## Summary * **What is the goal of this PR?** Update relative paths to correctly navigate from .skills/ directory to project root by adding ../ prefix to file references. * **What changes are included?** .skills/SKILL.md --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< YES >**_
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CrossPoint Reader Development Guide
Project: Open-source e-reader firmware for Xteink X4 (ESP32-C3) Mission: Provide a lightweight, high-performance reading experience focused on EPUB rendering on constrained hardware.
AI Agent Identity and Cognitive Rules
- Role: Senior Embedded Systems Engineer (ESP-IDF/Arduino-ESP32 specialized).
- Primary Constraint: 380KB RAM is the hard ceiling. Stability is non-negotiable.
- Evidence-Based Reasoning: Before proposing a change, you MUST cite the specific file path and line numbers that justify the modification.
- Anti-Hallucination: Do not assume the existence of libraries or ESP-IDF functions. If you are unsure of an API's availability for the ESP32-C3 RISC-V target, check the open-x4-sdk or official docs first.
- No Unfounded Claims: Do not claim performance gains or memory savings without explaining the technical mechanism (e.g., DRAM vs IRAM usage).
- Resource Justification: You must justify any new heap allocation (new, malloc, std::vector) or explain why a stack/static alternative was rejected.
- Verification: After suggesting a fix, instruct the user on how to verify it (e.g., monitoring heap via Serial or checking a specific cache file).
Development Environment Awareness
CRITICAL: Detect the host platform at session start to choose appropriate tools and commands.
Platform Detection
# Detect platform (run once per session)
uname -s
# Returns: MINGW64_NT-* (Windows Git Bash), Linux, Darwin (macOS)
Detection Required: Run uname -s at session start to determine platform
Platform-Specific Behaviors
- Windows (Git Bash): Unix commands,
C:\paths in Windows but/in bash, limited glob (usefind+xargs) - Linux/WSL: Full bash, Unix paths, native glob support
Cross-Platform Code Formatting:
find src -name "*.cpp" -o -name "*.h" | xargs clang-format -i
Platform and Hardware Constraints
Hardware Specs
- MCU: ESP32-C3 (Single-core RISC-V @ 160MHz)
- RAM: ~380KB usable (VERY LIMITED - primary project constraint)
- NO PSRAM: ESP32-C3 has no PSRAM capability (unlike ESP32-S3)
- Single Buffer Mode: Only ONE 48KB framebuffer (not double-buffered)
- Flash: 16MB (Instruction storage and static data)
- Display: 800x480 E-Ink (Slow refresh, monochrome, 1-2s full update)
- Framebuffer: 48,000 bytes (800 × 480 ÷ 8)
- Storage: SD Card (Used for books and aggressive caching)
The Resource Protocol
- Stack Safety: Limit local function variables to < 256 bytes. The ESP32-C3 default stack is small; use std::unique_ptr or static pools for larger buffers.
- Heap Fragmentation: Avoid repeated new/delete in loops. Allocate buffers once during onEnter() and reuse them.
- Flash Persistence: Large constant data (UI strings, lookup tables) MUST be marked static const to stay in Flash (Instruction Bus), freeing DRAM.
- String Policy: Prohibit std::string and Arduino String in hot paths. Use std::string_view for read-only access and snprintf with fixed char[] buffers for construction.
- UI Strings: All user-facing text must use the
tr()macro (e.g.,tr(STR_LOADING)) for i18n support. Never hardcode UI strings directly. For the avoidance of doubt, logging messages (LOG_DBG/LOG_ERR) can be hardcoded, but user-facing text must usetr(). constexprFirst: Compile-time constants and lookup tables must beconstexpr, not juststatic const. This moves computation to compile time, enables dead-branch elimination, and guarantees flash placement. Usestatic constexprfor class-level constants.std::vectorPre-allocation: Always call.reserve(N)before anypush_back()loop. Each growth event allocates a new block (2×), copies all elements, then frees the old one — three heap operations that fragment DRAM. When the final size is unknown, estimate conservatively.- SPIFFS Write Throttling: Never write a settings file on every user interaction. Guard all writes with a value-change check (
if (newVal == _current) return;). Progress saves during reading must be debounced — write on activity exit or every N page turns, not on every turn. SPIFFS sectors have a finite erase cycle limit.
