refactor: move render() to Activity super class, use freeRTOS notification (#774)
## Summary Currently, each activity has to manage their own `displayTaskLoop` which adds redundant boilerplate code. The loop is a wait loop which is also not the best practice, as the `updateRequested` boolean is not protected by a mutex. In this PR: - Move `displayTaskLoop` to the super `Activity` class - Replace `updateRequested` with freeRTOS's [direct to task notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications) - For `ActivityWithSubactivity`, whenever a sub-activity is present, the parent's `render()` automatically goes inactive With this change, activities now only need to expose `render()` function, and anywhere in the code base can call `requestUpdate()` to request a new rendering pass. ## Additional Context In theory, this change may also make the battery life a bit better, since one wait loop is removed. Although the equipment in my home lab wasn't been able to verify it (the electric current is too noisy and small). Would appreciate if anyone has any insights on this subject. Update: I managed to hack [a small piece of code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage) that allow tracking CPU idle time. The CPU load does decrease a bit (1.47% down to 1.39%), which make sense, because the display task is now sleeping most of the time unless notified. This should translate to a slightly increase in battery life in the long run. ``` PR: [40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%) [60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes [60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%) master: [20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%) [40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes [40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%) ``` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO** <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Streamlined rendering architecture by consolidating update mechanisms across all activities, improving efficiency and consistency. * Modernized synchronization patterns for display updates to ensure reliable, conflict-free rendering. * **Bug Fixes** * Enhanced rendering stability through improved locking mechanisms and explicit update requests. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: znelson <znelson@users.noreply.github.com>
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@@ -1,9 +1,6 @@
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#pragma once
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#include <Epub.h>
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#include <Epub/Section.h>
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include "EpubReaderMenuActivity.h"
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#include "activities/ActivityWithSubactivity.h"
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@@ -11,8 +8,6 @@
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class EpubReaderActivity final : public ActivityWithSubactivity {
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std::shared_ptr<Epub> epub;
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std::unique_ptr<Section> section = nullptr;
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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int currentSpineIndex = 0;
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int nextPageNumber = 0;
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int pagesUntilFullRefresh = 0;
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@@ -23,16 +18,12 @@ class EpubReaderActivity final : public ActivityWithSubactivity {
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bool pendingPercentJump = false;
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// Normalized 0.0-1.0 progress within the target spine item, computed from book percentage.
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float pendingSpineProgress = 0.0f;
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bool updateRequired = false;
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bool pendingSubactivityExit = false; // Defer subactivity exit to avoid use-after-free
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bool pendingGoHome = false; // Defer go home to avoid race condition with display task
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bool skipNextButtonCheck = false; // Skip button processing for one frame after subactivity exit
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const std::function<void()> onGoBack;
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const std::function<void()> onGoHome;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void renderScreen();
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void renderContents(std::unique_ptr<Page> page, int orientedMarginTop, int orientedMarginRight,
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int orientedMarginBottom, int orientedMarginLeft);
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void renderStatusBar(int orientedMarginRight, int orientedMarginBottom, int orientedMarginLeft) const;
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@@ -53,4 +44,5 @@ class EpubReaderActivity final : public ActivityWithSubactivity {
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void onEnter() override;
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void onExit() override;
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void loop() override;
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void render(Activity::RenderLock&& lock) override;
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};
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