feat: add HalDisplay and HalGPIO (#522)
## Summary Extracted some changes from https://github.com/crosspoint-reader/crosspoint-reader/pull/500 to make reviewing easier This PR adds HAL (Hardware Abstraction Layer) for display and GPIO components, making it easier to write a stub or an emulated implementation of the hardware. SD card HAL will be added via another PR, because it's a bit more tricky. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? **NO**
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@@ -1,7 +1,7 @@
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#pragma once
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#include <EInkDisplay.h>
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#include <EpdFontFamily.h>
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#include <HalDisplay.h>
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#include <map>
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@@ -21,11 +21,11 @@ class GfxRenderer {
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private:
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static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
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static constexpr size_t BW_BUFFER_NUM_CHUNKS = EInkDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
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static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == EInkDisplay::BUFFER_SIZE,
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static constexpr size_t BW_BUFFER_NUM_CHUNKS = HalDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
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static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == HalDisplay::BUFFER_SIZE,
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"BW buffer chunking does not line up with display buffer size");
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EInkDisplay& einkDisplay;
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HalDisplay& display;
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RenderMode renderMode;
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Orientation orientation;
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uint8_t* bwBufferChunks[BW_BUFFER_NUM_CHUNKS] = {nullptr};
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@@ -36,7 +36,7 @@ class GfxRenderer {
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void rotateCoordinates(int x, int y, int* rotatedX, int* rotatedY) const;
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public:
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explicit GfxRenderer(EInkDisplay& einkDisplay) : einkDisplay(einkDisplay), renderMode(BW), orientation(Portrait) {}
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explicit GfxRenderer(HalDisplay& halDisplay) : display(halDisplay), renderMode(BW), orientation(Portrait) {}
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~GfxRenderer() { freeBwBufferChunks(); }
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static constexpr int VIEWABLE_MARGIN_TOP = 9;
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@@ -54,7 +54,7 @@ class GfxRenderer {
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// Screen ops
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int getScreenWidth() const;
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int getScreenHeight() const;
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void displayBuffer(EInkDisplay::RefreshMode refreshMode = EInkDisplay::FAST_REFRESH) const;
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void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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// EXPERIMENTAL: Windowed update - display only a rectangular region
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void displayWindow(int x, int y, int width, int height) const;
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void invertScreen() const;
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