Project Architecture
Build System: PlatformIO
PlatformIO is BOTH a VS Code extension AND a CLI tool:
-
VS Code Extension (Recommended):
- Extension ID:
platformio.platformio-ide(see.vscode/extensions.json) - Provides: Toolbar buttons, IntelliSense, integrated build/upload/monitor
- Configuration:
.vscode/c_cpp_properties.json,.vscode/tasks.json - Usage: Click Build (✓), Upload (→), or Monitor (🔌) buttons
- Extension ID:
-
CLI Tool (
piocommand):- Installation: Python package (typically
pip install platformio) - Windows Location:
C:\Users\<user>\AppData\Local\Programs\Python\Python3xx\Scripts\pio.exe - Verify:
which pio(Git Bash) orwhere.exe pio(cmd) - Usage:
pio run,pio run -t upload, etc.
- Installation: Python package (typically
Configuration Files:
platformio.ini: Main build configuration (committed to git)platformio.local.ini: Local overrides (gitignored, create if needed)partitions.csv: ESP32 flash partition layout
Build Environment
- Standard: C++20 (
-std=c++2a). No Exceptions, No RTTI. - Logging: ALWAYS use
LOG_INF,LOG_DBG, orLOG_ERRfromLogging.h. Raw Serial output is deprecated. - Environments (in
platformio.ini):default: Development (LOG_LEVEL=2, serial enabled)gh_release: Production (LOG_LEVEL=0)gh_release_rc: Release candidate (LOG_LEVEL=1)slim: Minimal build (no serial logging)
Critical Build Flags
These flags in platformio.ini fundamentally affect firmware behavior:
-DEINK_DISPLAY_SINGLE_BUFFER_MODE=1 // Single framebuffer (saves 48KB RAM!)
-DARDUINO_USB_MODE=1 // Enable USB CDC
-DARDUINO_USB_CDC_ON_BOOT=1 // Serial available immediately at boot
-DXML_CONTEXT_BYTES=1024 // XML parser memory limit (EPUB parsing)
-DUSE_UTF8_LONG_NAMES=1 // SD card long filename support
-DMINIZ_NO_ZLIB_COMPATIBLE_NAMES=1 // Avoid zlib name conflicts
-DXML_GE=0 // Disable XML general entities (security)
SINGLE_BUFFER_MODE implications:
- Only ONE framebuffer exists (not double-buffered)
- Grayscale rendering requires temporary buffer allocation (
renderer.storeBwBuffer()) - Must call
renderer.restoreBwBuffer()to free temporary buffers - See lib/GfxRenderer/GfxRenderer.cpp:439-440 for malloc usage
Directory Structure
- lib/: Internal libraries (Epub engine, GfxRenderer, UITheme, I18n)
- lib/hal/: Hardware Abstraction Layer (HalDisplay, HalGPIO, HalStorage)
- lib/I18n/: Internationalization (translations in
translations/*.yaml, generated string tables)
- src/activities/: UI logic using the Activity Lifecycle (onEnter, loop, onExit)
- open-x4-sdk/: Low-level SDK (EInkDisplay, InputManager, BatteryMonitor, SDCardManager)
- .crosspoint/: SD-based binary cache for EPUB metadata and pre-rendered layout sections
Hardware Abstraction Layer (HAL)
CRITICAL: Always use HAL classes, NOT SDK classes directly.
| HAL Class | Wraps SDK Class | Purpose | Singleton Macro |
|---|---|---|---|
HalDisplay |
EInkDisplay |
E-ink display control | (none) |
HalGPIO |
InputManager |
Button input handling | (none) |
HalStorage |
SDCardManager |
SD card file I/O | Storage |
Location: lib/hal/
Why HAL?
