feat(ui): change popup logic (#442)

## Summary

* refactors Indexing popups into ScreenComponents (they had different
implementations in different files)
* removes Indexing popup for small chapters
* only show Indexing popup (without progress bar) for large chapters
(using same minimum file size condition as for progress bar before)

## Additional Context

* Having to show even single popup message and redraw the screen slows
down the flow significantly
* Testing results:
    * Opening large chapter with progress bar - 11 seconds
* Same chapter without progress bar, only single Indexing popup - 5
seconds

---

### AI Usage

Did you use AI tools to help write this code? _**< PARTIALLY>**_
This commit is contained in:
Arthur Tazhitdinov
2026-02-01 12:41:24 +05:00
committed by GitHub
parent f935b59a41
commit f4df513bf3
11 changed files with 62 additions and 122 deletions

View File

@@ -8,13 +8,15 @@
#include "CrossPointSettings.h"
#include "CrossPointState.h"
#include "ScreenComponents.h"
#include "fontIds.h"
#include "images/CrossLarge.h"
#include "util/StringUtils.h"
void SleepActivity::onEnter() {
Activity::onEnter();
renderPopup("Entering Sleep...");
ScreenComponents::drawPopup(renderer, "Entering Sleep...");
if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::BLANK) {
return renderBlankSleepScreen();
@@ -31,20 +33,6 @@ void SleepActivity::onEnter() {
renderDefaultSleepScreen();
}
void SleepActivity::renderPopup(const char* message) const {
const int textWidth = renderer.getTextWidth(UI_12_FONT_ID, message, EpdFontFamily::BOLD);
constexpr int margin = 20;
const int x = (renderer.getScreenWidth() - textWidth - margin * 2) / 2;
constexpr int y = 117;
const int w = textWidth + margin * 2;
const int h = renderer.getLineHeight(UI_12_FONT_ID) + margin * 2;
// renderer.clearScreen();
renderer.fillRect(x - 5, y - 5, w + 10, h + 10, true);
renderer.fillRect(x + 5, y + 5, w - 10, h - 10, false);
renderer.drawText(UI_12_FONT_ID, x + margin, y + margin, message, true, EpdFontFamily::BOLD);
renderer.displayBuffer();
}
void SleepActivity::renderCustomSleepScreen() const {
// Check if we have a /sleep directory
auto dir = SdMan.open("/sleep");