Files
crosspoint-reader-mod/src/activities/reader/EndOfBookMenuActivity.h
cottongin 0e2440aea8 fix: resolve end-of-book deadlock, long-press guards, archive UX, and home screen refresh
- Fix device freeze at end-of-book by deferring EndOfBookMenuActivity
  creation from render() to loop() (avoids RenderLock deadlock) in
  EpubReaderActivity and XtcReaderActivity
- Add initialSkipRelease to BookManageMenuActivity to prevent stale
  Confirm release from triggering actions when opened via long-press
- Add initialSkipRelease to MyLibraryActivity for long-press Browse
  Files -> archive navigation
- Thread skip-release through HomeActivity callback and main.cpp
- Fix HomeActivity stale cover buffer after archive/delete by fully
  resetting render state (freeCoverBuffer, firstRenderDone, etc.)
- Swap short/long-press actions in .archive context: short-press opens
  manage menu, long-press unarchives and opens the book
- Add deferred open pattern (pendingOpenPath) to wait for Confirm
  release before navigating to reader after unarchive
- Add BookManager::cleanupEmptyArchiveDirs() to remove empty parent
  directories after unarchive/delete inside .archive
- Add optional unarchivedPath output parameter to BookManager::unarchiveBook
- Restyle EndOfBookMenuActivity to standard list layout with proper
  header, margins, and button hints matching other screens
- Change EndOfBookMenuActivity back button hint to "« Back"
- Add Table of Contents option to EndOfBookMenuActivity

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-21 07:37:36 -05:00

48 lines
1.0 KiB
C++

#pragma once
#include <I18n.h>
#include <functional>
#include <string>
#include <vector>
#include "../Activity.h"
#include "util/ButtonNavigator.h"
class EndOfBookMenuActivity final : public Activity {
public:
enum class Action {
ARCHIVE,
DELETE,
TABLE_OF_CONTENTS,
BACK_TO_BEGINNING,
CLOSE_BOOK,
CLOSE_MENU,
};
explicit EndOfBookMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::string& bookPath,
const std::function<void(Action)>& onAction)
: Activity("EndOfBookMenu", renderer, mappedInput), bookPath(bookPath), onAction(onAction) {
buildMenuItems();
}
void onEnter() override;
void onExit() override;
void loop() override;
void render(Activity::RenderLock&&) override;
private:
struct MenuItem {
Action action;
StrId labelId;
};
std::string bookPath;
std::vector<MenuItem> menuItems;
int selectedIndex = 0;
ButtonNavigator buttonNavigator;
const std::function<void(Action)> onAction;
void buildMenuItems();
};