- Provides consistent error logging per module
- Abstracts SDK implementation details
- Centralizes resource management
Example - HalStorage:
#include <HalStorage.h>
// Use Storage singleton (defined via macro)
FsFile file;
if (Storage.openFileForRead("MODULE", "/path/to/file.bin", file)) {
// Read from file
file.close(); // Explicit close required
}
Usage: See example above. Uses FsFile (SdFat), NOT Arduino File.
Coding Standards
Naming Conventions
- Classes: PascalCase (e.g., EpubReaderActivity)
- Methods/Variables: camelCase (e.g., renderPage())
- Constants: UPPER_SNAKE_CASE (e.g., MAX_BUFFER_SIZE)
- Private Members: memberVariable (no prefix)
- File Names: Match Class names (e.g., EpubReaderActivity.cpp)
Header Guards
- Use #pragma once for all header files.
Memory Safety and RAII
- Smart Pointers: Prefer std::unique_ptr. Avoid std::shared_ptr (unnecessary atomic overhead for a single-core RISC-V).
- RAII: Use destructors for cleanup, but call file.close() or vTaskDelete() explicitly for deterministic resource release.
ESP32-C3 Platform Pitfalls
std::string_view and Null Termination
string_view is not null-terminated. Passing .data() to any C-style API (drawText, snprintf, strcmp, SdFat file paths) is undefined behaviour when the view is a substring or a view of a non-null-terminated buffer.
Rule: string_view is safe only when passing to C++ APIs that accept string_view. For any C API boundary, convert explicitly:
// WRONG - undefined behaviour if view is a substring:
renderer.drawText(font, x, y, myView.data(), true);
// CORRECT - guaranteed null-terminated:
renderer.drawText(font, x, y, std::string(myView).c_str(), true);
// CORRECT - for short strings, use a stack buffer:
char buf[64];
snprintf(buf, sizeof(buf), "%.*s", (int)myView.size(), myView.data());
IRAM_ATTR and Flash Cache Safety
All code runs from flash via the instruction cache. During SPI flash operations (OTA write, SPIFFS commit, NVS update) the cache is briefly suspended. Any code that can execute during this window — ISRs in particular — must reside in IRAM or it will crash silently.
// ISR handler: must be in IRAM
void IRAM_ATTR gpioISR() { ... }
// Data accessed from IRAM_ATTR code: must be in DRAM, never a flash const
static DRAM_ATTR uint32_t isrEventFlags = 0;
Rules:
- All ISR handlers:
IRAM_ATTR - Data read by
IRAM_ATTRcode:DRAM_ATTR(a flash-residentstatic constwill fault) - Normal task code does not need
IRAM_ATTR
ISR vs Task Shared State
xSemaphoreTake() (mutex) cannot be called from ISR context — it will crash. Use the correct primitive for each communication direction:
| Direction | Correct primitive |
|---|---|
| ISR → task (data) | xQueueSendFromISR() + portYIELD_FROM_ISR() |
| ISR → task (signal) | xSemaphoreGiveFromISR() + portYIELD_FROM_ISR() |
| Task → task | xSemaphoreTake() / mutex |
| Simple flag (single writer ISR) | volatile bool + portENTER_CRITICAL_ISR() |
RISC-V Alignment
ESP32-C3 faults on unaligned multi-byte loads. Never cast a uint8_t* buffer to a wider pointer type and dereference it directly. Use memcpy for any unaligned read:
// WRONG — faults if buf is not 4-byte aligned:
uint32_t val = *reinterpret_cast<const uint32_t*>(buf);
// CORRECT:
uint32_t val;
memcpy(&val, buf, sizeof(val));
This applies to all cache deserialization code and any raw buffer-to-struct casting. __attribute__((packed)) structs have the same hazard when accessed via member reference.
Template and std::function Bloat
Each template instantiation generates a separate binary copy. std::function<void()> adds ~2–4 KB per unique signature and heap-allocates its closure. Avoid both in library code and any path called from the render loop:
// Avoid — heap-allocating, large binary footprint:
std::function<void()> callback;
// Prefer — zero overhead:
void (*callback)() = nullptr;
// For member function + context (common activity callback pattern):
struct Callback { void* ctx; void (*fn)(void*); };
When a template is necessary, limit instantiations: use explicit template instantiation in a .cpp file to prevent the compiler from generating duplicates across translation units.
