## Summary
Currently, each activity has to manage their own `displayTaskLoop` which
adds redundant boilerplate code. The loop is a wait loop which is also
not the best practice, as the `updateRequested` boolean is not protected
by a mutex.
In this PR:
- Move `displayTaskLoop` to the super `Activity` class
- Replace `updateRequested` with freeRTOS's [direct to task
notification](https://www.freertos.org/Documentation/02-Kernel/02-Kernel-features/03-Direct-to-task-notifications/01-Task-notifications)
- For `ActivityWithSubactivity`, whenever a sub-activity is present, the
parent's `render()` automatically goes inactive
With this change, activities now only need to expose `render()`
function, and anywhere in the code base can call `requestUpdate()` to
request a new rendering pass.
## Additional Context
In theory, this change may also make the battery life a bit better,
since one wait loop is removed. Although the equipment in my home lab
wasn't been able to verify it (the electric current is too noisy and
small). Would appreciate if anyone has any insights on this subject.
Update: I managed to hack [a small piece of
code](https://github.com/ngxson/crosspoint-reader/tree/xsn/measure_cpu_usage)
that allow tracking CPU idle time.
The CPU load does decrease a bit (1.47% down to 1.39%), which make
sense, because the display task is now sleeping most of the time unless
notified. This should translate to a slightly increase in battery life
in the long run.
```
PR:
[40012] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[40012] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[50017] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[50017] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
[60022] [MEM] Free: 185856 bytes, Total: 231004 bytes, Min Free: 123316 bytes
[60022] [IDLE] Idle time: 98.61% (CPU load: 1.39%)
master:
[20012] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[20012] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[30017] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[30017] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
[40022] [MEM] Free: 195016 bytes, Total: 231532 bytes, Min Free: 132460 bytes
[40022] [IDLE] Idle time: 98.53% (CPU load: 1.47%)
```
---
### AI Usage
While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.
Did you use AI tools to help write this code? **NO**
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Refactor**
* Streamlined rendering architecture by consolidating update mechanisms
across all activities, improving efficiency and consistency.
* Modernized synchronization patterns for display updates to ensure
reliable, conflict-free rendering.
* **Bug Fixes**
* Enhanced rendering stability through improved locking mechanisms and
explicit update requests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: znelson <znelson@users.noreply.github.com>
## Summary
**What is the goal of this PR?**
Adds a setting to swap the front buttons. The default functionality are:
Back/Confirm/Left/Right. When this setting is enabled they become:
Left/Right/Back/Confirm. This makes it more comfortable to use when
holding in your right hand since your thumb can more easily rest on the
next button. The original firmware has a similar setting.
**What changes are included?**
- Add the new setting.
- Create a mapper to dynamically switch the buttons based on the
setting.
- Use mapper on the various activity screens.
- Update the button hints to reflect the swapped buttons.
## Additional Context
Full disclosure: I used Codex CLI to put this PR together, but did
review it to make sure it makes sense.
Also tested on my device:
https://share.cleanshot.com/k76891NY
## Summary
* Give activities name and log when entering and exiting them
* Clearer logs when attempting to debug, knowing where users are coming
from/going to helps
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