Files
crosspoint-reader-mod/lib/GfxRenderer/GfxRenderer.cpp
cottongin 30473c27d3 mod: Phase 2c-e — GfxRenderer, themes, SleepActivity, SettingsActivity, platformio
- Add drawPixelGray to GfxRenderer for letterbox fill rendering
- Add PRERENDER_THUMB_HEIGHTS to UITheme for placeholder cover generation
- Add [env:mod] build environment to platformio.ini
- Implement sleep screen letterbox fill (solid/dithered) with edge
  caching in SleepActivity, including placeholder cover fallback
- Add Clock settings category to SettingsActivity with timezone,
  NTP sync, and set-time actions; replace CalibreSettings with
  OpdsServerListActivity; add DynamicEnum rendering support
- Add long-press book management to RecentBooksActivity

Made-with: Cursor
2026-03-07 15:52:46 -05:00

1211 lines
42 KiB
C++

#include "GfxRenderer.h"
#include <Logging.h>
#include <Utf8.h>
const uint8_t* GfxRenderer::getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const {
if (fontData->groups != nullptr) {
if (!fontDecompressor) {
LOG_ERR("GFX", "Compressed font but no FontDecompressor set");
return nullptr;
}
uint16_t glyphIndex = static_cast<uint16_t>(glyph - fontData->glyph);
return fontDecompressor->getBitmap(fontData, glyph, glyphIndex);
}
return &fontData->bitmap[glyph->dataOffset];
}
void GfxRenderer::begin() {
frameBuffer = display.getFrameBuffer();
if (!frameBuffer) {
LOG_ERR("GFX", "!! No framebuffer");
assert(false);
}
}
void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
// Translate logical (x,y) coordinates to physical panel coordinates based on current orientation
// This should always be inlined for better performance
static inline void rotateCoordinates(const GfxRenderer::Orientation orientation, const int x, const int y, int* phyX,
int* phyY) {
switch (orientation) {
case GfxRenderer::Portrait: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees clockwise
*phyX = y;
*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - x;
break;
}
case GfxRenderer::LandscapeClockwise: {
// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
*phyX = HalDisplay::DISPLAY_WIDTH - 1 - x;
*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - y;
break;
}
case GfxRenderer::PortraitInverted: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees counter-clockwise
*phyX = HalDisplay::DISPLAY_WIDTH - 1 - y;
*phyY = x;
break;
}
case GfxRenderer::LandscapeCounterClockwise: {
// Logical landscape (800x480) aligned with panel orientation
*phyX = x;
*phyY = y;
break;
}
}
}
enum class TextRotation { None, Rotated90CW };
// Shared glyph rendering logic for normal and rotated text.
// Coordinate mapping and cursor advance direction are selected at compile time via the template parameter.
template <TextRotation rotation>
static void renderCharImpl(const GfxRenderer& renderer, GfxRenderer::RenderMode renderMode,
const EpdFontFamily& fontFamily, const uint32_t cp, int cursorX, int cursorY,
const bool pixelState, const EpdFontFamily::Style style) {
const EpdGlyph* glyph = fontFamily.getGlyph(cp, style);
if (!glyph) {
LOG_ERR("GFX", "No glyph for codepoint %d", cp);
return;
}
const EpdFontData* fontData = fontFamily.getData(style);
const bool is2Bit = fontData->is2Bit;
const uint8_t width = glyph->width;
const uint8_t height = glyph->height;
const int left = glyph->left;
const int top = glyph->top;
const uint8_t* bitmap = renderer.getGlyphBitmap(fontData, glyph);
if (bitmap != nullptr) {
// For Normal: outer loop advances screenY, inner loop advances screenX
// For Rotated: outer loop advances screenX, inner loop advances screenY (in reverse)
int outerBase, innerBase;
if constexpr (rotation == TextRotation::Rotated90CW) {
outerBase = cursorX + fontData->ascender - top; // screenX = outerBase + glyphY
innerBase = cursorY - left; // screenY = innerBase - glyphX
} else {
outerBase = cursorY - top; // screenY = outerBase + glyphY
innerBase = cursorX + left; // screenX = innerBase + glyphX
}
if (is2Bit) {
int pixelPosition = 0;
for (int glyphY = 0; glyphY < height; glyphY++) {
const int outerCoord = outerBase + glyphY;
for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) {
int screenX, screenY;
if constexpr (rotation == TextRotation::Rotated90CW) {
screenX = outerCoord;
screenY = innerBase - glyphX;
} else {
screenX = innerBase + glyphX;
screenY = outerCoord;
}
const uint8_t byte = bitmap[pixelPosition >> 2];
const uint8_t bit_index = (3 - (pixelPosition & 3)) * 2;
// the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black
// we swap this to better match the way images and screen think about colors:
// 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white
const uint8_t bmpVal = 3 - ((byte >> bit_index) & 0x3);
if (renderMode == GfxRenderer::BW && bmpVal < 3) {
// Black (also paints over the grays in BW mode)
renderer.drawPixel(screenX, screenY, pixelState);
} else if (renderMode == GfxRenderer::GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
// Light gray (also mark the MSB if it's going to be a dark gray too)
// We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update
renderer.drawPixel(screenX, screenY, false);
} else if (renderMode == GfxRenderer::GRAYSCALE_LSB && bmpVal == 1) {
// Dark gray
renderer.drawPixel(screenX, screenY, false);
}
}
}
} else {
int pixelPosition = 0;
for (int glyphY = 0; glyphY < height; glyphY++) {
const int outerCoord = outerBase + glyphY;
for (int glyphX = 0; glyphX < width; glyphX++, pixelPosition++) {
int screenX, screenY;
if constexpr (rotation == TextRotation::Rotated90CW) {
screenX = outerCoord;
screenY = innerBase - glyphX;
} else {
screenX = innerBase + glyphX;
screenY = outerCoord;
}
const uint8_t byte = bitmap[pixelPosition >> 3];
const uint8_t bit_index = 7 - (pixelPosition & 7);
if ((byte >> bit_index) & 1) {
renderer.drawPixel(screenX, screenY, pixelState);
}
}
}
}
}
}
// IMPORTANT: This function is in critical rendering path and is called for every pixel. Please keep it as simple and
// efficient as possible.