Error Handling Philosophy
Source: src/main.cpp:132-143, lib/GfxRenderer/GfxRenderer.cpp:10
Pattern Hierarchy:
- LOG_ERR + return false (90%):
LOG_ERR("MOD", "Failed: %s", reason); return false; - LOG_ERR + fallback:
LOG_ERR("MOD", "Unavailable"); useDefault(); - assert(false): Only for fatal "impossible" states (framebuffer missing)
- ESP.restart(): Only for recovery (OTA complete)
Rules: NO exceptions, NO abort(), ALWAYS log before error return
Acceptable malloc/free Patterns
Source: src/activities/home/HomeActivity.cpp:166, lib/GfxRenderer/GfxRenderer.cpp:439-440
Despite "prefer stack allocation," malloc is acceptable for:
- Large temporary buffers (> 256 bytes, won't fit on stack)
- One-time allocations during activity initialization
- Bitmap rendering buffers (variable size, used briefly)
Pattern:
// Allocate
auto* buffer = static_cast<uint8_t*>(malloc(bufferSize));
if (!buffer) {
LOG_ERR("MODULE", "malloc failed: %d bytes", bufferSize);
return false; // Handle allocation failure
}
// Use buffer
processData(buffer, bufferSize);
// Free immediately after use
free(buffer);
buffer = nullptr;
Rules:
- ALWAYS check for nullptr after malloc
- Free immediately after use (don't hold across multiple operations)
- Set to nullptr after free (avoid use-after-free)
- Document size: Comment why stack allocation was rejected
Examples in codebase:
- Cover image buffers: HomeActivity.cpp:166
- Text chunk buffers: TxtReaderActivity.cpp:259
- Bitmap rendering: GfxRenderer.cpp:439-440
- OTA update buffer: OtaUpdater.cpp:40
UI and Orientation Guidelines
Orientation-Aware Logic
- No Hardcoding: Never assume 800 or 480. Use renderer.getScreenWidth() and renderer.getScreenHeight().
- Viewable Area: Use renderer.getOrientedViewableTRBL() to stay within physical bezel margins.
Logical Button Mapping
Source: src/MappedInputManager.cpp:20-55
Constraint: Physical button positions are fixed on hardware, but their logical functions change based on user settings and screen orientation.
Button Categories:
-
Physical Fixed (Up/Down side buttons):
Button::Up→ AlwaysHalGPIO::BTN_UPButton::Down→ AlwaysHalGPIO::BTN_DOWN
-
User Remappable (Front buttons):
Button::Back→ Maps toSETTINGS.frontButtonBack(hardware index)Button::Confirm→ Maps toSETTINGS.frontButtonConfirmButton::Left→ Maps toSETTINGS.frontButtonLeftButton::Right→ Maps toSETTINGS.frontButtonRight
-
Reader-Specific (Page navigation with optional swap):
Button::PageBack→ Uses side button (swappable viaSETTINGS.sideButtonLayout)Button::PageForward→ Uses side button (swappable)
Implementation:
- Activities use logical buttons (e.g.,
Button::Confirm) MappedInputManagertranslates to physical hardware buttons- User can remap front buttons in settings
- Orientation changes handled separately by renderer coordinate transforms
Rule: Always use MappedInputManager::Button::* enums, never raw HalGPIO::BTN_* indices (except in ButtonRemapActivity).
UITheme (The GUI Macro)
- Rule: All UI rendering must go through the GUI macro (UITheme).
- Do not hardcode fonts, colors, or positioning. This ensures orientation-aware layout consistency.
Common Patterns
Singleton Access
Available Singletons:
#define SETTINGS CrossPointSettings::getInstance() // User settings
#define APP_STATE CrossPointState::getInstance() // Runtime state
#define GUI UITheme::getInstance() // Current theme
#define Storage HalStorage::getInstance() // SD card I/O
#define I18N I18n::getInstance() // Internationalization
Activity Lifecycle and Memory Management
Source: src/main.cpp:132-143
CRITICAL: Activities are heap-allocated and deleted on exit.
