;
explicit Activity(std::string name, GfxRenderer& renderer, MappedInputManager& mappedInput)
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
: name(std::move(name)), renderer(renderer), mappedInput(mappedInput) {}
virtual ~Activity() = default;
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
virtual void onEnter();
virtual void onExit();
virtual void loop() {}
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
virtual void render(RenderLock&&) {}
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
// If immediate is true, the update will be triggered immediately.
// Otherwise, it will be deferred until the end of the current loop iteration.
virtual void requestUpdate(bool immediate = false);
// Request an immediate render and block until it completes.
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
virtual void requestUpdateAndWait();
Add connect to Wifi and File Manager Webserver (#41) ## Summary - **What is the goal of this PR?** Implements wireless EPUB file management via a built-in web server, enabling users to upload, browse, organize, and delete EPUB files from any device on the same WiFi network without needing a computer cable connection. - **What changes are included?** - **New Web Server** ([`CrossPointWebServer.cpp`](src/CrossPointWebServer.cpp), [`CrossPointWebServer.h`](src/CrossPointWebServer.h)): - HTTP server on port 80 with a responsive HTML/CSS interface - Home page showing device status (version, IP, free memory) - File Manager with folder navigation and breadcrumb support - EPUB file upload with progress tracking - Folder creation and file/folder deletion - XSS protection via HTML escaping - Hidden system folders (`.` prefixed, "System Volume Information", "XTCache") - **WiFi Screen** ([`WifiScreen.cpp`](src/screens/WifiScreen.cpp), [`WifiScreen.h`](src/screens/WifiScreen.h)): - Network scanning with signal strength indicators - Visual indicators for encrypted (`*`) and saved (`+`) networks - State machine managing: scanning, network selection, password entry, connecting, save/forget prompts - 15-second connection timeout handling - Integration with web server (starts on connect, stops on exit) - **WiFi Credential Storage** ([`WifiCredentialStore.cpp`](src/WifiCredentialStore.cpp), [`WifiCredentialStore.h`](src/WifiCredentialStore.h)): - Persistent storage in `/sd/.crosspoint/wifi.bin` - XOR obfuscation for stored passwords (basic protection against casual reading) - Up to 8 saved networks with add/remove/update operations - **On-Screen Keyboard** ([`OnScreenKeyboard.cpp`](src/screens/OnScreenKeyboard.cpp), [`OnScreenKeyboard.h`](src/screens/OnScreenKeyboard.h)): - Reusable QWERTY keyboard component with shift support - Special keys: Shift, Space, Backspace, Done - Support for password masking mode - **Settings Screen Integration** ([`SettingsScreen.h`](src/screens/SettingsScreen.h)): - Added WiFi action to navigate to the new WiFi screen - **Documentation** ([`docs/webserver.md`](docs/webserver.md)): - Comprehensive user guide covering WiFi setup, web interface usage, file management, troubleshooting, and security notes - See this for more screenshots! - Working "displays the right way in GitHub" on my repo: https://github.com/olearycrew/crosspoint-reader/blob/feature/connect-to-wifi/docs/webserver.md **Video demo** https://github.com/user-attachments/assets/283e32dc-2d9f-4ae2-848e-01f41166a731 ## Additional Context - **Security considerations**: The web server has no authentication—anyone on the same WiFi network can access files. This is documented as a limitation, recommending use only on trusted private networks. Password obfuscation in the credential store is XOR-based, not cryptographically secure. - **Memory implications**: The web server and WiFi stack consume significant memory. The implementation properly cleans up (stops server, disconnects WiFi, sets `WIFI_OFF` mode) when exiting the WiFi screen to free resources. - **Async operations**: Network scanning and connection use async patterns with FreeRTOS tasks to prevent blocking the UI. The display task handles rendering on a dedicated thread with mutex protection. - **Browser compatibility**: The web interface uses standard HTML5/CSS3/JavaScript and is tested to work with all modern browsers on desktop and mobile. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2025-12-19 09:05:43 -05:00
virtual bool skipLoopDelay() { return false; }
virtual bool preventAutoSleep() { return false; }
virtual bool isReaderActivity() const { return false; }
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
// Start a new activity without destroying the current one
// Note: requestUpdate() will be invoked automatically once resultHandler finishes
void startActivityForResult(std::unique_ptr<Activity>&& activity, ActivityResultHandler resultHandler);
// Set the result to be passed back to the previous activity when this activity finishes
void setResult(ActivityResult&& result);
// Finish this activity and return to the previous one on the stack (if any)
void finish();
refactor: move render() to Activity super class, use freeRTOS notification (#774) ## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
2026-02-16 11:11:15 +01:00
refactor: implement ActivityManager (#1016) ## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
2026-02-27 07:32:40 +01:00
// Convenience method to facilitate API transition to ActivityManager
// TODO: remove this in near future
void onGoHome();
void onSelectBook(const std::string& path);
};