#include "XtcReaderChapterSelectionActivity.h" #include #include #include #include "MappedInputManager.h" #include "components/UITheme.h" #include "fontIds.h" int XtcReaderChapterSelectionActivity::getPageItems() const { constexpr int lineHeight = 30; const int screenHeight = renderer.getScreenHeight(); const auto orientation = renderer.getOrientation(); // In inverted portrait, the hint row is drawn near the logical top. // Reserve vertical space so the list starts below the hints. const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted; const int hintGutterHeight = isPortraitInverted ? 50 : 0; const int startY = 60 + hintGutterHeight; const int availableHeight = screenHeight - startY - lineHeight; // Clamp to at least one item to prevent empty page math. return std::max(1, availableHeight / lineHeight); } int XtcReaderChapterSelectionActivity::findChapterIndexForPage(uint32_t page) const { if (!xtc) { return 0; } const auto& chapters = xtc->getChapters(); for (size_t i = 0; i < chapters.size(); i++) { if (page >= chapters[i].startPage && page <= chapters[i].endPage) { return static_cast(i); } } return 0; } void XtcReaderChapterSelectionActivity::onEnter() { Activity::onEnter(); if (!xtc) { return; } selectorIndex = findChapterIndexForPage(currentPage); requestUpdate(); } void XtcReaderChapterSelectionActivity::onExit() { Activity::onExit(); } void XtcReaderChapterSelectionActivity::loop() { const int pageItems = getPageItems(); const int totalItems = static_cast(xtc->getChapters().size()); if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) { const auto& chapters = xtc->getChapters(); if (!chapters.empty() && selectorIndex >= 0 && selectorIndex < static_cast(chapters.size())) { onSelectPage(chapters[selectorIndex].startPage); } } else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) { onGoBack(); } buttonNavigator.onNextRelease([this, totalItems] { selectorIndex = ButtonNavigator::nextIndex(selectorIndex, totalItems); requestUpdate(); }); buttonNavigator.onPreviousRelease([this, totalItems] { selectorIndex = ButtonNavigator::previousIndex(selectorIndex, totalItems); requestUpdate(); }); buttonNavigator.onNextContinuous([this, totalItems, pageItems] { selectorIndex = ButtonNavigator::nextPageIndex(selectorIndex, totalItems, pageItems); requestUpdate(); }); buttonNavigator.onPreviousContinuous([this, totalItems, pageItems] { selectorIndex = ButtonNavigator::previousPageIndex(selectorIndex, totalItems, pageItems); requestUpdate(); }); } void XtcReaderChapterSelectionActivity::render(Activity::RenderLock&&) { renderer.clearScreen(); const auto pageWidth = renderer.getScreenWidth(); const auto orientation = renderer.getOrientation(); // Landscape orientation: reserve a horizontal gutter for button hints. const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise; const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise; // Inverted portrait: reserve vertical space for hints at the top. const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted; const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0; // Landscape CW places hints on the left edge; CCW keeps them on the right. const int contentX = isLandscapeCw ? hintGutterWidth : 0; const int contentWidth = pageWidth - hintGutterWidth; const int hintGutterHeight = isPortraitInverted ? 50 : 0; const int contentY = hintGutterHeight; const int pageItems = getPageItems(); // Manual centering to honor content gutters. const int titleX = contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, tr(STR_SELECT_CHAPTER), EpdFontFamily::BOLD)) / 2; renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, tr(STR_SELECT_CHAPTER), true, EpdFontFamily::BOLD); const auto& chapters = xtc->getChapters(); if (chapters.empty()) { // Center the empty state within the gutter-safe content region. const int emptyX = contentX + (contentWidth - renderer.getTextWidth(UI_10_FONT_ID, tr(STR_NO_CHAPTERS))) / 2; renderer.drawText(UI_10_FONT_ID, emptyX, 120 + contentY, tr(STR_NO_CHAPTERS)); renderer.displayBuffer(); return; } const auto pageStartIndex = selectorIndex / pageItems * pageItems; // Highlight only the content area, not the hint gutters. renderer.fillRect(contentX, 60 + contentY + (selectorIndex % pageItems) * 30 - 2, contentWidth - 1, 30); for (int i = pageStartIndex; i < static_cast(chapters.size()) && i < pageStartIndex + pageItems; i++) { const auto& chapter = chapters[i]; const char* title = chapter.name.empty() ? tr(STR_UNNAMED) : chapter.name.c_str(); renderer.drawText(UI_10_FONT_ID, contentX + 20, 60 + contentY + (i % pageItems) * 30, title, i != selectorIndex); } // Skip button hints in landscape CW mode (they overlap content) if (renderer.getOrientation() != GfxRenderer::LandscapeClockwise) { const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN)); GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4); } renderer.displayBuffer(); }