feat: Take screenshots (#759)
## Summary * **What is the goal of this PR?** Implements a take-screenshot feature * **What changes are included?** - Quick press Power button and Down button at the same time to take a screenshot - Screenshots are saved in `screenshots` folder ## Additional Context - Currently it does not use the device orientation. --- Example screenshots:  [screenshot-6771.bmp](https://github.com/user-attachments/files/25157071/screenshot-6771.bmp)  [screenshot-14158.bmp](https://github.com/user-attachments/files/25157073/screenshot-14158.bmp) ### AI Usage Did you use AI tools to help write this code? _** YES --------- Co-authored-by: Eliz Kilic <elizk@google.com> Co-authored-by: Xuan Son Nguyen <son@huggingface.co> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
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@@ -1,6 +1,9 @@
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#include "BitmapHelpers.h"
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#include <cstdint>
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#include <cstring> // Added for memset
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#include "Bitmap.h"
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// Brightness/Contrast adjustments:
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constexpr bool USE_BRIGHTNESS = false; // true: apply brightness/gamma adjustments
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@@ -104,3 +107,44 @@ uint8_t quantize1bit(int gray, int x, int y) {
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const int adjustedThreshold = 128 + ((threshold - 128) / 2); // Range: 64-192
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return (gray >= adjustedThreshold) ? 1 : 0;
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}
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void createBmpHeader(BmpHeader* bmpHeader, int width, int height) {
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if (!bmpHeader) return;
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// Zero out the memory to ensure no garbage data if called on uninitialized stack memory
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std::memset(bmpHeader, 0, sizeof(BmpHeader));
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uint32_t rowSize = (width + 31) / 32 * 4;
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uint32_t imageSize = rowSize * height;
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uint32_t fileSize = sizeof(BmpHeader) + imageSize;
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bmpHeader->fileHeader.bfType = 0x4D42;
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bmpHeader->fileHeader.bfSize = fileSize;
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bmpHeader->fileHeader.bfReserved1 = 0;
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bmpHeader->fileHeader.bfReserved2 = 0;
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bmpHeader->fileHeader.bfOffBits = sizeof(BmpHeader);
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bmpHeader->infoHeader.biSize = sizeof(bmpHeader->infoHeader);
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bmpHeader->infoHeader.biWidth = width;
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bmpHeader->infoHeader.biHeight = height;
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bmpHeader->infoHeader.biPlanes = 1;
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bmpHeader->infoHeader.biBitCount = 1;
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bmpHeader->infoHeader.biCompression = 0;
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bmpHeader->infoHeader.biSizeImage = imageSize;
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bmpHeader->infoHeader.biXPelsPerMeter = 0;
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bmpHeader->infoHeader.biYPelsPerMeter = 0;
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bmpHeader->infoHeader.biClrUsed = 0;
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bmpHeader->infoHeader.biClrImportant = 0;
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// Color 0 (black)
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bmpHeader->colors[0].rgbBlue = 0;
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bmpHeader->colors[0].rgbGreen = 0;
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bmpHeader->colors[0].rgbRed = 0;
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bmpHeader->colors[0].rgbReserved = 0;
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// Color 1 (white)
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bmpHeader->colors[1].rgbBlue = 255;
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bmpHeader->colors[1].rgbGreen = 255;
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bmpHeader->colors[1].rgbRed = 255;
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bmpHeader->colors[1].rgbReserved = 0;
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}
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