## Summary
**What is the goal of this PR?**
This PR introduces Internationalization (i18n) support, enabling users
to switch the UI language dynamically.
**What changes are included?**
- Core Logic: Added I18n class (`lib/I18n/I18n.h/cpp`) to manage
language state and string retrieval.
- Data Structures:
- `lib/I18n/I18nStrings.h/cpp`: Static string arrays for each supported
language.
- `lib/I18n/I18nKeys.h`: Enum definitions for type-safe string access.
- `lib/I18n/translations.csv`: single source of truth.
- Documentation: Added `docs/i18n.md` detailing the workflow for
developers and translators.
- New Settings activity:
`src/activities/settings/LanguageSelectActivity.h/cpp`
## Additional Context
This implementation (building on concepts from #505) prioritizes
performance and memory efficiency.
The core approach is to store all localized strings for each language in
dedicated arrays and access them via enums. This provides O(1) access
with zero runtime overhead, and avoids the heap allocations, hashing,
and collision handling required by `std::map` or `std::unordered_map`.
The main trade-off is that enums and string arrays must remain perfectly
synchronized—any mismatch would result in incorrect strings being
displayed in the UI.
To eliminate this risk, I added a Python script that automatically
generates `I18nStrings.h/.cpp` and `I18nKeys.h` from a CSV file, which
will serve as the single source of truth for all translations. The full
design and workflow are documented in `docs/i18n.md`.
### Next Steps
- [x] Python script `generate_i18n.py` to auto-generate C++ files from
CSV
- [x] Populate translations.csv with initial translations.
Currently available translations: English, Español, Français, Deutsch,
Čeština, Português (Brasil), Русский, Svenska.
Thanks, community!
**Status:** EDIT: ready to be merged.
As a proof of concept, the SPANISH strings currently mirror the English
ones, but are fully uppercased.
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY >**_
I used AI for the black work of replacing strings with I18n references
across the project, and for generating the documentation. EDIT: also
some help with merging changes from master.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Co-authored-by: yeyeto2788 <juanernestobiondi@gmail.com>
## Summary
* Definition and use of a central LOG function, that can later be
extended or completely be removed (for public use where debugging
information may not be required) to save flash by suppressing the
-DENABLE_SERIAL_LOG like in the slim branch
* **What changes are included?**
## Additional Context
* By using the central logger the usual:
```
#include <HardwareSerial.h>
...
Serial.printf("[%lu] [WCS] Obfuscating/deobfuscating %zu bytes\n", millis(), data.size());
```
would then become
```
#include <Logging.h>
...
LOG_DBG("WCS", "Obfuscating/deobfuscating %zu bytes", data.size());
```
You do have ``LOG_DBG`` for debug messages, ``LOG_ERR`` for error
messages and ``LOG_INF`` for informational messages. Depending on the
verbosity level defined (see below) soe of these message types will be
suppressed/not-compiled.
* The normal compilation (default) will create a firmware.elf file of
42.194.356 bytes, the same code via slim will create 42.024.048 bytes -
170.308 bytes less
* Firmware.bin : 6.469.984 bytes for default, 6.418.672 bytes for slim -
51.312 bytes less
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _NO_
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
## Summary
* Unify all serial port debug messages
## Additional Context
* All messages sent to the serial port now follow the "[timestamp]
[origin] payload" format (notable exception framework messages)
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? No
## Summary
Continue my changes to introduce the HAL infrastructure from
https://github.com/crosspoint-reader/crosspoint-reader/pull/522
This PR touches quite a lot of files, but most of them are just name
changing. It should not have any impacts to the end behavior.
## Additional Context
My plan is to firstly add this small shim layer, which sounds useless at
first, but then I'll implement an emulated driver which can be helpful
for testing and for development.
Currently, on my fork, I'm using a FS driver that allow "mounting" a
local directory from my computer to the device, much like the `-v` mount
option on docker. This allows me to quickly reset `.crosspoint`
directory if anything goes wrong. I plan to upstream this feature when
this PR get merged.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? NO
## Summary
* Direct swap of X with new logo for boot and sleep screens
* More to be done here in the future to make these screens look a little
nicer
## Additional Context
* The design comes straight from @lepislepis -
https://github.com/crosspoint-reader/crosspoint-reader/discussions/396#discussioncomment-15590508
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**No
## Summary
Minor fix
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? no
## Summary
Allows to fallback to custom sleep screens if the book does not have a
cover.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**< partially >**_
---------
Co-authored-by: mrtnvgr <root@unixis.fun>
## Summary
### What is the goal of this PR?
- Visual UI overhaul
- UI theme selection
### What changes are included?
- Added a setting "UI Theme": Classic, Lyra
- The classic theme is the current Crosspoint theme
- The Lyra theme implements these mockups:
https://www.figma.com/design/UhxoV4DgUnfrDQgMPPTXog/Lyra-Theme?node-id=2003-7596&t=4CSOZqf0n9uQMxDt-0
by Discord users yagofarias, ruby and gan_shu
- New functions in GFXRenderer to render rounded rectangles, greyscale
fills (using dithering) and thick lines
- Basic UI components are factored into BaseTheme methods which can be
overridden by each additional theme. Methods that are not overridden
will fallback to BaseTheme behavior. This means any new
features/components in CrossPoint only need to be developed for the
"Classic" BaseTheme.
