- Fix device freeze at end-of-book by deferring EndOfBookMenuActivity creation from render() to loop() (avoids RenderLock deadlock) in EpubReaderActivity and XtcReaderActivity - Add initialSkipRelease to BookManageMenuActivity to prevent stale Confirm release from triggering actions when opened via long-press - Add initialSkipRelease to MyLibraryActivity for long-press Browse Files -> archive navigation - Thread skip-release through HomeActivity callback and main.cpp - Fix HomeActivity stale cover buffer after archive/delete by fully resetting render state (freeCoverBuffer, firstRenderDone, etc.) - Swap short/long-press actions in .archive context: short-press opens manage menu, long-press unarchives and opens the book - Add deferred open pattern (pendingOpenPath) to wait for Confirm release before navigating to reader after unarchive - Add BookManager::cleanupEmptyArchiveDirs() to remove empty parent directories after unarchive/delete inside .archive - Add optional unarchivedPath output parameter to BookManager::unarchiveBook - Restyle EndOfBookMenuActivity to standard list layout with proper header, margins, and button hints matching other screens - Change EndOfBookMenuActivity back button hint to "« Back" - Add Table of Contents option to EndOfBookMenuActivity Co-authored-by: Cursor <cursoragent@cursor.com>
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#pragma once
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#include <I18n.h>
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#include <functional>
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#include <string>
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#include <vector>
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#include "../Activity.h"
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#include "util/ButtonNavigator.h"
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class EndOfBookMenuActivity final : public Activity {
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public:
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enum class Action {
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ARCHIVE,
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DELETE,
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TABLE_OF_CONTENTS,
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BACK_TO_BEGINNING,
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CLOSE_BOOK,
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CLOSE_MENU,
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};
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explicit EndOfBookMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::string& bookPath,
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const std::function<void(Action)>& onAction)
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: Activity("EndOfBookMenu", renderer, mappedInput), bookPath(bookPath), onAction(onAction) {
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buildMenuItems();
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}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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void render(Activity::RenderLock&&) override;
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private:
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struct MenuItem {
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Action action;
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StrId labelId;
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};
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std::string bookPath;
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std::vector<MenuItem> menuItems;
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int selectedIndex = 0;
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ButtonNavigator buttonNavigator;
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const std::function<void(Action)> onAction;
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void buildMenuItems();
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};
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