refactor: implement ActivityManager (#1016)
## Summary Ref comment: https://github.com/crosspoint-reader/crosspoint-reader/pull/1010#pullrequestreview-3828854640 This PR introduces `ActivityManager`, which mirrors the same concept of Activity in Android, where an activity represents a single screen of the UI. The manager is responsible for launching activities, and ensuring that only one activity is active at a time. Main differences from Android's ActivityManager: - No concept of Bundle or Intent extras - No onPause/onResume, since we don't have a concept of background activities - onActivityResult is implemented via a callback instead of a separate method, for simplicity ## Key changes - Single `renderTask` shared across all activities - No more sub-activity, we manage them using a stack; Results can be passed via `startActivityForResult` and `setResult` - Activity can call `finish()` to destroy themself, but the actual deletion will be handled by `ActivityManager` to avoid `delete this` pattern As a bonus: the manager will automatically call `requestUpdate()` when returning from another activity ## Example usage **BEFORE**: ```cpp // caller enterNewActivity(new WifiSelectionActivity(renderer, mappedInput, [this](const bool connected) { onWifiSelectionComplete(connected); })); // subactivity onComplete(true); // will eventually call exitActivity(), which deletes the caller instance (dangerous behavior) ``` **AFTER**: (mirrors the `startActivityForResult` and `setResult` from android) ```cpp // caller startActivityForResult(new NetworkModeSelectionActivity(renderer, mappedInput), [this](const ActivityResult& result) { onNetworkModeSelected(result.selectedNetworkMode); }); // subactivity ActivityResult result; result.isCancelled = false; result.selectedNetworkMode = mode; setResult(result); finish(); // signals to ActivityManager to go back to last activity AFTER this function returns ``` TODO: - [x] Reconsider if the `Intent` is really necessary or it should be removed (note: it's inspired by [Intent](https://developer.android.com/guide/components/intents-common) from Android API) ==> I decided to keep this pattern fr clarity - [x] Verify if behavior is still correct (i.e. back from sub-activity) - [x] Refactor the `ActivityWithSubactivity` to just simple `Activity` --> We are using a stack for keeping track of sub-activity now - [x] Use single task for rendering --> avoid allocating 8KB stack per activity - [x] Implement the idea of [Activity result](https://developer.android.com/training/basics/intents/result) --> Allow sub-activity like Wifi to report back the status (connected, failed, etc) --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **PARTIALLY**, some repetitive migrations are done by Claude, but I'm the one how ultimately approve it --------- Co-authored-by: Zach Nelson <zach@zdnelson.com>
This commit is contained in:
252
src/activities/ActivityManager.cpp
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252
src/activities/ActivityManager.cpp
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#include "ActivityManager.h"
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#include <HalPowerManager.h>
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#include "boot_sleep/BootActivity.h"
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#include "boot_sleep/SleepActivity.h"
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#include "browser/OpdsBookBrowserActivity.h"
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#include "home/HomeActivity.h"
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#include "home/MyLibraryActivity.h"
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#include "home/RecentBooksActivity.h"
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#include "network/CrossPointWebServerActivity.h"
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#include "reader/ReaderActivity.h"
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#include "settings/SettingsActivity.h"
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#include "util/FullScreenMessageActivity.h"
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void ActivityManager::begin() {
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xTaskCreate(&renderTaskTrampoline, "ActivityManagerRender",
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8192, // Stack size
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this, // Parameters
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1, // Priority
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&renderTaskHandle // Task handle
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);
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assert(renderTaskHandle != nullptr && "Failed to create render task");
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}
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void ActivityManager::renderTaskTrampoline(void* param) {
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auto* self = static_cast<ActivityManager*>(param);
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self->renderTaskLoop();
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}
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void ActivityManager::renderTaskLoop() {
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while (true) {
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ulTaskNotifyTake(pdTRUE, portMAX_DELAY);
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// Acquire the lock before reading currentActivity to avoid a TOCTOU race
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// where the main task deletes the activity between the null-check and render().
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RenderLock lock;
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if (currentActivity) {
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HalPowerManager::Lock powerLock; // Ensure we don't go into low-power mode while rendering
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currentActivity->render(std::move(lock));
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}
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}
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}
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void ActivityManager::loop() {
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if (currentActivity) {
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// Note: do not hold a lock here, the loop() method must be responsible for acquire one if needed
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currentActivity->loop();
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}
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while (pendingAction != PendingAction::None) {
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if (pendingAction == PendingAction::Pop) {
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RenderLock lock;
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if (!currentActivity) {
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// Should never happen in practice
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LOG_ERR("ACT", "Pop set but currentActivity is null; ignoring pop request");
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pendingAction = PendingAction::None;
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continue;
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}
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ActivityResult pendingResult = std::move(currentActivity->result);
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// Destroy the current activity
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exitActivity(lock);
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pendingAction = PendingAction::None;
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if (stackActivities.empty()) {
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LOG_DBG("ACT", "No more activities on stack, going home");
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lock.unlock(); // goHome may acquire its own lock
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goHome();
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continue; // Will launch goHome immediately
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} else {
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currentActivity = std::move(stackActivities.back());
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stackActivities.pop_back();
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LOG_DBG("ACT", "Popped from activity stack, new size = %zu", stackActivities.size());
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// Handle result if necessary
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if (currentActivity->resultHandler) {
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LOG_DBG("ACT", "Handling result for popped activity");
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// Move it here to avoid the case where handler calling another startActivityForResult()
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auto handler = std::move(currentActivity->resultHandler);
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currentActivity->resultHandler = nullptr;
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lock.unlock(); // Handler may acquire its own lock
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handler(pendingResult);
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}
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// Request an update to ensure the popped activity gets re-rendered
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if (pendingAction == PendingAction::None) {
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requestUpdate();
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}
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// Handler may request another pending action, we will handle it in the next loop iteration
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continue;
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}
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} else if (pendingActivity) {
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// Current activity has requested a new activity to be launched
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RenderLock lock;
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if (pendingAction == PendingAction::Replace) {
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// Destroy the current activity
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exitActivity(lock);
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// Clear the stack
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while (!stackActivities.empty()) {
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stackActivities.back()->onExit();
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stackActivities.pop_back();