- Additional themes can easily be developed by the community using this
foundation



## Additional Context
- Only the Home, Library and main Settings screens have been implemented
so far, this will be extended to the transfer screens and chapter
selection screen later on, but we need to get the ball rolling somehow
:)
- Loading extra covers on the home screen in the Lyra theme takes a
little more time (about 2 seconds), I added a loading bar popup (reusing
the Indexing progress bar from the reader view, factored into a neat UI
component) but the popup adds ~400ms to the loading time.
- ~~Home screen thumbnails will need to be generated separately for each
theme, because they are displayed in different sizes. Because we're
using dithering, displaying a thumb with the wrong size causes the
picture to look janky or dark as it does on the screenshots above. No
worries this will be fixed in a future PR.~~ Thumbs are now generated
with a size parameter
- UI Icons will need to be implemented in a future PR.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? _**PARTIALLY**_
This is not a vibe coded PR. Copilot was used for autocompletion to save
time but I reviewed, understood and edited all generated code.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* **What is the goal of this PR?**
- Adds basic CSS parsing to EPUBs and determine the CSS rules when
rendering to the screen so that text is styled correctly. Currently
supports bold, underline, italics, margin, padding, and text alignment
## Additional Context
- My main reason for wanting this is that the book I'm currently
reading, Carl's Doomsday Scenario (2nd in the Dungeon Crawler Carl
series), relies _a lot_ on styled text for telling parts of the story.
When text is bolded, it's supposed to be a message that's rendered
"on-screen" in the story. When characters are "chatting" with each
other, the text is bolded and their names are underlined. Plus, normal
emphasis is provided with italicizing words here and there. So, this
greatly improves my experience reading this book on the Xteink, and I
figured it was useful enough for others too.
- For transparency: I'm a software engineer, but I'm mostly frontend and
TypeScript/JavaScript. It's been _years_ since I did any C/C++, so I
would not be surprised if I'm doing something dumb along the way in this
code. Please don't hesitate to ask for changes if something looks off. I
heavily relied on Claude Code for help, and I had a lot of inspiration
from how [microreader](https://github.com/CidVonHighwind/microreader)
achieves their CSS parsing and styling. I did give this as good of a
code review as I could and went through everything, and _it works on my
machine_ 😄
### Before


### After


---
### AI Usage
Did you use AI tools to help write this code? **YES**, Claude Code
## Summary
* refactors Indexing popups into ScreenComponents (they had different
implementations in different files)
* removes Indexing popup for small chapters
* only show Indexing popup (without progress bar) for large chapters
(using same minimum file size condition as for progress bar before)
## Additional Context
* Having to show even single popup message and redraw the screen slows
down the flow significantly
* Testing results:
* Opening large chapter with progress bar - 11 seconds
* Same chapter without progress bar, only single Indexing popup - 5
seconds
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
## Summary
Extracted some changes from
https://github.com/crosspoint-reader/crosspoint-reader/pull/500 to make
reviewing easier
This PR adds HAL (Hardware Abstraction Layer) for display and GPIO
components, making it easier to write a stub or an emulated
implementation of the hardware.
SD card HAL will be added via another PR, because it's a bit more
tricky.
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
## Summary
This was originally a comment in #499, but I'm making it its own PR,
because it doesn't depend on anything there and then I can base that PR
on this one.
Currently, `drawBitmap` is used for covers and sleep wallpaper, and
`drawImage` is used for the boot logo. `drawBitmap` goes row by row and
pixel by pixel, so it respects the renderer orientation. `drawImage`
just calls the `EInkDisplay`'s `drawImage`, which works in the eink
panel's native display orientation.
`drawImage` rotates the x,y coordinates where it's going to draw the
image, but doesn't account for the fact that the northwest corner in
portrait orientation becomes, the southwest corner of the image
rectangle in the native orientation. The boot and sleep activities
currently work around this by calculating the north*east* corner of
where the image should go, which becomes the northwest corner after
`rotateCoordinates`.
I think this wasn't really apparent because the CrossPoint logo is
rotationally symmetrical. The `EInkDisplay` `drawImage` always draws the
image in native orientation, but that looks the same for the "X" image.
If we rotate the origin coordinate in `GfxRenderer`'s `drawImage`, we
can use a much clearer northwest corner coordinate in the boot and sleep
activities. (And then, in #499, we can actually rotate the boot screen
to the user's preferred orientation).
