feat: Lyra screens (#732)

Implements Lyra theme for some more Crosspoint screens:

![IMG_7960
Medium](https://github.com/user-attachments/assets/5d97d91d-e5eb-4296-bbf4-917e142d9095)
![IMG_7961
Medium](https://github.com/user-attachments/assets/02d61964-2632-45ff-83c7-48b95882eb9c)
![IMG_7962
Medium](https://github.com/user-attachments/assets/cf42d20f-3a85-4669-b497-1cac4653fa5a)
![IMG_7963
Medium](https://github.com/user-attachments/assets/a8f59c37-db70-407c-a06d-3e40613a0f55)
![IMG_7964
Medium](https://github.com/user-attachments/assets/0fdaac72-077a-48f6-a8c5-1cd806a58937)
![IMG_7965
Medium](https://github.com/user-attachments/assets/5169f037-8ba8-4488-9a8a-06f5146ec1d9)

- A bit of refactoring for list scrolling logic

---

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? _**NO**_

---------

Co-authored-by: Dave Allie <dave@daveallie.com>
This commit is contained in:
CaptainFrito
2026-02-19 17:16:55 +07:00
committed by cottongin
parent 21b81bd177
commit 724c1969b9
35 changed files with 645 additions and 531 deletions

View File

@@ -21,6 +21,7 @@ namespace {
constexpr int batteryPercentSpacing = 4;
constexpr int homeMenuMargin = 20;
constexpr int homeMarginTop = 30;
constexpr int subtitleY = 738;
// Helper: draw battery icon at given position
void drawBatteryIcon(const GfxRenderer& renderer, int x, int y, int battWidth, int rectHeight, uint16_t percentage) {
@@ -89,6 +90,7 @@ void BaseTheme::drawProgressBar(const GfxRenderer& renderer, Rect rect, const si
// Use 64-bit arithmetic to avoid overflow for large files
const int percent = static_cast<int>((static_cast<uint64_t>(current) * 100) / total);
LOG_DBG("UI", "Drawing progress bar: current=%u, total=%u, percent=%d", current, total, percent);
// Draw outline
renderer.drawRect(rect.x, rect.y, rect.width, rect.height);
@@ -187,7 +189,7 @@ void BaseTheme::drawList(const GfxRenderer& renderer, Rect rect, int itemCount,
const std::function<std::string(int index)>& rowTitle,
const std::function<std::string(int index)>& rowSubtitle,
const std::function<std::string(int index)>& rowIcon,
const std::function<std::string(int index)>& rowValue) const {
const std::function<std::string(int index)>& rowValue, bool highlightValue) const {
int rowHeight =
(rowSubtitle != nullptr) ? BaseMetrics::values.listWithSubtitleRowHeight : BaseMetrics::values.listRowHeight;
int pageItems = rect.height / rowHeight;
@@ -253,7 +255,12 @@ void BaseTheme::drawList(const GfxRenderer& renderer, Rect rect, int itemCount,
}
}
void BaseTheme::drawHeader(const GfxRenderer& renderer, Rect rect, const char* title) const {
void BaseTheme::drawHeader(const GfxRenderer& renderer, Rect rect, const char* title, const char* subtitle) const {
// Hide last battery draw
constexpr int maxBatteryWidth = 80;
renderer.fillRect(rect.x + rect.width - maxBatteryWidth, rect.y + 5, maxBatteryWidth,
BaseMetrics::values.batteryHeight + 10, false);
const bool showBatteryPercentage =
SETTINGS.hideBatteryPercentage != CrossPointSettings::HIDE_BATTERY_PERCENTAGE::HIDE_ALWAYS;
// Position icon at right edge, drawBatteryRight will place text to the left
@@ -289,6 +296,36 @@ void BaseTheme::drawHeader(const GfxRenderer& renderer, Rect rect, const char* t