void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
int phyX = 0;
int phyY = 0;
// Note: this call should be inlined for better performance
rotateCoordinates(orientation, x, y, &phyX, &phyY);
// Bounds checking against physical panel dimensions
if (phyX < 0 || phyX >= HalDisplay::DISPLAY_WIDTH || phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) {
LOG_ERR("GFX", "!! Outside range (%d, %d) -> (%d, %d)", x, y, phyX, phyY);
return;
}
// Calculate byte position and bit position
const uint16_t byteIndex = phyY * HalDisplay::DISPLAY_WIDTH_BYTES + (phyX / 8);
const uint8_t bitPosition = 7 - (phyX % 8); // MSB first
if (state) {
frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit
} else {
frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit
}
}
void GfxRenderer::drawPixelGray(const int x, const int y, const uint8_t val2bit) const {
if (renderMode == BW && val2bit < 3) {
drawPixel(x, y);
} else if (renderMode == GRAYSCALE_MSB && (val2bit == 1 || val2bit == 2)) {
drawPixel(x, y, false);
} else if (renderMode == GRAYSCALE_LSB && val2bit == 1) {
drawPixel(x, y, false);
}
}
int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontFamily::Style style) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return 0;
}
int w = 0, h = 0;
fontIt->second.getTextDimensions(text, &w, &h, style);
return w;
}
void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black,
const EpdFontFamily::Style style) const {
const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2;
drawText(fontId, x, y, text, black, style);
}
void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black,
const EpdFontFamily::Style style) const {
const int yPos = y + getFontAscenderSize(fontId);
int32_t xPosFP = fp4::fromPixel(x); // 12.4 fixed-point accumulator
int lastBaseX = x;
int lastBaseAdvanceFP = 0; // 12.4 fixed-point
int lastBaseTop = 0;
// cannot draw a NULL / empty string
if (text == nullptr || *text == '\0') {
return;
}
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return;
}
const auto& font = fontIt->second;
constexpr int MIN_COMBINING_GAP_PX = 1;
uint32_t cp;
uint32_t prevCp = 0;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
if (utf8IsCombiningMark(cp)) {
const EpdGlyph* combiningGlyph = font.getGlyph(cp, style);
int raiseBy = 0;
if (combiningGlyph) {
const int currentGap = combiningGlyph->top - combiningGlyph->height - lastBaseTop;
if (currentGap < MIN_COMBINING_GAP_PX) {
raiseBy = MIN_COMBINING_GAP_PX - currentGap;
}
}
const int combiningX = lastBaseX + fp4::toPixel(lastBaseAdvanceFP / 2);
const int combiningY = yPos - raiseBy;
renderCharImpl<TextRotation::None>(*this, renderMode, font, cp, combiningX, combiningY, black, style);
continue;
}
cp = font.applyLigatures(cp, text, style);
const int kernFP = (prevCp != 0) ? font.getKerning(prevCp, cp, style) : 0; // 4.4 fixed-point kern
xPosFP += kernFP;
lastBaseX = fp4::toPixel(xPosFP); // snap 12.4 fixed-point to nearest pixel
const EpdGlyph* glyph = font.getGlyph(cp, style);
lastBaseAdvanceFP = glyph ? glyph->advanceX : 0;
lastBaseTop = glyph ? glyph->top : 0;
renderCharImpl<TextRotation::None>(*this, renderMode, font, cp, lastBaseX, yPos, black, style);
if (glyph) {
xPosFP += glyph->advanceX; // 12.4 fixed-point advance
}
prevCp = cp;
}
}
void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const {
if (x1 == x2) {
if (y2 < y1) {
std::swap(y1, y2);
}
for (int y = y1; y <= y2; y++) {
drawPixel(x1, y, state);
}
} else if (y1 == y2) {
if (x2 < x1) {
std::swap(x1, x2);
}
for (int x = x1; x <= x2; x++) {
drawPixel(x, y1, state);
}
} else {
// Bresenham's line algorithm — integer arithmetic only
int dx = x2 - x1;
int dy = y2 - y1;
int sx = (dx > 0) ? 1 : -1;
int sy = (dy > 0) ? 1 : -1;
dx = sx * dx; // abs
dy = sy * dy; // abs
int err = dx - dy;
while (true) {
drawPixel(x1, y1, state);
