This PR unifies navigation handling & adds system-wide support for continuous navigation. ## Summary Holding down a navigation button now continuously advances through items until the button is released. This removes the need for repeated press-and-release actions and makes navigation faster and smoother, especially in long menus or documents. When page-based navigation is available, it will navigate through pages. If not, it will progress through menu items or similar list-based UI elements. Additionally, this PR fixes inconsistencies in wrap-around behavior and navigation index calculations. Places where the navigation system was updated: - Home Page - Settings Pages - My Library Page - WiFi Selection Page - OPDS Browser Page - Keyboard - File Transfer Page - XTC Chapter Selector Page - EPUB Chapter Selector Page I’ve tested this on the device as much as possible and tried to match the existing behavior. Please let me know if I missed anything. Thanks 🙏  --- Following the request from @osteotek and @daveallie for system-wide support, the old PR (#379) has been closed in favor of this consolidated, system-wide implementation. --- ### AI Usage Did you use AI tools to help write this code? _**PARTIALLY**_ --------- Co-authored-by: Dave Allie <dave@daveallie.com>
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <functional>
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#include "activities/ActivityWithSubactivity.h"
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#include "util/ButtonNavigator.h"
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/**
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* Submenu for KOReader Sync settings.
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* Shows username, password, and authenticate options.
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*/
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class KOReaderSettingsActivity final : public ActivityWithSubactivity {
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public:
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explicit KOReaderSettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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const std::function<void()>& onBack)
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: ActivityWithSubactivity("KOReaderSettings", renderer, mappedInput), onBack(onBack) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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private:
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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ButtonNavigator buttonNavigator;
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bool updateRequired = false;
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int selectedIndex = 0;
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const std::function<void()> onBack;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render();
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void handleSelection();
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};
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