mod: Phase 1 - bring forward mod-exclusive files with ActivityManager migration
Brings ~55 mod-exclusive files to the upstream-based mod/master-resync branch: Activities (migrated to new ActivityManager pattern): - Clock/Time: SetTimeActivity, SetTimezoneOffsetActivity, NtpSyncActivity - Dictionary: DictionaryDefinitionActivity, DictionarySuggestionsActivity, DictionaryWordSelectActivity, LookedUpWordsActivity - Bookmark: EpubReaderBookmarkSelectionActivity - Book management: BookManageMenuActivity, EndOfBookMenuActivity - OPDS: OpdsServerListActivity, OpdsSettingsActivity - Utility: DirectoryPickerActivity, NumericStepperActivity Utilities (unchanged): - BookManager, BookSettings, BookmarkStore, BootNtpSync - Dictionary, LookupHistory, TimeSync, OpdsServerStore Libraries: PlaceholderCover, TableData, ChapterXPathIndexer Scripts: inject_mod_version, generate_book_icon, preview_placeholder_cover Docs: KOReader sync XPath mapping Migration changes: - ActivityWithSubactivity -> Activity base class - Callback constructors -> finish()/setResult() pattern - enterNewActivity() -> startActivityForResult() - Activity::RenderLock&& -> RenderLock&& These files won't compile yet - they reference mod settings and I18n strings that will be added in subsequent phases. Made-with: Cursor
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---
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name: TTF Font Investigation
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overview: Investigate replacing compile-time bitmap fonts with runtime TTF rendering using stb_truetype (the core of lvgl-ttf-esp32), integrated into the existing custom GfxRenderer pipeline for the ESP32-C3 e-ink reader.
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todos:
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- id: poc-stb
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content: "Phase 1: Add stb_truetype.h and build a minimal proof-of-concept that loads a TTF from SD, rasterizes glyphs, and draws them via GfxRenderer"
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status: pending
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- id: measure-ram
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content: "Phase 1: Measure actual RAM consumption and render performance of stb_truetype on ESP32-C3"
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status: pending
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- id: spiffs-mmap
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content: "Phase 3: Test SPIFFS memory-mapping of TTF files using esp_partition_mmap() to avoid loading into RAM"
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status: pending
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- id: font-provider
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content: "Phase 2: Create FontProvider abstraction layer and TtfFontProvider with glyph caching"
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status: pending
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- id: renderer-refactor
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content: "Phase 2: Refactor GfxRenderer to use FontProvider interface instead of direct EpdFontFamily"
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status: pending
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- id: settings-integration
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content: "Phase 4: Update settings to support arbitrary font sizes and custom font selection"
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status: pending
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- id: remove-bitmap-fonts
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content: "Phase 5: Remove compiled bitmap reader fonts, keep only small UI bitmap fonts"
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status: pending
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isProject: false
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---
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# TTF Font Rendering Investigation
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## Current State
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The project uses **no LVGL** -- it has a custom `GfxRenderer` that draws directly into an e-ink framebuffer. Fonts are pre-rasterized offline (TTF -> Python FreeType script -> C header bitmaps) and embedded at compile time.
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**Cost of current approach:**
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- **~2.7 MB flash** (mod build, Bookerly + NotoSans + Ubuntu) up to **~7 MB** (full build with OpenDyslexic)
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- **Only 4 discrete sizes** per family (12/14/16/18 pt) -- no runtime scaling
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- Each size x style (regular/bold/italic/bold-italic) is a separate ~80-200 KB bitmap blob
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- App partition is only **6.25 MB** -- fonts consume 43-100%+ of available space
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## Why lvgl-ttf-esp32 Is Relevant (and What Isn't)
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The [lvgl-ttf-esp32](https://github.com/huming2207/lvgl-ttf-esp32) repo wraps **stb_truetype** (a single-header C library) with an LVGL font driver. Since this project does not use LVGL, the wrapper is irrelevant, but the **stb_truetype library itself** is exactly what's needed -- a lightweight, zero-dependency TTF rasterizer that runs on ESP32.