This does *not* yet rotate the actual bits in the image; it's still
displayed in native orientation. This doesn't affect the
rotationally-symmetric logo, but if it's ever changed, we will probably
want to allocate a new `u8int[]` and transpose rows and columns if
necessary.
## Additional Context
I've created an additional branch on top of this to demonstrate by
replacing the logo with a non-rotationally-symmetrical image:
<img width="128" height="128" alt="Cat-in-a-pan-128-bw"
src="https://github.com/user-attachments/assets/d0b239bc-fe75-4ec8-bc02-9cf9436ca65f"
/>
https://github.com/crosspoint-reader/crosspoint-reader/compare/master...maeveynot:rotated-cat
(many thanks to https://notisrac.github.io/FileToCArray/)
As you can see, it is always drawn in native orientation, which makes it
sideways (turned clockwise) in portrait.
---
### AI Usage
No
Co-authored-by: Maeve Andrews <maeve@git.mail.maeveandrews.com>
## Summary
* **What is the goal of this PR?**
Add support for reading plain text (.txt) files, enabling users to
browse, read, and track progress in TXT documents alongside existing
EPUB and XTC formats.
* **What changes are included?**
- New Txt library for loading and parsing plain text files
- New TxtReaderActivity with streaming page rendering using 8KB chunks
to handle large files without memory issues on ESP32-C3
- Page index caching system (index.bin) for instant re-open after sleep
or app restart
- Progress bar UI during initial file indexing (matching EPUB style)
- Word wrapping with proper UTF-8 support
- Cover image support for TXT files:
- Primary: image with same filename as TXT (e.g., book.jpg for book.txt)
- Fallback: cover.bmp/jpg/jpeg in the same folder
- JPG to BMP conversion using existing converter
- Sleep screen cover mode now works with TXT files
- File browser now shows .txt files
## Additional Context
* Add any other information that might be helpful for the reviewer
* Memory constraints: The streaming approach was necessary because
ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely
into memory, so we read 8KB chunks and build a page offset index
instead.
* Cache invalidation: The page index cache automatically invalidates
when file size, viewport width, or lines per page changes (e.g., font
size or orientation change).
* Performance: First open requires indexing (with progress bar),
subsequent opens load from cache instantly.
* Cover image format: PNG is detected but not supported for conversion
(no PNG decoder available). Only BMP and JPG/JPEG work.
When picking a random sleep image from a set of custom images, compare
the randomly chosen index against a cached value in settings. If the
value matches, use the next image (rolling over if it's the last image).
Cache the chosen image index to settings in either case.
## Summary
Implements a tweak on the custom sleep image feature that ensures that
the user gets a new image every time the device goes to sleep.
This change adds a new setting (perhaps there's a better place to cache
this?) that stores the most recently used file index. During picking the
random image index, we compare this against the random index and choose
the next one (modulo the number of image files) if it matches, ensuring
we get a new image.
## Additional Context
As mentioned, I used settings to cache this value since it is a
persisted store, perhaps that's overkill. Open to suggestions on if
there's a better way.
1. Refactor Bitmap.cpp/h to expose the options for FloydSteinberg and
brightness/gamma correction at runtime
2. Fine-tune the thresholds for Floyd Steiberg and simple quantization
to better match the display's colors
Turns out that 2 is enough to make the images render properly, so the
brightness boost and gamma adjustment doesn't seem necessary currently
(at least for my test image).
Added a setting to select `fit` or `crop` for cover image on sleep
screen.
Might add a `expand` feature in the future that does not crop but rather
fills the blank space with a mirror of the image.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* Update EpdFontFamily::Style to be u8 instead of u32 (saving 3 bytes
per word)
* Update layout width/height to be u16 from int
* Update page element count to be u16 from u32
* Update text block element count to be u16 from u32
* Bumped section bin version to version 8
## Summary
* Swap to updated SDCardManager which uses SdFat
* Add exFAT support
* Swap to using FsFile everywhere
* Use newly exposed `SdMan` macro to get to static instance of
SDCardManager
* Move a bunch of FsHelpers up to SDCardManager
## Summary
**What is the goal of this PR?**
Adds a setting to swap the front buttons. The default functionality are:
Back/Confirm/Left/Right. When this setting is enabled they become:
Left/Right/Back/Confirm. This makes it more comfortable to use when
holding in your right hand since your thumb can more easily rest on the
next button. The original firmware has a similar setting.
**What changes are included?**
- Add the new setting.
- Create a mapper to dynamically switch the buttons based on the
setting.
- Use mapper on the various activity screens.
- Update the button hints to reflect the swapped buttons.
## Additional Context
Full disclosure: I used Codex CLI to put this PR together, but did
review it to make sure it makes sense.