EpdFontFamily::BOLD);
renderer.drawCenteredText(UI_12_FONT_ID, rect.y + 5, truncatedTitle.c_str(), true, EpdFontFamily::BOLD);
}
if (subtitle) {
auto truncatedSubtitle = renderer.truncatedText(
SMALL_FONT_ID, subtitle, rect.width - BaseMetrics::values.contentSidePadding * 2, EpdFontFamily::REGULAR);
int truncatedSubtitleWidth = renderer.getTextWidth(SMALL_FONT_ID, truncatedSubtitle.c_str());
renderer.drawText(SMALL_FONT_ID,
rect.x + rect.width - BaseMetrics::values.contentSidePadding - truncatedSubtitleWidth, subtitleY,
truncatedSubtitle.c_str(), true);
}
}
void BaseTheme::drawSubHeader(const GfxRenderer& renderer, Rect rect, const char* label, const char* rightLabel) const {
constexpr int underlineHeight = 2; // Height of selection underline
constexpr int underlineGap = 4; // Gap between text and underline
constexpr int maxListValueWidth = 200;
int currentX = rect.x + BaseMetrics::values.contentSidePadding;
int rightSpace = BaseMetrics::values.contentSidePadding;
if (rightLabel) {
auto truncatedRightLabel =
renderer.truncatedText(SMALL_FONT_ID, rightLabel, maxListValueWidth, EpdFontFamily::REGULAR);
int rightLabelWidth = renderer.getTextWidth(SMALL_FONT_ID, truncatedRightLabel.c_str());
renderer.drawText(SMALL_FONT_ID, rect.x + rect.width - BaseMetrics::values.contentSidePadding - rightLabelWidth,
rect.y + 7, truncatedRightLabel.c_str());
rightSpace += rightLabelWidth + 10;
}
auto truncatedLabel = renderer.truncatedText(
UI_12_FONT_ID, label, rect.width - BaseMetrics::values.contentSidePadding - rightSpace, EpdFontFamily::REGULAR);
renderer.drawText(UI_12_FONT_ID, currentX, rect.y, truncatedLabel.c_str(), true, EpdFontFamily::REGULAR);
}
void BaseTheme::drawTabBar(const GfxRenderer& renderer, const Rect rect, const std::vector<TabInfo>& tabs,
@@ -690,3 +727,26 @@ void BaseTheme::drawReadingProgressBar(const GfxRenderer& renderer, const size_t
const int barWidth = progressBarMaxWidth * bookProgress / 100;
renderer.fillRect(vieweableMarginLeft, progressBarY, barWidth, BaseMetrics::values.bookProgressBarHeight, true);
}
void BaseTheme::drawHelpText(const GfxRenderer& renderer, Rect rect, const char* label) const {
auto metrics = UITheme::getInstance().getMetrics();
auto truncatedLabel =
renderer.truncatedText(SMALL_FONT_ID, label, rect.width - metrics.contentSidePadding * 2, EpdFontFamily::REGULAR);
renderer.drawCenteredText(SMALL_FONT_ID, rect.y, truncatedLabel.c_str());
}
void BaseTheme::drawTextField(const GfxRenderer& renderer, Rect rect, const int textWidth) const {
renderer.drawText(UI_12_FONT_ID, rect.x + 10, rect.y, "[");
renderer.drawText(UI_12_FONT_ID, rect.x + rect.width - 15, rect.y + rect.height, "]");
}
void BaseTheme::drawKeyboardKey(const GfxRenderer& renderer, Rect rect, const char* label,
const bool isSelected) const {
const int itemWidth = renderer.getTextWidth(UI_10_FONT_ID, label);
const int textX = rect.x + (rect.width - itemWidth) / 2;
if (isSelected) {
renderer.drawText(UI_10_FONT_ID, textX - 6, rect.y, "[");
renderer.drawText(UI_10_FONT_ID, textX + itemWidth, rect.y, "]");
}
renderer.drawText(UI_10_FONT_ID, textX, rect.y, label);
}