if (x1 == x2 && y1 == y2) break;
int e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x1 += sx;
}
if (e2 < dx) {
err += dx;
y1 += sy;
}
}
}
}
void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const int lineWidth, const bool state) const {
for (int i = 0; i < lineWidth; i++) {
drawLine(x1, y1 + i, x2, y2 + i, state);
}
}
void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const {
drawLine(x, y, x + width - 1, y, state);
drawLine(x + width - 1, y, x + width - 1, y + height - 1, state);
drawLine(x + width - 1, y + height - 1, x, y + height - 1, state);
drawLine(x, y, x, y + height - 1, state);
}
// Border is inside the rectangle
void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const int lineWidth,
const bool state) const {
for (int i = 0; i < lineWidth; i++) {
drawLine(x + i, y + i, x + width - i, y + i, state);
drawLine(x + width - i, y + i, x + width - i, y + height - i, state);
drawLine(x + width - i, y + height - i, x + i, y + height - i, state);
drawLine(x + i, y + height - i, x + i, y + i, state);
}
}
void GfxRenderer::drawArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir,
const int lineWidth, const bool state) const {
const int stroke = std::min(lineWidth, maxRadius);
const int innerRadius = std::max(maxRadius - stroke, 0);
const int outerRadiusSq = maxRadius * maxRadius;
const int innerRadiusSq = innerRadius * innerRadius;
for (int dy = 0; dy <= maxRadius; ++dy) {
for (int dx = 0; dx <= maxRadius; ++dx) {
const int distSq = dx * dx + dy * dy;
if (distSq > outerRadiusSq || distSq < innerRadiusSq) {
continue;
}
const int px = cx + xDir * dx;
const int py = cy + yDir * dy;
drawPixel(px, py, state);
}
}
};
// Border is inside the rectangle, rounded corners
void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth,
const int cornerRadius, bool state) const {
drawRoundedRect(x, y, width, height, lineWidth, cornerRadius, true, true, true, true, state);
}
// Border is inside the rectangle, rounded corners
void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, const int lineWidth,
const int cornerRadius, bool roundTopLeft, bool roundTopRight, bool roundBottomLeft,
bool roundBottomRight, bool state) const {
if (lineWidth <= 0 || width <= 0 || height <= 0) {
return;
}
const int maxRadius = std::min({cornerRadius, width / 2, height / 2});
if (maxRadius <= 0) {
drawRect(x, y, width, height, lineWidth, state);
return;
}
const int stroke = std::min(lineWidth, maxRadius);
const int right = x + width - 1;
const int bottom = y + height - 1;
const int horizontalWidth = width - 2 * maxRadius;
if (horizontalWidth > 0) {
if (roundTopLeft || roundTopRight) {
fillRect(x + maxRadius, y, horizontalWidth, stroke, state);
}
if (roundBottomLeft || roundBottomRight) {
fillRect(x + maxRadius, bottom - stroke + 1, horizontalWidth, stroke, state);
}
}
const int verticalHeight = height - 2 * maxRadius;
if (verticalHeight > 0) {
if (roundTopLeft || roundBottomLeft) {
fillRect(x, y + maxRadius, stroke, verticalHeight, state);
}
if (roundTopRight || roundBottomRight) {
fillRect(right - stroke + 1, y + maxRadius, stroke, verticalHeight, state);
}
}
if (roundTopLeft) {
drawArc(maxRadius, x + maxRadius, y + maxRadius, -1, -1, lineWidth, state);
}
if (roundTopRight) {
drawArc(maxRadius, right - maxRadius, y + maxRadius, 1, -1, lineWidth, state);
}
if (roundBottomRight) {
drawArc(maxRadius, right - maxRadius, bottom - maxRadius, 1, 1, lineWidth, state);
}
if (roundBottomLeft) {
drawArc(maxRadius, x + maxRadius, bottom - maxRadius, -1, 1, lineWidth, state);
}
}
void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
for (int fillY = y; fillY < y + height; fillY++) {
drawLine(x, fillY, x + width - 1, fillY, state);
}
}
// NOTE: Those are in critical path, and need to be templated to avoid runtime checks for every pixel.