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## Proposed Architecture
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```mermaid
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flowchart TD
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subgraph current [Current Pipeline]
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TTF_Offline["TTF files (offline)"] --> fontconvert["fontconvert.py (FreeType)"]
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fontconvert --> headers["56 .h files (~2.7-7 MB flash)"]
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headers --> EpdFont["EpdFont / EpdFontFamily"]
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EpdFont --> GfxRenderer["GfxRenderer::renderChar()"]
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end
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subgraph proposed [Proposed Pipeline]
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TTF_SD["TTF files on SD card (~100-500 KB each)"] --> stb["stb_truetype.h (runtime)"]
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stb --> cache["Glyph cache (RAM + SD)"]
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cache --> TtfFont["TtfFont (new class)"]
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TtfFont --> FontProvider["FontProvider interface"]
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FontProvider --> GfxRenderer2["GfxRenderer::renderChar()"]
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end
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```
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### Core Idea
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1. **stb_truetype.h** -- add as a single header file in `lib/`. It rasterizes individual glyphs from TTF data on demand.
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2. **TTF files on SD card** -- load at runtime from `.crosspoint/fonts/`. A typical TTF family (4 styles) is ~400-800 KB total vs 2.7 MB+ as bitmaps.
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3. **Glyph cache** -- since e-ink pages are static, cache rasterized glyphs in RAM (LRU, ~20-50 KB) and optionally persist to SD card to avoid re-rasterizing across page turns.
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4. `**FontProvider` abstraction** -- interface over both `EpdFont` (bitmap, for UI fonts) and new `TtfFont` (runtime, for reader fonts), so both can coexist.
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## Integration Points
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These are the key files/interfaces that would need changes:
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| Component | File | Change |
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| ----------------- | -------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- |
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| Font abstraction | New `lib/FontProvider/` | `FontProvider` interface with `getGlyph()`, `getMetrics()` |
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| TTF renderer | New `lib/TtfFont/` | Wraps stb_truetype, manages TTF loading + glyph cache |
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| GfxRenderer | [lib/GfxRenderer/GfxRenderer.h](lib/GfxRenderer/GfxRenderer.h) | Change `fontMap` from `EpdFontFamily` to `FontProvider*`; update `renderChar`, `getTextWidth`, `getSpaceWidth` |
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| Font registration | [src/main.cpp](src/main.cpp) | Register TTF fonts from SD instead of (or alongside) bitmap fonts |
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| Settings | [src/CrossPointSettings.cpp](src/CrossPointSettings.cpp) | `getReaderFontId()` supports arbitrary sizes, not just 4 discrete ones |
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| PlaceholderCover | [lib/PlaceholderCover/PlaceholderCoverGenerator.cpp](lib/PlaceholderCover/PlaceholderCoverGenerator.cpp) | Uses own `renderGlyph()` -- needs similar adaptation |
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| Text layout | [lib/Epub/Epub/ParsedText.cpp](lib/Epub/Epub/ParsedText.cpp) | Uses `getTextWidth()` / `getSpaceWidth()` for line breaking -- works unchanged if FontProvider is transparent |
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## Feasibility Analysis
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### Memory (ESP32-C3, ~380 KB RAM)
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- **stb_truetype itself**: ~15-20 KB code in flash, minimal RAM overhead
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- **TTF file in memory**: requires the full TTF loaded into RAM for glyph access. Options:
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- **Memory-mapped from flash (SPIFFS)**: store TTF in SPIFFS (3.4 MB available, currently unused), memory-map via `mmap()` on ESP-IDF -- zero RAM cost
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- **Partial loading from SD**: read only needed tables on demand (stb_truetype supports custom `stbtt_read()` but the default API expects full file in memory)
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- **Load into PSRAM**: ESP32-C3 has no PSRAM, so this is not an option
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- **Glyph cache**: ~50 bytes metadata + bitmap per glyph. At 18pt, a glyph bitmap is ~20x25 pixels = ~63 bytes (1-bit). Caching 256 glyphs = ~30 KB RAM.