// main.cpp navigation pattern
void exitActivity() {
if (currentActivity) {
currentActivity->onExit();
delete currentActivity; // Activity deleted here!
currentActivity = nullptr;
}
}
void enterNewActivity(Activity* activity) {
currentActivity = activity; // Heap-allocated activity
currentActivity->onEnter();
}
Memory Implications:
- Activity navigation =
deleteold activity +newcreate next activity - Any memory allocated in
onEnter()MUST be freed inonExit() - FreeRTOS tasks MUST be deleted in
onExit()before activity destruction - File handles MUST be closed in
onExit()
Activity Pattern:
void onEnter() { Activity::onEnter(); /* alloc: buffer, tasks */ render(); }
void loop() { mappedInput.update(); /* handle input */ }
void onExit() { /* free: vTaskDelete, free buffer, close files */ Activity::onExit(); }
Critical: Free resources in reverse order. Delete tasks BEFORE activity destruction.
FreeRTOS Task Guidelines
Source: src/activities/util/KeyboardEntryActivity.cpp:45-50
Pattern: See Activity Lifecycle above. xTaskCreate(&taskTrampoline, "Name", stackSize, this, 1, &handle)
Stack Sizing (in BYTES, not words):
- 2048: Simple rendering (most activities)
- 4096: Network, EPUB parsing
- Monitor:
uxTaskGetStackHighWaterMark()if crashes
Rules: Always vTaskDelete() in onExit() before destruction. Use mutex if shared state.
Global Font Loading
Source: src/main.cpp:40-115
All fonts are loaded as global static objects at firmware startup:
- Bookerly: 12, 14, 16, 18pt (4 styles each: regular, bold, italic, bold-italic)
- Noto Sans: 12, 14, 16, 18pt (4 styles each)
- OpenDyslexic: 8, 10, 12, 14pt (4 styles each)
- Ubuntu UI fonts: 10, 12pt (2 styles)
Total: ~80+ global EpdFont and EpdFontFamily objects
Compilation Flag:
#ifndef OMIT_FONTS
// Most fonts loaded here
#endif
Implications:
- Fonts stored in Flash (marked as
static constinlib/EpdFont/builtinFonts/) - Font rendering data cached in DRAM when first used
OMIT_FONTScan reduce binary size for minimal builds- Font IDs defined in src/fontIds.h
Usage:
#include "fontIds.h"
renderer.insertFont(FONT_UI_MEDIUM, ui12FontFamily);
renderer.drawText(FONT_UI_MEDIUM, x, y, "Hello", true);
Testing and Debugging
Build Commands
Via CLI:
# Build firmware (default environment)
pio run
# Build and upload to device
pio run -t upload
# Build specific environment
pio run -e gh_release
# Clean build artifacts
pio run -t clean
# Upload filesystem data (if using SPIFFS/LittleFS)
pio run -t uploadfs
Via VS Code:
- Use PlatformIO toolbar: Build (✓), Upload (→), Clean (🗑️)
- Or Command Palette:
PlatformIO: Build,PlatformIO: Upload, etc.
