fix: resolve end-of-book deadlock, long-press guards, archive UX, and home screen refresh
- Fix device freeze at end-of-book by deferring EndOfBookMenuActivity creation from render() to loop() (avoids RenderLock deadlock) in EpubReaderActivity and XtcReaderActivity - Add initialSkipRelease to BookManageMenuActivity to prevent stale Confirm release from triggering actions when opened via long-press - Add initialSkipRelease to MyLibraryActivity for long-press Browse Files -> archive navigation - Thread skip-release through HomeActivity callback and main.cpp - Fix HomeActivity stale cover buffer after archive/delete by fully resetting render state (freeCoverBuffer, firstRenderDone, etc.) - Swap short/long-press actions in .archive context: short-press opens manage menu, long-press unarchives and opens the book - Add deferred open pattern (pendingOpenPath) to wait for Confirm release before navigating to reader after unarchive - Add BookManager::cleanupEmptyArchiveDirs() to remove empty parent directories after unarchive/delete inside .archive - Add optional unarchivedPath output parameter to BookManager::unarchiveBook - Restyle EndOfBookMenuActivity to standard list layout with proper header, margins, and button hints matching other screens - Change EndOfBookMenuActivity back button hint to "« Back" - Add Table of Contents option to EndOfBookMenuActivity Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -11,6 +11,7 @@ void EndOfBookMenuActivity::buildMenuItems() {
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menuItems.clear();
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menuItems.push_back({Action::ARCHIVE, StrId::STR_ARCHIVE_BOOK});
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menuItems.push_back({Action::DELETE, StrId::STR_DELETE_BOOK});
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menuItems.push_back({Action::TABLE_OF_CONTENTS, StrId::STR_TABLE_OF_CONTENTS});
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menuItems.push_back({Action::BACK_TO_BEGINNING, StrId::STR_BACK_TO_BEGINNING});
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menuItems.push_back({Action::CLOSE_BOOK, StrId::STR_CLOSE_BOOK});
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menuItems.push_back({Action::CLOSE_MENU, StrId::STR_CLOSE_MENU});
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@@ -55,42 +56,18 @@ void EndOfBookMenuActivity::render(Activity::RenderLock&&) {
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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auto metrics = UITheme::getInstance().getMetrics();
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constexpr int popupMargin = 20;
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constexpr int lineHeight = 30;
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constexpr int titleHeight = 40;
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const int optionCount = static_cast<int>(menuItems.size());
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const int popupH = titleHeight + popupMargin + lineHeight * optionCount + popupMargin;
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const int popupW = pageWidth - 60;
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const int popupX = (pageWidth - popupW) / 2;
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const int popupY = (pageHeight - popupH) / 2;
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GUI.drawHeader(renderer, Rect{0, metrics.topPadding, pageWidth, metrics.headerHeight}, tr(STR_END_OF_BOOK));
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// Popup border and background
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renderer.fillRect(popupX - 2, popupY - 2, popupW + 4, popupH + 4, true);
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renderer.fillRect(popupX, popupY, popupW, popupH, false);
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const int contentTop = metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
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const int contentHeight = pageHeight - contentTop - metrics.buttonHintsHeight - metrics.verticalSpacing;
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// Title
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renderer.drawText(UI_12_FONT_ID, popupX + popupMargin, popupY + 8, tr(STR_END_OF_BOOK), true, EpdFontFamily::BOLD);
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GUI.drawList(
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renderer, Rect{0, contentTop, pageWidth, contentHeight}, static_cast<int>(menuItems.size()), selectedIndex,
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[this](int index) { return std::string(I18N.get(menuItems[index].labelId)); });
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// Divider line
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const int dividerY = popupY + titleHeight;
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renderer.fillRect(popupX + 4, dividerY, popupW - 8, 1, true);
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// Menu items
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const int startY = dividerY + popupMargin / 2;
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for (int i = 0; i < optionCount; ++i) {
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const int itemY = startY + i * lineHeight;
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const bool isSelected = (i == selectedIndex);
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if (isSelected) {
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renderer.fillRect(popupX + 2, itemY, popupW - 4, lineHeight, true);
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}
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renderer.drawText(UI_10_FONT_ID, popupX + popupMargin, itemY, I18N.get(menuItems[i].labelId), !isSelected);
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}
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// Button hints
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const auto labels = mappedInput.mapLabels(tr(STR_CLOSE_MENU), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
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const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
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GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
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renderer.displayBuffer();
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