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- **Rasterization temp buffer**: stb_truetype allocates ~10-20 KB temporarily per glyph render (uses `malloc`)
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**Verdict**: The biggest constraint is holding the TTF file in RAM. A typical Bookerly-Regular.ttf is ~150 KB. With 4 styles loaded, that's ~600 KB -- **too much for 380 KB RAM**. The viable path is using **SPIFFS** to store TTFs and memory-map them, or implementing a chunked reader that loads TTF table data on demand from SD.
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### Flash Savings
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- **Remove**: 2.7-7 MB of bitmap font headers from firmware
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- **Add**: ~40 KB for stb_truetype + TtfFont code
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- **Net savings**: **2.6-6.9 MB flash freed**
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- TTF files move to SD card or SPIFFS (not in firmware)
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### Performance
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- stb_truetype rasterizes a glyph in **~0.5-2 ms** on ESP32 (160 MHz)
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- A typical page has ~~200-300 glyphs, but with caching, only unique glyphs need rasterizing (~~60-80 per page)
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- **First page render**: ~60-160 ms extra for cache warmup
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- **Subsequent pages**: mostly cache hits, negligible overhead
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- E-ink refresh takes ~300-1000 ms anyway, so TTF rasterization cost is acceptable
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### Anti-aliasing for E-ink
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stb_truetype produces 8-bit alpha bitmaps (256 levels). The current system uses 1-bit or 2-bit glyphs. The adapter would:
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- **1-bit mode**: threshold the alpha (e.g., alpha > 128 = black)
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- **2-bit mode**: quantize to 4 levels (0, 85, 170, 255) for e-ink grayscale
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This should actually produce **better quality** than the offline FreeType conversion since stb_truetype does sub-pixel hinting.
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## Recommended Implementation Phases
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### Phase 1: Proof of Concept (stb_truetype standalone)
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- Add stb_truetype.h to the project
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- Write a minimal test that loads a TTF from SD, rasterizes a few glyphs, and draws them via `GfxRenderer::drawPixel()`
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- Measure RAM usage and render time
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- Validate glyph quality on e-ink
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### Phase 2: FontProvider Abstraction
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- Create `FontProvider` interface matching `EpdFontFamily`'s public API
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- Wrap existing `EpdFontFamily` in a `BitmapFontProvider`
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- Create `TtfFontProvider` backed by stb_truetype + glyph cache
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- Refactor `GfxRenderer::fontMap` to use `FontProvider*`
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### Phase 3: TTF Storage Strategy
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- Evaluate SPIFFS memory mapping vs. SD-card chunked loading
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- Implement the chosen strategy
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- Handle font discovery (scan SD card for `.ttf` files)
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### Phase 4: Settings and UI Integration
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- Replace discrete font-size enum with a continuous size setting (or finer granularity)
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- Add "Custom Font" option in settings
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- Update section cache invalidation when font/size changes
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### Phase 5: Remove Bitmap Reader Fonts
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- Keep bitmap fonts only for UI (Ubuntu 10/12, NotoSans 8) which are small (~62 KB)
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- Remove Bookerly, NotoSans, OpenDyslexic bitmap headers
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- Ship TTF files on SD card (or downloadable)
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## Key Risk: TTF-in-RAM on ESP32-C3
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The critical question is whether TTF file data can be accessed without loading the full file into RAM. Three mitigation strategies:
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1. **SPIFFS + mmap**: Store TTFs in the 3.4 MB SPIFFS partition and use ESP-IDF's `esp_partition_mmap()` to map them into the address space. Zero RAM cost, but SPIFFS is read-only after flashing (unless written at runtime).
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2. **SD card + custom I/O**: Implement `stbtt_GetFontOffsetForIndex` and glyph extraction using buffered SD reads. stb_truetype's API assumes a contiguous byte array, so this would require a patched or wrapper approach.
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3. **Load one style at a time**: Only keep the active style's TTF in RAM (~150 KB). Switch styles by unloading/reloading. Feasible but adds latency on style changes (bold/italic).
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Strategy 1 (SPIFFS mmap) is the most promising since the SPIFFS partition is already allocated but unused.
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