## Summary
* **What is the goal of this PR?** Eliminate the 3-file / 4-location
overhead for adding a new setting. Previously, every new setting
required manually editing JsonSettingsIO.cpp in two places (save +
load), duplicating knowledge already present in SettingsList.h. After
this PR, JsonSettingsIO.cpp never needs to be touched again for standard
settings.
* **What changes are included?**
* `SettingInfo` (in `SettingsActivity.h`) gains one new field: `bool
obfuscated` (base64 save/load for passwords), with a fluent builder
method `.withObfuscated()`. The previously proposed
`defaultValue`/`withDefault()` approach was dropped in favour of reading
the struct field's own initializer value as the fallback (see below).
* `SettingsList.h` entries are annotated with `.withObfuscated()` on the
OPDS password entry. The list is now returned as a `static const`
singleton (`const std::vector<SettingInfo>&`), so it is constructed
exactly once. A missing `key`/`category` on the
`statusBarProgressBarThickness` entry was also fixed — it was previously
skipped by the generic save loop, so changes were silently lost on
restart.
* `JsonSettingsIO::saveSettings` and `loadSettings` replace their ~90
lines of manual per-field code with a single generic loop over
`getSettingsList()`. The loop uses `info.key`,
`info.valuePtr`/`info.stringOffset`+`info.stringMaxLen` (for char-array
string fields), `info.enumValues.size()` (for enum clamping), and
`info.obfuscated`.
* **Default values**: instead of a duplicated `defaultValue` field in
`SettingInfo`, `loadSettings` reads `s.*(info.valuePtr)` *before*
overwriting it. Because `CrossPointSettings` is default-constructed
before `loadSettings` is called, this captures each field's struct
initializer value as the JSON-absent fallback. The single source of
truth for defaults is `CrossPointSettings.h`.
* One post-loop special case remains explicitly: the four `frontButton*`
remap fields (managed by the RemapFrontButtons sub-activity, not in
SettingsList) and `validateFrontButtonMapping()`.
* One pre-loop migration guard handles legacy settings files that
predate the status bar refactor: if `statusBarChapterPageCount` is
absent from the JSON, `applyLegacyStatusBarSettings()` is called first
so the generic loop picks up the migrated values as defaults and applies
its normal clamping.
* OPDS password backward-compat migration (plain `opdsPassword` →
obfuscated `opdsPassword_obf`) is preserved inside the generic
obfuscated-string path.
## Additional Context
Say we want to add a new `bookmarkStyle` enum setting with options
`DOT`, `LINE`, `NONE` and a default of `DOT`:
1. `src/CrossPointSettings.h` — add enum and member:
```cpp
enum BOOKMARK_STYLE { BOOKMARK_DOT = 0, BOOKMARK_LINE = 1, BOOKMARK_NONE = 2 };
uint8_t bookmarkStyle = BOOKMARK_DOT;
```
2. `lib/I18n/translations/english.yaml` — add display strings:
```yaml
STR_BOOKMARK_STYLE: "Bookmark Style"
STR_BOOKMARK_DOT: "Dot"
STR_BOOKMARK_LINE: "Line"
```
(Other language files will fall back to English if not translated. Run
`gen_i18n.py` to regenerate `I18nKeys.h`.)
3. `src/SettingsList.h` — add one entry in the appropriate category:
```cpp
SettingInfo::Enum(StrId::STR_BOOKMARK_STYLE, &CrossPointSettings::bookmarkStyle,
{StrId::STR_BOOKMARK_DOT, StrId::STR_BOOKMARK_LINE, StrId::STR_NONE_OPT},
"bookmarkStyle", StrId::STR_CAT_READER),
```
That's it — no default annotation needed anywhere, because
`bookmarkStyle = BOOKMARK_DOT` in the struct already provides the
fallback. The setting will automatically persist to JSON on save, load
with clamping on boot, appear in the device settings UI under the Reader
category, and be exposed via the web API — all with no further changes.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< PARTIALLY>**_
## Summary
This PR aims to reduce the complexity of the status bar by splitting the
setting into 5:
- Chapter Page Count
- Book Progress %
- Progress Bar
- Chapter Title
- Battery Indicator
These are located within the new StausBarSettings activity, which also
shows a preview of the bar the user has created
<img width="513" height="806" alt="image"
src="https://github.com/user-attachments/assets/cdf852fb-15d8-4da2-a74f-fd69294d7b05"
/>
<img width="483" height="797" alt="image"
src="https://github.com/user-attachments/assets/66fc0c0d-ee51-4d31-b70d-e2bc043205d1"
/>
When updating from a previous version, the user's past settings are
honoured.
## Additional Context
The PR aims to remove any duplication of status bar code where possible,
and extracts the status bar rendering into a new component - StatusBar
It also adds a new (optional) padding option to the progress bar to
allow the status bar to be shifted upwards - this is only intended for
use in the settings.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code?
No - although did help to decode some C++ errors
---------
Co-authored-by: Arthur Tazhitdinov <lisnake@gmail.com>
## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
## Summary
This is an updated version of @itsthisjustin's #346 that builds on
current master and also deduplicates the settings list so we don't have
two copies of the settings. In the Web UI, it should organize the
settings a little closer to what you see on device.
## Additional Context
I tested this live on device and it seems to play nicely for me. It's
re-based on master since master's settings stuff has moved somewhat
since the original PR and addresses the sole review comment #346 - it
also means that I don't need to manually key in the URL for my OPDS
server. :)
---
### AI Usage
My changes were implemented with Claude Opus 4.5 and Claude Code 2.1.25.
I don't know if @itsthisjustin's original work used AI assistance.
Co-authored-by: Dave Allie <dave@daveallie.com>