// Any branching must be done outside the loops to avoid performance degradation.
template <>
void GfxRenderer::drawPixelDither<Color::Clear>(const int x, const int y) const {
// Do nothing
}
template <>
void GfxRenderer::drawPixelDither<Color::Black>(const int x, const int y) const {
drawPixel(x, y, true);
}
template <>
void GfxRenderer::drawPixelDither<Color::White>(const int x, const int y) const {
drawPixel(x, y, false);
}
template <>
void GfxRenderer::drawPixelDither<Color::LightGray>(const int x, const int y) const {
drawPixel(x, y, x % 2 == 0 && y % 2 == 0);
}
template <>
void GfxRenderer::drawPixelDither<Color::DarkGray>(const int x, const int y) const {
drawPixel(x, y, (x + y) % 2 == 0); // TODO: maybe find a better pattern?
}
void GfxRenderer::fillRectDither(const int x, const int y, const int width, const int height, Color color) const {
if (color == Color::Clear) {
} else if (color == Color::Black) {
fillRect(x, y, width, height, true);
} else if (color == Color::White) {
fillRect(x, y, width, height, false);
} else if (color == Color::LightGray) {
for (int fillY = y; fillY < y + height; fillY++) {
for (int fillX = x; fillX < x + width; fillX++) {
drawPixelDither<Color::LightGray>(fillX, fillY);
}
}
} else if (color == Color::DarkGray) {
for (int fillY = y; fillY < y + height; fillY++) {
for (int fillX = x; fillX < x + width; fillX++) {
drawPixelDither<Color::DarkGray>(fillX, fillY);
}
}
}
}
template <Color color>
void GfxRenderer::fillArc(const int maxRadius, const int cx, const int cy, const int xDir, const int yDir) const {
const int radiusSq = maxRadius * maxRadius;
for (int dy = 0; dy <= maxRadius; ++dy) {
for (int dx = 0; dx <= maxRadius; ++dx) {
const int distSq = dx * dx + dy * dy;
const int px = cx + xDir * dx;
const int py = cy + yDir * dy;
if (distSq <= radiusSq) {
drawPixelDither<color>(px, py);
}
}
}
}
void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius,
const Color color) const {
fillRoundedRect(x, y, width, height, cornerRadius, true, true, true, true, color);
}
void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, const int cornerRadius,
bool roundTopLeft, bool roundTopRight, bool roundBottomLeft, bool roundBottomRight,
const Color color) const {
if (width <= 0 || height <= 0) {
return;
}
// Assume if we're not rounding all corners then we are only rounding one side
const int roundedSides = (!roundTopLeft || !roundTopRight || !roundBottomLeft || !roundBottomRight) ? 1 : 2;
const int maxRadius = std::min({cornerRadius, width / roundedSides, height / roundedSides});
if (maxRadius <= 0) {
fillRectDither(x, y, width, height, color);
return;
}
const int horizontalWidth = width - 2 * maxRadius;
if (horizontalWidth > 0) {
fillRectDither(x + maxRadius + 1, y, horizontalWidth - 2, height, color);
}
const int leftFillTop = y + (roundTopLeft ? (maxRadius + 1) : 0);
const int leftFillBottom = y + height - 1 - (roundBottomLeft ? (maxRadius + 1) : 0);
if (leftFillBottom >= leftFillTop) {
fillRectDither(x, leftFillTop, maxRadius + 1, leftFillBottom - leftFillTop + 1, color);
}
const int rightFillTop = y + (roundTopRight ? (maxRadius + 1) : 0);
const int rightFillBottom = y + height - 1 - (roundBottomRight ? (maxRadius + 1) : 0);
if (rightFillBottom >= rightFillTop) {
fillRectDither(x + width - maxRadius - 1, rightFillTop, maxRadius + 1, rightFillBottom - rightFillTop + 1, color);
}
auto fillArcTemplated = [this](int maxRadius, int cx, int cy, int xDir, int yDir, Color color) {
switch (color) {
case Color::Clear:
break;
case Color::Black:
fillArc<Color::Black>(maxRadius, cx, cy, xDir, yDir);
break;
case Color::White:
fillArc<Color::White>(maxRadius, cx, cy, xDir, yDir);
break;
case Color::LightGray:
fillArc<Color::LightGray>(maxRadius, cx, cy, xDir, yDir);
break;
case Color::DarkGray:
fillArc<Color::DarkGray>(maxRadius, cx, cy, xDir, yDir);
break;
}
};
if (roundTopLeft) {
fillArcTemplated(maxRadius, x + maxRadius, y + maxRadius, -1, -1, color);
}
if (roundTopRight) {
fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + maxRadius, 1, -1, color);
}
if (roundBottomRight) {
fillArcTemplated(maxRadius, x + width - maxRadius - 1, y + height - maxRadius - 1, 1, 1, color);
}
if (roundBottomLeft) {
fillArcTemplated(maxRadius, x + maxRadius, y + height - maxRadius - 1, -1, 1, color);
}
}
void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
int rotatedX = 0;
int rotatedY = 0;
rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY);
// Rotate origin corner
switch (orientation) {
case Portrait:
rotatedY = rotatedY - height;
break;
case PortraitInverted:
rotatedX = rotatedX - width;
break;
case LandscapeClockwise:
rotatedY = rotatedY - height;
rotatedX = rotatedX - width;
