feat(ui): change popup logic (#442)
## Summary
* refactors Indexing popups into ScreenComponents (they had different
implementations in different files)
* removes Indexing popup for small chapters
* only show Indexing popup (without progress bar) for large chapters
(using same minimum file size condition as for progress bar before)
## Additional Context
* Having to show even single popup message and redraw the screen slows
down the flow significantly
* Testing results:
* Opening large chapter with progress bar - 11 seconds
* Same chapter without progress bar, only single Indexing popup - 5
seconds
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### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
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@@ -56,7 +56,7 @@ class GfxRenderer {
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int getScreenHeight() const;
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void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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// EXPERIMENTAL: Windowed update - display only a rectangular region
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void displayWindow(int x, int y, int width, int height) const;
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// void displayWindow(int x, int y, int width, int height) const;
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void invertScreen() const;
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void clearScreen(uint8_t color = 0xFF) const;
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