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crosspoint-reader-mod/src/activities/reader/ReaderActivity.cpp

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#include "ReaderActivity.h"
#include <HalStorage.h>
#include "Epub.h"
#include "EpubReaderActivity.h"
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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#include "Txt.h"
#include "TxtReaderActivity.h"
#include "Xtc.h"
#include "XtcReaderActivity.h"
#include "activities/util/FullScreenMessageActivity.h"
#include "util/StringUtils.h"
std::string ReaderActivity::extractFolderPath(const std::string& filePath) {
const auto lastSlash = filePath.find_last_of('/');
if (lastSlash == std::string::npos || lastSlash == 0) {
return "/";
}
return filePath.substr(0, lastSlash);
}
bool ReaderActivity::isXtcFile(const std::string& path) {
return StringUtils::checkFileExtension(path, ".xtc") || StringUtils::checkFileExtension(path, ".xtch");
}
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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bool ReaderActivity::isTxtFile(const std::string& path) {
return StringUtils::checkFileExtension(path, ".txt") ||
StringUtils::checkFileExtension(path, ".md"); // Treat .md as txt files (until we have a markdown reader)
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
}
std::unique_ptr<Epub> ReaderActivity::loadEpub(const std::string& path) {
if (!Storage.exists(path.c_str())) {
LOG_ERR("READER", "File does not exist: %s", path.c_str());
return nullptr;
}
auto epub = std::unique_ptr<Epub>(new Epub(path, "/.crosspoint"));
if (epub->load()) {
return epub;
}
LOG_ERR("READER", "Failed to load epub");
return nullptr;
}
std::unique_ptr<Xtc> ReaderActivity::loadXtc(const std::string& path) {
if (!Storage.exists(path.c_str())) {
LOG_ERR("READER", "File does not exist: %s", path.c_str());
return nullptr;
}
auto xtc = std::unique_ptr<Xtc>(new Xtc(path, "/.crosspoint"));
if (xtc->load()) {
return xtc;
}
LOG_ERR("READER", "Failed to load XTC");
return nullptr;
}
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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std::unique_ptr<Txt> ReaderActivity::loadTxt(const std::string& path) {
if (!Storage.exists(path.c_str())) {
LOG_ERR("READER", "File does not exist: %s", path.c_str());
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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return nullptr;
}
auto txt = std::unique_ptr<Txt>(new Txt(path, "/.crosspoint"));
if (txt->load()) {
return txt;
}
LOG_ERR("READER", "Failed to load TXT");
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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return nullptr;
}
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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void ReaderActivity::goToLibrary(const std::string& fromBookPath) {
// If coming from a book, start in that book's folder; otherwise start from root
const auto initialPath = fromBookPath.empty() ? "/" : extractFolderPath(fromBookPath);
feat: UI themes, Lyra (#528) ## Summary ### What is the goal of this PR? - Visual UI overhaul - UI theme selection ### What changes are included? - Added a setting "UI Theme": Classic, Lyra - The classic theme is the current Crosspoint theme - The Lyra theme implements these mockups: https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0 by Discord users yagofarias, ruby and gan_shu - New functions in GFXRenderer to render rounded rectangles, greyscale fills (using dithering) and thick lines - Basic UI components are factored into BaseTheme methods which can be overridden by each additional theme. Methods that are not overridden will fallback to BaseTheme behavior. This means any new features/components in CrossPoint only need to be developed for the "Classic" BaseTheme. - Additional themes can easily be developed by the community using this foundation ![IMG_7649 Medium](https://github.com/user-attachments/assets/b516f5a9-2636-4565-acff-91a25b93b39b) ![IMG_7746 Medium](https://github.com/user-attachments/assets/def41810-ab6e-4952-b40f-b9ce7d62bea8) ![IMG_7651 Medium](https://github.com/user-attachments/assets/518a9a6d-107a-4be3-9533-43a2b64b944b) ## Additional Context - Only the Home, Library and main Settings screens have been implemented so far, this will be extended to the transfer screens and chapter selection screen later on, but we need to get the ball rolling somehow :) - Loading extra covers on the home screen in the Lyra theme takes a little more time (about 2 seconds), I added a loading bar popup (reusing the Indexing progress bar from the reader view, factored into a neat UI component) but the popup adds ~400ms to the loading time. - ~~Home screen thumbnails will need to be generated separately for each theme, because they are displayed in different sizes. Because we're using dithering, displaying a thumb with the wrong size causes the picture to look janky or dark as it does on the screenshots above. No worries this will be fixed in a future PR.~~ Thumbs are now generated with a size parameter - UI Icons will need to be implemented in a future PR. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_ This is not a vibe coded PR. Copilot was used for autocompletion to save time but I reviewed, understood and edited all generated code. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-05 17:50:11 +07:00
onGoToLibrary(initialPath);
}
void ReaderActivity::onGoToEpubReader(std::unique_ptr<Epub> epub) {
const auto epubPath = epub->getPath();
currentBookPath = epubPath;
exitActivity();
enterNewActivity(new EpubReaderActivity(
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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renderer, mappedInput, std::move(epub), [this, epubPath] { goToLibrary(epubPath); }, [this] { onGoBack(); }));
}
void ReaderActivity::onGoToXtcReader(std::unique_ptr<Xtc> xtc) {
const auto xtcPath = xtc->getPath();
currentBookPath = xtcPath;
exitActivity();
enterNewActivity(new XtcReaderActivity(
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
renderer, mappedInput, std::move(xtc), [this, xtcPath] { goToLibrary(xtcPath); }, [this] { onGoBack(); }));
}
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
void ReaderActivity::onGoToTxtReader(std::unique_ptr<Txt> txt) {
const auto txtPath = txt->getPath();
currentBookPath = txtPath;
exitActivity();
enterNewActivity(new TxtReaderActivity(
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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renderer, mappedInput, std::move(txt), [this, txtPath] { goToLibrary(txtPath); }, [this] { onGoBack(); }));
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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}
void ReaderActivity::onEnter() {
ActivityWithSubactivity::onEnter();
if (initialBookPath.empty()) {
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 05:38:38 -06:00
goToLibrary(); // Start from root when entering via Browse
return;
}
currentBookPath = initialBookPath;
if (isXtcFile(initialBookPath)) {
auto xtc = loadXtc(initialBookPath);
if (!xtc) {
onGoBack();
return;
}
onGoToXtcReader(std::move(xtc));
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
2026-01-14 19:36:40 +09:00
} else if (isTxtFile(initialBookPath)) {
auto txt = loadTxt(initialBookPath);
if (!txt) {
onGoBack();
return;
}
onGoToTxtReader(std::move(txt));
} else {
auto epub = loadEpub(initialBookPath);
if (!epub) {
onGoBack();
return;
}
onGoToEpubReader(std::move(epub));
}
}