#include "EpubReaderMenuActivity.h" #include #include #include "MappedInputManager.h" #include "components/UITheme.h" #include "fontIds.h" EpubReaderMenuActivity::EpubReaderMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::string& title, const int currentPage, const int totalPages, const int bookProgressPercent, const uint8_t currentOrientation, const bool hasFootnotes, const std::function& onBack, const std::function& onAction) : ActivityWithSubactivity("EpubReaderMenu", renderer, mappedInput), menuItems(buildMenuItems(hasFootnotes)), title(title), pendingOrientation(currentOrientation), currentPage(currentPage), totalPages(totalPages), bookProgressPercent(bookProgressPercent), onBack(onBack), onAction(onAction) {} std::vector EpubReaderMenuActivity::buildMenuItems(bool hasFootnotes) { std::vector items; items.reserve(9); items.push_back({MenuAction::SELECT_CHAPTER, StrId::STR_SELECT_CHAPTER}); if (hasFootnotes) { items.push_back({MenuAction::FOOTNOTES, StrId::STR_FOOTNOTES}); } items.push_back({MenuAction::ROTATE_SCREEN, StrId::STR_ORIENTATION}); items.push_back({MenuAction::GO_TO_PERCENT, StrId::STR_GO_TO_PERCENT}); items.push_back({MenuAction::SCREENSHOT, StrId::STR_SCREENSHOT_BUTTON}); items.push_back({MenuAction::DISPLAY_QR, StrId::STR_DISPLAY_QR}); items.push_back({MenuAction::GO_HOME, StrId::STR_GO_HOME_BUTTON}); items.push_back({MenuAction::SYNC, StrId::STR_SYNC_PROGRESS}); items.push_back({MenuAction::DELETE_CACHE, StrId::STR_DELETE_CACHE}); return items; } void EpubReaderMenuActivity::onEnter() { ActivityWithSubactivity::onEnter(); requestUpdate(); } void EpubReaderMenuActivity::onExit() { ActivityWithSubactivity::onExit(); } void EpubReaderMenuActivity::loop() { if (subActivity) { subActivity->loop(); return; } // Handle navigation buttonNavigator.onNext([this] { selectedIndex = ButtonNavigator::nextIndex(selectedIndex, static_cast(menuItems.size())); requestUpdate(); }); buttonNavigator.onPrevious([this] { selectedIndex = ButtonNavigator::previousIndex(selectedIndex, static_cast(menuItems.size())); requestUpdate(); }); // Use local variables for items we need to check after potential deletion if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) { const auto selectedAction = menuItems[selectedIndex].action; if (selectedAction == MenuAction::ROTATE_SCREEN) { // Cycle orientation preview locally; actual rotation happens on menu exit. pendingOrientation = (pendingOrientation + 1) % orientationLabels.size(); requestUpdate(); return; } // 1. Capture the callback and action locally auto actionCallback = onAction; // 2. Execute the callback actionCallback(selectedAction); // 3. CRITICAL: Return immediately. 'this' is likely deleted now. return; } else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) { // Return the pending orientation to the parent so it can apply on exit. onBack(pendingOrientation); return; // Also return here just in case } } void EpubReaderMenuActivity::render(Activity::RenderLock&&) { renderer.clearScreen(); const auto pageWidth = renderer.getScreenWidth(); const auto orientation = renderer.getOrientation(); // Landscape orientation: button hints are drawn along a vertical edge, so we // reserve a horizontal gutter to prevent overlap with menu content. const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise; const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise; // Inverted portrait: button hints appear near the logical top, so we reserve // vertical space to keep the header and list clear. const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted; const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0; // Landscape CW places hints on the left edge; CCW keeps them on the right. const int contentX = isLandscapeCw ? hintGutterWidth : 0; const int contentWidth = pageWidth - hintGutterWidth; const int hintGutterHeight = isPortraitInverted ? 50 : 0; const int contentY = hintGutterHeight; // Title const std::string truncTitle = renderer.truncatedText(UI_12_FONT_ID, title.c_str(), contentWidth - 40, EpdFontFamily::BOLD); // Manual centering so we can respect the content gutter. const int titleX = contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, truncTitle.c_str(), EpdFontFamily::BOLD)) / 2; renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, truncTitle.c_str(), true, EpdFontFamily::BOLD); // Progress summary std::string progressLine; if (totalPages > 0) { progressLine = std::string(tr(STR_CHAPTER_PREFIX)) + std::to_string(currentPage) + "/" + std::to_string(totalPages) + std::string(tr(STR_PAGES_SEPARATOR)); } progressLine += std::string(tr(STR_BOOK_PREFIX)) + std::to_string(bookProgressPercent) + "%"; renderer.drawCenteredText(UI_10_FONT_ID, 45, progressLine.c_str()); // Menu Items const int startY = 75 + contentY; constexpr int lineHeight = 30; for (size_t i = 0; i < menuItems.size(); ++i) { const int displayY = startY + (i * lineHeight); const bool isSelected = (static_cast(i) == selectedIndex); if (isSelected) { // Highlight only the content area so we don't paint over hint gutters. renderer.fillRect(contentX, displayY, contentWidth - 1, lineHeight, true); } renderer.drawText(UI_10_FONT_ID, contentX + 20, displayY, I18N.get(menuItems[i].labelId), !isSelected); if (menuItems[i].action == MenuAction::ROTATE_SCREEN) { // Render current orientation value on the right edge of the content area. const char* value = I18N.get(orientationLabels[pendingOrientation]); const auto width = renderer.getTextWidth(UI_10_FONT_ID, value); renderer.drawText(UI_10_FONT_ID, contentX + contentWidth - 20 - width, displayY, value, !isSelected); } } // Footer / Hints const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN)); GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4); renderer.displayBuffer(); }