Monitoring and Debugging
# Enhanced monitor with color/logging (recommended)
python3 scripts/debugging_monitor.py
# Standard PlatformIO monitor
pio device monitor
# Combined upload + monitor
pio run -t upload && pio device monitor
Via VS Code: Click Monitor (🔌) button in PlatformIO toolbar
Code Quality
# Static analysis (cppcheck)
pio check
# Format code (clang-format) - Windows Git Bash
find src -name "*.cpp" -o -name "*.h" | xargs clang-format -i
# Format code (clang-format) - Linux
clang-format -i src/**/*.cpp src/**/*.h
Debugging Crashes
Common Crash Causes:
-
Out of Memory (Most common):
LOG_DBG("MEM", "Free heap: %d bytes", ESP.getFreeHeap());- Monitor heap usage throughout activity lifecycle
- Check if large allocations (>10KB) occur before crash
- Verify buffers are freed in
onExit()
-
Stack Overflow:
LOG_DBG("TASK", "Stack high water: %d", uxTaskGetStackHighWaterMark(taskHandle));- Occurs during deep recursion or large local variables
- Increase task stack size in
xTaskCreate()(2048 → 4096) - Move large buffers to heap with malloc
-
Use-After-Free:
- Activity deleted but task still running
- Always
vTaskDelete()inonExit()BEFORE activity destruction - Set pointers to
nullptrafterfree()
-
Corrupt Cache Files:
- Delete
.crosspoint/directory on SD card - Forces clean re-parse of all EPUBs
- Check file format versions in docs/file-formats.md
- Delete
-
Watchdog Timeout:
- Loop/task blocked for >5 seconds
- Add
vTaskDelay(1)in tight loops - Check for blocking I/O operations
Verification Steps:
- Check serial output for stack traces
- Monitor heap with
ESP.getFreeHeap()before/after operations - Verify task deletion with task list (
vTaskList()) - Test with
LOG_LEVEL=2(debug logging enabled)
Git Workflow and Repository Awareness
Repository Detection Protocol
CRITICAL: ALWAYS verify repository context before git operations. This could be:
- A fork with
originpointing to personal repo,upstreamto main repo - A direct clone with
originpointing to main repo - Multiple collaborator remotes
Verification Commands (run at session start):
# Check current branch
git branch --show-current
# Check all remotes
git remote -v
# Identify main branch name (could be 'main' or 'master')
git symbolic-ref refs/remotes/origin/HEAD 2>/dev/null | sed 's@^refs/remotes/origin/@@'
# Check working tree status
git status --short
Example Output (forked repository):
origin https://github.com/<your-username>/crosspoint-reader.git (fetch/push)
upstream https://github.com/crosspoint-reader/crosspoint-reader.git (fetch/push)
Git Operation Rules
-
Never assume branch names:
# Bad: git push origin main # Good: git push origin $(git branch --show-current) -
Never assume remote names or write permissions:
- Forked repos: Push to
origin(your fork), submit PR toupstream - Direct contributors: May push feature branches to
upstream - Always ask: "Should I push to origin or create a PR?"
- Forked repos: Push to
-
Check for upstream changes before starting work:
# Sync fork with upstream (if applicable) git fetch upstream git merge upstream/main # or upstream/master -
Use explicit remote and branch names:
# Check remotes first git remote -v # Use explicit syntax git push <remote> <branch>
Branch Naming Convention
For feature/fix branches:
feature/<short-description> # New features
fix/<issue-number>-<description> # Bug fixes
refactor/<component-name> # Code refactoring
docs/<topic> # Documentation updates
Examples:
feature/sd-download-progressfix/123-orientation-crashrefactor/hal-storage
Commit Message Format
Pattern:
<type>: <short summary (50 chars max)>
<optional detailed description>
Types: feat, fix, refactor, docs, test, chore, perf
Example:
feat: add real-time SD download progress bar
Implements progress tracking for book downloads using
UITheme progress bar component with heap-safe updates.
Tested in all 4 orientations with 5MB+ files.
When to Commit
DO commit when:
- User explicitly requests: "commit these changes"
- Feature is complete and tested on device
- Bug fix is verified working
- Refactoring preserves all functionality
- All tests pass (
pio runsucceeds)
DO NOT commit when:
- Changes are untested on actual hardware
- Build fails or has warnings
- Experimenting or debugging in progress
- User hasn't explicitly requested commit
- Files excluded by
.gitignorewould be included — always rungit statusand cross-check against.gitignorebefore staging (e.g.,*.generated.h,.pio/,compile_commands.json,platformio.local.ini)
Rule: If uncertain, ASK before committing.
