#include "EpubReaderChapterSelectionActivity.h" #include #include #include "MappedInputManager.h" #include "components/UITheme.h" #include "fontIds.h" int EpubReaderChapterSelectionActivity::getTotalItems() const { return epub->getTocItemsCount(); } int EpubReaderChapterSelectionActivity::getPageItems() const { // Layout constants used in renderScreen constexpr int lineHeight = 30; const int screenHeight = renderer.getScreenHeight(); const auto orientation = renderer.getOrientation(); // In inverted portrait, the button hints are drawn near the logical top. // Reserve vertical space so list items do not collide with the hints. const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted; const int hintGutterHeight = isPortraitInverted ? 50 : 0; const int startY = 60 + hintGutterHeight; const int availableHeight = screenHeight - startY - lineHeight; // Clamp to at least one item to avoid division by zero and empty paging. return std::max(1, availableHeight / lineHeight); } void EpubReaderChapterSelectionActivity::onEnter() { ActivityWithSubactivity::onEnter(); if (!epub) { return; } selectorIndex = epub->getTocIndexForSpineIndex(currentSpineIndex); if (selectorIndex == -1) { selectorIndex = 0; } // Trigger first update requestUpdate(); } void EpubReaderChapterSelectionActivity::onExit() { ActivityWithSubactivity::onExit(); } void EpubReaderChapterSelectionActivity::loop() { if (subActivity) { subActivity->loop(); return; } const int pageItems = getPageItems(); const int totalItems = getTotalItems(); if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) { const auto newSpineIndex = epub->getSpineIndexForTocIndex(selectorIndex); if (newSpineIndex == -1) { onGoBack(); } else { onSelectSpineIndex(newSpineIndex); } } else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) { onGoBack(); } buttonNavigator.onNextRelease([this, totalItems] { selectorIndex = ButtonNavigator::nextIndex(selectorIndex, totalItems); requestUpdate(); }); buttonNavigator.onPreviousRelease([this, totalItems] { selectorIndex = ButtonNavigator::previousIndex(selectorIndex, totalItems); requestUpdate(); }); buttonNavigator.onNextContinuous([this, totalItems, pageItems] { selectorIndex = ButtonNavigator::nextPageIndex(selectorIndex, totalItems, pageItems); requestUpdate(); }); buttonNavigator.onPreviousContinuous([this, totalItems, pageItems] { selectorIndex = ButtonNavigator::previousPageIndex(selectorIndex, totalItems, pageItems); requestUpdate(); }); } void EpubReaderChapterSelectionActivity::render(Activity::RenderLock&&) { renderer.clearScreen(); const auto pageWidth = renderer.getScreenWidth(); const auto orientation = renderer.getOrientation(); // Landscape orientation: reserve a horizontal gutter for button hints. const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise; const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise; // Inverted portrait: reserve vertical space for hints at the top. const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted; const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0; // Landscape CW places hints on the left edge; CCW keeps them on the right. const int contentX = isLandscapeCw ? hintGutterWidth : 0; const int contentWidth = pageWidth - hintGutterWidth; const int hintGutterHeight = isPortraitInverted ? 50 : 0; const int contentY = hintGutterHeight; const int pageItems = getPageItems(); const int totalItems = getTotalItems(); // Manual centering to honor content gutters. const int titleX = contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, tr(STR_SELECT_CHAPTER), EpdFontFamily::BOLD)) / 2; renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, tr(STR_SELECT_CHAPTER), true, EpdFontFamily::BOLD); const auto pageStartIndex = selectorIndex / pageItems * pageItems; // Highlight only the content area, not the hint gutters. renderer.fillRect(contentX, 60 + contentY + (selectorIndex % pageItems) * 30 - 2, contentWidth - 1, 30); for (int i = 0; i < pageItems; i++) { int itemIndex = pageStartIndex + i; if (itemIndex >= totalItems) break; const int displayY = 60 + contentY + i * 30; const bool isSelected = (itemIndex == selectorIndex); auto item = epub->getTocItem(itemIndex); // Indent per TOC level while keeping content within the gutter-safe region. const int indentSize = contentX + 20 + (item.level - 1) * 15; const std::string chapterName = renderer.truncatedText(UI_10_FONT_ID, item.title.c_str(), contentWidth - 40 - indentSize); renderer.drawText(UI_10_FONT_ID, indentSize, displayY, chapterName.c_str(), !isSelected); } const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN)); GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4); renderer.displayBuffer(); }