feat: Add reading menu and delete cache function (#433)
## Summary * Adds a menu in the Epub reader * The Chapter selection is moved there to pos 1 (so it can be reached by double tapping the confirm button) * A Go Home is there, too * Most significantly, a function "Delete Book Cache" is added. This returns to main (to avoid directly rebuilding cached items, eg. if this is used to debug/develop other areas - and it's also easier ;)) Probably, the Sync function could now be moved from the Chapter selection to this menu, too. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_
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103
src/activities/reader/EpubReaderMenuActivity.cpp
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103
src/activities/reader/EpubReaderMenuActivity.cpp
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#include "EpubReaderMenuActivity.h"
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#include <GfxRenderer.h>
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#include "fontIds.h"
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void EpubReaderMenuActivity::onEnter() {
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ActivityWithSubactivity::onEnter();
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renderingMutex = xSemaphoreCreateMutex();
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updateRequired = true;
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xTaskCreate(&EpubReaderMenuActivity::taskTrampoline, "EpubMenuTask", 4096, this, 1, &displayTaskHandle);
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}
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void EpubReaderMenuActivity::onExit() {
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ActivityWithSubactivity::onExit();
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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if (displayTaskHandle) {
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vTaskDelete(displayTaskHandle);
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displayTaskHandle = nullptr;
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}
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vSemaphoreDelete(renderingMutex);
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renderingMutex = nullptr;
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}
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void EpubReaderMenuActivity::taskTrampoline(void* param) {
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auto* self = static_cast<EpubReaderMenuActivity*>(param);
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self->displayTaskLoop();
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}
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void EpubReaderMenuActivity::displayTaskLoop() {
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while (true) {
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if (updateRequired && !subActivity) {
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updateRequired = false;
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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renderScreen();
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xSemaphoreGive(renderingMutex);
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}
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vTaskDelay(10 / portTICK_PERIOD_MS);
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}
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}
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void EpubReaderMenuActivity::loop() {
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if (subActivity) {
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subActivity->loop();
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return;
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}
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// Use local variables for items we need to check after potential deletion
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if (mappedInput.wasReleased(MappedInputManager::Button::Up) ||
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mappedInput.wasReleased(MappedInputManager::Button::Left)) {
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selectedIndex = (selectedIndex + menuItems.size() - 1) % menuItems.size();
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updateRequired = true;
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} else if (mappedInput.wasReleased(MappedInputManager::Button::Down) ||
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mappedInput.wasReleased(MappedInputManager::Button::Right)) {
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selectedIndex = (selectedIndex + 1) % menuItems.size();
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updateRequired = true;
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} else if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
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// 1. Capture the callback and action locally
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auto actionCallback = onAction;
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auto selectedAction = menuItems[selectedIndex].action;
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// 2. Execute the callback
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actionCallback(selectedAction);
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// 3. CRITICAL: Return immediately. 'this' is likely deleted now.
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return;
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} else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
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onBack();
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return; // Also return here just in case
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}
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}
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void EpubReaderMenuActivity::renderScreen() {
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renderer.clearScreen();
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const auto pageWidth = renderer.getScreenWidth();
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// Title
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const std::string truncTitle =
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renderer.truncatedText(UI_12_FONT_ID, title.c_str(), pageWidth - 40, EpdFontFamily::BOLD);
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renderer.drawCenteredText(UI_12_FONT_ID, 15, truncTitle.c_str(), true, EpdFontFamily::BOLD);
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// Menu Items
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constexpr int startY = 60;
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constexpr int lineHeight = 30;
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for (size_t i = 0; i < menuItems.size(); ++i) {
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const int displayY = startY + (i * lineHeight);
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const bool isSelected = (static_cast<int>(i) == selectedIndex);
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if (isSelected) {
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renderer.fillRect(0, displayY, pageWidth - 1, lineHeight, true);
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}
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renderer.drawText(UI_10_FONT_ID, 20, displayY, menuItems[i].label.c_str(), !isSelected);
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}
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// Footer / Hints
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const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
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renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
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renderer.displayBuffer();
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}
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