break;
case LandscapeCounterClockwise:
break;
}
// TODO: Rotate bits
display.drawImage(bitmap, rotatedX, rotatedY, width, height);
}
void GfxRenderer::drawIcon(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
display.drawImageTransparent(bitmap, y, getScreenWidth() - width - x, height, width);
}
void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, const int maxWidth, const int maxHeight,
const float cropX, const float cropY) const {
// For 1-bit bitmaps, use optimized 1-bit rendering path (no crop support for 1-bit)
if (bitmap.is1Bit() && cropX == 0.0f && cropY == 0.0f) {
drawBitmap1Bit(bitmap, x, y, maxWidth, maxHeight);
return;
}
float scale = 1.0f;
bool isScaled = false;
int cropPixX = std::floor(bitmap.getWidth() * cropX / 2.0f);
int cropPixY = std::floor(bitmap.getHeight() * cropY / 2.0f);
LOG_DBG("GFX", "Cropping %dx%d by %dx%d pix, is %s", bitmap.getWidth(), bitmap.getHeight(), cropPixX, cropPixY,
bitmap.isTopDown() ? "top-down" : "bottom-up");
if (maxWidth > 0 && (1.0f - cropX) * bitmap.getWidth() > maxWidth) {
scale = static_cast<float>(maxWidth) / static_cast<float>((1.0f - cropX) * bitmap.getWidth());
isScaled = true;
}
if (maxHeight > 0 && (1.0f - cropY) * bitmap.getHeight() > maxHeight) {
scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>((1.0f - cropY) * bitmap.getHeight()));
isScaled = true;
}
LOG_DBG("GFX", "Scaling by %f - %s", scale, isScaled ? "scaled" : "not scaled");
// Calculate output row size (2 bits per pixel, packed into bytes)
// IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels wide
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
LOG_ERR("GFX", "!! Failed to allocate BMP row buffers");
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) {
// The BMP's (0, 0) is the bottom-left corner (if the height is positive, top-left if negative).
// Screen's (0, 0) is the top-left corner.
int screenY = -cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
if (isScaled) {
screenY = std::floor(screenY * scale);
}
screenY += y; // the offset should not be scaled
if (screenY >= getScreenHeight()) {
break;
}
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
LOG_ERR("GFX", "Failed to read row %d from bitmap", bmpY);
free(outputRow);
free(rowBytes);
return;
}
if (screenY < 0) {
continue;
}
if (bmpY < cropPixY) {
// Skip the row if it's outside the crop area
continue;
}
for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
int screenX = bmpX - cropPixX;
if (isScaled) {
screenX = std::floor(screenX * scale);
}
screenX += x; // the offset should not be scaled
if (screenX >= getScreenWidth()) {
break;
}
if (screenX < 0) {
continue;
}
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
if (renderMode == BW && val < 3) {
drawPixel(screenX, screenY);
} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && val == 1) {
drawPixel(screenX, screenY, false);
}
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::drawBitmap1Bit(const Bitmap& bitmap, const int x, const int y, const int maxWidth,
const int maxHeight) const {
float scale = 1.0f;
bool isScaled = false;
if (maxWidth > 0 && bitmap.getWidth() > maxWidth) {
scale = static_cast<float>(maxWidth) / static_cast<float>(bitmap.getWidth());
isScaled = true;
}
if (maxHeight > 0 && bitmap.getHeight() > maxHeight) {
scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>(bitmap.getHeight()));
isScaled = true;
}
// For 1-bit BMP, output is still 2-bit packed (for consistency with readNextRow)
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
LOG_ERR("GFX", "!! Failed to allocate 1-bit BMP row buffers");
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
// Read rows sequentially using readNextRow
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
LOG_ERR("GFX", "Failed to read row %d from 1-bit bitmap", bmpY);
free(outputRow);
free(rowBytes);
return;
}
// Calculate screen Y based on whether BMP is top-down or bottom-up
const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
int screenY = y + (isScaled ? static_cast<int>(std::floor(bmpYOffset * scale)) : bmpYOffset);
if (screenY >= getScreenHeight()) {
continue; // Continue reading to keep row counter in sync
}
if (screenY < 0) {
continue;
}
for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
int screenX = x + (isScaled ? static_cast<int>(std::floor(bmpX * scale)) : bmpX);
if (screenX >= getScreenWidth()) {
break;
}
if (screenX < 0) {
continue;
}
// Get 2-bit value (result of readNextRow quantization)
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
// For 1-bit source: 0 or 1 -> map to black (0,1,2) or white (3)
// val < 3 means black pixel (draw it)
if (val < 3) {
drawPixel(screenX, screenY, true);
}
