#include "ButtonNavigator.h" const MappedInputManager* ButtonNavigator::mappedInput = nullptr; void ButtonNavigator::onNext(const Callback& callback) { onNextPress(callback); onNextContinuous(callback); } void ButtonNavigator::onPrevious(const Callback& callback) { onPreviousPress(callback); onPreviousContinuous(callback); } void ButtonNavigator::onPressAndContinuous(const Buttons& buttons, const Callback& callback) { onPress(buttons, callback); onContinuous(buttons, callback); } void ButtonNavigator::onNextPress(const Callback& callback) { onPress(getNextButtons(), callback); } void ButtonNavigator::onPreviousPress(const Callback& callback) { onPress(getPreviousButtons(), callback); } void ButtonNavigator::onNextRelease(const Callback& callback) { onRelease(getNextButtons(), callback); } void ButtonNavigator::onPreviousRelease(const Callback& callback) { onRelease(getPreviousButtons(), callback); } void ButtonNavigator::onNextContinuous(const Callback& callback) { onContinuous(getNextButtons(), callback); } void ButtonNavigator::onPreviousContinuous(const Callback& callback) { onContinuous(getPreviousButtons(), callback); } void ButtonNavigator::onPress(const Buttons& buttons, const Callback& callback) { const bool wasPressed = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) { return mappedInput != nullptr && mappedInput->wasPressed(button); }); if (wasPressed) { callback(); } } void ButtonNavigator::onRelease(const Buttons& buttons, const Callback& callback) { const bool wasReleased = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) { return mappedInput != nullptr && mappedInput->wasReleased(button); }); if (wasReleased) { if (lastContinuousNavTime == 0) { callback(); } lastContinuousNavTime = 0; } } void ButtonNavigator::onContinuous(const Buttons& buttons, const Callback& callback) { const bool isPressed = std::any_of(buttons.begin(), buttons.end(), [this](const MappedInputManager::Button button) { return mappedInput != nullptr && mappedInput->isPressed(button) && shouldNavigateContinuously(); }); if (isPressed) { callback(); lastContinuousNavTime = millis(); } } bool ButtonNavigator::shouldNavigateContinuously() const { if (!mappedInput) return false; const bool buttonHeldLongEnough = mappedInput->getHeldTime() > continuousStartMs; const bool navigationIntervalElapsed = (millis() - lastContinuousNavTime) > continuousIntervalMs; return buttonHeldLongEnough && navigationIntervalElapsed; } int ButtonNavigator::nextIndex(const int currentIndex, const int totalItems) { if (totalItems <= 0) return 0; // Calculate the next index with wrap-around return (currentIndex + 1) % totalItems; } int ButtonNavigator::previousIndex(const int currentIndex, const int totalItems) { if (totalItems <= 0) return 0; // Calculate the previous index with wrap-around return (currentIndex + totalItems - 1) % totalItems; } int ButtonNavigator::nextPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) { if (totalItems <= 0 || itemsPerPage <= 0) return 0; // When items fit on one page, use index navigation instead if (totalItems <= itemsPerPage) { return nextIndex(currentIndex, totalItems); } const int lastPageIndex = (totalItems - 1) / itemsPerPage; const int currentPageIndex = currentIndex / itemsPerPage; if (currentPageIndex < lastPageIndex) { return (currentPageIndex + 1) * itemsPerPage; } return 0; } int ButtonNavigator::previousPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) { if (totalItems <= 0 || itemsPerPage <= 0) return 0; // When items fit on one page, use index navigation instead if (totalItems <= itemsPerPage) { return previousIndex(currentIndex, totalItems); } const int lastPageIndex = (totalItems - 1) / itemsPerPage; const int currentPageIndex = currentIndex / itemsPerPage; if (currentPageIndex > 0) { return (currentPageIndex - 1) * itemsPerPage; } return lastPageIndex * itemsPerPage; }