Generated Files and Build Artifacts
Files Generated by Build Scripts
NEVER manually edit these files - they are regenerated automatically:
-
HTML Headers (generated by
scripts/build_html.py):src/network/html/*.generated.h- Source: HTML templates in
data/html/directory - Triggered: During PlatformIO
pre:build step - To modify: Edit source HTML in
data/html/, not generated headers
-
I18n Headers (generated by
scripts/gen_i18n.py):lib/I18n/I18nKeys.h,lib/I18n/I18nStrings.h,lib/I18n/I18nStrings.cpp- Source: YAML translation files in
lib/I18n/translations/(one per language) - To modify: Edit source YAML files, then run
python scripts/gen_i18n.py lib/I18n/translations lib/I18n/ - Commit: Source YAML files +
I18nKeys.handI18nStrings.h(needed for IDE symbol resolution), but NOTI18nStrings.cpp
-
Build Artifacts (in
.gitignore):.pio/- PlatformIO build outputbuild/- Compiled binaries*.generated.h- Any auto-generated headerscompile_commands.json- LSP/IDE metadata
Modifying Generated Content Workflow
To change HTML pages:
- Edit source:
data/html/<pagename>.html - Build:
pio run(auto-triggersscripts/build_html.py) - Generated headers update:
src/network/html/<pagename>Html.generated.h - Commit ONLY source HTML, NOT generated
.generated.hfiles
To add/modify translations (i18n):
- Edit or add YAML file:
lib/I18n/translations/<language>.yaml- Each file must contain:
_language_name,_language_code,_order, andSTR_*keys - English (
english.yaml) is the reference; missing keys in other languages fall back to English
- Each file must contain:
- Run generator:
python scripts/gen_i18n.py lib/I18n/translations lib/I18n/ - Generated files update:
I18nKeys.h,I18nStrings.h,I18nStrings.cpp - Commit source YAML files +
I18nKeys.handI18nStrings.h(IDE needs these for symbol resolution), but NOTI18nStrings.cpp
To use translated strings in code:
#include <I18n.h>
// Use tr() macro with StrId enum (defined in generated I18nKeys.h)
renderer.drawText(FONT_UI, x, y, tr(STR_LOADING), true);
To add custom fonts:
- Place source fonts in
lib/EpdFont/fontsrc/(gitignored) - Run conversion script (see
lib/EpdFont/README) - Update global font objects in
src/main.cpp:40-115 - Add font ID constant to
src/fontIds.h
Local Development Configuration
platformio.local.ini (Personal Overrides)
Purpose: Personal development settings that should NEVER be committed.
Use Cases:
- Serial port configuration (varies by machine)
- Debug flags for specific testing
- Local build optimizations
- Developer-specific paths
Example platformio.local.ini:
# platformio.local.ini (gitignored)
[env:default]
upload_port = COM7 # Windows: COMx, Linux: /dev/ttyUSBx
monitor_port = COM7
build_flags =
${base.build_flags}
-DMY_DEBUG_FLAG=1 # Personal debug flags
-DTEST_FEATURE_ENABLED=1
Configuration Hierarchy:
platformio.ini- Committed, shared project settingsplatformio.local.ini- Gitignored, personal overrides- Local file extends/overrides base config
Rules:
- NEVER commit
platformio.local.ini - NEVER put personal info (serial ports, credentials) in main
platformio.ini - Use
${base.build_flags}to extend (not replace) base flags
Testing and Verification Workflow
Testing Checklist
AI agent scope (what you CAN verify):
- ✅ Build:
pio run -t clean && pio run(0 errors/warnings) - ✅ Quality:
pio check+find src -name "*.cpp" -o -name "*.h" | xargs clang-format -i - ✅ Format: Commit messages (
feat:/fix:), no.gitignore-excluded files staged (e.g.,*.generated.h,.pio/,platformio.local.ini) - ✅ CI: Fix GitHub Actions failures before review
- ✅ Code review: Ensure orientation-aware logic is correct in all 4 modes by inspecting switch/case coverage
Human tester scope (flag these for the user):