// White pixels (val == 3) are not drawn (leave background)
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state) const {
if (numPoints < 3) return;
// Find bounding box
int minY = yPoints[0], maxY = yPoints[0];
for (int i = 1; i < numPoints; i++) {
if (yPoints[i] < minY) minY = yPoints[i];
if (yPoints[i] > maxY) maxY = yPoints[i];
}
// Clip to screen
if (minY < 0) minY = 0;
if (maxY >= getScreenHeight()) maxY = getScreenHeight() - 1;
// Allocate node buffer for scanline algorithm
auto* nodeX = static_cast<int*>(malloc(numPoints * sizeof(int)));
if (!nodeX) {
LOG_ERR("GFX", "!! Failed to allocate polygon node buffer");
return;
}
// Scanline fill algorithm
for (int scanY = minY; scanY <= maxY; scanY++) {
int nodes = 0;
// Find all intersection points with edges
int j = numPoints - 1;
for (int i = 0; i < numPoints; i++) {
if ((yPoints[i] < scanY && yPoints[j] >= scanY) || (yPoints[j] < scanY && yPoints[i] >= scanY)) {
// Calculate X intersection using fixed-point to avoid float
int dy = yPoints[j] - yPoints[i];
if (dy != 0) {
nodeX[nodes++] = xPoints[i] + (scanY - yPoints[i]) * (xPoints[j] - xPoints[i]) / dy;
}
}
j = i;
}
// Sort nodes by X (simple bubble sort, numPoints is small)
for (int i = 0; i < nodes - 1; i++) {
for (int k = i + 1; k < nodes; k++) {
if (nodeX[i] > nodeX[k]) {
int temp = nodeX[i];
nodeX[i] = nodeX[k];
nodeX[k] = temp;
}
}
}
// Fill between pairs of nodes
for (int i = 0; i < nodes - 1; i += 2) {
int startX = nodeX[i];
int endX = nodeX[i + 1];
// Clip to screen
if (startX < 0) startX = 0;
if (endX >= getScreenWidth()) endX = getScreenWidth() - 1;
// Draw horizontal line
for (int x = startX; x <= endX; x++) {
drawPixel(x, scanY, state);
}
}
}
free(nodeX);
}
// For performance measurement (using static to allow "const" methods)
static unsigned long start_ms = 0;
void GfxRenderer::clearScreen(const uint8_t color) const {
start_ms = millis();
display.clearScreen(color);
}
void GfxRenderer::invertScreen() const {
for (int i = 0; i < HalDisplay::BUFFER_SIZE; i++) {
frameBuffer[i] = ~frameBuffer[i];
}
}
void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const {
auto elapsed = millis() - start_ms;
LOG_DBG("GFX", "Time = %lu ms from clearScreen to displayBuffer", elapsed);
display.displayBuffer(refreshMode, fadingFix);
}
std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
const EpdFontFamily::Style style) const {
if (!text || maxWidth <= 0) return "";
std::string item = text;
// U+2026 HORIZONTAL ELLIPSIS (UTF-8: 0xE2 0x80 0xA6)
const char* ellipsis = "\xe2\x80\xa6";
int textWidth = getTextWidth(fontId, item.c_str(), style);
if (textWidth <= maxWidth) {
// Text fits, return as is
return item;
}
while (!item.empty() && getTextWidth(fontId, (item + ellipsis).c_str(), style) >= maxWidth) {
utf8RemoveLastChar(item);
}
return item.empty() ? ellipsis : item + ellipsis;
}
std::vector<std::string> GfxRenderer::wrappedText(const int fontId, const char* text, const int maxWidth,
const int maxLines, const EpdFontFamily::Style style) const {
std::vector<std::string> lines;
if (!text || maxWidth <= 0 || maxLines <= 0) return lines;
std::string remaining = text;
std::string currentLine;
while (!remaining.empty()) {
if (static_cast<int>(lines.size()) == maxLines - 1) {
// Last available line: combine any word already started on this line with
// the rest of the text, then let truncatedText fit it with an ellipsis.
std::string lastContent = currentLine.empty() ? remaining : currentLine + " " + remaining;
lines.push_back(truncatedText(fontId, lastContent.c_str(), maxWidth, style));
return lines;
}
// Find next word
size_t spacePos = remaining.find(' ');
std::string word;
if (spacePos == std::string::npos) {
word = remaining;
remaining.clear();
} else {
word = remaining.substr(0, spacePos);
remaining.erase(0, spacePos + 1);
}
std::string testLine = currentLine.empty() ? word : currentLine + " " + word;
if (getTextWidth(fontId, testLine.c_str(), style) <= maxWidth) {
currentLine = testLine;
} else {
if (!currentLine.empty()) {
lines.push_back(currentLine);
// If the carried-over word itself exceeds maxWidth, truncate it and
// push it as a complete line immediately — storing it in currentLine
// would allow a subsequent short word to be appended after the ellipsis.
if (getTextWidth(fontId, word.c_str(), style) > maxWidth) {
lines.push_back(truncatedText(fontId, word.c_str(), maxWidth, style));
currentLine.clear();
if (static_cast<int>(lines.size()) >= maxLines) return lines;
} else {
currentLine = word;
}
} else {
// Single word wider than maxWidth: truncate and stop to avoid complicated
// splitting rules (different between languages). Results in an aesthetically
// pleasing end.