Also tested on my device:
https://share.cleanshot.com/k76891NY
## Summary
* **What is the goal of this PR?**
Add support for XTC (XTeink X4 native) ebook format, which contains
pre-rendered 480x800 1-bit bitmap pages optimized for e-ink displays.
* **What changes are included?**
- New `lib/Xtc/` library with XtcParser for reading XTC files
- XtcReaderActivity for displaying XTC pages on e-ink display
- XTC file detection in FileSelectionActivity
- Cover BMP generation from first XTC page
- Correct XTG page header structure (22 bytes) and bit polarity handling
## Additional Context
- XTC files contain pre-rendered bitmap pages with embedded status bar
(page numbers, progress %)
- XTG page header: 22 bytes (magic + dimensions + reserved fields +
bitmap size)
- Bit polarity: 0 = black, 1 = white
- No runtime text rendering needed - pages display directly on e-ink
- Faster page display compared to EPUB since no parsing/rendering
required
- Memory efficient: loads one page at a time (48KB per page)
- Tested with XTC files generated from https://x4converter.rho.sh/
- Verified correct page alignment and color rendering
- Please report any issues if you test with XTC files from other
sources.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
• What is the goal of this PR?
Implement a horizontal EPUB reading mode so books can be read in
landscape orientation (both 90° and 270°), while keeping the rest of the
UI in portrait.
• What changes are included?
◦ Rendering / Display
▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal,
LandscapeFlipped) and made:
▪ drawPixel, drawImage, displayWindow map logical coordinates
differently depending on orientation.
▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical
dimensions (480×800 in portrait, 800×480 in landscape).
◦ Settings / Configuration
▪ Extended CrossPointSettings with:
▪ landscapeReading (toggle for portrait vs. landscape EPUB reading).
▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal
holding directions are supported).
▪ Updated settings serialization/deserialization to persist these fields
while remaining backward‑compatible with existing settings files.
▪ Updated SettingsActivity to expose two new toggles:
▪ “Landscape Reading”
▪ “Flip Landscape (swap top/bottom)”
◦ EPUB Reader
▪ In EpubReaderActivity:
▪ On onEnter, set GfxRenderer orientation based on the new settings
(Portrait, LandscapeNormal, or LandscapeFlipped).
▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings,
etc. continue to render as before.
▪ Adjusted renderStatusBar to position the status bar and battery
indicator relative to GfxRenderer::getScreenHeight() instead of
hard‑coded Y coordinates, so it stays correctly at the bottom in both
portrait and landscape.
◦ EPUB Caching / Layout
▪ Extended Section cache metadata (section.bin) to include the logical
screenWidth and screenHeight used when pages were generated; bumped
SECTION_FILE_VERSION.
▪ Updated loadCacheMetadata to compare:
▪ font/margins/line compression/extraParagraphSpacing and screen
dimensions; mismatches now invalidate and clear the cache.
▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity
to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so
portrait and landscape caches are kept separate and correctly sized.
Additional Context
• Cache behavior / migration
◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected
as incompatible and their caches cleared and rebuilt once per chapter
when first opened after this change.
◦ Within a given orientation, caches will be reused as before. Switching
orientation (portrait ↔ landscape) will cause a one‑time re‑index of
each chapter in the new orientation.
• Scope and risks
◦ Orientation changes are scoped to the EPUB reader; the Home screen,
Settings, WiFi selection, sleep screens, and web server UI continue to
assume portrait orientation.
◦ The renderer’s orientation is a static/global setting; if future code
uses GfxRenderer outside the reader while a reader instance is active,
it should be aware that orientation is no longer implicitly fixed.
◦ All drawing primitives now go through orientation‑aware coordinate
transforms; any code that previously relied on edge‑case behavior or
out‑of‑bounds writes might surface as logged “Outside range” warnings
instead.
• Testing suggestions / areas to focus on
◦ Verify in hardware:
▪ Portrait mode still renders correctly (boot, home, settings, WiFi,
reader).
▪ Landscape reading in both directions:
▪ Landscape Reading = ON, Flip Landscape = OFF.
▪ Landscape Reading = ON, Flip Landscape = ON.
▪ Status bar (page X/Y, % progress, battery icon) is fully visible and
aligned at the bottom in all three combinations.
◦ Open the same book:
▪ In portrait first, then switch to landscape and reopen it.
▪ Confirm that:
▪ Old portrait caches are rebuilt once for landscape (you should see the
“Indexing…” page).
▪ Progress save/restore still works (resume opens to the correct page in
the current orientation).
◦ Ensure grayscale rendering (the secondary pass in
EpubReaderActivity::renderContents) still looks correct in both
orientations.
---------
Co-authored-by: Dave Allie <dave@daveallie.com>
## Summary
* Give activities name and log when entering and exiting them
* Clearer logs when attempting to debug, knowing where users are coming
from/going to helps
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