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}
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} else if (pendingAction == PendingAction::Push) {
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// Move current activity to stack
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stackActivities.push_back(std::move(currentActivity));
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LOG_DBG("ACT", "Pushed to activity stack, new size = %zu", stackActivities.size());
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}
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pendingAction = PendingAction::None;
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currentActivity = std::move(pendingActivity);
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lock.unlock(); // onEnter may acquire its own lock
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currentActivity->onEnter();
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// onEnter may request another pending action, we will handle it in the next loop iteration
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continue;
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}
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}
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if (requestedUpdate) {
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requestedUpdate = false;
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// Using direct notification to signal the render task to update
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// Increment counter so multiple rapid calls won't be lost
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if (renderTaskHandle) {
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xTaskNotify(renderTaskHandle, 1, eIncrement);
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}
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}
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}
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void ActivityManager::exitActivity(const RenderLock& lock) {
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// Note: lock must be held by the caller
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if (currentActivity) {
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currentActivity->onExit();
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currentActivity.reset();
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}
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}
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void ActivityManager::replaceActivity(std::unique_ptr<Activity>&& newActivity) {
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// Note: no lock here, this is usually called by loop() and we may run into deadlock
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if (currentActivity) {
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// Defer launch if we're currently in an activity, to avoid deleting the current activity
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// leading to the "delete this" problem
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pendingActivity = std::move(newActivity);
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pendingAction = PendingAction::Replace;
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} else {
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// No current activity, safe to launch immediately
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currentActivity = std::move(newActivity);
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currentActivity->onEnter();
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}
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}
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void ActivityManager::goToFileTransfer() {
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replaceActivity(std::make_unique<CrossPointWebServerActivity>(renderer, mappedInput));
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}
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void ActivityManager::goToSettings() { replaceActivity(std::make_unique<SettingsActivity>(renderer, mappedInput)); }
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void ActivityManager::goToMyLibrary(std::string path) {
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replaceActivity(std::make_unique<MyLibraryActivity>(renderer, mappedInput, std::move(path)));
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}
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void ActivityManager::goToRecentBooks() {
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replaceActivity(std::make_unique<RecentBooksActivity>(renderer, mappedInput));
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}
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void ActivityManager::goToBrowser() {
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replaceActivity(std::make_unique<OpdsBookBrowserActivity>(renderer, mappedInput));
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}
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void ActivityManager::goToReader(std::string path) {
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replaceActivity(std::make_unique<ReaderActivity>(renderer, mappedInput, std::move(path)));
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}
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void ActivityManager::goToSleep() {
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replaceActivity(std::make_unique<SleepActivity>(renderer, mappedInput));
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loop(); // Important: sleep screen must be rendered immediately, the caller will go to sleep right after this returns
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}
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void ActivityManager::goToBoot() { replaceActivity(std::make_unique<BootActivity>(renderer, mappedInput)); }
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void ActivityManager::goToFullScreenMessage(std::string message, EpdFontFamily::Style style) {
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replaceActivity(std::make_unique<FullScreenMessageActivity>(renderer, mappedInput, std::move(message), style));
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}
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void ActivityManager::goHome() { replaceActivity(std::make_unique<HomeActivity>(renderer, mappedInput)); }
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void ActivityManager::pushActivity(std::unique_ptr<Activity>&& activity) {
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if (pendingActivity) {
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// Should never happen in practice
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LOG_ERR("ACT", "pendingActivity while pushActivity is not expected");
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pendingActivity.reset();
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}
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pendingActivity = std::move(activity);
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pendingAction = PendingAction::Push;
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}
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void ActivityManager::popActivity() {
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if (pendingActivity) {
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// Should never happen in practice
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LOG_ERR("ACT", "pendingActivity while popActivity is not expected");
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pendingActivity.reset();
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}
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pendingAction = PendingAction::Pop;
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}
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bool ActivityManager::preventAutoSleep() const { return currentActivity && currentActivity->preventAutoSleep(); }
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bool ActivityManager::isReaderActivity() const { return currentActivity && currentActivity->isReaderActivity(); }
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bool ActivityManager::skipLoopDelay() const { return currentActivity && currentActivity->skipLoopDelay(); }
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void ActivityManager::requestUpdate(bool immediate) {
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if (immediate) {
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if (renderTaskHandle) {
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xTaskNotify(renderTaskHandle, 1, eIncrement);
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}
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} else {
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// Deferring the update until current loop is finished
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// This is to avoid multiple updates being requested in the same loop
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requestedUpdate = true;
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}
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}
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// RenderLock
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RenderLock::RenderLock() {
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xSemaphoreTake(activityManager.renderingMutex, portMAX_DELAY);
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isLocked = true;
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}
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RenderLock::RenderLock(Activity& /* unused */) {
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xSemaphoreTake(activityManager.renderingMutex, portMAX_DELAY);
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isLocked = true;
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}
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RenderLock::~RenderLock() {
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if (isLocked) {
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xSemaphoreGive(activityManager.renderingMutex);
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isLocked = false;
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}
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}
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void RenderLock::unlock() {
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if (isLocked) {
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xSemaphoreGive(activityManager.renderingMutex);
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isLocked = false;
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}
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}
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