lines.push_back(truncatedText(fontId, word.c_str(), maxWidth, style));
return lines;
}
}
}
if (!currentLine.empty() && static_cast<int>(lines.size()) < maxLines) {
lines.push_back(currentLine);
}
return lines;
}
// Note: Internal driver treats screen in command orientation; this library exposes a logical orientation
int GfxRenderer::getScreenWidth() const {
switch (orientation) {
case Portrait:
case PortraitInverted:
// 480px wide in portrait logical coordinates
return HalDisplay::DISPLAY_HEIGHT;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 800px wide in landscape logical coordinates
return HalDisplay::DISPLAY_WIDTH;
}
return HalDisplay::DISPLAY_HEIGHT;
}
int GfxRenderer::getScreenHeight() const {
switch (orientation) {
case Portrait:
case PortraitInverted:
// 800px tall in portrait logical coordinates
return HalDisplay::DISPLAY_WIDTH;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 480px tall in landscape logical coordinates
return HalDisplay::DISPLAY_HEIGHT;
}
return HalDisplay::DISPLAY_WIDTH;
}
int GfxRenderer::getSpaceWidth(const int fontId, const EpdFontFamily::Style style) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return 0;
}
const EpdGlyph* spaceGlyph = fontIt->second.getGlyph(' ', style);
return spaceGlyph ? fp4::toPixel(spaceGlyph->advanceX) : 0; // snap 12.4 fixed-point to nearest pixel
}
int GfxRenderer::getSpaceKernAdjust(const int fontId, const uint32_t leftCp, const uint32_t rightCp,
const EpdFontFamily::Style style) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) return 0;
const auto& font = fontIt->second;
const int kernFP = font.getKerning(leftCp, ' ', style) + font.getKerning(' ', rightCp, style); // 4.4 fixed-point
return fp4::toPixel(kernFP); // snap 4.4 fixed-point to nearest pixel
}
int GfxRenderer::getKerning(const int fontId, const uint32_t leftCp, const uint32_t rightCp,
const EpdFontFamily::Style style) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) return 0;
const int kernFP = fontIt->second.getKerning(leftCp, rightCp, style); // 4.4 fixed-point
return fp4::toPixel(kernFP); // snap 4.4 fixed-point to nearest pixel
}
int GfxRenderer::getTextAdvanceX(const int fontId, const char* text, EpdFontFamily::Style style) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return 0;
}
uint32_t cp;
uint32_t prevCp = 0;
int32_t widthFP = 0; // 12.4 fixed-point accumulator
const auto& font = fontIt->second;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
if (utf8IsCombiningMark(cp)) {
continue;
}
cp = font.applyLigatures(cp, text, style);
if (prevCp != 0) {
widthFP += font.getKerning(prevCp, cp, style); // 4.4 fixed-point kern
}
const EpdGlyph* glyph = font.getGlyph(cp, style);
if (glyph) widthFP += glyph->advanceX; // 12.4 fixed-point advance
prevCp = cp;
}
return fp4::toPixel(widthFP); // snap 12.4 fixed-point to nearest pixel
}
int GfxRenderer::getFontAscenderSize(const int fontId) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return 0;
}
return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender;
}
int GfxRenderer::getLineHeight(const int fontId) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return 0;
}
return fontIt->second.getData(EpdFontFamily::REGULAR)->advanceY;
}
int GfxRenderer::getTextHeight(const int fontId) const {
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return 0;
}
return fontIt->second.getData(EpdFontFamily::REGULAR)->ascender;
}
void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y, const char* text, const bool black,
const EpdFontFamily::Style style) const {
// Cannot draw a NULL / empty string
if (text == nullptr || *text == '\0') {
return;
}
const auto fontIt = fontMap.find(fontId);
if (fontIt == fontMap.end()) {
LOG_ERR("GFX", "Font %d not found", fontId);
return;
}
const auto& font = fontIt->second;
int32_t yPosFP = fp4::fromPixel(y); // 12.4 fixed-point accumulator
int lastBaseY = y;
int lastBaseAdvanceFP = 0; // 12.4 fixed-point
int lastBaseTop = 0;
constexpr int MIN_COMBINING_GAP_PX = 1;
uint32_t cp;
uint32_t prevCp = 0;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
if (utf8IsCombiningMark(cp)) {
const EpdGlyph* combiningGlyph = font.getGlyph(cp, style);
int raiseBy = 0;
if (combiningGlyph) {
const int currentGap = combiningGlyph->top - combiningGlyph->height - lastBaseTop;
if (currentGap < MIN_COMBINING_GAP_PX) {
raiseBy = MIN_COMBINING_GAP_PX - currentGap;
}
}
