feat: unify navigation handling with system-wide continuous navigation (#600)

This PR unifies navigation handling & adds system-wide support for
continuous navigation.

## Summary
Holding down a navigation button now continuously advances through items
until the button is released. This removes the need for repeated
press-and-release actions and makes navigation faster and smoother,
especially in long menus or documents.

When page-based navigation is available, it will navigate through pages.
If not, it will progress through menu items or similar list-based UI
elements.

Additionally, this PR fixes inconsistencies in wrap-around behavior and
navigation index calculations.

Places where the navigation system was updated:
- Home Page
- Settings Pages
- My Library Page
- WiFi Selection Page
- OPDS Browser Page
- Keyboard
- File Transfer Page
- XTC Chapter Selector Page
- EPUB Chapter Selector Page

I’ve tested this on the device as much as possible and tried to match
the existing behavior. Please let me know if I missed anything. Thanks 🙏


![crosspoint](https://github.com/user-attachments/assets/6a3c7482-f45e-4a77-b156-721bb3b679e6)

---

Following the request from @osteotek and @daveallie for system-wide
support, the old PR (#379) has been closed in favor of this
consolidated, system-wide implementation.

---

### AI Usage

Did you use AI tools to help write this code? _**PARTIALLY**_

---------

Co-authored-by: Dave Allie <dave@daveallie.com>
This commit is contained in:
Istiak Tridip
2026-02-09 15:19:34 +06:00
committed by GitHub
parent e73bb3213f
commit 64d161e88b
31 changed files with 408 additions and 266 deletions

View File

@@ -12,7 +12,6 @@
#include "util/StringUtils.h"
namespace {
constexpr int SKIP_PAGE_MS = 700;
constexpr unsigned long GO_HOME_MS = 1000;
} // namespace
@@ -70,13 +69,6 @@ void RecentBooksActivity::onExit() {
}
void RecentBooksActivity::loop() {
const bool upReleased = mappedInput.wasReleased(MappedInputManager::Button::Left) ||
mappedInput.wasReleased(MappedInputManager::Button::Up);
;
const bool downReleased = mappedInput.wasReleased(MappedInputManager::Button::Right) ||
mappedInput.wasReleased(MappedInputManager::Button::Down);
const bool skipPage = mappedInput.getHeldTime() > SKIP_PAGE_MS;
const int pageItems = UITheme::getInstance().getNumberOfItemsPerPage(renderer, true, false, true, true);
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
@@ -92,21 +84,26 @@ void RecentBooksActivity::loop() {
}
int listSize = static_cast<int>(recentBooks.size());
if (upReleased) {
if (skipPage) {
selectorIndex = std::max(static_cast<int>((selectorIndex / pageItems - 1) * pageItems), 0);
} else {
selectorIndex = (selectorIndex + listSize - 1) % listSize;
}
buttonNavigator.onNextRelease([this, listSize] {
selectorIndex = ButtonNavigator::nextIndex(static_cast<int>(selectorIndex), listSize);
updateRequired = true;
} else if (downReleased) {
if (skipPage) {
selectorIndex = std::min(static_cast<int>((selectorIndex / pageItems + 1) * pageItems), listSize - 1);
} else {
selectorIndex = (selectorIndex + 1) % listSize;
}
});
buttonNavigator.onPreviousRelease([this, listSize] {
selectorIndex = ButtonNavigator::previousIndex(static_cast<int>(selectorIndex), listSize);
updateRequired = true;
}
});
buttonNavigator.onNextContinuous([this, listSize, pageItems] {
selectorIndex = ButtonNavigator::nextPageIndex(static_cast<int>(selectorIndex), listSize, pageItems);
updateRequired = true;
});
buttonNavigator.onPreviousContinuous([this, listSize, pageItems] {
selectorIndex = ButtonNavigator::previousPageIndex(static_cast<int>(selectorIndex), listSize, pageItems);
updateRequired = true;
});
}
void RecentBooksActivity::displayTaskLoop() {