6. 🔲 Device: Test on hardware
7. 🔲 Orientations: Verify all 4 modes (Portrait/Inverted/Landscape CW/CCW)
8. 🔲 Heap: ESP.getFreeHeap() > 50KB, no leaks
9. 🔲 Cache: If EPUB modified, delete .crosspoint/ and verify re-parse
CI/CD Pipeline Awareness
GitHub Actions run automatically on pull requests:
| Workflow | File | Purpose |
|---|---|---|
| Build Check | .github/workflows/ci.yml |
Verifies code compiles |
| Format Check | .github/workflows/pr-formatting-check.yml |
Validates clang-format |
| Release Build | .github/workflows/release.yml |
Production releases |
| RC Build | .github/workflows/release_candidate.yml |
Release candidates |
Rules:
- Fix CI failures BEFORE requesting review
- CI runs on: Push to PR, PR updates
- Format check fails → Run clang-format locally
- Build check fails → Fix compile errors
Serial Monitoring and Live Debugging
Serial Monitor Options
- Enhanced:
python3 scripts/debugging_monitor.py(color-coded, recommended) - Standard:
pio device monitor(basic, no colors) - VS Code: Monitor (🔌) button (IDE-integrated)
Live Debugging Patterns
Heap: LOG_DBG("MEM", "Free: %d", ESP.getFreeHeap()); (every 5s in loop)
Stack: uxTaskGetStackHighWaterMark(nullptr) (< 512 bytes → increase stack)
Flush: logSerial.flush(); (force output before crash)
Port Detection: Windows: mode | Linux: ls /dev/ttyUSB* /dev/ttyACM* or dmesg | grep tty
Cache Management and Invalidation
Cache Structure on SD Card
Location: .crosspoint/ directory on SD card root
Structure: .crosspoint/epub_<hash>/{book.bin, progress.bin, cover.bmp, sections/*.bin}
Hash: std::hash<std::string>{}(filepath) → Moving/renaming file = new hash = lost progress
Cache Invalidation Rules
Cache is automatically invalidated when:
- File format version changes (see
docs/file-formats.md)book.binversion number incrementedsection.binversion number incremented
- Render settings change:
- Font family or size (
SETTINGS.fontFamily,SETTINGS.fontSize) - Line spacing (
SETTINGS.lineSpacing) - Paragraph spacing (
SETTINGS.extraParagraphSpacing) - Screen margins (
SETTINGS.screenMargin)
- Font family or size (
- Viewport dimensions change:
- Screen orientation change
- Display resolution change
- Book file modified:
- Moved, renamed, or content changed (new hash)
Manual Cache Clear (safe operations):
# Delete ALL caches (forces full regeneration)
rm -rf /path/to/sd/.crosspoint/
# Delete specific book cache
rm -rf /path/to/sd/.crosspoint/epub_<hash>/
# Keep progress, delete only rendered sections
rm -rf /path/to/sd/.crosspoint/epub_<hash>/sections/
When to Clear Cache:
- EPUB parsing errors after code changes to
lib/Epub/ - Corrupt rendering (missing text, wrong layout)
- Testing cache generation logic
- After modifying:
lib/Epub/Epub/Section.cpplib/Epub/Epub/BookMetadataCache.cpp- Render settings in
CrossPointSettings
Cache File Format Versioning
Source: lib/Epub/Epub/Section.cpp, lib/Epub/Epub/BookMetadataCache.cpp
Current Versions (as of docs/file-formats.md):
book.bin: Version 5 (metadata structure)section.bin: Version 12 (layout structure)
Version Increment Rules:
- ALWAYS increment version BEFORE changing binary structure
- Version mismatch → Cache auto-invalidated and regenerated
- Document format changes in
docs/file-formats.md
Example (incrementing section format version):
// lib/Epub/Epub/Section.cpp
static constexpr uint8_t SECTION_FILE_VERSION = 13; // Was 12, now 13
// Add new field to structure
struct PageLine {
// ... existing fields ...
uint16_t newField; // New field added
};
Philosophy: We are building a dedicated e-reader, not a Swiss Army knife. If a feature adds RAM pressure without significantly improving the reading experience, it is Out of Scope.