const int combiningX = x - raiseBy;
const int combiningY = lastBaseY - fp4::toPixel(lastBaseAdvanceFP / 2);
renderCharImpl<TextRotation::Rotated90CW>(*this, renderMode, font, cp, combiningX, combiningY, black, style);
continue;
}
cp = font.applyLigatures(cp, text, style);
if (prevCp != 0) {
yPosFP -= font.getKerning(prevCp, cp, style); // 4.4 fixed-point kern (subtract for rotated)
}
lastBaseY = fp4::toPixel(yPosFP); // snap 12.4 fixed-point to nearest pixel
const EpdGlyph* glyph = font.getGlyph(cp, style);
lastBaseAdvanceFP = glyph ? glyph->advanceX : 0; // 12.4 fixed-point
lastBaseTop = glyph ? glyph->top : 0;
renderCharImpl<TextRotation::Rotated90CW>(*this, renderMode, font, cp, x, lastBaseY, black, style);
if (glyph) {
yPosFP -= glyph->advanceX; // 12.4 fixed-point advance (subtract for rotated)
}
prevCp = cp;
}
}
uint8_t* GfxRenderer::getFrameBuffer() const { return frameBuffer; }
size_t GfxRenderer::getBufferSize() { return HalDisplay::BUFFER_SIZE; }
// unused
// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
void GfxRenderer::copyGrayscaleLsbBuffers() const { display.copyGrayscaleLsbBuffers(frameBuffer); }
void GfxRenderer::copyGrayscaleMsbBuffers() const { display.copyGrayscaleMsbBuffers(frameBuffer); }
void GfxRenderer::displayGrayBuffer() const { display.displayGrayBuffer(fadingFix); }
void GfxRenderer::freeBwBufferChunks() {
for (auto& bwBufferChunk : bwBufferChunks) {
if (bwBufferChunk) {
free(bwBufferChunk);
bwBufferChunk = nullptr;
}
}
}
/**
* This should be called before grayscale buffers are populated.
* A `restoreBwBuffer` call should always follow the grayscale render if this method was called.
* Uses chunked allocation to avoid needing 48KB of contiguous memory.
* Returns true if buffer was stored successfully, false if allocation failed.
*/
bool GfxRenderer::storeBwBuffer() {
// Allocate and copy each chunk
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
// Check if any chunks are already allocated
if (bwBufferChunks[i]) {
LOG_ERR("GFX", "!! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk", i);
free(bwBufferChunks[i]);
bwBufferChunks[i] = nullptr;
}
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
bwBufferChunks[i] = static_cast<uint8_t*>(malloc(BW_BUFFER_CHUNK_SIZE));
if (!bwBufferChunks[i]) {
LOG_ERR("GFX", "!! Failed to allocate BW buffer chunk %zu (%zu bytes)", i, BW_BUFFER_CHUNK_SIZE);
// Free previously allocated chunks
freeBwBufferChunks();
return false;
}
memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
}
LOG_DBG("GFX", "Stored BW buffer in %zu chunks (%zu bytes each)", BW_BUFFER_NUM_CHUNKS, BW_BUFFER_CHUNK_SIZE);
return true;
}
/**
* This can only be called if `storeBwBuffer` was called prior to the grayscale render.
* It should be called to restore the BW buffer state after grayscale rendering is complete.
* Uses chunked restoration to match chunked storage.
*/
void GfxRenderer::restoreBwBuffer() {
// Check if all chunks are allocated
bool missingChunks = false;
for (const auto& bwBufferChunk : bwBufferChunks) {
if (!bwBufferChunk) {
missingChunks = true;
break;
}
}
if (missingChunks) {
freeBwBufferChunks();
return;
}
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
}
display.cleanupGrayscaleBuffers(frameBuffer);
freeBwBufferChunks();
LOG_DBG("GFX", "Restored and freed BW buffer chunks");
}
/**
* Cleanup grayscale buffers using the current frame buffer.
* Use this when BW buffer was re-rendered instead of stored/restored.
*/
void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const {
if (frameBuffer) {
display.cleanupGrayscaleBuffers(frameBuffer);
}
}
void GfxRenderer::getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const {
switch (orientation) {
case Portrait:
*outTop = VIEWABLE_MARGIN_TOP;
*outRight = VIEWABLE_MARGIN_RIGHT;
*outBottom = VIEWABLE_MARGIN_BOTTOM;
*outLeft = VIEWABLE_MARGIN_LEFT;
break;
case LandscapeClockwise:
*outTop = VIEWABLE_MARGIN_LEFT;
*outRight = VIEWABLE_MARGIN_TOP;
*outBottom = VIEWABLE_MARGIN_RIGHT;
*outLeft = VIEWABLE_MARGIN_BOTTOM;
break;
case PortraitInverted:
*outTop = VIEWABLE_MARGIN_BOTTOM;
*outRight = VIEWABLE_MARGIN_LEFT;
*outBottom = VIEWABLE_MARGIN_TOP;
*outLeft = VIEWABLE_MARGIN_RIGHT;
break;
case LandscapeCounterClockwise:
*outTop = VIEWABLE_MARGIN_RIGHT;
*outRight = VIEWABLE_MARGIN_BOTTOM;
*outBottom = VIEWABLE_MARGIN_LEFT;
*outLeft = VIEWABLE_MARGIN_TOP;
break;
}
}