#pragma once #include #include #include #include #include #include #include #include "../ActivityWithSubactivity.h" class EpubReaderMenuActivity final : public ActivityWithSubactivity { public: // Menu actions available from the reader menu. enum class MenuAction { SELECT_CHAPTER, GO_TO_PERCENT, ROTATE_SCREEN, GO_HOME, SYNC, DELETE_CACHE }; explicit EpubReaderMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::string& title, const int currentPage, const int totalPages, const int bookProgressPercent, const uint8_t currentOrientation, const std::function& onBack, const std::function& onAction) : ActivityWithSubactivity("EpubReaderMenu", renderer, mappedInput), title(title), pendingOrientation(currentOrientation), currentPage(currentPage), totalPages(totalPages), bookProgressPercent(bookProgressPercent), onBack(onBack), onAction(onAction) {} void onEnter() override; void onExit() override; void loop() override; private: struct MenuItem { MenuAction action; std::string label; }; // Fixed menu layout (order matters for up/down navigation). const std::vector menuItems = { {MenuAction::SELECT_CHAPTER, "Go to Chapter"}, {MenuAction::ROTATE_SCREEN, "Reading Orientation"}, {MenuAction::GO_TO_PERCENT, "Go to %"}, {MenuAction::GO_HOME, "Go Home"}, {MenuAction::SYNC, "Sync Progress"}, {MenuAction::DELETE_CACHE, "Delete Book Cache"}}; int selectedIndex = 0; bool updateRequired = false; TaskHandle_t displayTaskHandle = nullptr; SemaphoreHandle_t renderingMutex = nullptr; std::string title = "Reader Menu"; uint8_t pendingOrientation = 0; const std::vector orientationLabels = {"Portrait", "Landscape CW", "Inverted", "Landscape CCW"}; int currentPage = 0; int totalPages = 0; int bookProgressPercent = 0; const std::function onBack; const std::function onAction; static void taskTrampoline(void* param); [[noreturn]] void displayTaskLoop(); void renderScreen(); };